Start Making Weird Stories From Sadako
Vol 2 Chapter 1: some instructions
I didn't want to open this single chapter, but I found that many people have doubts, so I'll just say it directly, so as not to find out that this book is completely different from what you imagined, and I don't want you to waste your money and not have a good read. experience.
Cthulhu is absolutely unable to invade the real world. At most, it is to make players have nightmares. They are just a kind of card. The protagonist has also experimented with character cards at the beginning and can't pose a threat to human life before letting go. Do.
As for Mo Lang's influence by Naia in "Anthem", that's because Naia created an illusion to let him see the destruction of the real world. On this basis, he thought that Cthulhu could really invade the real world. Others refer to the net. Just plug in the reports of addicted teenagers. Ordinary games can make people unable to distinguish between reality and virtuality, not to mention a game like Dreamland, which has almost five senses and is almost completely realistic.
How Naia can perceive the situation in the real world will be explained later.
The main goal of the protagonist is to pursue making a game that can enter the Hall of Glory. Naturally, he hopes to have more and more cards in his hand. As for being responsible for the players, making a better game is to be responsible for the players.
As for the player's psychological problems, I remember when I saw a report that some young people thought they were Demacia and squatted in the grass and gave passers-by a stick after an all-nighter, so should LOL be responsible for this?
In addition, the setting is originally affected by the highly developed virtual dream. Most people in this world can basically solve their physical needs in the dream except for three meals a day. They can't distinguish between reality and virtual, so every time they enter When in the sea of stars, players will be reminded not to indulge in the virtual world.
I think that writing a novel is a process of mutual screening. I write what I like to read and stay, and if I don’t like to read, I leave naturally and find what I like to read. If I can’t find it, I can try to write it myself. So simple.
Don't say it, the big fight is over, I kneel four times in a row, and then I'll write the words after winning one.
The content of this chapter is being updated...
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