Reborn multinational giant

Chapter 765 Light Exposition on the Internet

Fang Zhe was reassured by the high-level endorsement of the concept of "Internet +".

It is also because of high-level recognition and promotion, the "Internet +" concept has been out of the circle in the past two years, penetrated into all industries, and provided great help for the transformation and upgrading of traditional industries.

The opening ceremony was not long, it was only an hour away.

In the afternoon, Fang Zhe competed with many Internet entrepreneurs to enter the "Internet Light” theme exhibition hall.

Later here, they will introduce their respective business booths to the Big Leaders as well as to several of the Big Leaders to whom their friends have been invited.

As the front door of China's internet industry, the booth is naturally arranged in the first position on the right hand side of the entrance without exception.

By the time Fang Zhe passed away, Zhou Bin, Li Wenbin and Huang Yi had already waited at the exhibition stand of Huizhong. Later, they will introduce WeChat, Huizhong Cloud and Huizhong Play to the three core businesses of Huizhong as the representatives of Huizhong.

Compared to last year, when Huizhou had only one electronic screen, several counters, and some mascots' rudimentary booths, this year the size of Huizhou's booths has expanded three or four times, and the items displayed are also abundant.

In addition to the huge WeChat global dynamic message electronic diagram on the background wall of the booth, there are dozens of iPhones, Xiaomi or Huawei phones of various models in the middle area in front of the booth.

On these phones, various functional interfaces of WeChat are displayed, including the most basic chat, video call, WeChat public account, WeChat payment, WeChat circle of friends, WeChat audio number, WeChat small program, WeChat small play, etc.

On the forward side of the counter where the phone is placed, a simple and artistic sticker poster outlines the history of WeChat.

“WeChat went live on June 15, 2009.

On February 28, 2010, WeChat 2.0 went live, launching WeChat Voice Power.

……

In September 2015, the number of WeChat users worldwide reached 2 billion!

Just looking at WeChat's short history poster is enough to shock people.

On the left and right sides of the booth are the Huizhou Cloud Display Area and the Huizhou Play Display Area, respectively.

Compared to the dense anesthetic illustrations and jargon on various electronic screens in the Huizhou cloud display area on the left, the Huizhou playground display area on the right can be much more attractive.

On the counter close to the background wall, several 30-inch electronic screens are being played around, and the fantastic CGs of several popular global tours developed by or on behalf of the crowd are arranged around the mobile phones of related tours.

Moving forward, VR glasses, tablets, or mobile phones are placed on a wide variety of counters, and on each device, a variety of popular games are mounted and demonstrated.

At this moment, the three boring generals of Huizhou and others are surrounded by a counter. One person is playing the same MOBA instant battle play with a mobile phone. Huizhou will make a public test of the axle crush at the end of this year, "King's Glory".

"King's Glory", the culmination of domestic MOBA mobile games under Tencent in the previous life.

At its peak, its total registered users exceeded 300 million, its daily average active users exceeded 50 million, with a daily maximum flow of 2 billion and a monthly maximum flow of 7.1 billion!

Up to $2 billion a day of running water, equivalent to nearly $300 million a day, is enough to kill 99.9% of the world's running water throughout the life cycle.

Up to 7.1 billion run-off water per month, equivalent to more than 1 billion US dollars, this kills 100% of the global run-off water. Even the various S + and SS level top plays of the convergence group have never seen this data before!

Generally speaking, the higher the number of tourist users, the lower the per capita fee, while King's Glory is an exception. Its tourist user scale ranks among the top domestic tourist user scale, and the per capita fee is well above most severe tourists.

In this life, Tencent after the butterfly effect has no connection with "King's Glory". This anti-heaven mobile game was born in the hands of the crowd.

In order to ensure that "King's Glory" does not fall into the quality of the previous life or even win more, from the very beginning of the project, it was personally recognized by Fang Zhe as the only SSS-class mobile game project for the conglomerates.

Throughout the research and development process, resources ranging from art to special effects to dubbing, are used at the top of the top.

Judging from the data performance and player evaluation of several sealed and deleted tests, the King's Glory developed by the conglomerates is only as strong as the King's Glory under Tencent's previous life.

It is planned that King's Glory will be measured on the last day of the year, December 31, the day before New Year's Day.

The country is looking forward to and booking this, claiming that the number of players who have invested the largest amount of R&D in mobile games in the history of global mobile games exceeds tens of millions!

This public test of "King's Glory" is limited to domestic, because of its playful background, horn setting, etc., most of it is covered by Chinese mythology stories or historical celebrities.

At the same time, it is also one of the top three MOBA mobile games of Huizhong. The other two are the mobile games version of MOBA end games Dota 2 and similar MOBA mobile games made by Huizhong according to the theme of Nordic and Greek mythology.

Currently, Dota 2 has more than 100 million active users globally, and the flow of water and revenue also maintain a high level of continuous operation activities such as live broadcasts and events. Therefore, Valve, a Dota 2 R&D company held by Huizhong Holdings, is not anxious to push forward the R&D progress of Dota 2 mobile games.

The tour on the same type of Nordic and Greek mythology is aimed at the Euro-American market. Its project is about six months later than King's Glory. It is still under intense research and development. It is expected to meet with Euro-American players next summer.

The other two types of plays are regardless, and the "King's Glory" plays have a limited number of open deletion test places due to the proximity of the public test.

Even so, the three high-profile executives in front of them still squeezed three players.

Normally, it doesn't matter when the company is resting. On such occasions, these three guys still play with one mobile phone and enjoy it, regardless of the image of the executives of such a big company.

When Fang Zhe walked by, the three people just looked up and greeted him. Then they continued to bow their heads and kill each other with fire. From time to time, several people also commanded each other. After a while, they hit the regiment and pushed on something.

A black line appeared on Fang Zhe's forehead, and the other workers who gathered beside him smiled secretly with their mouths covered.

Within a few minutes, the three men were pushed by the enemy into the crystal. This was the frustrating look of their heads, ready to accuse each other twice. Fang Zhe pretended to be angry and ready to lecture twice.

“President Fang, are you here too?Want to play a game with us? "Huang Yu felt as if he had just seen Fang Zhe.

“Come on....!" Fang Zhe was trying to reprimand, but seeing the beautiful playscreen on Huang Yu's mobile phone, even Fang Zhe, an old playmaker who had been in contact and making plays for more than a decade, created a feeling of movement.

Fang Zhe looked at the watch. It wasn't till 2: 40. According to the official arrangement, the big leaders won't be here until around 3: 00. In that case, play!

Then, the most magical screen of the entire pavilion appeared in front of the gallery:

The four core executives of the conglomerate stand in front of a counter and play with their heads down!

All the guests and staff passing by looked at the scene with their eyes shut!

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