"Let's make a bet. Whoever can beat this witch's game gets to grant the other any request, no matter how outrageous, how about it?"
"Let's gamble!"
Chapter 128 Truth or Dare (4k)
The game of the floating city witch has been going on for ten years.
In the numerous witch games that keep appearing, there are always a few less dangerous alternate dimensions that are considered good vacation destinations by the many adventurers of the floating city. After all, adventurers are also human, and being constantly on edge is not conducive to adventure. The floating city used to be a serious spellcaster city, and its "entertainment industry" has never been very developed.
Thanks to the relentless efforts of adventurers, many of the witch games that no one has ever cleared, yet are not dangerous at all, have become popular spots for taking photos in the floating city, and are always packed with people whenever there is free time.
The key is that you can't accuse these adventurers of being idle, since they really are playing witch games. It's just that they can't beat these games, they don't have the mood to beat them, and they didn't enter the games to beat them.
For example, there is an alternate dimension linked to by a witch game, which is a magnificent beach that is constantly refreshed with handsome men and beautiful women in swimsuits. It is widely praised for its excellent sea view and the stunningly high average quality of tourists.
For example, there's another witch game where you enter a spacious private room and need to use a karaoke machine to select at least ten songs. After singing them all, you can return to the floating city from another dimension. It's practically an otherworldly karaoke room, and it's a stress-relieving game strongly recommended by Mad Song Joseph.
There's even a witch game that only allows two people to enter at a time. Once the game starts, the two players are teleported to a room where they can't leave without doing [beep], putting them in a situation that literally means they have no choice but to submit to the rules of this alternate dimension.
It is said that before the rules of this witch game were made public, it created many ill-fated relationships, including but not limited to those between men and women, men and men, women and women, beastmen, beastmen... cough!
However, after its rules became widely known, the original ill-fated relationship turned into a marriage, becoming the first choice for many adventurer couples traveling together. After all, the room's interior decoration is luxurious and beautiful, with complete supporting props, and most importantly, it's free!
What Duke was referring to was a social game that was very famous among adventurers.
Truth or Dare (TruthorDare).
A very classic social party game.
In this witch game, all players gather in an open space and, under the control of the rules of another dimension, take turns playing Truth or Dare. Players who cannot complete a Truth or Dare game will be eliminated and leave the game. The final winner will receive a medal of honor and leave the game after a clumsy "CG effect".
To this day, no adventurer has found the core of this witch game or how to beat it, but the witch game has also become a place for adventurers to socialize.
Adventurers always live a life of constant danger, and under the influence of the suspension bridge effect, mutual attraction between men and women is quite normal. For most rough-around-the-edges adventurers, a one-night stand for a moment of impulse is perfectly normal; for such adventurers, perhaps the "room where you can't leave without doing [beep]" is more suitable.
However, some shy adventurers need a greater sense of ritual, so witch games, such as "Truth or Dare," become their choice.
Therefore, most of the adventurers queuing outside the "Truth or Dare" game room were men and women in pairs, and the atmosphere was perhaps different from other witch games, appearing much more relaxed.
But at this moment, a man and a woman exuding murderous intent appeared at the entrance of the game room, standing out starkly from the players around them who were practically radiating romantic vibes.
Amidst the sidelong glances of others, Duke and Annie stood side by side, glaring at each other without yielding an inch.
The witch hosting the game saw Anne, who also seemed to be a researcher on duty, and naturally recognized the renowned Anne in academic circles, so she couldn't help but let out a somewhat surprised sound:
"Master Annie? What brings you here?"
Anne didn't even glance at the hostess, the witch, and continued to look defiantly at Duke beside her, explaining perfunctorily, "I'm here to settle my life's most important matter."
Hostess Witch: "?"
You look like you're here to fight, not to go on a blind date.
Meanwhile, Duke, standing next to her, directly called out to the two or three adventurers in line, "Excuse me, could we have the Witch Game to ourselves this time?"
"Why should we?" a burly adventurer frowned and questioned, "You, Duke, can pick up girls, but we can't?"
Duke was already a celebrity in the floating city. After topping the newcomer list, his reputation among adventurers was basically wiped clean, and many people recognized him. This burly guy recognized him.
Hearing the man's question, Duke raised an eyebrow and gave the man who spoke without thinking a second glance—surprisingly, of course, that he could find female companions for a social game with his mouth.
Before Duke could respond, his female companion retorted fiercely, "So, you think I'm just some random girl you can pick up, huh?"
"No... I mean, why can he go out and play with such a beautiful witch, but I... Ouch, that hurts!"
"You mean I'm not pretty?!"
Duke watched as the two began to fight. After this farce, the murderous aura he had initially carried had subsided considerably. He looked at the others with a wry smile and explained in a friendly manner, "The two of us are here to complete the game, which may cause a lot of unexpected situations. Anyone who wants to join is welcome, but we hope you are prepared."
He then added enthusiastically, "That room where you can't leave without doing [beep] seems to be open. I recommend you go there and get it done in one go."
Duke's words successfully dissuaded the others who came to the social event. After all, no one was prepared for a fight, and even if they were dissatisfied, they wouldn't directly turn against the newly crowned Rookie of the Year, let alone the fact that Duke was in the right.
Adventurers participate in witch games to complete them, not for enjoyment; this is absolutely politically correct in the Floating City. Not to mention, from the "Statues" game to the crown-level witch game Cinderella, Duke has repeatedly demonstrated his ability to conquer even the most difficult games, fully proving himself.
As a result, most of the adventurers left one after another.
However, the couple who started fighting at the beginning did not leave.
“My name is Taylor, and this idiot is also named Taylor.”
The fierce female adventurer grabbed the male adventurer's ear, ignoring his protests, and introduced herself: "You can call me Miss Taylor, and call him Dumb Taylor."
Duke asked curiously, "Are you siblings?"
“No, we’re not related by blood. The name is just a coincidence. We met at a bar last week,” Miss Taylor said casually, then explained her reason for joining: “I think adventurers should always be ready for battle.”
Is this your reason for beating up the rich guy you just hooked up with in the street?
Duke wiped the sweat from his brow and silently looked at Taylor (male): "And what about you?"
"I call it 'a good man doesn't fight with a woman,' it's not that I wasn't prepared for the battle... As an adventurer, I've already come all the way to the game shop's door, how could I possibly give up halfway?"
Oh, a platypus, right? Never mind then.
Duke rolled his eyes and turned to Annie: "What do we do?"
"Disrupting my time with Duke?!" Annie's murderous intent intensified. "I..."
Duke quickly covered the necromancer's mouth and smiled at the Taylors, saying, "She means she's very happy to have you two on board."
Neither Taylor nor her brother sensed anything from Anne's murderous gaze. Instead, they nodded casually and spoke one after the other:
"That would be great!"
"Hmph, without me, you wouldn't have a chance to clear the game at all."
Duke paused for two seconds, then said sincerely, "You two are a match made in heaven."
"Who are you insulting?!" "Ha, you have good taste."
After a brief period of fooling around, the four of them became the only adventurers remaining at the entrance of the game house. The presiding witch, holding her staff, suppressed her excitement at seeing her idol (referring to Annie), gave the crowd a standard mage's salute, and slowly said:
"May you all at least preserve the integrity of your bodies, retaining the chance to become undead and make a comeback."
Duke: "?"
Your witch's blessing sounds a little off.
Before he could question Annie's ulterior motives, the door to the game room opened, and Annie rushed in, leaving Duke with no choice but to abandon his complaints and follow her.
……
The moment they entered the game room, Duke and the others found themselves in the center of a vast, empty square, with no end in sight.
A huge spinning wheel was placed in front of the four people. It was divided into four equal parts, with the words "Duke", "Annie", "Taylor (male)" and "Taylor (female)" written on them respectively.
In addition, there are two stacks of cards on either side of the spinning wheel, stacked face down, with "Truth or Dare" and "Truth or Dare" written on the back respectively.
Duke curiously reached out and tried to spin the wheel, but it wouldn't budge. He then tried to flip over the cards, but failed again.
"Round One."
Just then, an ethereal voice rang out, and at the same time, the turntable began to rotate automatically. After a brief process of first speeding up and then slowing down, it stopped at the position of "Taylor (male)".
"Please choose: Truth or Dare?"
Mr. Taylor blinked; he was clearly not in the zone yet, and without thinking, he said, "Truth."
After saying that, a card was flipped open, and an ethereal voice rang out: "To date, have you ever had an intimate relationship with a woman?"
Mr. Taylor was stunned. He looked at the notorious scumbag from the floating city beside him, then at the beautiful witch Annie and the hot Miss Taylor, and realized he couldn't bring himself to say the truth. He stubbornly insisted, "Yes!"
"Wrong answer, expelled."
After saying that, Mr. Taylor disappeared from the sight of the other three and returned to the floating city at the speed of light.
Duke, Anne, and Miss Taylor: "..."
Is he an idiot? He definitely is an idiot!
After the idiot Tyler left the alternate dimension, the roulette wheel changed from splitting into four to splitting into three, and the ethereal voice rang out again:
"Round Two."
This time, the wheel stopped at the "Taylor (female)" option.
"Please choose: Truth or Dare?"
Having learned from the mistake of that fool, Miss Taylor didn't hesitate to choose another option: "Truth or Dare."
With that, a Adventure card was flipped over, and the ethereal voice sounded again: "Please choose a participant and develop an intimate relationship with them."
Miss Taylor, who had previously displayed a fierce demeanor, suddenly turned bright red, closed her eyes, and cursed, "What a load of bullshit witch game! Garbage game!"
"Refuse to comply, expel."
After saying that, Miss Taylor disappeared from Duke and the other man's sight and returned to the floating city at the same speed.
"Is this idiot duo here to be funny?"
"Probably, it's somewhat funny."
Duke and Annie exchanged a glance, both speechless. However, the two idiots, Tyler and Annie, had at least twice acted as their guinea pigs, testing just how outrageous the truth-or-dare question banks were…
Before Duke could even process what was happening, he heard that ethereal voice say, "Two players remain. We are now entering a one-on-one duel phase. The specific contents of the cards will be chosen by your opponent."
After saying that, the two stacks of Truth or Dare cards flew up and flew towards Duke and Annie respectively. Soon, Duke got half of the Truth cards and half of the Dare cards... while the remaining half of the cards fell into Annie's hands.
"27 Truth or Dare cards, 26 Dare cards."
Duke quickly counted the exact number of cards in his hand, and Annie quickly came to a conclusion as well:
"26 Truth or Dare cards, 27 Dare cards."
"So, including the two cards those two idiots used, there are a total of 108 cards. Truth or Dare, it's half and half." Duke said, quickly flipping through the cards in his hand. He soon confirmed that none of his cards were duplicates. "The cards in your hand..."
"No repetitions."
Anne was perhaps the smartest witch Duke had ever encountered, and the one who understood his thought process best. Before he could finish speaking, Anne gave him the answer, clearly having already understood what the key details were.
But after a quick glance at the card, she smiled sincerely: "Come on, darling, I'll have my way with you."
"...Do you remember we came here to beat the game?"
"There's no conflict between them, is there?"
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