"Are you wondering how I knew that? Look at this familiar blue and white stripe. There's no mistaking it~"
"No, I just wanted you to look up there."
"Up?" Yuwen looked up curiously, and was hit head-on by an angry headbutt.
"Don't confirm my identity because of this kind of thing." I said angrily while patting Yiwen's head.
So when can the issue that underwear will not be changed during possession be changed? Or can Hill please not prepare the same style next time?
"That's too much. You hit someone again. I haven't settled the score with you, An An, for beating him to death without saying a word last time." Yiwen held her head and pouted.
"Who knew you last time?" I rubbed my hands, feeling that this guy was really stupid after becoming a boss, "And wasn't it you who was at fault first?"
"It's just a peek at my panties. It's not a big deal. At most I'll let you look back."
"Who wants to see you? Go peek under another girl's skirt and see if she hits you."
"Humph, just look at it, it doesn't matter if they are all girls."
But where can I find other girls?
"Do you want to see it?"
Cecilia, who was watching the quarrel between elementary school students, caught two pairs of subconscious gazes and reached out to pull up the hem of her gray and white robe.
"No... no need..."
"An An and I were just joking..."
In the end, Yuwen and I took the initiative to give in.
What a joke, God knows what unspeakable thing is hidden under this guy's skirt, it would be bad if the san value drops to zero.
"..."
"No, can we discuss business?"
After a lot of arguing, they finally got back to the main topic.
The first thing is to determine the target to be protected. As a level 30 dominant BOSS, I still have the power to protect myself, but with the effect of the event, the "Source of Evil Spirits" that appears in the depths of the second floor, which is in front of the entrance to the next floor, is undoubtedly more vulnerable, so I must focus on protecting it.
Based on Ivan and Cecilia's respective descriptions of their own attributes and skills, I roughly understood that the BOSS abilities after the two of them possessed were determined based on their previous occupations.
For example, Ivan's killing spirit is actually positioned as an assassin, with various skills such as stealth and assassination. Cecilia's creation spirit can use the power of the abyss to create creatures that are a combination of machines and evil spirits, which is equivalent to an enhanced version of the mechanical alchemist.
Both of them are level 25 bosses who appear in the Undercity ruins. If they cooperate with the surrounding monsters, according to my experience, they should be able to handle at least one or two thousand players.
Moreover, with their talents and ideas, they will definitely not fight the players head-on. By then, they will use the complex terrain to pull the opponent to a stalemate with more players.
Although players have learned from previous forum posts that they can enhance their own attributes by killing monsters in the ruins, the ruins can gain various different abilities.
It’s just unfortunate that I also have the same system.
Yes, after the monster causes damage to the player or kills the player, we will also obtain different points, which can be used to strengthen the monster's attributes. They can also obtain random effects, such as increased damage or stronger defense, or even special abilities enhanced according to the characteristics of the monster itself.
“It feels like playing a reguelike,” I thought.
It just so happens that I am very familiar with this type of game.
Furthermore, monsters are not affected by evil spirits and have no concept of reason, so overall there are fewer issues to consider.
But even though it sounds like they may have gained a lot of advantages, it is not entirely true. After all, the number of players itself has a natural advantage.
Considering the number of people sent by those big guilds, plus the full capacity of the entire region, it is estimated that they will have to deal with tens of thousands of players at the same time.
Plus you have to last a month without being attacked.
Even ordinary monsters are exhausted, not to mention ferocious groups like players, so it is necessary to make good arrangements in the early stage to earn enough points, and try to suppress them as much as possible through the snowball ability, and it is best to prevent them from developing.
"So you understand? We can't just rely on monsters. We have to use other methods to torture them as much as possible." I taught the two little ones.
"It seems like Ann is very experienced." Cecilia tilted her head.
"I've been a demon king for two months. How is it possible that I don't have any experience at all?" I coughed, looking a little guilty.
Fortunately, the two of them didn't care about anything. Yiwen said, "According to what An An said, does that mean we should do it ourselves?"
At this point, Ivan looked eager to try, and Cecilia next to him was also eager to try.
"You can be careful, but once you are killed, you can't be resurrected as this." I poured cold water on the two of them, "So it's best to take advantage of the mechanism of this dungeon."
I shared the control of the first and second floors of the Undercity ruins with the two of them. "You can choose from these monsters and use them appropriately to block the players. These are terrains and traps with special effects. If used properly, they may have unexpected results."
"You can also try more specific adjustments, or think of ways from other angles, such as using posts to confuse people, posting tasks, etc., as long as you can delay the speed of players' strategy as much as possible."
Seeing the two of them looking thoughtful, I thought for a moment and said, "How about this? The smaller areas on the left and right sides of the first and second floors will be managed by you, and I will regulate the area in the middle. We can share points anyway, so we can help each other if there are any problems. If there is really no solution, I will handle it."
Chapter 49: Enhancement, Random Ability
After letting the two of them figure out the control rights of the Undercity ruins, I also began to deal with the layout of the area inside the ruins that was under my jurisdiction.
Since it has been determined that points are important strategic materials, we must start from this point and try to earn them as much as possible so that players cannot gain any benefits from them.
The most important point is just as I told Ivan and Cecilia before, we can't just rely on monsters to limit it.
So, I naturally thought of the factor of terrain.
"It seems that the players from the Constantana Empire have not yet experienced the power of the [Shadow Swamp]?" My eyes lit up.
After all, in normal dungeon monster hunting, fire mages have always been one of the most popular output professions for the team.
In addition, the explosion effect of Shadow Swamp is not fixed, but corresponds to the power of the skills released by the fire mage. Even at the current mainstream level of 30 or , the damage is completely sufficient, not to mention the built-in % fire damage deepening effect.
Moreover, the Shadow Swamp not only has explosions, but also has two torturous properties: poisoning and blindness. Especially blindness. Combined with the dim visibility of the Undercity ruins, players who enter it may get lost if they are not careful even with a fluorite lantern.
However, changes in terrain also require points to set up. Alice probably guessed that I would think so, and the points for setting up are not cheap.
Even so, I hesitated for a moment, but still spent most of the initial points to fill up the front middle area of the Shadow Swamp on the first level, the middle part of the area I was responsible for.
After setting up the terrain, the next thing to consider is how to match the appropriate monsters.
This time, Alice was very conscientious and gave me the permission to choose all monsters from level 10 to level 30, which is enough to deal with this attack and defense incident.
"Only level 10 to 20 monsters can be used on the first floor... let me think about it..." Looking at the restrictions above, I carefully recalled the more famous monsters in my previous life, especially the ones that players don't want to encounter.
However, even though he had a lot of experience in his previous life, most of it was about the second and third level. He didn't know much about the monsters of the Constantana Empire, especially those in the early stage around level ten.
Especially when it comes to the explosion effect of the Shadow Swamp, it’s really a bit confusing... Explosion?
"Wait..." But when I thought of the explosion, something suddenly popped into my mind, "Oh, that's right, the Explosive Mother and Child Tree!"
The Explosive Mother and Child Tree is a monster that appears in a level 15 copy in the Constantina Empire.
In my previous life, I accidentally saw a post on the Orwen Empire forum where the poster described how his friends in the Elf Kingdom were tortured by this copy. I remembered this monster because of its characteristics.
Yes, the Explosive Mother and Child Tree is a bit special. It is composed of a pair of mother and child trees. The mother tree as the main body can connect to the child trees through the underground root system. As long as the mother tree is not dead, the two child trees can regrow at any location within a maximum of 25 yards around the mother tree.
In addition to this, the most important thing is that both the sub-tree and the mother tree will explode after death, with high fire damage. The range of the sub-tree is smaller, and the range of the mother tree is larger.
Fortunately, the designers seemed to understand the torment this thing would cause to the players, and set the mother tree to only grow one child tree at a time. But even so, many players were tortured by the copy and complained bitterly on the forum.
Just the original version of the Explosive Tree was enough to torture many players in the Elf Kingdom. If I use the points to strengthen it, coupled with the effects of the Shadow Swamp, wouldn't these players in the Constantina Empire go crazy?
Thinking of this, I couldn't help but feel a little excited, and quickly looked for it among the monsters I selected. Sure enough, I found a pair of trees of different sizes and somewhat strange shapes.
Explosive mother and child tree, level 18.
This is it.
After finding this monster, I immediately arranged it evenly in the Shadow Swamp according to the area distribution, ensuring that players could not find a safe passage through this group of densely placed monsters.
However, the blinding nature of the Shadow Swamp, coupled with the dim environment of Undercity, makes it impossible to pass safely without triggering monster hatred.
"It can be strengthened up to three times."
I looked at the points I had left and prayed silently in my heart to see if I could randomly get some useful abilities.
After all, the points required to strengthen the same monster will increase. If there are powerful effects among the abilities randomly obtained earlier, it will undoubtedly be much better.
Although a certain degree of randomness is the fun of reguelike games, people must also be motivated to continue playing.
However, my prayers didn't seem to work very well. The three ability options that appeared after strengthening the Explosive Flame Tree didn't seem to have any good effects.
Iron Wall: The defense of the Explosive Tree is increased by 20%. For every 3% reduction in health, the damage received is reduced by 1%.
Gigantamax: The size of the Explosive Tree increases by 30%, and the range of all attacks increases by 20%.
Thick root system: The maximum growth distance of the child trees of the Explosive Mother Tree increases by 800%
The former strengthened the defense of the Explosive Mother Tree, but it was not particularly obvious. The latter was obviously going to develop attack special effects. It was still a question whether the remaining points could support it.
As for the last one, to be honest, I don't know what it's used for. At most, it can arrange the subtree farther away, but if the player does not choose to attack the subtree and just goes around it, wouldn't this ability be wasted?
Shaking my head, I was going to choose the first option directly, but looking at the third option, I had an intuition telling me that this ability would be very useful later.
"Forget it, it's just a loss. Let me try and see the effect. At worst I can use points to wash it off." I sighed, selected the third ability, and used points to strengthen it again.
This time is the same as before, there are no powerful abilities. One attack increases the damage, and one attack causes burning on the player.
Obviously the second skill can be used with the Gigantamax feature that was randomly obtained before, which makes me regret why I didn't choose it before. If the burning effect of the second skill can trigger the explosion of Shadow Swamp, I will choose it immediately.
It’s obvious that burning is just a negative effect and it’s not that cruel, so I gave up these two and chose the third one, which has no substantial bonus but is particularly disgusting to players.
Nihilism: After the Explosive Mother Tree dies, players who participated in the killing outside a certain range of the tree can only receive 50% of the points reward.
In case of a normal explosion, players will definitely try to hide as far away as possible, but the consequence of doing so is that the opponent will lose half of the reward for the kill. If you withstand the explosion, you can also get a certain point bonus, which is not a big loss.
The third enhancement gave me a particularly outstanding ability, which is that the subtree can summon +1 number of tree splits.
One can almost foresee the pain that players will experience when they encounter two infinitely regenerating sub-trees.
Randomly obtaining a powerful ability feels like winning the lottery, and I can't help but feel the urge to try it out.
After thinking about it, I simply took back some of the shadow swamp area that I had arranged before, and with the remaining points, I barely got enough for the fourth enhancement.
What I didn't expect was that this time, three extremely outstanding abilities appeared at the same time.
Chapter 50 What is Professionalism?
What I didn't expect was that this time, three extremely outstanding abilities appeared at the same time.
Chain Explosion: After the death of the Explosive Tree, the explosion can be triggered continuously. The subsequent explosions have a 20% larger range and 10% more damage than the previous one. Each time this ability is selected, the number of explosions can be stacked once. The current number of stacking times is: 0
Burying Fire: The attack of the Explosive Mother-and-Child Tree can bury Explosive Rock Fire in the player's body. After the mother tree of the Explosive Mother-and-Child Tree dies, the fire will explode, and the explosion damage is equal to half of the explosion damage of the Explosive Mother-and-Child Tree.
Explosion Mode: When the health of the mother tree of the Explosive Mother Tree decreases by 33.3%, all the child trees will be automatically detonated, and the passive effects of the child trees can be triggered during the detonation.
It can be said that the chain explosion not only increases the damage of the Explosive Fire Mother Tree, but also provides the most lacking explosion damage range, not to mention that it is a stackable option.
If you choose this ability later, it will be like a nuclear reactor explosion, and a chain reaction will be triggered in succession. The scene is so beautiful that you can't even imagine it.
The second ability, Burying the Fire, directly increases the output means of the Explosive Flame Mother and Child Tree, which is equivalent to turning other attacked professions into disposable fire mages, who are forced to self-destruct.
If the attacked player is not careful and accidentally walks to the back row of squishy professions, it will undoubtedly be a devastating blow.
As for the last ability, it seems a bit unremarkable, but in fact it is not. Generally, the mother tree of the Explosive Mother and Child Tree can only have one child tree. Normal players only need to bypass the child tree and go directly to attack the mother tree, and the mother tree will have no way to deal with it.
In addition to detonating the subtree upon death, the subtree's passive ability is triggered - when its health drops to 0, it will use vines to pull the nearest player within ten yards to its side.
With this ability, the Exploding Rock Tree will have the means to counter players instead of passively taking the hit.
Just as I was hesitating between these three abilities, I caught a glimpse of the thick roots ability that I had chosen at the beginning.
Wait... Explosion mode... Thick root system... Oh, right, these two abilities can be used together, and with the addition of tree-like splitting, there's no need to worry about being exploited.
An idea suddenly occurred to me, and I decided without hesitation to use Explosion Mode as my fourth ability. Not only that, I also relocated the Exploding Rock Trees in the Shadow Swamp.
First, he divided the shadow swamp he had arranged into eight sections. All the mother trees were placed behind each section. A subtree was left next to each mother tree for protection. The other subtree was placed in front of each section, using its thick roots to increase the maximum distance by 800%.
The eight sections are connected, which is equivalent to having two sub-trees surrounding the mother tree of the middle seven sections. Except for the explosive mother and sub-tree in the last section, it seems that this arrangement is just to allow the sub-trees in front of the first section to interfere with the players as much as possible.
In fact, I have more far-reaching considerations, although the specific effects will only be known after the players encounter them.
But I am fully confident about this. Yes, I can definitely torture them to death.
The Shadow Swamp has been completely completed so far. With this arrangement, the Explosive Mother and Child Tree is enough to deal with the situation here. If other monsters are arranged, they may give points to the players in vain because they are not strengthened.
The most I did was to select a few monsters with special effects and place them next to the mother tree, such as the giant shield worm that could largely resist the damage from the front, the corrupted wood spirit that could restore the lives of surrounding monsters, and so on, to indirectly improve the survivability of the mother tree.
Although I had a lot of fun DIY, I did not forget the most important point. Even though the Shadow Swamp I built is indeed disgusting, if the player does not choose to enter from this route, then everything I did will be meaningless.
Therefore, if you want to lead players into a torturous route, other areas must be designed to be even more disgusting than this one.
But it is obvious that after setting up the Shadow Swamp, his points have been almost used up. In this situation, what can he do to design it more disgustingly?
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