Like Shibuya Kanon's initial hesitation, to outsiders, she sang so well, why was she unwilling to go on stage?

If you can't sing it, just keep trying and you'll get used to it, right?

From her own perspective, the specific reasons can be explained through her personal struggles and hesitations, as well as her psychological descriptions.

This process also allows us to better depict her introverted personality and extraordinary sense of responsibility.

This technique of describing traits from different angles is also common in other works.

For example, there's Kakashi Hatake, who's always late, and Josuke Higashikata, who gets angry if someone insults his hairstyle.

“More than five times.” Kobayashi Sora’s eyes shone brighter and brighter. “Five times isn’t enough.”

“That’s true.” Eriri nodded. “Even when you’re controlling a character, you can’t guarantee you’ll get the good ending on your first try. It will definitely take more than one try.”

“If you can easily find a good ending by repeatedly controlling the same character, then this game is a failure.” Kobayashi Sora initially set up the game so that players could control different characters every day, in order to let players who were not familiar with Star Cluster experience the different charms of Star Cluster members. Now that players can only control one character at a time, other methods are needed to make up for it. “This game is part of the Superstar project, and its purpose is to attract players to learn about Star Cluster members, so players must have a reason to choose each character to play the game.”

The reason is the significant reduction in game difficulty. You can complete the game with one character, but trying different characters will allow you to complete it faster and more easily.

While everyone else was still confused, Kobayashi Megumi had already guessed Kobayashi Sora's thoughts: "Using the ending to influence the ending?"

Chapter 450 Fan Benefits

Kobayashi Sora smiled; the feeling of being on the same wavelength always brings joy.

"Although you're all smiling happily..." Mayu Sagara said helplessly, "Could you please give us, who can't understand how you communicate, a simple explanation of your thought process?"

Eriri looked at Kasumigaoka Utaha and smiled slightly.

This scene seems familiar.

Kasumigaoka Utaha's lips curled up slightly.

They used to be the ones being fed dog food (a Chinese slang term for witnessing public displays of affection), but now that they see others being fed dog food, it feels like everything has suddenly changed.

Eriri clearly felt the same way; the feeling of being on the same wavelength always... didn't seem to bring any joy.

"Simply put," Kobayashi Sora explained, "it makes the player's choice the only variable in the game."

The group exchanged glances, unable to fully comprehend the situation.

“For example, if you choose to play as Coco in the first playthrough,” Kobayashi Megumi explained to Kobayashi Sora, “then when you choose other characters in the second playthrough after the first playthrough, the decisions that Tang Coco makes will be the same as the player’s choices in the first playthrough.”

"In that case..." Tang Keke thought for a moment, "if we only play five times, we can basically achieve the perfect ending easily?"

"Moreover, this way, we can also avoid the sense of disconnect that comes with when a character goes out of control." Kasumigaoka Utaha looked at Kobayashi Sora. "I have to say, she's a control freak, isn't she? She actually came up with a way to keep an out-of-control character under control."

Shibuya Kanon had a different idea: "If it were simply a matter of strong controlling tendencies, the problem wouldn't have arisen in the first place. The fact that she thought of this method is..."

“A moderate desire for control?” Arashi Chisa added.

"Yes, this is it!"

"But wouldn't this design make the game too long?" Eriri worried. "If a game has to be played five times... not everyone has that kind of energy and enthusiasm."

Eriri does exist.

But it is precisely because she has it that she understands that not everyone has it.

"I don't think so. In fact, it's also difficult to achieve the perfect ending on the first playthrough in other games." Kobayashi Megumi shook her head. "Then, through repeated playthroughs and gradually becoming familiar with the game, you can achieve the perfect ending after confirming all the correct choices. With this design, the difficulty of the second playthrough is reduced far more than in other ordinary games."

"And it's not impossible to clear it in one go." Kobayashi Sora explained further, "If you have a thorough understanding of the five members of the star cluster, roughly guess their choices, and with a little bit of luck, you can achieve a pretty good ending."

Ping An Mingjin knows this, "Fan benefits?"

“That’s right!” Kobayashi Sora affirmed Heian Nami’s idea. “This way, when players who don’t know you ask for help, veteran fans will come to educate them, such as where Nami likes ice cream and where they should buy ice cream.”

Ping An Ming Jin's eyes lit up, "This will help new and old fans get to know each other in the shortest amount of time, and old fans will also recommend other works besides games!"

To summarize:

Longtime fans can easily achieve a perfect ending by leveraging their knowledge of the star cluster members;

Players can achieve the perfect ending within five playthroughs by repeatedly playing the game.

In this process, choosing to control different characters allows players to better understand the five members of the star cluster.

That achieves the game's objective.

With a script by Sakurako, a fervent fan of girly stickers, a CG featuring Mayu Sagara, a rising star with exceptional potential who has gained Eriri's approval, original music from the currently popular school idol Liella!, and a unique game system and gameplay, this game is sure to be... well, you never know.

Before the product is actually released, no one can be sure that their idea is correct.

Hmm...except for Akane Kousaka.

A new round of modifications has begun, and this time Kobayashi Sora and Kobayashi Megumi have also joined in, working every day after school to try to complete the game modifications as soon as possible.

Because the Tokyo finals of Love Live! are held during Christmas in December.

A year later, the group will once again take to that stage, transforming their past frustrations into moving songs and beautiful dances, showcasing them to everyone!

Therefore, they need to...

First, go through the preliminary rounds.

Although I was last year's runner-up, I still have to participate in the preliminary rounds.

The five players temporarily stopped their live streams and focused on training to participate in the qualifiers in the best possible condition.

The final result did not disappoint them; Star Group successfully passed the preliminary rounds and became one of the eight groups to pass the regional preliminary rounds.

Last year's champion, "Scorching Sun and Passionate Love," was one of them.

"A battle of destiny..." Upon receiving this news, Kobayashi Sora took the modified game master copy and went to Akane Akasaka.

After a couple of months of rest, Akane Akasaka's condition has stabilized considerably.

The premise is that she doesn't work as hard as she used to.

Akane Akasaka in the studio is indeed not working as hard as before.

Because she couldn't use both hands before.

During her illness, this terrifying woman actually managed to develop her left hand.

Although it doesn't have the ability to use its right hand yet, it can still be used as an assistant without any problems.

She actually trained her left hand to be her assistant...

Kobayashi Sora felt a deep sense of powerlessness.

It seems that locking her in the basement is the only option left.

Do you miss the hospital place that much?

Akane Kousaka tilted her head, "I still have..."

“There are plans to resume serialization of five manga series and three anime series, as well as work for the Winter COMI members' association…” Kobayashi Sora added, “But these projects can only proceed in the long term when you are in good health. You don’t want to end up like Yoshihiro Togashi, drawing on the floor with back pain.”

"Even so, I can still draw it."

“That kind of situation is a luxury for a stroke patient like you,” Kobayashi Sora pointed out. “If you continue like this, the end result will be hemiplegia, lying in bed with many thoughts in your mind, but you can’t even move a finger.”

Akane Akasaka glared at Sora Kobayashi with displeasure.

“Once RER becomes a company, I have a series of action plans and schedules waiting for you.” Kobayashi Sora sighed, then changed her approach, “While ensuring your health, I will squeeze as much creative energy out of you as possible. I remember we still have an agreement to keep.”

Akane Akasaka stopped what she was doing and complained to Megumi Kobayashi, "Your husband is trying to drain me dry."

Chapter 451 Is it being arrogant?

Kobayashi Megumi thought for a moment and replied seriously, "It's better for Sora to drain your talent than for you to drain your body."

Akane Hongsaka: "..."

Why can't I learn from my mistakes?

These two are clearly in cahoots.

Akane Kousaka stopped. "You all came here just to show off your love to me?"

“Not entirely.” Kobayashi Sora handed the CD to Akasaka Akane. “This is the revised version of ‘Liella! Superstar’.”

"Ah, that one." Akane Kousaka took the CD and put it into the computer.

Akane Akasaka plays the game twice as fast as Iori Hashima. She listens to the music only once, and then calculates the game time required for each scene based on the length of the music and the total amount of text in the plot scene. This allows her to mentally reassemble the timeline to match the normal gameplay speed.

Unlike the rushed sightseeing experience of Iori Hashima, Akane Akasaka maintains a similar gaming experience to a normal game while ensuring a fast pace.

"The game mechanics are novel, and the soundtrack is very fitting," Akane Kousaka commented succinctly. "Just release it if you want to."

Kobayashi Megumi asked curiously, "That's all?"

"It achieved its goal of promoting idols by using interesting mechanics. From a fan fiction perspective, this game is already acceptable." Akane Kousaka waved her hand. "In the end, this is not a game. Mobile game exploration version? Idol promotional video? Whatever—although it is a game, it cannot be judged by the standards of a game."

Kobayashi Megumi looked at Kobayashi Sora, who nodded. "That's right, that's enough."

He was already used to this situation.

Similar things have happened countless times before.

No matter how meticulously he prepared, Akane Akane could easily render it all useless.

Therefore, receiving Akane Kousaka's approval is already considered a success.

Kobayashi Megumi frowned slightly, "But..."

She was personally involved in the game's development and knows the hard work everyone put in.

But now, Akane Akasaka has given this comment.

She was somewhat...

Akane Kousaka raised an eyebrow. "Can't accept it?"

"Yes." Kobayashi Megumi nodded.

“Let me put it more plainly.” Akane Kousaka tapped her keyboard lightly. “From the very beginning, this game was a promotional tool for the Superstar project. Its purpose was to use the medium of gaming to introduce more people to Star Cluster. Compared to normal game works, this game is an advertisement. Advertisements can’t be compared to movies in terms of commentary—understand?”

"No," Kobayashi Megumi shook her head.

"This is a game adapted from reality, or rather, a game that exists only because it depends on reality. The biggest difference between reality and games is that games need to be plausible, while reality doesn't. In reality, what exists simply exists and needs no explanation. But in games, only plausible content can exist and be accepted by players," Akane Akasaka further explained. "The game has many areas that need improvement, but it's constrained by reality, leaving no room for change. There's room for improvement, but no possibility of improvement. From character design and story development to plot design, almost every aspect has better options, but due to the limitations of reality, there are no choices. If you treat this game as an advertisement, its ceiling is just that—an advertisement. It can't reach the level of a game—do you understand?"

“I understand what you mean, I understood it just now.” Kobayashi Megumi looked earnestly at Akasaka Akane, “But… what I don’t understand is, why did you say that?”

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