Four-Armed Divine Emperor
Page 160
Until now, Al is not sure whether such a personalized "will" exists in the world of Il. He feels that it should not exist, but the War of the Old Days seems to prove this point - at least, Il should have some kind of "instinct".
It is just like when a person falls asleep or becomes a vegetable, the consciousness is dormant and offline, but the body still operates according to a set of established logic. The heart beats and supplies blood to the whole body; the immune system identifies and eliminates mutations, aging, dead cells and other invading harmful components in the body.
Ai'er once had a question: why were the so-called "Witch Kings", people born as gods, born in ancient times, and there have been no more since the rise of the White Tower in the War of the Old?
To use the "official" explanation, it is that the population has greatly increased, and more people have learned to use magic. The magical elements in the world are no longer as abundant as in the barbaric era, and there are only a few people who can absorb and utilize them. The rare individuals among these few people are like a black hole, absorbing and enduring a large amount of magic power, and eventually they become living gods who can make clouds and rain with a wave of their hands.
But from what Al knew, that wasn't the case.
The Outer Realm is the remnant formed by the condensation of some of the "residues" that fell when Nai'il was formed.
Chapter 505
Defective products, some of which are similar to satellites like the moon.
For a long time after its formation, Nayil's interior was in a state of chaos, similar to the "ancient chaos" period.
The rules are incomplete and disordered... and many of the "fragments" that were broken and scattered in the conflict were dispersed within the world of Neyr. Eventually, after the first advanced intelligent life evolved within it, these fragments of the rules were "adapted" to some lucky people, just like how Ai'er was confusedly fused with the fragments of the Unifier and became the "Chosen One."
Became the oldest in the world of Il:
"Gods".
In essence, the existence of the "Witch King" is a special behemoth born from "exploiting loopholes in the law" in an era when the rules of the Il world were incomplete and wild. Compared with the vast majority of other creatures under the rules, they are too powerful to contend with, because they possess "fragments" (authority) and represent a certain "law". They are equivalent to one of the administrators of the Il world, or in other words, "plug-in, loophole, bug players" naturally have a crushing advantage over the "NPCs" and "ordinary players" in it.
After a long period of development, intelligent life that developed "civilization" gradually occupied the mainstream of the world and filled the gaps in the world, and Neier's own laws also tended to be perfected. At this time, the existence of the witch kings who "mastered" certain laws became a bit embarrassing. They lost the environment in which they existed. Neier had the "instinct" to complete itself and fix bugs - treating it as a computer, a complex program.
However, because he has no subjective personal will, Il cannot take coercive measures such as taking back the authority of the laws from the Witch King. The latter himself is in the Il world and is part of this huge system. He is like meat rotting in the pot. As long as he does not run away, there is no need for any special measures.
But the bad thing is that these "gods" who have picked up such a great bargain are constantly fighting among themselves. The conflicts they cause are like one law of Il fighting against another, like two programs in a computer fighting each other. If you affect my operation, I will delete your code...
One thing that is considered very special about the power of the Witch King is that they can easily cause huge changes to the natural environment and geography of the world of Il, and this kind of change is difficult to achieve even if several white-robed wizards who can defeat them join hands spend a lot of energy and time. Because of this, when the "God of Earth" and the "God of the Sea" fight, at the rule level, it is really a fight between "Earth (soil)" and "Sea (water)". The ocean will use tsunamis to swallow up the earth, and the earth will use fission and vibration to attack and fill the ocean. It is extremely funny and ridiculous, but for mortals and for the integrity of Il itself, this is a disaster.
They were originally "bugs" and loopholes that should not have existed, not "children of destiny", but they were self-righteous and could not "enlighten themselves", and regarded their innate power as a "gift" that allowed them to do whatever they wanted. Then, in order to prevent themselves from being destroyed and to "patch the loopholes", Il's defense mechanism, an "anti-virus system" plus "self-repair" appeared.
The control of the wizard kings over their own authority was greatly reduced, and the direct manifestation was that their power became weaker. Then, the tools of "anti-virus" and "vulnerability repair" came into play.
White robe wizard.
In the secrets seen by El, it is recorded how the wizards signed a contract with the "world" in fear and glory. The witch kings each controlled a part of the world's laws. They were the carriers of this missing part. The laws cannot be killed, but the carriers can. Killing them and keeping them in the world of El forever can fill these "lost codes" and loopholes for El.
The power of mortals has increased significantly, which has always been a trend. Il's instinct has accelerated this progress because "it" can distinguish what is harmful to itself and what is beneficial to itself when necessary. The mortal who fights against the "loopholes", kills the Witch King, and fills the gaps for himself is obviously the latter.
It restricted the Witch King's ability to utilize the lost laws he possessed, which made them at best slightly stronger and more outstanding individuals, but they had an absolute disadvantage in numbers. In addition, due to the long-term fighting and the war they had experienced not long ago, the Witch King was unable to unite as a group to fight against the challengers in the face of resistance from mortals. He even frequently raised a tiger to harm himself, and the situation of driving the tiger to devour the wolf occurred, which ultimately led to their failure.
On the other hand, the mortals have suffered long-term oppression in the mortal world, with thousands of ethnic groups suffering the misery of being slaves of the gods. They have common enemies and common experiences, which allow them to unite. At the core level, they have the "contract with the world" that gives them a clear destiny, and their morale and confidence are overflowing. Naturally, they can overthrow and defeat the "violent false gods abandoned by the world" in one go.
But Al knew that someone was deliberately whitewashing his own face, or that history had been mythologized. The wizards did not suddenly share the same aspirations and gather together to slay the snake and start an uprising. They were forced or voluntarily embarked on a path of resistance, and then discovered that each of them had a special blessing that could be called "destiny" and their power was growing. In addition, some people "saw the secrets of heaven" and saw the weakening of the Witch King's power and the truth of what the world hoped for. Only then did they believe that they and others were "destined" and embarked on this glorious path.
147: New Protagonist
But they did succeed, overthrowing the Witch King and creating
Chapter 506
They have created a new world, and although their starting point is not as good as the latter, they have opened up a broad and universal road that can be said to be "everyone is like a dragon" compared to the "innate gods".
At least for the endogenous civilization of the world of Il, the era of the White Tower was indeed much more glorious and brilliant than the "Old Days of Bound Law". The era of the Witch King lasted for tens of thousands of years, from the birth of intelligent civilization to the end of the War of the Old Ones. Before the end, the world was still in a distorted environment that was only "more populated" than the barbaric times.
And after the light of the White Tower enveloped the earth, if it were not for the white-robed wizards' behavior which was somewhat "irresponsible" and "losing the big picture for the sake of the small" in Ai'er's eyes, Nayil might have developed into a true "star civilization", a glorious magical civilization that could set foot in and explore the stars.
Even now, there are such signs. Many mages grew up listening to stories about the "star realm" and the "world of stars". Although the white-robed mages collectively abandoned their duties and went their own way without any responsibility, many people may not be able to touch the threshold of the seven rings in their entire lives, and therefore cannot truly involve the areas outside the world, but as time goes by, some things are bound to happen. The advancement of technology, the innovation of concepts, and the birth and spread of new ideas will all lead to a leap in productivity like the industrial revolution. The advanced productivity represented by capital will inevitably replace the backward production relations of the feudal era.
It’s a pity, but for Al it’s not a pity because they still haven’t finished what they should do before this.
According to the "contract" between the mages and "El", what they should have done was to kill all those "gods" that should not exist and completely end the existence of "God".
In this way, all the lost laws and authorities will return to El and make up for it. At the same time, after the old human-shaped loophole is completely resolved, El will no longer have this problem, and no new "god" will be born from then on.
However, for various reasons, even after thousands of years, or even the thoughts hidden in the most unpredictable "human heart", Al could not see what caused the mages to fail to complete their work.
Perhaps realizing that the "Gods," though weakened, still had the strength to fight tooth and nail, and just as the Witch-King couldn't join forces to suppress the mortal rebellion, the White Robes, who claimed to be "destined," didn't want to risk their lives in a desperate fight against a Witch-King who, if cornered, would likely fight them with all his might. After driving the enemy out of Eir, they had also completed one of the main quests:
Kill the Witch King - Reclaim power [0/1];
Stop the "bug" from destroying the world [1/1];
After all, the bugs have been driven into a "sandbox" outside the world and "isolated". Naturally, they cannot cause damage to the internal stability of Il because of their existence.
Chapter 106: This is Sparta (V) (31)
Or do you have some deeper thoughts?
For example, the fear of the "world will" that they cannot be sure whether it really exists?
After all, it seems that fate has helped them today, allowing mortals to rise up and overthrow the gods who were once high and mighty. Will there not be a new "fate" tomorrow, causing new favored ones to rise up and kill them?
Thinking in this way, it seemed as if there was another vague shadow above their heads, so they chose not to fight to the death with the defeated, giving them a way out, and also preparing a backup plan for themselves. It seemed reasonable, right?
Thinking about it this way, few of the earliest white-robed mages remain in the world of Neyr. Even those who have returned have said that exploring beyond the world might yield nothing for dozens or hundreds of years. They might also encounter some worlds, but due to barriers and guardians, they are unable to enter or contact them, so there is no harvest to speak of...
But they still went ahead without hesitation, abandoning Naier, which could have become a stable logistical and talent base for their exploration of the stars with more efforts and development, and went to play "Interstellar" alone. Maybe they were also afraid of the mysterious existence of "world will", so they didn't dare to stay under the constraints of rules for a long time?
The mages didn't see things as deeply as Al, but they were sages who had lived for thousands of years after all, so there was absolutely no reason for them to do so.
Although Ai'er was certain that this world lacked a personified will, the mere existence of a certain "instinct" in the world was indeed dangerous to those it considered a threat. Considering the research of the mages, there were still several demon-poor places like Thurso, experimenting with elements, environmental transformation, and forbidden life... This was even before most of the white-robed mages remained in the world. If they had stayed, to improve themselves and explore possibilities, the commotion they would have created would have been significant, and it was perfectly acceptable to say that it would have stimulated Ai'er's "instinct"...
So Al was also reflecting on himself and asked himself two questions:
Have you ever done anything that makes you feel sorry for the world?
Has anything happened that "made you targeted by the world"?
He recalled the first one and felt that apart from the possibility of "aliens", there shouldn't be any harm to the "world".
As for the second one...the infiltration was going well, but suddenly there was a rumor that the Romans controlled by his tribe were labeled as "remnants of the old times", and finally they actually caught the identity of "outsider forces".
Chapter 507
In the end, he attracted the White Tower's investigation and was forced to expose himself in advance, which could barely be considered as going against the White Tower.
But overall, there are very reasonable explanations. For example, the civil war in Alan is indeed shrouded in doubts, and the regions and forces that first fabricated these rumors are all located in the circle around the old Alan New Roman Empire. After the rise of the new country, the first thing they had to fight and deal with was their "barbarians on the border of the empire."
In this situation where the enemy and us are clearly visible, it is quite reasonable for them to use all means to hinder the rise of the new country and rebuild the imperial order. Moreover, if they were to suddenly have a brain attack and be instilled with certain thoughts by some higher-dimensional existence, and then began to vigorously promote the "Roman heresy", Al felt that it was unlikely.
But the existence of the world instinct is definitely certain. El had previously assimilated the world of Resident Evil 2 into the framework of Neier, and it became an affiliated demiplane. He clearly felt that he seemed to have gained something in the "darkness", a bit like the prompt of "favorability +1".
If this were confirmed, then, Al thought of the "mage's worry" he had previously imagined, and he suddenly perked up:
If the "favor of the world" and "the favor of fate" only depend on who is "good or bad" to "it", then is it possible for him to become the "protagonist of the new era" who replaces the white-robed wizards and other "chosen ones" who absented themselves from work without completing their missions?
148: Burn the Boats
Il's instinctive evaluation of "good" and "bad" seems to be very "simple". It is not judged based on any concept, such as the development of civilization, or the distinction between outsiders and indigenous people.
Rather, it is a very simple, purely substantive judgment based on whether it is "beneficial" to its own existence.
For example, El assimilated the world of Resident Evil 2. This process first allowed El to devour the rules from the other world, allowing it to grow. "Gunpowder" also seemed to become popular because of this, and has been used to a certain extent in Western countries. Even if the wizards began to formulate new laws to restrict it, this very convenient weapon that allows a farmer to kill a powerful warrior with just a click of a finger will definitely have its space to operate.
The broken Resident Evil 2 became a demiplane under Ilxia, which was equivalent to increasing its own size and expanding its territory.
Therefore, Ai'er vaguely felt that he seemed to have some extra "bonus" in the world of Neyil. There was nothing substantial to prove this. This was the most mysterious thing Ai'er had known so far, except for the inheritance of the Returners, but he could indeed feel the improvement in this aspect.
To describe it in a more concrete way, this is a kind of "luck" bonus. If Al flips a coin, the heads side is good for him, and the tails side is bad.
Normally, within the existing rules, no matter who throws, the more they throw, the probability of heads or tails should be infinitely close to half and half, and the ratio of people with more heads and more tails should also be relatively equal. But if it were Al, it would be very likely that no matter how many rounds of attempts were made, there would always be more heads (favorable to him) than tails (unfavorable to him). But it is highly unlikely that it would always be heads because it was favorable to him.
This bonus is naturally not as good as the "treatment" of the former Witch King and the "innate god", but it can definitely be regarded as an improvement. Il has no consciousness, it acts on "instinct", and its instinct has a relatively simple mechanism of "distinguishing between enemies and friends, rewarding the good and punishing the evil".
The Witch King was once a loophole, but because it did not harm Eir, it ignored it. Later, the Witch Kings kept fighting with each other, and the conflict between laws caused instability in the world, so Eir restricted their power and gave "support" to outstanding people who were not Witch Kings. Mortals believed that they were destined to be kings, so they overthrew the former.
Ai'er expanded the territory for Yi'er and opened up new "land" and "resources (laws)", and therefore received its instinctive praise, or a kind of "closeness".
The world is Er. When the whole world is "close" to you, everything you do will naturally go smoothly.
Al didn't know whether his biggest enemies so far, the white-robed wizards, had done the same thing, but he learned from Celine that the wizards' exploration was not smooth. Some of them spent hundreds of years wandering in the long flow of space, and all they could find were worlds that were similar to, or even worse than, the barren and ruined worlds of the Outlands.
But if they stumble upon some special "harvest" once, they will plunge into it and become obsessed with it for hundreds of years. The mages' explorations are done in groups or alone, and the information they have gained is not completely shared. Many people have even "lost contact" and no one knows whether they are alive or dead. However, some people will take the initiative to share their gains with their companions because they are willing to share or because they have gained something that is difficult for one person to solve, which will attract a lot of attention.
Al felt that they were like a group of fishermen, fishing in a very wide and bottomless river. Most of them might not catch anything for a long time, but occasionally when they saw a huge creature tumbling in the water, or others returning with a full load or a huge catch, they would strengthen their determination and continue to stick to their mats without moving.
He felt that the white-robed wizards were not as "blessed" as he was.
Whether it is psychic power or the bloodline of the wall breaker, they are both unimaginable "external" powers. Now, Ai'er cannot even say that he has fully utilized one hundredth or one thousandth of them.
If the world coordinates locked by the Wallbreaker's talent were known to the White Robe Mages a thousand years ago, they might have
Chapter 508
There is no need to waste a lot of time on the process of "waiting and searching", because through contact, communication and conquest with other civilizations, the Il civilization may have already been promoted to a star civilization.
......
Al thought about it and felt that this idea was completely feasible. He planned to bring back the Elf Queen, his designated "new wife", and at the same time try to see what the offspring cultivated with the power of the Witch King would look like, and then confront the exiles.
What he did was equivalent to packing up the main beam of someone else's room, the finance department that controls the flow of funds inside and outside the entire company, and taking it away. He also didn't intend to let go of the World Tree where the Queen was. He would move it in and add greenery to Roma Alan. In this way, a major pillar that allowed the entire Outland to exist would disappear. Although the Outland would not be immediately shattered and completely destroyed, the result would definitely not be much better. It would likely become a "broken world" like Resident Evil 2.
This was an absolutely unbearable blow to the exiles, which was basically the same as asking for their lives. They were still bound by the authority of Il and could not wander in the real "outland" like the mages. They could either stay in Il or die in Il - and the latter was obviously the plan that Il's "Heavenly Way" had tried and was still trying.
They had been hiding in Outland because this place still belonged to the territory of "Ir" in a sense, and the "tool thugs" white-robed mages did not choose to pursue them relentlessly and complete the task, so Ir's process of fixing the bug was deadlocked, and the exiles could barely survive.
But if the Outlands no longer exist, then they will have no choice but to return to Neir. Choosing this path will inevitably lead to a full-scale conflict with the White Tower and facing the targeting of the "Mother of El", which is basically equivalent to helping them "burn their boats".
Anyone who does this is pushing them into a desperate situation and will become the exiles' mortal enemy.
In that case, Al would have to face the worst possible scenario he had imagined:
As a third party from outside the real domain, he may face a joint attack from the exiles and the White Tower.
Although Al, who had learned some of their details, was not afraid of this, after all, a united enemy would always be more troublesome than a single one. He himself was not afraid, but he had to consider that he had so many "children" under him. Although Al had no impression of most of them, let alone "fatherly love" or "father-son affection", they might not even have an impression. But no matter what, their loyalty and respect for Al were equally firm. Even if they were just ordinary subordinates, reducing their casualties was something Al would seriously consider.
Chapter 106: This is Sparta (V) (32)
149: Two Directions
"It's a little troublesome..." Al knocked on the armrest. He was now back on his "golden toilet".
But Al had no regrets at all. He didn't know these secrets when he expelled the exiles' envoys. Now it seems that they were right. The exiles were a group of poor people who had even been deprived of their "household registration". They were the thorn in Al's eyes. They were the weakest of the three parties. They were just zombies with remaining strength and no future. Everything they had came from Al's legacy, but Al no longer recognized them as "evil sons", so in theory.
El didn't know that the exiles had decided to use the "loyalty strategy" during their private communication, but he himself had thought of this, that is, if the exiles wanted to recover, or to protect their lives in El, then the only possibility was to kill as much as possible, kill, kill, kill, until only one in a hundred intelligent lives remained, and until El had no tools to deal with them - "people of destiny" to use. Then they would be safe. Otherwise, in theory, they would be equivalent to pure illegal residents in another world without nationality or identity cards, and no laws or even morals of any country or region could apply to them.
Therefore, there is little point in cooperating with them, and the success rate is not high. When Ai'er shows stronger power, these people will be afraid of him and turn against him in the future. Theoretically, the exiles and the White Tower are more likely to "put aside their past grudges" and cooperate again, so there is no need to waste time.
He was thinking about the current "way out". Although it was likely that the exiles would cooperate with the White Tower after he showed his power, moving the queen would undoubtedly directly promote this process. However, Al felt uncomfortable if he didn't bring the queen back.
"It's decided!" Al's eyes lit up.
To solve a problem, you don’t have to start with the problem itself. Changing the direction and thinking may give you a sudden enlightenment.
Regarding the issue of exiles, Al decided to address it from two other aspects.
The White Tower and the "chessboard" of "Ir".
Didn't the mages discover internal problems and many traitors who were colluding with the old ones, so they decided to "pacify the country before fighting the enemy" and not go to war with the obvious enemy "Rome" before clearing up the internal situation and integrating the forces?
At the time, Al was willing to watch the show because he wanted to let the Exile in. Now it seems that this approach was right, but also wrong. To stimulate the Exile to decisively exit and put the chips on the table, the most important point is:
We must show them the hope of “winning” or “profiting from chaos”!
What could be better than two powerful enemies fighting each other in full swing?
The exiles' past plans have been exposed. Ai'er is now adding fuel to the fire, forcing Rome to actively expand. He went to build a few floating cities to shake the Nine Rings, forcing the White Tower to deal with internal problems.
Chapter 509
When the problem had not yet been completely resolved, resources were quickly redeployed to the battlefield to resist Rome, giving the exiles the opportunity to start an uprising.
The White Tower currently has a big problem, which is that they don’t know yet that they are facing two different enemies.
The exiles have already understood that the situation is now a "three-way battle". Whoever wins over Neir between the White Tower and "Rome" will be the only one in power. They will definitely not continue the policy of recuperation that they have adopted in the past thousands of years. That would be to completely hand their necks over to the butcher knife of the "victor of the Neir War". Life or death depends entirely on the mood of the winner. The outside world has absolutely no capital to compete with the master of Neir.
At that time, whether they can continue to survive will depend entirely on whether either the White Tower or Rome is mentally prepared to invest huge resources to completely wipe them out.
So they must enter the market. If they enter, they will have a chance. If they don’t enter, they will die slowly.
Faced with Ai'er, a "third party" with an unknown and uncertain background, it is obvious that the White Tower, the "absolute mortal enemy", will be their first target. There is no possibility for the Four-Armed Ones to infiltrate Rome. If the exiles do not understand the situation and rush to attack Rome first, Ai'er, who sits on the giant fortress of his heart, will be very happy for them to "deliver the goods to his door".
At that time, it will be a three-way melee. The more chaotic the scene is, the more advantageous it is for the Four-Armed One. Al is not afraid of chaos at all. The more chaotic, the better.
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