Faced with the ever-growing onslaught of the insect swarm, Falkrik ultimately had no choice but to send out his elite demon army to confront the seemingly endless sea of ​​insects.

The alien dragons roared through the air, their incredibly agile flight paths and ever-increasing speed constantly clashing with the ascending flying demons. On the ground, the leaping insects swarmed to form the first wave of cannon fodder. These cannon fodder, whose adrenaline systems had been modified, were perpetually in a state of frenzy, making them far more effective than the barbarians.

Barbarians, in their rage and lack of reason, always do a series of foolish things. These springtails, on the other hand, are born without brains, nor do they need them. All they need is to know how to obey commands and then tear their targets apart with their claws and teeth.

Although they are as fragile as the alien dragons, their defense is not high compared to many demons. However, their superior combat endurance and their ability to keep fighting as long as they are not completely exhausted caused the demons to retreat steadily, and their defenses almost collapsed at one point.

To be fair, in this multiverse, the most insane race should be these chaotic idiots. However, on this day, the Zerg swarm truly showed these bumpkins what cannon fodder tactics in interstellar warfare really meant. The truly insane ones weren't the demons, but these insectoids.

However, being a demon lord's army, they didn't crumble at the first touch like the demons in the previous two planes. The swarm's advance slowed, eventually reaching a stalemate. During this time, the Chain Lord Falkrik personally intervened, reversing several defeats and nearly pushing back.

Ordinary cannon fodder is hardly effective against a demon lord. But that doesn't matter; as long as this powerful individual doesn't surpass a certain level, the swarm can easily overwhelm him with countless cannon fodder.

The battle continued relentlessly, and finally, in the midst of repeated carnage, even the most frenzied demons reached their limits. But for the Zerg swarm, this was far from their limit.

Having withstood the swarm's attacks time and again, even a demon lord felt fatigued. As long as they remained at the level of flesh and blood creatures, Zerg's swarm was virtually unstoppable. Compared to Zerg, the demons who plagued this multiverse were like children playing house. Now, nearly a third of the entire 651st level, Nesri, had fallen. On that lost land, purple creep covered the ground, and more swarms of insects used the purple creep to reach this level, where fleshy structures began to rise.

This made Falkrik's expression turn grim. The portion covered by the creep, in the demon lord's perception, had already slipped out of his control. In other words, once the creep covered half of Nesri, it was equivalent to Falkrik completely losing control of the entire plane. That is to say, if things continued this way, Falkrik would lose his title as demon lord.

Enraged, Falk repeatedly organized his army, attempting to charge into the Zerg swarm and push it back to this level. However, to no avail; the Zerg swarm, with relentless sacrifice, repelled Falk's counterattacks time and again.

By now, even the most crazed demons were experiencing mental breakdowns, and some, completely disregarding Falkrik's authority, chose to flee. If Falkrik hadn't swiftly sealed off the entire level, even more demons would have escaped.

The situation was hopeless, with no hope of victory whatsoever.

Falk, in a frenzy, threw all the troops under his control onto the battlefield. Then he returned alone to the rear and began a new ritual, channeling a more powerful spell to shatter this layer and completely bury the swarm.

Even if doing this would cost him the title of Demon Lord, Falkrik couldn't care less about that now that the realm he controlled was about to fall.

619. Ciel the Stabber

Just as Falk was about to channel an even more powerful spell in a desperate attempt to destroy everything, behind the Zerg, in the three layers initially covered by creep, under the deliberate control of someone sitting in front of a computer, the Zerg underwent another round of evolution.

It's not just about upgrading technology; it's also about adding entirely new cannon fodder.

Seemingly displeased with Falkrik's provocation, Sharl intends to once again loosen the information restrictions on the Zerg, in other words, to unlock higher levels of Zerg genetic evolution.

Hydralisks, which crawl like snakes but can launch deadly bone spikes at supersonic speeds, began to join the Zerg swarm's ground cannon fodder.

While the Hydralisk's defense and attack power are lower than the cockroach's thick exoskeleton, its attack speed is far faster. Furthermore, it can attack air units, and when paired with a Mutalisk, it can completely destroy flying demons.

In addition, the mutated leaping bugs, these adorable little green creatures, have also rolled over and joined the cannon fodder, becoming the glorious suicide squad charging to the front lines. Soon, the demons will discover just how enthusiastic these little green cuties are—so enthusiastic they'd rather self-destruct than leave you completely bewildered.

The Corruptors, along with the Swarm Hosts, soon joined the battle, and Falkrik would soon find that his remaining demonic forces couldn't even buy him time.

Finding the airlift of Overlords too slow, Sharl helped Obox-Obo-Zegh unlock the Zerg network and bring out the tunnel Zerg. With nearly a third of the creep covering the Nesri layer, the gaps between layers were no longer a problem.

The fungal carpet naturally connected the layers. This is where the tunnel worms come into play. One by one, the tunnel worms elongated their bodies underground, transforming into a fast tunnel that rapidly transported larger swarms of worms. Like riding an express train, large numbers of cannon fodder, freshly hatched from their flesh-and-blood cocoons, were quickly deployed to the front lines of war and slaughter through the underground network of tunnel worms.

The swarm's all-out attack has begun.

A vast, seemingly endless sea of ​​dogs, interspersed with specks of green, rolled-up creatures, launched a final assault on the Nesri demons. The demons, who had been relentlessly battling the Zerg swarm without respite, were utterly routed. Especially the green rolled-up creatures; while some demons are theoretically immune to acid damage, such immunity has its limits. Just as ordinary acid cannot harm demons, the Zerg swarm's liquid damage is not simply acid, but a product of both biology and chemistry—a high-end substance capable of dissolving interstellar alloys and even warship armor.

These bumpkin demons, of course, couldn't imagine what a swarm of insects was like. Immune to acid? If they were so capable, they'd be immune to even the biological acids that could dissolve the armor plating of battleships!

The suicidal attacks of the green-hued exploding bugs completely tore apart the demons' defenses. Caught off guard by these little creatures, the demons suffered heavy losses. The entire battle line was repeatedly ripped open by the explosions, and the zebraflies caught in the blasts also rampaged into the enemy ranks, turning the demons' hard-won defenses into complete chaos.

The roaches and hydralisks then happily used ranged attacks to pick off the demons scattered across different battle zones. Occasionally, the hydralisks would find openings to launch bone spikes into the air, working in conjunction with the mirages to strangle flying demons. Coupled with the swarm hosts continuously hatching more and more locusts to fill the cannon fodder, the demons of Nesri finally collapsed like a house of cards. Overwhelmed by the swarm's onslaught, they were utterly routed.

The ritual led by Falkrik was nearing its end. The complete defeat at the front had plunged him into despair, naturally unleashing his demonic ferocity. Since the fall of Nesri was unstoppable, he would let this dimension perish along with the swarm of insects.

The ritual's magical power was unleashed, and the entire Nesri began to tremble under the influence of the magical energy, with violent earthquakes occurring throughout this plane. Of course, the insectoids were unfazed, continuing their slaughter of all demons.

Then the earthquake stopped, and the ceremony was interrupted.

This situation left Falk in a daze. Just as he unleashed the spell to destroy this level, a vast will swept in from afar, forcibly interrupting the ritual. That vast will came from the deeper, endless abyss, from the deepest darkness.

"The will of the abyss?" Falkrik's voice was filled with horror and despair as the Tanaris demon cried out, "Why, why would the will of the abyss make this choice? No, no..." Because of the interruption of the ritual, Falkrik, who was presiding over the ritual, was severely injured by the backlash of the massive magical energy. He was so badly injured that he didn't even have the chance to break the seal and escape using a teleportation spell.

Before long, the swarm of insects marched toward Falkrik's palace, completely overwhelming the last resistance on this level.

——————————Divider Line——————————

"You little bumpkin dare to provoke me!" Watching the swarm of insects engulf the 651st level of the Endless Abyss on the screen, Sharl exclaimed with satisfaction, "Serves you right!" The will of the Endless Abyss naturally wouldn't intentionally interrupt Falkrik's ritual to destroy a level. At most, it would settle scores with him afterward. The one who took the initiative was, of course, Sharl. Having now suppressed most of the Abyss's will, while he couldn't control the Demon Lord titles, he could still interfere with the power of these Demon Lords.

Like Falkrik, he could use the power granted by the title of Demon Lord to control a level of energy through a ritual. However, due to Shar's deliberate interference, the ritual was forcibly interrupted when it was about to begin, utterly annihilating this Tanariel demon who had lived for a very long time.

Now that Zerg has captured Nesri, the rest of the war will go much more smoothly. In any case, the two-headed baboon's army hasn't arrived yet, and the demon lords, caught in their internal strife, won't be willing to give way to this demon prince. While they're at this time, Sharl can continue to unlock and develop Zerg. When the two-headed baboon finally faces the Zerg swarm, he'll find a huge horde of Thunder Beasts waiting for him.

A single Ultralisk can't kill you, but what about a thousand or ten thousand? They can overwhelm you. The Zerg, with no population limit, is practically an unsolvable bug.

620. [Psychic Power]

While Shar was patiently helping the Zerg player 'accidentally' unlock their tech tree and achieve superhuman performance, the monkey on the other side suddenly felt a deep sense of unease. Although Shar assured him that things wouldn't go awry, the monkey clearly didn't believe in his assurances and felt that it was just a spur-of-the-moment thing, something that Shar would probably do once he lost interest.

It's one thing to give up, but if the Zerg were to expand without restraint, Monkey thinks that given the unreliable nature of the gods in this multiverse, they would most likely all end up as food supplies for these insects.

While the "talking nonsense" method is useful, it can't stop the Zerg from using cheat codes too much. The Zerg are still manageable now, but once the Shire brings out Behemoth and Leviathan, even the gods of this multiverse will probably be no match for them.

This won't do. No matter how you look at it, Monkey feels that Sharl will eventually mess things up. Even if he doesn't play the scapegoat, he'll probably lose interest and stop caring about the fate of this world. Perhaps the Zerg are still vulnerable to individuals like them who have transcended their original world, but for the 'natives' who can't escape this world, the existence of the Zerg means utter despair and a hopeless future.

The current Zerg, even with only low-to-mid-level cannon fodder, were able to rampage through the Endless Abyss, even managing to kill a powerful demon lord who could rank among the top ten. Although Shar intervened and interrupted the demon lord's suicide attempt, it's undeniable that the demon lord wouldn't have made that decision if there hadn't been absolutely no hope left.

"This kid is unreliable!" the monkey sighed deeply, then had to use his stone brain to think of a solution. Although he was a monkey, he was still a monkey who had become a spirit, and he had some skill.

First of all, there's no hope for humans. These guys are still trapped in the backward, corrupt, and hopeless feudal landlord system. These guys don't even have centralized power or a unified civilization. Add to that the gods in the human camp, and now only a very few are considered promising by the monkeys. The rest can only be marked with a red XX.

Therefore, it is impossible for humanity to leap from the backward era to the interstellar era immediately. Rather than relying on those rigid and stubborn gods who only engage in petty and low-class actions, it is better to hope that an emperor from another world will suddenly bring down an empire.

"Unreliable! These guys are even more unreliable..." Shaking his head, the monkey really didn't have any hope for those gods anymore. He figured he'd have to work hard for the Dorakis people for once. "Speaking of which, these reformed kids are already doing a lot of construction in the Astral Plane! Good, they have potential..."

However, although in theory this race, with its long history of developing psychic abilities and civilization, could indeed shoulder great responsibilities, at first, the monkeys preferred to let them develop freely and were not very willing to interfere.

Of course, there's another point... the monkey doesn't know how to intervene, which is quite awkward.

Zeg's birth was caused by a biological mutation triggered by Shar's secret manipulation, using the flesh and blood of the original Zerg prince as a catalyst.

If the monkey wants to raise the technical level of the Geese to the point where they can suppress the Zerg, that won't be easy. Most importantly, the monkey isn't a mechanical engineer; he's a mythological cultivator.

The powerful figures on the divine side naturally wouldn't bother with mere insects.

Those who readily manipulate the laws and principles of the universe, move mountains and fill seas, change the world, and arbitrarily manipulate space, or even go so far as to reenact the creation of the world by fire, earth, wind, and water—in reality, to put it simply, they delete, add, modify, and rewrite information, then bestow upon it the title of a great supernatural power or the Great Dao!

So, who are they trying to fool?!

Of course, it's all about fooling people below into rushing headlong down the path of immortal cultivation with no turning back!

"Hmm..." The monkey sat cross-legged, deep in thought, wondering whether he should swallow his pride and ask the cheater over there who was using an unlimited population cheat on his computer. But after thinking about it, he realized that the guy's suggestion might backfire, so the monkey had to keep racking his brains.

"Have it!"

"I, Old Sun, certainly don't know the Mohist mechanical arts, but I can just change the name, rename the Taoist techniques, and upload them to that mental network. Civilization is civilization, not just the wisdom and strength of one person, but the collective efforts of countless people. That is civilization."

“Psychic abilities… Hmm, let me change that. A standalone psychic ability has some major flaws. If you encounter someone who is immune to it, you'll be defeated. Moreover, it's not easy to advance, and it largely depends on one's innate luck.”

"Although I, Old Sun, have created a mind network to help them accumulate strength, combining psychic abilities with technology isn't so easy. I, Old Sun, am thinking... how about we incorporate Qi cultivation into it!?"

"The core of Qi cultivation is 'avoiding evil and preserving sincerity, cultivating Qi and nourishing essence'... Those old Taoist priests always come up with this kind of mystical stuff. Isn't it just about prolonging life? To put it bluntly, it's about improving and enhancing one's own life energy?"

"Refine essence into qi, refine qi into spirit, refine spirit to return to emptiness, refine emptiness to unite with the Dao."

"The last two are too mystical, inappropriate, inappropriate..."

"...The first two should work. Qi can refer to energy, and Shen can involve divine consciousness... Hmm, I, Old Sun, have been thinking about it, and I feel there's potential in this."

"For example, the whole nation practices Qi cultivation, and in this process, they use life energy to nourish their own primordial spirit. If we modify this and combine it with those psychic abilities..."

"Done. This new cultivation system, although it cannot allow individuals to touch the Great Dao, can widely accommodate groups. Once the overall civilization develops to its final stage, why not all paths converge and open the road to the Great Dao through collective civilization!"

"Combining psychic abilities with the methods of Qi cultivation should form the cornerstone of civilization, so let's name it 'Psychic Abilities'."

……

While Xiaer was engrossed in massing Zerg units with no population cap, the monkey, completely unaware of his actions, had a brilliant idea: combining cultivation and psychic abilities to create something called "Psionic Energy." Then, with utter nonchalance, he uploaded this so-called "Psionic Energy" through the psychic network he had previously created in this multiverse, instantly making it known to all like-minded individuals connected to the network.

The imaginative monkey also uploaded ideas about storing magical power and spiritual energy, the so-called 'spirit stones,' and many other random and fragmented pieces of knowledge about cultivating immortality.

This knowledge is what the monkey thinks is useful, but he never thought about how these fragmented pieces of knowledge could be combined into a complete civilization system.

But as if in a joke, the Githians, whom these monkeys had raised, quickly embraced psionicism, and in a short period of time, a group of psionic masters emerged.

Then these psionic masters really came up with a brilliant idea: they created 'spirit stones'.

621. The Birth of Protos

In fact, both the monkey and the Shire more or less underestimated the technical level of the Githians, or Gith Yankees. Yes, before the monkey reformed them, these guys were just a bunch of thugs in the Astral Plane, part-time bandits. But that doesn't mean their technical level was low.

It's important to know that they initially rebelled against the Mind Flayers and destroyed the entire Mind Flayer Empire's civilization.

Mind flayers, also known as mind flayers, already possess many unscientific and non-magical black technologies. Basically, the Gith Yankees also acquired the mind flayers' black technology reserves in the process.

This doesn't seem particularly outstanding; at least to those legendary races and abominations, the overpowered Githyanki are nothing special. However, for the underdeveloped Material World, the Githyanki's technological reserves are like an enigma. Netheril could surpass these beings, but that nation has already fallen.

So, when the monkey uploaded the concept of "psychic energy," along with a whole bunch of miscellaneous cultivation knowledge, these guys who had reverted to their original names as Giss easily understood the knowledge uploaded to the mental network and quickly optimized and adapted it.

Before long, masters who could use [psychic energy] emerged.

Then, inexplicably, by organizing the fragmented knowledge of cultivation that the monkey had stuffed into the mind network, a crystal made of converged [spiritual energy] was created in a very, very, very unscientific and even less magical way.

Subsequently, these psionic users, through research and exploration of the crystals that condense psionic power, discovered that these crystals can store enormous amounts of energy, some of which originates from psionic energy, but even more from the direct conversion of primordial energy from the multiverse.

This energy is stable, safe, and usable, equivalent to the Mythra Core created during the legendary Netheril Empire.

This is astonishing. The Mysera Core is renowned even in the Astral Plane. During the Netheril Empire, each Mysera Core represented a Grand Arcanist, a miraculous and dreamlike floating city that allowed mortals and gods alike to look down upon the mortal realm from above.

Such a thing was an astonishing magical artifact even in Netheril's time, but in this era after the fall of the Netheril Empire, the value of a Mysera Core is no less than that of a semi-divine artifact.

What the hell is this?!

In short, for these Githians who had reverted to their Githian names, the thing the monkey had casually placed there utterly astonished everyone. Especially the few psionic masters who had collaborated to create it; they nearly went insane.

This is an incredibly troublesome and potentially fatal thing; if it were to become known, it would be a genuine catastrophe.

After some discussion, the Giss had to admit that although this thing was deadly, it was definitely a creation that could promote the development and progress of a civilization, far more valuable than any divine artifact.

A miraculous thing that will usher in a new civilization, a new era, and a new future.

In particular, further research revealed that these crystals not only possess vast and stable energy, but their very existence can create a unique energy field that can even influence the structure of space. Theoretically, if the energies of two crystals have similar frequencies, a temporary spacetime channel can be created connecting the coordinates of the two crystals.

And so a whole bunch of cheap portals were set up.

The imaginative Geese began using psionic crystals to construct various portals throughout the astral plane's cities. Finally, through the resonance of energy fields, they linked the different territories and cities together.

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