Duels should be played with a smile.
Page 398
In random race scenarios, the first wave of reconnaissance is crucial and also determines the subsequent routes.
With a lead, Leyou didn't plan to take any risky moves. The same tactics have different effects when facing different races, so he gave up the possibility of building a bunker. After Tanji passed through the midfield, he also set up a barracks at home in a conventional manner.
Soon, the first scout arrived at the opponent's doorstep. There was nothing at the second base, so it wasn't a naked double.
Tanji continued deeper, and after passing the ramp at the entrance of the main mining area, a human supply station came into view.
"Ha, humans, thank goodness I didn't start building bunkers right away."
As Leyou placed a gas mine at home, many follow-up tactics flashed through his mind.
Humans are the most solid race, with most of their mechanics being similar to those of typical RTS games.
However, the fact that most of the Terran buildings can fly is something to be particularly aware of.
For example, if Leyou comes up to build a bunker, the Zerg can only tough it out, but the Terran can simply float their main base away—or in another scenario, the Terran can build their second base at home and then fly to the mining area depending on the situation.
Besides, Terran buildings have many other clever uses, and Leyou is quite curious whether K can use a few of them in this match.
Under Leyou's command, Tanji wandered around K's base and saw everything about K in just a few seconds.
Moreover, Tanji did not return immediately, but instead stayed in K's mining area.
One of the game's mechanics is that each mine can only be mined by one peasant unit at a time. So K saw a scout wandering around his own mine area, taking advantage of the gaps between his peasants' mining activities to sneak up on what was originally his mine and mine it for a bit.
Mining only yields a few units of crystals per run, which is negligible, but while Tanji is mining, K's peasants can only watch helplessly.
Although the impact was not significant, it disgusted K, who had not experienced much of this kind of thing before.
However, there's no need to drive the scouting girl away, because it would only delay a farmer for a few seconds at most, which is not a big deal.
But it's really disgusting.
During the harassment by the scouts, K also sent two peasants to build a gas mine. The human race's construction method is the most primitive, requiring peasants to work continuously. If the construction is interrupted, the progress will be suspended.
After wandering around K's base for a while, Leyou timed it and circled around again. He found that his barracks were almost finished, but K hadn't put them down yet, so he immediately sent Tanji back.
Just as they reached the entrance of the ramp, an SCV who had walked ahead built a Terran barracks near the entrance. At that moment, there were also two Terran population buildings, supply depots, next to the barracks.
Two supply depots and one barracks completely blocked Tanji's way out.
This blocking won't hinder the Terran race, because supply depots can be tucked underground and barracks can be flown away.
Using buildings to block entrances in the early game to prevent the opponent from using some strange tactics is also a common opening strategy for Terrans.
Seeing that she couldn't leave, Tanji went back and wandered around a few more times, until she was finally caught up and blown up by machine gunners trained in the barracks.
"Tan Ji—"
She let out another emotionless shout, but this time, Leyou did not send out a second scout to investigate as she had done in the previous game.
We've already seen most of it in those few laps.
K's choice to start with two gas mines means he will likely focus on teching up early on, possibly using powerful high-level units as his main force in battle. Otherwise, he could simply start with one gas mine and invest the rest of his resources and workers into his second mine to expand.
Having learned the enemy's general tactical direction, Leyou immediately changed his strategy. After all, he had a standard start and many options to choose from later.
Once the barracks are built, the teleportation of the control core will be activated immediately. Once the control core is completed, Leyou will be able to obtain a crucial technology.
A portal, or rather, a warp.
The Protoss barracks have two forms: one is the normal queuing training, and then the units walk out of the barracks; the other is the Protoss's unique feature.
The barracks are transformed into warp gates, and the production of soldiers is no longer a time-consuming training process, but rather a recharging process.
There is only one charge limit, which is shared by all units within a single barracks. Different units enter different cooldown periods after warping.
The most crucial aspect of this mode is the ability to directly deploy units to any location with a Protoss energy field.
With just a few seconds of countdown timer, the Protoss forces can traverse countless distances to reach the battlefield.
During the construction of the control core, a Stalker—the Protoss's basic ranged ground unit—emerged from the barracks, while the Scout also went to the second base and placed a second base there.
Meanwhile, K's farmers also arrived at Leyou's doorstep to conduct a reconnaissance.
However, the appearance of the Stalkers successfully prevented K from taking further action. Ranged main combat units can still quickly take down workers.
Seeing that he couldn't get to Leyou's old base to see everything, K, with the spirit of "since we're already here," had SCV build a bunker at Leyou's second mine.
A human bunker is essentially a fortified position; it needs soldiers to be stationed there to provide firepower. If left alone, it's just a punching bag.
K just wanted to annoy Leyou. There's a building blocking the mining area, so farmers have to take a detour when mining, wasting a lot of time.
Because the SCVs were not protected during construction, the Stalkers destroyed them before the bunker was completed, leaving the bunker as an unfinished project.
While the Stalkers were attacking the bunker, Leyou also built a second gas derrick at home. Just as the SCV was destroyed, Leyou saw a red dot flash by at the edge of his map vision. After a rough estimate, he figured it was probably K's real reconnaissance force.
Most likely, it's the Terran's ground mobile unit, the Reaper.
Leyou devised a plan: while placing the first Stalker at the entrance of the second mine, he also had Tanji set up an airfield inside the main base, near the cliff.
The Protoss air force units are of high quality, and in the storyline, they even have an incomparably glorious golden fleet that is invincible across the stars.
In addition to the basic barracks, each race has its own airfield, heavy factory, and advanced technology buildings for special units, which are used to provide troops in the corresponding fields.
Generally speaking, the corresponding branch units do not share the same technology research and upgrades; each requires separate research resources. Therefore, in battles, the training of advanced units is usually biased and related to the tactics to be used.
When Leyou pointed to the airport, it meant that he was going to temporarily give up other advanced units and focus on the air force.
The Protoss air force boasts incredibly powerful carriers! These are true, aerial carriers!
Next, just as Leyou had predicted, K's Grim Reaper emerged from the fog of war at lightning speed, and the hunters who were already prepared immediately rushed to meet him and began to drive him away with firepower.
As a fast reconnaissance unit, the Reapers are highly mobile, but their combat effectiveness is somewhat average. After taking a few hits, they ran out of the Hunters' firing range and headed straight for Leyou's main base.
Since they can't win anyway, the most common way to use Death is to harass the opponent's peasants and then check out their base.
It sounds a bit vulgar, but it's really just basic reconnaissance.
At most, they'll just take out a few farmers and search their hometowns thoroughly.
In addition to its high speed, Death can also use its jetpack to traverse terrain differences. The cliff between the main mine and the second mine is a place where Death often jumps back and forth.
This is also why Leyou placed the second hunter there.
Death leaped swiftly onto the cliff, instantly gaining a vast field of vision. The barracks, gas field, crystal tower, and the airport under construction within the Leyou base were all taken in by Death.
"Heh, planning to use the air force? Then I'll have to get you ready."
Upon seeing the airport at Leyou, K immediately placed the airport at his home.
Terran air units are equally formidable, with the basic Viking fighter being an excellent air-to-air unit. Its extremely long range allows it to easily take down the opponent's air force in most situations, and when necessary, the Viking fighter can transform and land as a Viking mech.
Although there's a joke about Vikings being worse than chickens when they first arrive, as a high-level unit, their combat power should not be underestimated.
In air combat, air superiority is crucial. If K's Vikings seize air superiority, even if Leyou manages to deploy an aircraft carrier, it's not guaranteed they'll gain an advantage.
After all, aircraft carriers are really expensive, while Vikings are really cheap!
The time and resources that Leyou uses to build an aircraft carrier are enough to spawn several Vikings.
However, this does not mean that Leyou's golden fleet can only be easily defeated by Vikings, because Leyou's airfield also has the "Phoenix," which is also an air superiority fighter.
However, Leyou, who prefers to use her brain to fight rather than her hands, doesn't really like to confront enemies head-on.
If you win, that's fine, but if you lose, there's nothing more to say.
So, after the two hunters attacked from the front and back and killed the fleeing Grim Reaper, Leyou made a decision.
Cancel the construction of the airport, build the second and third barracks, and at the same time build the [Light and Shadow Council] - no one stipulates that a building cannot be canceled once construction has started, right?
Since our tactics have been exposed, it's reasonable to change direction, right?
How can you talk about the human heart when it comes to tactical matters?
These are all necessary strategies!
The Shadow Council is a Protoss mid-level tech building that can research tech upgrades for some barracks units.
It also serves as a precursor to two other advanced technology buildings.
Those two buildings are prerequisites for unlocking two advanced units. Although it's a bit of a nested system, the power of the two units that are finally unlocked justifies this treatment.
If we don't do it this way, the forums will probably be full of Terran and Zerg players shouting "PIMBA!" every day.
After showing K the situation at his home, Leyou decisively chose to change tactics.
Or rather, it was the execution of a pre-arranged plan.
If he really intended to go for an air force from the start, he could have simply built two airfields instead of saving up resources to switch to ground forces once K lost vision.
While the Protoss air force is powerful, it also has significant weaknesses. Phoenixes require a large number of units, Void Rays are somewhat slow, and Carriers are cumbersome and extremely expensive. However, on the ground, the Protoss possesses what is arguably the strongest ground force among the three races.
Among ground troops, the two types of units that require unlocking are the strongest.
These two types of soldiers... not to mention anything else, the fact that countless farmers are killed by them every day is enough to demonstrate their infamous reputation.
In fact, the Protoss forces have always been of the highest quality among the three races.
Of course, it's also the most expensive.
After making the necessary preparations, and once Leyou had sufficient resources, he immediately put down the mechanical platform.
This is essentially the Protoss's heavy factory, and a unit that is crucial to the Protoss is also produced by the machine station.
This single unit type is enough for Leyou to create a mechanical platform on its own!
After all, in the Protoss tactical system, that unit can generate tactical value equivalent to a 50-population army when necessary!
Two hunters were dispatched to continue patrolling the surroundings to prevent K's second round of reconnaissance. After the Light and Shadow Council was completed, Leyou immediately deployed the most crucial building in the game—the Dark Altar!
The appearance of this building signifies that the match is gradually entering a crucial moment.
When those assassins wielding sharp blades and walking alone in the shadows emerge from the darkness, that will be the day when the blood of the Tyranids spills across the land!
The tactics had already begun to be implemented, and in a flash, Leyou seemed to see that unforgettable scene again.
"Fighting alone... It is said that if we are no longer connected with the glory of Kara, we will suffer greatly."
"But we are not truly fighting alone. Our warriors are bound together by honor and heritage, working together and fighting side by side..."
As if a flash of emerald green light had passed before her eyes, Leyou couldn't help but murmur softly.
"Generation after generation of God's firstborn sons, in the end, all chose..."
"The Path of the Dark Sanctuary!"
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