Now that the framework of the plan has been drawn up, they obviously know much more about the specific arrangements than a layman like me. I only need to make corresponding adjustments based on subsequent changes in the situation.
After all, as a leader, there is no need to do everything yourself.
Besides, I have other things to deal with if I stay here.
"Ann, if there's anything I can do to help with Inina, please let me know."
Noa said to me earnestly after watching Inina leave.
"Don't worry, there shouldn't be any problem for now. This kind of thing depends on how it develops later." I shook my head, "But now there is another place where I need your help."
I gave a brief account of the construction of the dungeon.
Building an underground city under someone else's territory is no small matter and will cause quite a stir. The incident with Nalton of the Constantina Empire is an example. If a similar incident occurs, it will be troublesome.
As long as Noah makes arrangements in advance, the entrance will not attract the attention of the management of the surrounding towns.
"That's no problem. I'll explain it to the people over there when the time comes."
After listening to what I said, Noah nodded and promised. After all, no matter how dangerous the dungeon is, it is only related to the players. As long as the people in the territories under her command don't commit suicide, it will be fine. But at the end she added one more sentence.
"But there is one thing you need to pay attention to."
"what?"
"It's best if these two entrances are not too close to the south of Levis, as there are many tribes of orcs roaming around there."
Noah said seriously.
"Orc tribe?" I was a little curious in comparison. "Are these orcs strong?"
In my previous life, I didn’t pay attention to the war zone nor did I participate in the various events in the war zone. Even if I entered the war zone, I only went to several cities in Levis to complete tasks. After all, my main interest at that time was still in collecting equipment and skill books.
Although the existence of orcs is often mentioned in posts about the war zone on the forum, and it is known that many players have complained about being defeated by orcs, there is really no specific understanding of the strength of these monsters.
Now I have a general understanding of it through Noah's description.
"Very strong. Each tribe of orcs can rival the regular army of the kingdom. Their strength is one thing, but their difficulty is another."
"These orcs are not like ordinary monsters that only have simple intelligence. They come from the mountains in the center of the continent. They have similar blood to the orcs and the same characteristics as the orcs. They can fight in groups and have learned to make powerful tools and weapons to fight back against the enemy. Levis has sent troops to clear them out many times in history, but they were always held back by their scattered soldiers and guerrilla warfare, resulting in a fruitless return."
"If these guys hadn't been entrenched in the south, most of Levis' towns wouldn't have been built in the north, in order to form a line of defense to block the attacks of the Orc tribe."
"Even so, these guys would still occasionally raid the southern towns to steal food, causing caravans to avoid passing through these towns. In addition, they focused on military development and could only rely on economic assistance from other towns."
I see, a tribe of orcs...
After Noah said this, I suddenly remembered something interesting from my previous life.
And it happened not long after the war zone was opened.
"Noah, do you want to drive these orc tribes away?"
Noah was stunned when he heard this, and nodded vigorously after he reacted. "Of course, if we can drive these guys away, the people in the southern towns will live better, and Levis can also take advantage of the situation to collect more territory."
"I have a method, but it's not very realistic to say that we should drive them away. We should drive them to a farther place."
Time passed quickly. A few days later, on the first day of the war zone opening, millions of players from the two empires flocked in under the enthusiasm created in advance.
The cities garrisoned by the Orwin Empire and the Constantina Empire are located at the left and right ends of the Kingdom of Levis, one in the east and one in the west, and are nearly a thousand kilometers apart.
Theoretically, if players from both sides head towards the center at the same time, they will meet each other in just a few hours, and then they can start fighting and gain a huge amount of honor to exchange for merits and equipment.
However, this is just a theoretical guess. Not to mention the monsters entrenched in this land, even the intricate terrain is also a torture. After all, it is difficult to pass through a new map without countless explorations.
The result is obvious. Some players who were too excited hit their heads and broke them.
Chapter 69: Frustrated Players
"These orcs are so cunning. If Pudding hadn't run fast, Xiaoya and I would have been killed."
"Lin, you were the one who pulled me to run. I think we can solve it by just pulling it off."
"Stop pulling. If you don't run, the enemy army will come over. There are more than a hundred wolf orcs! Not more than a hundred pieces of cake! Even if there are a hundred pieces of cake, you will die of it, Xiaoya!"
"But Yaya prefers donuts lately."
"Hehe, I let you show off, now you are suffering."
"Tsk, I don't know which coward is too scared to leave the city. I'm going to place an order with Sister Vera to secretly expose you!"
"I'll pay double if you place an order!"
"three times!"
"Four times!"
"No, An An, are you listening?"
"I'm listening."
I rolled my eyes and said perfunctorily.
To interpret it in my own words, it was probably a situation where a girl with twin ponytails took a furry loli to test the strength of the Orc tribe, but ended up getting herself into a terrible state, so much so that she had to complain in the loli team's private channel.
Ignoring the topic that was originally being changed in the channel, the "kindergarten war" was reignited due to the instigation of a certain young lady.
I turned my attention to the open forum battle zone section.
After the war zone was opened, this section was undoubtedly the one that players paid the most attention to. In just one day, tens of thousands of topic posts were published and the number of visits reached tens of millions.
And not surprisingly, orcs became the most discussed beings in these posts.
I browsed through the popular posts in the Levis war zone section and got a general understanding of the situation.
The first batch of players who entered the Levis war zone hit a wall.
The players from Orwyn and Constantina set out for each other's territory with great enthusiasm, looking forward to a thrilling fight, but they were beaten to a bloody pulp by the fierce Orc tribe and suffered heavy casualties.
Although there are relatively safe ties between the towns in the Kingdom of Levis, these PK fanatics are seeking excitement, and most of them choose to head to the more vast south. There are also many players who receive missions from towns.
After all, the ties between towns are safe, but the benefits are relatively small. It would be a great thing to be able to have a great fight with players from neighboring countries and gain some benefits from the orcs in the middle.
However, when they stepped into the territory of the orcs, they realized that the harvest was not so easy to obtain.
Fierce and cunning orcs emerged from everywhere and launched a full-scale siege on them. Their weapons and abilities were no less sharp and diverse than those of the players. Those orc javelin throwers could throw extremely lethal spears at a distance of more than 200 yards, and some archers' arrows even had various enchantments, comparable to the archers who had completed a transformation among the players.
Barbarians with powerful melee combat power and axe throwers are also the nightmare of many fragile players. Just the inferior orcs can cause huge casualties, and some players are unlucky enough to encounter elite orcs and are almost wiped out in a very short time.
These arrogant players obviously could not accept this fact, and they cursed on the forum that the orcs in Anno were too abnormal and were a trap to eat experience. However, their complaints were met with common ridicule. Anno is not an ordinary game. If they cannot even accept such a blow, they might as well play house.
In other posts, some professional experts made rational analyses, judging from the descriptions of players who had been attacked by orcs and some battle videos. They believed that orcs should have secondary professions similar to those of players, who could forge and modify weapons, make potions, and even manufacture war weapons, which is why there was a post describing a terrifying situation of encountering a catapult.
I really admire this player's inference.
Because according to what I knew in my previous life, the Orc tribe has clear superiors and subordinates and a clear division of labor, and in terms of logistics, they do have abilities similar to those of secondary professions among players, but they are just called differently.
However, even so, the first batch of players who entered the war zone could not attribute their defeat entirely to the strength of the orcs. In fact, the players who dared to take the lead were all elites with high-level equipment. In terms of individual strength, they definitely surpassed those inferior orcs.
However, the strength of each individual player could not make up for the overall disadvantage. Most of these players were alone or in groups of three or five. The largest group had no more than a hundred people. They were no match for the Orc tribe that could fight in coordination, cooperate with each other and had numerical advantage. Instead, they became the targets of slaughter.
This cruel reality has sobered up their fanatical minds.
Some people see the other side of the matter. Orcs are certainly difficult to deal with, but the experience gained from eliminating them is very high, and equipment is likely to drop from them. It is even possible to obtain materials for war weapons from the cleared tribes. This is undoubtedly extremely tempting. The key is to form a team or a large group to increase one's chances of survival.
With greed being the biggest motivating factor, the discussion about the orcs quickly changed.
In the sub-forums of the two empires, the number of posts recruiting high-level players to form teams began to increase. Those masters who were used to fighting alone also began to look for help, while many teams with small numbers sought to unite with others.
Players have the strongest adaptability, and the difficulty of the game actually stimulates their fun.
Some people even shouted that everyone should put aside the confrontation within the Empire camp, and each side should form a large-scale player legion to launch an expedition against the orcs to open up a "grassland corridor" running through the east and west.
This is what I was thinking about when I was discussing with Noah some time ago.
In previous lives, there were large-scale activities similar to this expedition.
This is theoretically feasible, as long as players on both sides can truly open up a channel and repeatedly clear out the Orc tribes that appear in this "grassland corridor". With monsters as intelligent as the Orcs, they will naturally choose to retreat instead of giving experience to the players in vain, driven by their behavioral logic.
In addition, there are some abandoned fortresses of the Kingdom of Levis on the southern prairie. As long as we repel these orcs, we can take them back and then use them as strongholds to defend and deal with subsequent attacks by the orcs.
However, such an expedition activity is also postponed for a while from now, when players have encountered setbacks in the Orcs tribe. The players of the two empires are still in the stage of fighting and refusing to admit defeat, as can be seen from the sarcasm of many people under the post.
"Is the poster sick? Why does he have to cooperate with the people from the opposite empire?"
"We, Olwen, are much stronger than those country bumpkins. We will beat back these orcs in a few days."
"It seems like our Constantina Empire is happy with that. Ugh."
It seems that if you want this group of players to help, you have to add fuel to the fire yourself.
I thought about it, then switched back to the Heart of Herontis interface and used the new feature, Event Ambition, to create a regional event in the Levis war zone.
Chapter 70 Events and Organizations
By the time I entered the war zone forum again the next morning.
Originally there were only a few scattered posts about cooperative expeditions, but they swept across the entire Levis war zone sub-forum like weeds in the spring breeze, and seemed to be out of control. The originally sarcastic comments also turned into heated discussions, and it seemed as if the players' attitudes had changed suddenly.
But I know that this is actually because of the incident I posted yesterday.
Event: The Ouster Expedition
The orc tribes on the southern grasslands and the beasts on the northern plains have always been hidden dangers in the territory of the Kingdom of Levis, and also hindered the trade between the two major empires of the Kingdom of Levis. The Kingdom of Levis used to choose to give in, but the concession undoubtedly made these barbarians and beasts more unscrupulous.
The situation is different now. The new queen has decided to expel these dirty guys and has gained the support of the two empires. Brave adventurers, please assist the camps of your respective empires to teach these orcs and beasts a profound lesson and build a "war zone corridor" of your own.
The ultimate goal: clear out the Orc tribe in the south or the beast herd in the north, recapture the fortresses along the way and complete the reunion.
Event Effect:
Players in the Kingdom of Levis area receive supply support from Levis, experience penalty is reduced by 50% after death, and no items are dropped.
Killing/assisting in killing inferior orcs and beast groups will earn you certain contributions and honors. Killing/assisting in killing higher-level orcs and bosses will earn you huge contributions and honors, as well as reputation with the Kingdom of Levis.
The accumulated contributions of guild members will be converted into guild reputation according to the proportion. After the event, the top five guilds in terms of points will be awarded special rewards.
Players can redeem rewards from [Legion Commander Locke]/[Legion Commander Valta] in the border town of [Dorothy]/[Reina] in Levis using the contributions they receive in the event.
Special effect:
Activate the expedition morale system. All players participating in the event will receive a certain percentage of increased damage for every certain number of orcs and monsters killed. They will also receive additional contribution bonuses for every abandoned fortress they capture, as well as a certain percentage of defense bonus effects.
The guild can use the contributions of guild members to auction the confiscated fortress after the war. After paying the corresponding contributions and maintenance fees, the guild will have the right to exercise management rights over the fortress.
Countdown to event start: 47 hours, 59 minutes, 59 seconds
Event duration: None
Note: Players cannot continue to participate in the event after returning from death, and when the number of players participating in the event is reduced to one-tenth, the event will be forced to end and be considered a failure. Please pay attention, players.
In order to prevent players from noticing anything, I did not set this event to target the Orc tribe specifically, and also added the orcs in the north of Levis to pave the way for my own arrangements later.
At the same time, it also helped Noah share some of the pressure from the northern beast herd.
Of course, any discerning person can see that choosing the southern grassland route to clear out the Orc tribes would bring greater benefits than choosing the northern route.
If the expedition discussed in the previous post was just a concept, then the launch of this event is the basis for the realization of the concept.
Players themselves have extremely strong motivation, not to mention that there is now a clear goal in front of them and rewards as a driving force.
This is true for individual players, and the same is true for guilds when it comes to fortresses as rewards.
Before I logged off yesterday, Maple Leaf and my aunt asked me if I should let the guild members participate in the event to wipe out the Orc tribes in the south, unite with Rose Heart, Counter Tide, Glorious Alliance, and Aurora and Paradise Lost of the Constanta Empire.
Knowing the truth, I decided to depend on the circumstances and was thinking of a better reason to refuse.
I didn't expect this reason to come to me.
The guild alliance under Yuwen Hao announced its participation in the incident in a high-profile manner on the forum. The four major guilds of Storm, Holy Angel and other secondary guilds from the Orwyn Empire, plus the nearly 110 elites above level 100 and more than million high-level players above level from the Constantina Empire, all chose the route of the southern Orc tribe.
To be honest, I couldn’t help but be a little surprised by Yu Wenhao’s generosity this time.
But it is understandable if you think about it. The failure in the diplomatic incident has restricted the development of the guild and its reputation has fallen among the player community. Yuwen Hao's guild alliance now urgently needs an action to break the predicament.
This incident gave them a good opportunity. Contribution was secondary. The abandoned fortresses on the grasslands in southern Levis were the key. As long as they could capture a few mid-level or low-level fortresses in the incident, they would be able to make up for their losses due to the diplomatic incident and help them gain a foothold in the war zone.
Even after that, as the outermost line of defense in the south, it often had to deal with the raids of the Orc tribes.
"Yuwenhao's move is a bit too big. If we go with the Storm Guild, we will definitely not get any benefits and may even be attacked. There is no need to fight with them. Just choose the northern route. I will contact Godmother, Uncle and Pachinko."
"But isn't it a pity to just give up like this?" Luo Xue Feng Ye frowned on the other end of the line. "Xiao Rou and the others have calculated that the rate of return in the south is more than three times that of the north."
"The benefits are proportional to the risks. The Orc Tribe is not that easy to deal with. Believe me, Sister Maple Leaf."
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