"Activate the Spell Card [Foolish Burial], once per turn, send one Spell/Trap Card from your Deck to the Graveyard."

"I send the Trap Card [Ice Barrier] to the Graveyard."

Yata-Uru has become more vigilant because it learned its lesson from the Graveyard before. Now it is more wary of cards that activate their effects from the Graveyard without any apparent reason.

However, this time its worries were unnecessary.

"The purpose of the ice barrier is not to serve as a grave pit, but as a starting point." After kindly explaining this to Yata, Leyou immediately activated the effect of the graveyard ice barrier.

Fun fact: Spell/Trap cards activated from the Graveyard are not considered card activations, but effect activations. They are cards that respond to card activations, and you can only watch helplessly.

Even with the hottest knowledge, Ash Blossom & Joyous Spring is a noble effect nullifier, and it also responds to the activation of effects, regardless of whether you are activating a card.

"The effect of Ice Barrier is to banish this card from your Graveyard, send 1 Level 5 or higher WATER monster from your Deck to the Graveyard, and then add 1 WATER monster from your Graveyard to your hand. After this effect is activated, you can only Special Summon WATER monsters until the end of your next turn."

"A water-attribute deck... what kind of deck is that?"

After much thought, Yata couldn't come up with a deck with a water attribute theme, which was mainly based on fusion.

"You'll find out soon enough. Based on the effect of the Ice Barrier, I sent the Level 5 WATER monster, [Ice Water Crystal Stone], to the Graveyard and then added it to my hand."

When it comes to decks that send people to jail, Leyou actually has better options, but those require the use of Xyz Summon. However, without using Extra Deck, the jail experience provided by Ice Water is absolutely superb!

"With the effect of the Brilliant Stone Spirit in my hand, I send this card from my hand to the Graveyard and Special Summon 1 WATER monster from my hand."

"I will summon the [Ice Water Sun Stone Essence] from my handbag."

The spirit born from the icy water descends gracefully, pure and immaculate.

[Water · 4★ · Water · Defense 1000]

"If Yangqi Stone Spirit's effect is successful in a double summon, send 1 WATER monster from your hand to the Graveyard, and draw 1."

Ice water makes decent use of the graveyard, so this is roughly equivalent to gaining half a card.

"Then comes this magic card, [Next]."

"You can only activate one card per turn. Tribute my Level 4, WATER, Aqua monster on the field, and Special Summon 1 monster of the same type and attribute as her but originally 1 Level lower."

"I will use the [Ice Water Neon Stone Spirit] Guardian Special Summon".

A splash of water swept by, and the crystal-clear Yangqi Stone Spirit turned into water and left, replaced by the newly born Nishi Spirit, whose body was as clear as crystal.

[Water · 3★ · Water · Defense 2000]

Her star rating is lower, but her defense has doubled, probably because she is more vigilant about the outside world as a newborn.

"The effect of Neon Stone Spirit can be activated if a double summon is successful, allowing you to search your deck for one [Ice Water] Spell/Trap".

"I'm adding the Continuous Spell Card [Ice Water Curse] to my hand."

This is the first wall of the Ice Water Prison.

But at this moment, Yata no Ue had no idea what he was about to face.

"Activate [Ice Water Curse], then set 2 backrow cards to end turn."

With one monster on the field, two set cards in the back row, and two cards left in hand, this first move is somewhat weak.

But no problem.

"Is that all...? No more crazy storytelling with decks like [Dragon's Radiance]?"

Leyou waved his hand with a laugh: "No, no, no, I'm a man of my word. I'm going to have a duel with you that's full of interaction. If I use Dragon Radiance Trick, even without the World Lock, when you interact with me, you probably won't think it's the kind of interaction you want."

Interaction means that no matter what you post, I will check it. If you post something effective, I will check it. It can even be chained up to 10 or more, with a back-and-forth relationship, which is very reasonable.

"In a duel, you are far superior to me. You have the right to be arrogant, and you have the luxury to be arrogant. But I will deal with you in my own way."

After removing the banned cards, Yata-U is planning to pull out some particularly outrageous cards and combinations this time.

"My turn, draw a card!"

"The first one! A bitter choice!"

Five cards that were pretty much the same no matter which one you chose, so Leyou didn't even bother to look at them and just randomly picked one.

"Then the second one! An angel's charity! Draw three and discard two."

An ordinary, unremarkable draw...wait, that card?!

A card that had only been seen once but left a deep impression was sent to the graveyard by Yata-U through the charity of an angel.

"It seems you recognize this card... Well, even I know just how outrageous the effect of this card is."

"【Executioner - Demon Asura】, because I sent him to the graveyard this turn, I can activate a Trap Card from my hand."

Leyou stared intently at the cards in front of Yata Ue. He was now wondering if there would be any cards in the game... Wait, it's not the first round, so there's nothing to fear about cards in the game.

That's fine.

"Are you worried about that card? That card is indeed very strong, but it's meaningless now that I'm playing second. So, I'm going to use another card."

With a leap, the Eight-Tailed Crow pecked at a card, flipping it over—a card that nearly gave Leyou a heart attack.

I thought the Demon Asura was fine, but now it seems things might be getting serious.

"Trap Card [Sixth Sense]: Declare two numbers from 1 to 6. Your opponent rolls a die. If the number rolled matches one of the declared numbers, you draw the same number of cards. If they cannot guess the number, discard the number of cards rolled from the top of your deck to the graveyard."

Leyou's evaluation of this card can be summed up in one word.

false!

Originally, because it was a trap card, it was supposed to be delayed by one turn, so it wouldn't be so obviously fake.

But if you add the Demon Asura, then there's nothing to talk about.

"The numbers I want to declare are 5 and 6."

There's absolutely no suspense; this card is simply a matter of declaring 5 and 6 without any strategy.

"Please help me roll this die."

This card, besides providing a huge resource advantage, can also cause considerable mental damage because it forces the opponent to roll the dice for you.

To kill someone, you must also destroy their spirit.

With his eyes closed, Leyou casually tossed a die, opened his eyes, glanced at it, and then closed them again.

It's unbearable to look at.

"Looks like I'm lucky, or maybe you're not so lucky? Based on the 5 you rolled, I'll draw 5 cards."

Yata's hand has reached an astonishing 10 cards, which is outrageous.

With ample hand card resources, Yata U was eager to indulge himself, but remembering the inhumane treatment he had suffered before, he obediently followed his heart.

It's better to keep a low profile when you're a bird; it's never too late to stand up when the time is right.

“Your backcourt impressed me before, but this time I won’t be so easily outmaneuvered by your backcourt.”

"I activate the Spell Card 'Harpie's Feather Duster' to destroy all of your backrow lanes!"

If you draw five cards, what can't a pickpocket get out of them?

Yata-Uru looked at the other feather duster in his hand, feeling quite smug.

“I knew you were bound to cause trouble... so I figured I was one step ahead of you.”

"Counter-Trap Card, [Sealing Spell]!"

What kind of card is this?

Leyou smiled slightly: "This card is designed for guys like you who restrict the use of three banned cards!"

"Discard one Spell Card from your hand to negate its activation and effect, and destroy it. Your opponent cannot activate any Spell Card destroyed by this card's effect or any card with the same name during this Duel!"

This is why the game's layout is so simple: with a limited hand of cards, exchanging all the feather dusters with 2 cards isn't too bad.

Now, Leyu laughed, but Yata Ue couldn't laugh anymore. Looking at the second feather duster that was rotten in his hand, he didn't want to say anything.

"Since we can't use the feather duster, let's use a monster to break through your backcourt!"

"I usually summon [Magic Warrior Destroyer]!"

A monster that Leyou was very familiar with appeared. Leyou was surprised at first, but then remembered that this monster had actually been a limited card or even a banned card before, so he felt that it made a lot of sense.

With its decent attack points and excellent effect, it certainly deserved a place on the banned list in the early days of Yu-Gi-Oh!

"The Destroyer's effect: Places a magic counter on yourself!"

"Then I want to..."

"Wait! I'm going to chain your sabotage and activate my back row!"

"Trap Card [Virtual World]!"

In the days without the Magic Bell Cave, even the virtual world could be used for casual gaming.

"Based on the effects of the virtual world, I will activate a Field Spell Card from my deck."

The Magic Bell Cave is very powerful, but today's topic is ice water.

"What I'm about to activate is the [Ice-Water Bottom Chromium Ion Cradle for Girls]!"

A gigantic, crystal-clear ice water cradle, as beautiful as jade, appeared beneath Leyou's feet. Ripples spread across the ground beneath his feet, and within that jade-like water, an ice water maiden was being nurtured.

This is the bottom of the icy water, the cradle of a young girl.

The moment the Ice Water Cradle appeared, the [Ice Water Curse], which had remained on the field without reacting, finally revealed its power.

The icy water transformed into chains, firmly binding the newly arrived destroyer.

"I heard you wanted to sabotage my backcourt?"

"We'll have to ask the Ice Water Girls if they agree!"

"The effect of Ice Water Curse is that as long as there is an Ice Water monster and Ice Water Cradle on the field, the opponent cannot activate the effects of monsters on the field for the next three turns!"

"The ice water girls are not aggressive, so they are very good at protecting themselves."

"Don't even think about bullying them!"

Chapter Twelve: Yes, yes, yes!

The power of the icy water spread throughout the field, directly preventing the magic warriors on the field from activating their effects.

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