This time, I won't be the devil.
Page 93
In the production base, in addition to the two-spined monkeys, there are also several fire lizards captured by Frey, who are responsible for providing firepower for the blast furnace.
These second-level fire lizards did not have much intelligence. They just relied on instinct and used the skill of [Flame Breath] to attack the two-thorn apes in front of them, but because their bodies were restrained, their breath could only continuously add fire to the blast furnace.
Monsters will not spawn in this underground space built by Petrarch at great expense. There are also defensive barriers and hidden roads above the space for protection, so its safety is beyond doubt.
And unlike the Skeleton King, Frey does not need the two-toned apes to sacrifice regularly. On the contrary, under his organization, the two-toned apes that have just been born in the maze will be quickly discovered by the patrol team and then brought back to the base.
There are now more than 200 spiny monkeys in the production base. In order to facilitate management, Frey issued a number plate to each of them as an identification.
The two-tongued monkeys who had personally experienced the Skeleton King incident naturally followed Frey's lead. In order to allow the new two-tongued monkeys to quickly integrate into this big family, Frey designed a model in which the old monkeys lead the new monkeys.
At the regularly held ideological conference, Lao Er Thorny Ape taught his new compatriots this way:
"Before we had guardian spirits, we, the Two-Horse Ape, were captured by humans, skinned and stripped of our tendons, and then enslaved by a terrifying monster called the Skeleton King."
"Since the arrival of the Patron Saint, not only has our safety been guaranteed, but we also have a name, dignity, and a goal to strive for."
"If there hadn't been the great Monkey God, there wouldn't be the Two-Spider Monkeys of today..."
After receiving ideological education, the new second-generation monkeys all expressed: "The Monkey God's kindness is not over yet..."
During the days that Frey was away, the two thorn apes had collected a large amount of green lilies according to his instructions and made preparations for production in advance.
As Noelle gave a command while standing on the central stone platform, the two-thorn monkeys immediately divided into three teams.
The strong and powerful two-spined monkeys are responsible for crushing the green peony in the stone mortar and extracting the juice, while the more agile two-spined monkeys are responsible for putting the juice into the blast furnace and processing it into the Fulida juice.
Those with high intelligence are responsible for management and command, while those with weaker bodies are responsible for cleaning the mushrooms and bottling the puree, truly making the best use of everything and giving full play to their abilities.
Unlike humans, the monsters born in these mazes do not need to eat or sleep. The magic stones in their bodies will automatically absorb the magic power in the maze to replenish energy, and their efficiency is comparable to that of a perpetual motion machine.
Once highly intelligent monsters like the two-spined ape form a stable settlement and have a common goal, the productivity they unleash is extremely terrifying.
More importantly, they don't require wages.
In order to further motivate the gnomes, Frey also set up a reward mechanism.
The production base uses two shifts, and each ape has half a day to rest and relax.
And those who work hard and have outstanding abilities will have the opportunity to receive personal encouragement from the patron saint.
In this way, every two-spined ape willingly threw themselves into this vigorous maze production campaign.
"Gugu Ga Ga! (Well done everyone!)" As Noelle delivered the greetings on behalf of Frey, the entire production base became lively.
The strong apes swung their stone pestles and pounded baskets of green onions into a paste, their muscular forearms bulging with the rhythm.
The nimble ones use long poles to precisely stir the boiling puree, and the steaming mist condenses into fine water droplets between their hair.
The fire lizards curled up at the bottom of the furnace and spewed flames. The leaping flames cast the busy figures of the apes on the rock wall.
The entire production base is filled with a prosperous and positive atmosphere...
This production base produces the raw juice mainly based on the concentrated liquid of Jianshouqing. Since there are very few hallucinogenic ingredients in Fuleda, one bottle of raw juice can produce 100 bottles of Fuleda after being mixed with sugar water.
According to the current efficiency, the base can produce a maximum of 500L of raw pulp every day. If the base is expanded in the future and some magical equipment is introduced, the output can be increased exponentially.
Frey's plan is to make Fulida famous and then cooperate with beverage factories in various places. He will only sell raw juice, and the production and sales can be outsourced. If all goes well, he can make 1000 million in three months.
After all, this raw juice is collected and produced by the two-spined monkeys, and others cannot imitate it even if they want to.
But the prerequisite for doing so is that he must first gain a firm foothold on his own, so the preliminary work still needs to be done personally.
The biggest problem Frey faces now is how to transport this raw pulp to the surface.
It takes 5 hours to go from the entrance of the maze to the production base and back, even at the fastest speed. Frey himself still needs to level up, so he can't do the transportation himself every day.
Considering the possibility of encountering monsters along the way, this job can obviously only be given to adventurers with sufficient strength.
According to common practice, Frey should publicly announce the commission through the Adventurer's Guild.
However, not every adventurer can complete the task with quality and quantity, as the uncertainty is too great. In addition, Frey has to keep the secret of the production base as secret as possible, so he naturally cannot hand over the work to temporary workers.
If you want to get a group of adventurers who can work for you stably, the most feasible way is to set up a guild.
Unlike freely formed adventure teams, guilds, as formal organizations, can use contracts to formulate their own rules and regulations to constrain the behavior of each member.
For example, paying a certain percentage of income to the guild, regularly participating in remote exploration organized by the guild, etc.
In return, the guild will also provide certain protections for its adventurers. Large guilds will also divide members into different groups according to their functions so that they can better play their value.
If maze exploration is compared to a business activity, then the Adventurer's Association is positioned similarly to a labor agency and an industrial and commercial administration bureau, while the guild is a company spontaneously established by adventurers.
In fact, in today's maze city, there are indeed some guilds whose purpose is to make money.
In order to successfully complete the production and sales of Fulda, Frey plans to set up a guild, then recruit a group of adventurers to work as employees and have them sign contracts.
But according to the rules, only adventurers above the gold level are eligible to establish a guild.
The level of a gold-level adventurer is usually around level 25, which is close to the limit of ordinary humans and is also the pinnacle of adventurers.
In today's labyrinth city, excluding those who gave up after a few attempts, there are 5 active adventurers, but only 800 or so have reached the silver level.
As for the gold level, there are less than 200 people. Going up, there are only dozens of diamond level people, and even fewer people at the Vajra level.
This situation occurs because people who are close to level 30 no longer have to worry about their livelihood. For such strong people, major forces are willing to extend olive branches to them.
Except for a very small number of people who truly love adventure, few people are willing to give up their stable jobs and continue to stay in the maze city.
Frey has only been promoted to the silver level for more than a month now. Although eliminating the cultists can be regarded as a major adventurous achievement, he still needs to go through a probation period of about two months to reach the gold level.
Theoretically, Frey is not qualified to establish a guild now, but he has already thought of a countermeasure.
That is to first find a gold-level adventurer to go public through a backdoor listing, use the contract to make the other party obey one's own orders, and then establish a guild in his name.
This will not only help him achieve his goal, but also provide someone to take the blame if there are any problems with the guild in the future.
The problem is that most of the active gold-level adventurers have already formed or joined guilds, and there are very few gold-level adventurers in the wild.
But as an intelligence expert, after a series of investigations, Frey found a guy who met his requirements.
"Frey, what are you looking at?"
While the two apes were working, Frey carefully looked through the information in his hands.
"By the way, Noelle, we should be promoted to Gold Level in two months. You'd better think about the title in advance."
After reaching the gold level, adventurers will not only gain a series of permissions such as forming a guild, but will also obtain a title unique to them.
Giving exclusive titles to powerful people was initially just a tradition among adventurers, but later, with the development of the Adventurer's Association, it gradually became a fixed system.
Under normal circumstances, adventurers would use their own specialties or aspirations as titles. The information in Frey's hands recorded the titles of various gold-level adventurers.
For example, this [Swift Swordsman] is obviously a very fast swordsman; [Magical Girl] should be a magician.
In addition, there are also [God of Strategy], [True Eyes of the Evil King], [Wolf on the Train] and other inexplicable things.
Noelle was very excited after learning that they were about to become gold-level adventurers with titles.
Frey's attention was focused on one of the files.
【The Last Knight】: Wright Don Quixote.
After glancing at his watch, Frey realized it was almost time.
After a while, his magic communicator responded.
After the call was connected, vague words came from the other end.
"Report... Report... The target... fell into... a trap."
"Well done, Xiaobai. You come up first."
After receiving Frey's order, in a hidden corner of the production base, as the stone bricks on the ground were opened, a snow-white spiny ape climbed up.
This white spiny ape is the one that Frey rescued from the minotaur. It is also the most loyal believer of Frey, the ape god.
After defeating the Skeleton King and killing the White Ape that was in collusion with him, Frey made it the new leader of the Two Thorny Apes.
With Frey's help, this lucky two-spined ape absorbed the soul of the white ape. Coupled with the hard training during this period, it successfully evolved to the third stage and its body hair turned white.
Frey therefore gave it a new name - Xiaobai.
After evolving to the third stage, Xiaobai, like the Tongbi white ape, gained the ability to speak human language. Although he could not speak fluently, he could still communicate in simple ways.
The reason why it drilled out from underground was because the underground space where the production base was located was below the 20th floor. During Frey's excavation, a longitudinal passage connecting to the 21st floor was dug out in the corner of the base.
Following this narrow passage, Frey, who can use a grappling hook, and Xiaobai, who is good at climbing, can quickly shuttle between the second and third levels.
As a monster, Xiaobai has a keener perception of the maze. With its cooperation, Frey quickly found the main entrance from the third level to the route below the production base.
Today, Frey and Noelle started from the 21st floor and then used the hook to enter the production base from below.
After entering the maze, Frey gave Xiaobai an order through the communicator, asking it to follow closely behind an adventure team and lure them into a trap.
And now, Frey's plan has succeeded.
After handing over the production task to Noelle and Xiaobai, Frey lifted the floor and used the grappling hook to jump down the passage.
……
"Where are my teammates? Where are my teammates? Help them!"
On the 21st floor of the maze, the gold-rank adventurer, Light Don Quixote, who was surrounded by monsters, shouted anxiously.
Chapter 71: A True Knight
After jumping down the passage and crossing dozens of meters of rock layers, Frey arrived at the 21st floor of the maze.
The third level (21st-30th floors) is also known as the Wind Level. Compared with the first 20 floors, the biggest feature here is that the space is wider. The height of some places even reaches more than 100 meters, and flying monsters begin to appear.
Moreover, unlike the hard rock ground of the second level, the ground of the third level is mainly yellow-brown sand, and there is a small quicksand area right below the production base.
(The following figure is for environmental reference)
Frey used a hook to hang himself in the crack above the ceiling and observed the situation below.
Gusts of wind blowing from the depths of the maze rolled up layers of sand and gravel, and the whistling of wind and the rustling of sand rubbing against each other echoed in my ears.
In the center of this area, an adventurer wearing worn black iron armor and holding a kite-shaped shield was surrounded by dozens of monsters.
【Name: Wright Don Quixote】
[Race: Human]
【Level: 28】
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