As Zog's strongest attack skill, Wave Shot has an excellent track record. Gaia v2, Supreme Gaia, and Agul v2 have all suffered greatly from this move.
Against the backdrop of Ultraman's massive size, the terrifying impact of the Wave Bullet after hitting Ultraman is vividly portrayed.
Especially Gaia V2, after Agul was killed by Zog's telekinetic beam, Zog fired a wave beam that sent Agul V2 flying and crashing into Gaia V2. Neither of the two Ultramen could withstand the impact of the wave beam, and they were both sent flying.
Once the impact dissipated, Gaia v2's light also went out.
Even if Gaia V2 isn't at full power, it still has enough power to defeat Ultraman if it hits.
Next up is Zog's signature beam attack – the psychic beam. This move consists of two parts: psychic power is a special skill, and the beam is the attack beam.
With continuous use of the beam, the power of the psychic beam is enough to kill Agul v2 at half health.
Despite Agul v2's stubborn head-on charge against the beam of light, the psychic beam attack was powerful enough to continuously break its defenses and reduce its health until it died.
In addition to these two major beam attacks, Zog can also unleash a destructive beam from his eyes, but it doesn't perform well.
It only showed its worth in dealing with the XIG's Sting, but it has not yet been able to destroy the Sting.
In comparison, King Orb's attack beam is rather weak.
The only thing that could be considered powerful was the incineration beam, but it only managed to break through Gaia's Ultra Barrier.
After the barrier shattered, Gaia, who was hit by the beam, did not suffer serious injuries and continued to fight for a long time before the timer on her chest began to flash.
Clearly, Orb Mengs King is inferior to Zog in terms of attack beam.
However, Orb Mengs King has an advantage over Zog in terms of defense against beams.
Zog's advantage lies in its physical defense, which allowed it to withstand numerous attacks from Gaia and Agul.
Orb Mengs King blocked Gaia v2's photon ice blade with the bone shield that unfolded from his back bone wings.
Such a performance is naturally insignificant compared to the beam of light that the angel Zog withstood.
However, this one move, Bone Shield, is enough to give King Orb a head start over Zog in terms of defensive beams, since Zog doesn't have any defensive beams.
Zog is stronger in attack beams, while Orb King has the advantage in defense beams.
In terms of lighting, the two bosses are evenly matched.
Next are special abilities, which both bosses demonstrate.
Let's start with Zog. Zog has many special abilities, and he has performed quite well in all of them.
The first thing shown was the ability to travel through wormholes, which allowed Zog to land on Earth.
The second is the ability to disguise and transform. Zog's true form is actually Zog in the form of a dragon, but this image is obviously too ferocious and terrifying.
Zog's angelic form when he first appeared was the transformed form.
Changes in appearance alone are not enough; Zog's voice and physique also change, allowing him to use the next ability.
The third ability is healing; Zog's healing ability is rare, allowing him to heal his companions.
Gaia and Agul were seriously injured in the battle against the Destruction Demon Insects, and their timers started flashing.
And just like that, thanks to Zog's treatment, he was restored to full health.
Although Zog's motives are impure, the effect of this ability is still very powerful. If he weren't an enemy, Zog would be an excellent healer.
The fourth is the ability to charm. As mentioned earlier, Zog hides his dragon form and transforms into an angel form, which is a necessary condition for using the charm ability.
With its dragon-like appearance, no enemy with eyes could possibly be charmed.
Zog in his angel form has an excellent track record of charming others. Agul was lulled into a false sense of security by Zog's friendly actions, such as eliminating the Destruction Demons and healing his own injuries, and was directly charmed when his mind was compromised.
It was used only once in the entire battle, and it was successfully used, so the success rate can be said to be 100%.
However, this ability can only be used on one target, and the target cannot show obvious hatred or anger towards it before use; otherwise, it will probably be useless.
The fifth is telekinesis, another part of Zog's ultimate technique, the telekinetic beam.
This move was incredibly powerful, leaving Agul and Gaia completely disoriented. Gaia even turned into a red light after being slammed to the ground.
The sixth ability is energy absorption, which is used more for eliminating problems at their root than for combat.
Because Zog's energy absorption is limited to absorbing the energy of dead enemies.
This manifests as directly decomposing the opponent's corpse into energy for absorption, making it a kind of enhanced microorganism.
For non-original Ultraman like Gaia and Agul, it directly caused their human hosts to lose the ability to transform into Ultraman.
If the monster hadn't also been triggered by light and its own idealism, this move would have truly eradicated the threat completely.
After being forced to transform into a dragon, Zog also triggered a new special ability.
The seventh ability is pain immunity. This immunity is not the immunity Ace mentioned, but rather the actual absence of pain sensation.
This allowed the dragon Zog to continue fighting even after Gaia and Agul pierced its throat.
Compared to Zog's vast array of abilities, King Orb has far fewer.
There is only one: the monster splits.
After being strengthened several times by the Red Ball, King Orb became powerful enough to split off his two monsters, Scylla and Basilis, to aid him in battle.
This ability allowed King Orb to completely suppress Gaia v2, kicking Gaia's Adam Ball.
However, it also has a major drawback.
Once the monster that splits out is defeated or severely damaged, the corresponding position of King Orb will also be severely damaged.
Such a severe blow almost reduced King Orb to the level of his first appearance, making him weaker than Gaia v2.
Clearly, in terms of both quantity and quality, Zog is superior to King Orb.
In summary, Zog surpasses Orb Might King in terms of light-based abilities.
The second to last item is weapons and equipment.
Zog itself was the ultimate weapon of the Root Destruction Summoning Entity. After Zog was destroyed, the Root Destruction Summoning Entity completely disappeared.
Clearly, the entity summoned by the destruction of the source could not create a weapon more powerful than Zog, or enhance Zog.
In terms of weaponry and equipment, Zog has reached its limit.
The Orb King is different; it has the Red Ball as the mastermind behind it all.
The original Orb King was almost defeated by the Adventurer, but after being strengthened several times by the Red Ball, it was enough to suppress Orb King and fight against the Heisei Three.
After a few more enhancements, it's uncertain whether it can surpass Zog, but it will certainly make Orb King even stronger.
In terms of weaponry, King Orb is superior.
The last item is subordinate legions.
When Zog appeared, an army of Destruction Worms enveloped the Earth.
Although Zog later watched as the Destruction Insects were wiped out by Gaia and Agul, the strength of these insects was definitely not to be underestimated.
Three Destruction Insects were enough to suppress Gaia and Agul's V2 forms, and judging from their later performance, the Debisis could at least fuse into dozens of Caesar Debisis.
King Oubmengs also had subordinates, namely Stura, Basilius, and the three little devils who controlled the red ball, which were split off from him.
The strength of the first two monsters is clear: they would be defeated by either Tiga or Dyna in a one-on-one fight. They are at most at the level of weaker than strong monsters, which is quite weak.
The key is the three little devils who control the red ball. Theoretically, as long as they still hold the red ball, it can absorb their desire energy to strengthen King Orb.
However, the red ball cannot protect the safety of these three little devils, nor will it actively trigger attacks or protective effects. It can only control the user mentally, driving them into madness.
In this state, judging from the behavior of the three kids, they had almost disregarded life and death, only thinking about defeating Ultraman.
Being single-minded can easily lead to deeper desires, but it can also make it easy to lose the ball in your hand.
This makes it very easy for the red ball to slip out of your hand, and there have indeed been many instances of it being snatched away or slipping out of your hand.
Zog and the Destruction Worm don't seem to be in a superior-subordinate relationship, and King Orb's limited intelligence also prevents him from controlling the red ball.
If the Destroyer Worm can knock the red ball from the three imps' hands before the red ball creates another powerful, controllable monster to protect them, it will gain the upper hand.
If you can't get the ball, and the red ball keeps strengthening the Orb King, it will put your team at a disadvantage.
In summary, both sides have the potential to suppress each other in terms of their subordinate legions.
In terms of eight aspects—setting, battle record, strategy, physical fitness, fighting skills, light beam ability, weaponry and subordinate legions—Zog has the advantage in battle record, physical fitness, and light beam ability, while King Orb has the advantage in weaponry.
In the eight comparisons, Zog holds a significant advantage.
[The final bug ability: King Orb can be continuously strengthened by the red ball. Is this considered a bug ability?]
If the red ball could instantly upgrade King Orb to a level surpassing Gaia's supreme power, then that would be considered a bug.
However, the red ball was strengthened several times before Orb Might King could suppress Gaia v2, which is somewhat insufficient and far from being bug-like.
Ultimately, Gaia's strongest enemy is still the final weapon summoned by the Root Destruction - the Root Destruction Angel Zog!!
Chapter 314 The Compassionate Warrior, the Ever-Evolving Nemesis!
[After Ultraman Gaia ended, we arrived at the major version of Ultraman Cosmos, the benevolent hero, which we mentioned earlier.]
Gauss-Musashi: "My nemesis is the Chaos virus. I wonder how I deal with it?"
Musashi has fought the Chaos Virus entity many times, and the virus becomes stronger after each battle.
Geed Zero: "Tiga, Dyna, Gaia, Cosmos, it seems there aren't many Ultraman left in the Heisei era."
Xiao Lu: "Isn't this the Ultraman who appeared in the movie 'Ultraman 10 Warriors' featuring Ginga and Victory? Besides the two new generation Ultramen, Ginga and Victory, there's also Zero."
The remaining three are Ultraman Nexus, Ultraman Max, and Ultraman Mebius!
The Ultraman Cosmos TV series has a total of 65 episodes, making it the longest TV series in Ultraman history. Naturally, its final boss is a little different from other bosses.
The Chaos Virus, a constant presence throughout Gauss's life, has been the subject of countless battles between Gauss and his human host, yet each time the Chaos Virus emerges stronger.
As the narrator spoke, a cluster of glowing particles slowly appeared on the screen, shifting and changing like a cosmic nebula.
The Chaos Virus usually exists in the form of a light virus. In the early stages of the TV series, it attaches to monsters, infects them, and turns them into tools of destruction, thereby attacking human civilization on Earth.
With each battle fought by the Chaos virus, and after analyzing the emotions of human hatred, the virus itself underwent a startling transformation.
Gradually, the Chaos Virus can materialize on its own, without needing monsters or monsters that assimilate humans. This state of the Chaos Virus is called a Chaos Entity.
Gauss-Musashi: "If the Chaos virus can evolve because of hatred, can it also be infected by the good qualities of humanity?"
This idea amused even Musashi, as the Chaos virus had assimilated humans before.
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