[It's similar to a tea fee, isn't it?]

[Is this considered part of the service?]

[The merchant's conspiracy www]

"At dinner parties, even if they're not from the restaurant, there will be ladies constantly serving food. These women who desperately try to win over men are collectively called 'Yamato Nadeshiko'." The video begins by explaining the various aspects of dinner parties. "Although this is very popular with men, it often provokes resentment from other women, so be careful not to go too far."

"Huh?" Tang Keke asked in confusion, "Is that what 'Yamato Nadeshiko' means?"

Of course not...

[This is obviously nonsense]

[That's not how a Yamato Nadeshiko (ideal Japanese woman) is!]

[I'm not trying to gain male favor]

[There's a rule that female employees have no choice but to follow.]

[This is something women must do]

[Although I'm very annoyed, there's nothing I can do about it.]

"I see." Tang Keke responded skillfully to the comments. After watching the video, she promoted her new single, thanked the paid comments, said goodbye to the audience, played the end-of-live broadcast, and cut off the live stream signal.

"You already look like a top streamer," Kobayashi Sora praised. "You're growing rapidly."

"That's true..." Tang Keke sighed, "Being a streamer isn't Keke's goal!"

“It’s important to keep this mindset in mind.” Kobayashi Sora took out a CD. “The live stream is only one part of the plan, and this is another part.”

"The game is finished," Kobayashi Megumi chuckled. "Let's all try it out when Mayu arrives."

The gathering place was still chosen to be the café owned by Kaon in Shibuya, where there is enough space for everyone to act as guests and add to the atmosphere.

The final cutscene ended with the five members singing, marking the end of the first playthrough of "Liella! Superstar".

“The CG and the theme match perfectly.” Eriri looked at Mayu Sagara. “You must have worked hard for a long time.”

"Don't even mention it..." Mayu Sagara slumped weakly onto the table. "I haven't published a book in ages... Business collaborations and all that are just too exhausting."

When I draw, I can relax and do whatever I like.

There are just too many things to consider in business collaborations.

“The script is very realistic,” Kasumigaoka Utaha said, crossing her arms over her chest, “but the choices are a little off.”

"Huh?" Shibuya Kanon asked curiously, "Is there something wrong with the options?"

"The gameplay was so smooth," Kasumigaoka Utaha pointed out. "The so-called options in a visual novel are meant to keep players thinking about the other option after they've chosen one."

It's funny, Kasumigaoka Utaha made the same mistake in her script, and now it's her turn to point out other people's errors.

"Because it's based on personal experiences, everyone subconsciously chose the path they once took," Kobayashi Sora analyzed the reason for the problem. "If someone didn't know them, wouldn't they choose a different branch?"

“That’s not how it works.” Kasumigaoka Utaha shook her head. “Even for someone who has personally experienced the story, being able to get to the best ending on the first try is unacceptable for a game.”

Hazuki Ren asked, puzzled, "Why do you say that?"

"Because it's wasteful," Kasumigaoka Utaha explained succinctly. "Depending on the different branches, Mayu drew a lot of CGs, and Sakura-sensei wrote a lot of storylines. If you can get the perfect ending in one go, a considerable number of players will not try other endings."

Not everyone will do something like collecting everything.

From the creators' perspective, the ideal gameplay experience for players should be one where, after trying again and again and seeing all the bad endings, they finally find the path to a good ending.

Of course, the reality won't be that perfect, but at least we should run more routes.

"So that's how it is..." Kobayashi Megumi recalled her gaming experiences, "Many of the games I played before had a bad ending the first time."

Kobayashi Sora reminisces about her recent gaming experience.

The operation was handled by Tang Keke, and her choices were always the best ones.

This is a big problem.

The experienced Ms. Sakurako skillfully balances the differences between the options, easily sparking the thought, "What will happen if I choose this option?"

However, when Tang Keke moved towards the perfect ending instead of focusing on observing other people's reactions, the game proceeded to the perfect ending as she wished.

It's not that the options aren't interesting enough, but rather...

"The plot line your choice points to is too obvious." Kobayashi Sora looked at Tang Keke. "You weren't interested in the options themselves, but rather you chose the option that leads to a happy ending, right?"

"Yes." Tang Keke nodded, "That's the right choice if we want to get closer to everyone."

Ping An Mingjin pressed further, "Is there a problem with this?"

“To put it this way,” Kobayashi Sora gave an example, “in a Conan movie, you know who the culprit is right from the start.”

Heian Nami was taken aback. "So all the recent Conan movies are like this."

Xiao Lin Kong Qing: "..."

Chapter 427 That's alright then.

This example is a complete failure.

“What I mean is,” Kobayashi Sora put it another way, “that when there is only one path to the perfect ending, the player’s experience will be worse.”

For example, in Overwatch, after Doomfist is introduced, he only has two options: to be hammered by Doomfist or to practice hammering others with Doomfist.

For a character, "Version Answer" is a powerful title.

But for a game, it's a design failure.

Lan Qiansha looked thoughtful. "So, you mean, we need to make players want to try every option, but we also don't want each option to be too clearly defined?"

Hazuki Ren suggested, "How about making two similar options?"

Kobayashi Sora shook her head, "That would turn the thinking process in the game into a mindless gamble."

The air fell silent as everyone fell into deep thought.

However, this game was developed by an experienced team, and any problems that could be easily solved have already been resolved.

For a moment, no one could think of a good solution.

“Let’s shift our focus away from that issue,” Kobayashi Megumi wagged her finger. “Does anyone have any other questions?”

Everyone shook their heads.

"In other words, this game is now a decent work, even a masterpiece," Kobayashi Megumi chuckled. "So there's no need for everyone to be so down. Even if it were released directly, it would still achieve good results. Besides, we've discovered some issues, and there's potential for further improvement."

The same situation, phrased differently, immediately becomes different.

Kasumigaoka Utaha and Eriri looked at Kobayashi Megumi with some surprise.

It seems that they are not the only ones who have grown during this period.

Kobayashi Sora clapped her hands. "That's right, you've all done a great job. The problem is on my end, so you don't need to worry too much. Everyone should do their part to maximize their strengths and minimize their weaknesses. I'll handle the rest. However, if you have any thoughts, feel free to share them with me... um, with my wife."

After all, all the members of the star group are girls.

"Can I borrow the CD?" Tang Keke asked expectantly. "I want to play it a couple more times and try different routes."

“Of course,” Kobayashi Sora nodded, “everyone gets one.”

Leaving Yuugaoka Girls' High, Kasumigaoka Utaha asked directly, "Can it really be solved?"

"Huh?" Mayu Sagara was taken aback. "Can't I?"

Kobayashi Sora and Kobayashi Megumi have solved many long-standing problems.

This gave Mayu Sagara the illusion that they could solve any problem.

“Megumi is right, this game is already a masterpiece,” Eriri explained. “The better the work, the more difficult it is to improve it further.”

Just like in mathematics, the difficulty of getting from 10 to passing is completely different from the difficulty of getting from 99 to 100.

The better the work, the less room there is for improvement.

To make a difference, you need to put in several times, or even dozens of times, more effort than before.

"To be honest, I wouldn't have pointed out this problem in the past," Kasumigaoka Utaha confessed. "Whether it's the music, CG, plot design, or effects, as a game produced by an experienced development team, 'Liella! Superstar' has no obvious weaknesses. It's the kind of stable work that both the developers and publishers like."

Mayu Sagara looked puzzled. "Isn't this a good idea?"

It's already quite an achievement to pass the test.

"Whether it's good or not depends on Sora's choice." Kasumigaoka Utaha's gaze shifted to Kobayashi Sora. "Do you just want a work to promote Star Cluster, or do you want to create an outstanding and mediocre work that will make a name for yourself?"

Kasumigaoka Utaha can now understand why Akane Akasaka insisted on participating in the production of "Chronicles of the Universe XIII".

The past global chronicles are masterpieces.

But Akane Kousaka wanted a masterpiece.

If Malz couldn't do it, she would do it herself.

Having grown accustomed to failure, mediocrity becomes a pleasant surprise.

If you're used to success, then being mediocre and merely competent is considered incompetent.

"Contentment brings happiness..." Kobayashi Sora murmured. "The project has been going on for a while now, and the audiences attracted by magazine interviews and radio programs have all become viewers of their live streams. The term 'live stream idol' has already appeared online, and this game is urgently needed to correct the situation and pull them back onto the wrong track. However..."

“However, if the game doesn’t receive a great response,” Kobayashi Megumi continued, “there will be voices saying things like, ‘It would be better to just stream it normally.’”

“Actually, I feel that their audience probably doesn’t have much expectation for the game either.” Eriri thought of her own work, “Just like people who read doujinshi don’t expect a plot, their audience isn’t there for the game in the first place.”

Kasumigaoka Utaha's lips curled up. "Is this your excuse for not thinking about the plot properly?"

"I want you to take care of it!"

“But wouldn’t it be even more surprising if there were some great plot points in the story?” Kobayashi Megumi tilted her head. “How should I put it? It’s like there’s a lingering aftertaste.”

"Hmm?" Eriri noticed something was off. "Megumi?"

"The goal of Sora no Aoi is to attract more viewers, not to get existing viewers to buy the game," Kobayashi Megumi rationally analyzed. "Then the game needs to be more outstanding and can't just be a fan-oriented work."

"Hey, don't run away!" Eriri stared at Kobayashi Megumi. "You were secretly looking at the doujinshi, weren't you?"

"I'm already married."

Yinglili: "..."

Oh, that's okay.

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