Warhammer

Page 135

Although Elje was a womanizer, he could not resist the enthusiasm of the Galatian girls to follow and serve him, so he volunteered to work in the palace, just like the men who brought their own food to join the coalition army.

To refuse again would hurt the enthusiasm of the people of Galazi!

Al was speechless.

Al is a good feudal theocratic despot who loves his people like his own children...ok, he's lustful.

So the matter was over.

It can be seen that the middle-aged man was very excited because he had achieved the purpose of his visit and gained extra benefits.

After the women returned, it would be best if they volunteered. Those who did not "volunteer" would also be persuaded by the Galaz people with emotion and reason. Now, the affairs of the country and family all depend on the tribe, and all the affairs of the tribe depend on Ai'er... Dedicate yourself to your country and family, blah blah blah...

After this episode, Al's main energy and focus remained firmly on the military.

His vanguard has already set out, moving down the Gedaz River, heading directly for the port of Permoz. This city, located at the southernmost end of the Gedaz River and also the seaport, is one of the two most important cities in the southwest of the Kingdom of Estalia.

If we take this place, the entire southwest will be trapped. From a geographical point of view, the southwest, with the five main cities of Permoz, Galaz, Nuga, Nos Capas, and Desuya, cannot stay out of this war. If they want to make a difference, they have to join and turn to the Aiel coalition.

To achieve this strategic goal, the most important thing is to secure the city of Permoz, so that Newgar, Noth, and Desuya are isolated from the land and other areas, making it easier for Aiel to control them.

Ai'er knew very well that the tribe's weakness was its size.

Compared with the millions of Estalia in the south, the tribe's less than 100,000 beastmen are too scarce. Even if the more than 200,000 refugees are counted as the basic base that has been integrated by the tribe, the administrative power he can squeeze out is still too small compared to the south which is more than ten times larger than himself.

In this situation, even with the banner of justice, it is undoubtedly a fantasy for the tribe to gain effective control over the southern parts. Moreover, even if there is justice, the identity of the tribe is always an ally rather than a "family member". If Ai'er started out as a human being, he could fight for the country's orthodoxy and central power as a "rebel" or "warlord".

But now El certainly cannot take this path. He can only deal with the serious situation and implement martial law. He can only keep everything simple and give priority to military services, mobilize them legitimately, and utilize the power of the Estalia.

If Ai'er reveals the ambitions of the tribe at this time, and even the name of "military priority" cannot fool the Estalia people, then the identity of the tribe's rebel army and the coalition force will be self-defeating. In the eyes of the southerners who have experienced it once, Ai'er is nothing more than another green-skinned warlord-like figure. The so-called covenant and liberation are just excuses covered with a bright and beautiful coat.

Therefore, at the current stage, Al cannot be too obvious or too radical in imposing tough control over various places, as he does not have the strength to do so.

If we use the game settings to describe it, the Estalia people's support for the tribal coalition is now: [Enthusiasm], which is a positive effect. For example, food and drink, order by order, Galaz's peaceful opening of the city, and the active uprising of the Velin defenders can be seen as BUFFs brought about by such circumstances.

With the victory of the war, more urban areas will be liberated and the greenskins will be driven out. This support level will continue to rise. However, as the tribe has been acting as an "ally", this support level has an upper limit. After all, no matter how good outsiders are, they are not family members.

However, if Al interferes in the internal affairs of the Southerners and strengthens his control over the area of ​​"recovering territory for allies", this support will decline, and eventually it will turn from [enthusiasm] to increasingly hostile attitudes such as [suspicion], [fear], and [opposition].

Eventually they broke apart, and even rebelled in the areas already controlled by Aiur, rising up to overthrow the rule of the Beastmen, just as they had overthrown the rule of the Greenskin Orcs.

In order to ensure that his plan to annex the South goes smoothly enough and does not lead to a serious uprising that would shake his rule, such as the Lindenwan uprising, or a huge negative impact on his diplomatic credibility, as well as the losses caused by over-expansion, Ai'er must use various means and resolutions to strengthen the control of the tribe and weaken the influence of the kingdom, but he must also strike a balance between the two. He must not be too radical and change the support level from [Enthusiastic] to [Opposition], which would lead to a direct break with the Estalia and a war.

Bribe and control important figures, make cities turn to the tribe, form interest alliances with various forces, cultivate officials loyal to Ai'er to intervene in various places, establish administrative agencies, spread the faith of the Four Mothers, and ensure control over the places...

This is a long process, but it must be done as quickly as possible.

Because the war will not give Aiur too much time, the characteristics and personality of the greenskins are destined to make this war a stalemate between the greenskins and the northerners, the greenskins and the tribes, the kingdoms and the tribes.

The only force most likely to pursue a decisive battle and a quick attack is the Greenskins.

Since they are the most powerful players at the table, other players have no power to refuse and can only passively accept it and make all the preparations they can to face the storm brought by the green tide below.

Once the final battle begins, if the greenskins are GG and kicked out of the table, then the Estalia people will naturally pursue unification.

"Ally, you played well this time. If you have any problems in the future, please let me know. Brothers will go through fire and water for you. By the way, can you give me my land?"

This matter is similar to the multiple-choice question that Little Mustache posed to his eastern neighbor in 1939. There are only two options: refuse and agree, leading to different directions.

If Al refuses, even if he delays, it won't last long. The unification of the North and the South is the general trend, and he has no reason to refuse.

Why are you, the Beastman tribe, going to compete with the Estalia for who is the legitimate ruler of the kingdom?

If the greenskins win and the northerners can't hold out against the olives, Aiel will have reason to continue to occupy the south and connect the organs and blood vessels of their allies to themselves, but no matter what the circumstances, it is certain that the Estalia will seek to re-establish their own regime from the control of the tribe.

The Northern Parliament has failed, and there is no way Ai'er will not raise a new "Southern Parliament" to continue to fight the banner of the Kingdom of Estalia. If he does not do so, it will be almost the same as winning the battle against the greenskins and the North asking for territory and refusing, which is almost the same as breaking up and starting a war.

"Extra! The beastman tyrant Al tears off the hypocritical ally's face!"

"The Beastmen betrayed the Covenant!"

This kind of.

However, Al does have a solution to this problem.

In the final analysis, everything comes down to strength.

Whoever has the stronger fist has the chance to win all.

The total amount of existing forces in the land of Estalia is limited if they are to attack the greenskinned war-crazed player without the support of the people while the other two forces still exist.

As one grows stronger, the other weakens. The enemy is strong and I am weak, and I am strong while the enemy is weak.

So, is there a way to weaken potential enemies while strengthening ourselves?

Very simple.

"The future of Estalia lies not in religion, mysticism, and conspiracy, but in military might"

"The current major problems cannot be solved by farming, strategy and diplomacy - this is exactly the mistake that the Northern Parliament and the entire Kingdom of Estalia have made - the only way to solve the turbulent and divided situation in the south is with iron and blood."

If Ai'er were like the greenskins now, he would have an army of 200,000 beastmen, all of whom would be real horned orcs and angry horned orcs.

He was too lazy to care about so much. The strength of the tribal army was enough to overturn the table in this Estalia land. Thinking of the worst and most despicable way, Shame·El·Shame could already shout out to the extreme: Those who obey me live and those who defy me die!

Attack cities and strongholds along the way, and go against the will of the enemy. Just replicate the path the greenskins have taken and that's it.

But he didn't, so this path wouldn't work.

What's more, this path is too despicable. Apart from his strong pursuit of sex, which can be said to be a disease, Al is very good in other aspects. Judging from the mainstream perception of the average level of the world's rulers, it is well deserved to be called "Al is virtuous" and "the benevolent chief."

So I will definitely not leave.

But racial identity is determined at birth and cannot be changed. Even if it exists, it may be possible for one, two, seventeen or eighteen people, but how can it be changed for tens of thousands or hundreds of thousands?

Believe in it, especially the most widespread, influential, and powerful...

"Faith in Chaos"... It does not discriminate by race, gender, age, or even life or death.

Ai'er's plan goal is to continuously expand the army, continuously expand the army, and continuously draw the remaining strong laborers who can still fight among the southerners who have been killed and captured into the big melting pot of the tribe, and throw an uneasy Myrmidian believer in front of the Iron Throne of the Blood Mother, let him walk on the path of glory and struggle, and what will come out is a devout and fanatical mortal auxiliary soldier who shouts for the blood sacrifice of the Blood Mother's skull and the throne for Ai'er.

In this way, they continue to "suck blood" from the South, which is equivalent to confiscating their weapons and making all those who can fight turn to support Al.

Even if the operation really went wrong, the elites of the Estalia began to realize that the Beastmen and the Greenskin Orcs were no different. The second great warlord of Aiel wanted to raise the banner of justice and rebuild the kingdom, but he could only sadly find that:

Bad news! The men have all gone with the Beastmen!

Good news! They are now much more powerful than before!

Bad news! But now they have already sacrificed blood to the Blood Mother on the left and El--Mirmidia on the right? The Silent Goddess, how can she compare to the might of the Four Mothers!

Grandpa is now a new soldier who follows the Eternal God's Selection and recites the Four Mothers Sutra! Kingdom? Our kingdom is only King El's kingdom! Margarita, Bill Barry, a bunch of insects! Estalia was ruined by you guys! Please ask His Highness to ascend the throne, hold the power, and restore the country!

At that time, those who oppose Al and want to build an army and recruit soldiers can only find ways from old men, little boys, and even women.

Under such circumstances, he praised those who still had the courage to rise up against Al as:

Lonely brave man!

A loyal minister of Estalia!

Then crush it with ease.

After making three agreements, Al nominally dissolved the old local power system and re-established an expanded "Congress" organization, whose main tasks were propaganda and conscription.

It's not that the southerners can't fight or they don't have strength. They are just like the great Gaul nation that lost that battle and has been in ruins ever since. They were completely stunned and had no time to gather their strength. The local area was in disarray and the capital was surrounded. It was like a giant snake with its head clamped. The most powerful and threatening head could not be used and could only be defeated one by one.

This is also a negative effect brought about by the fact that the Margaritas have always adhered to the policy of strengthening the trunk and weakening the branches while holding the throne of the city prince for the past 150 years, constantly strengthening the capital's control over the local areas and reducing the degree of autonomy of the various regions.

Except for the north, where there is the secondary capital of Bilbao, the second brother who occasionally jumps to sit on the throne of the city prince, the situation is slightly better.

So the South still had strength, but it was stunned, hurt, and frightened, and there was no time to mobilize, so the war was already a failure for them.

The Northern Parliament, which had made full mobilization, could hold out against the greenskins for so long with two-fifths of its size and strength. If it had not lost its sea power and been controlled by others, with its long coastline full of leaks and heavy losses in the previous Battle of the Gedaz River, Al would have been completely at ease letting the Yankees and the greenskins fight each other.

Things will only get better in the South.

During the siege of the capital, Al was not sure how many people were lost in the process of the volunteer teams that were hired and organized with money, faith and patriotic enthusiasm to march east to defend the king and rescue the capital, but according to general speculation, the number was estimated to be no less than 50,000.

The plague caused by the Skaven, the highly mobile and destructive warbands sent out by the Greenskins, the spontaneous uprisings... after all these events, we can only analyze and judge the situation based on the situation in Galaz alone.

Al estimated that for the five southwestern cities, it should not be a problem for the coalition forces to deploy another 20,000 to 30,000 troops there without affecting production;

The two cities located on the central Abran Road connecting the east and the west are the places most affected by the Skaven Plague. Aiur does not have high hopes for them, but sending shamans to solve the plague there should be able to win the hearts of the people;

East of Margarita is the southeastern region, which is richer than the southwest. It has roads, water networks, plains, and mines. It is also the most densely populated area in the entire Kingdom of Estalia (including Margarita).

If they take over that place, Ai'er will have the confidence to expand his army to 200,000, replicate the greenskins' ability to throw whips and cut off currents, and march north with great momentum.

Chapter 49: Azmo Khan

A human army was slowly advancing along the veins of the hills.

The team was not in very good condition. They looked tired and exhausted, and their equipment was not very good, but their morale was high and they acted quickly.

"The Tomb of the Kings Salvation Army".

It was also the Estalia army that resisted the longest in the south and achieved the most results except for the Siege of Margarita and the Battle of the Gedaz River—but it also paid a heavy price in terms of casualties.

After the greenskins sent out the Mao Colossus, they adopted a very unethical attack method, letting the Colossus climb to the top of the mountain and then jumping down, which was a very greenskin and exaggerated attack method.

The mountain fortress built in the mountains was broken, the National Salvation Army suffered heavy losses, and the remaining troops could only retreat into the opened Tombs of the Kings.

The big warlord didn't want to waste any more time. As Mao said, speed is of the essence in war. He wanted to win the war quickly and decisively. So after obtaining the nominal surrender of the southwest region and the promise of providing supplies and sending able-bodied men to serve his army, the greenskin army withdrew from the southwest and attacked the north.

But it did not completely ignore these small shrimps, leaving behind a highly mobile force of War Pig Boys, Wargs, and Goblin Spider Riders suitable for fighting over mountains and hills to monitor the southwest.

They often use high mobility to attack everywhere and sweep the hills.

The three cities in the southwest region, Newgar, Nos Capas, and Desuya, are all coastal cities, and there is also a largest port, Port of Permoz. Four of the five southwestern cities that El plans to take into his possession first are all by the sea.

Of the eleven southern cities east of Port Permoz, six are mainly located on the sea. This is a special situation due to the special geographical environment of the Kingdom of Estalia located on the peninsula.

As long as the greenskin army is still there and the Alliance fleet controls the sea, the three southwestern cities will not dare to rebel. Otherwise, the greenskin army on the shore will attack them, and the sea will be blockaded by the greedy and brutal Sartosa fleet that will not give the greenskins a single bit. The fate of all the lives in the city will be predictable.

As a result, the supply aid to the National Salvation Army was almost cut off at one point. It was Margarita's National Salvation Army that went through untold hardships and concealed the pirates' surveillance. They sailed a fleet near the coast and landed on a remote coast south of Desuya. They had people transporting food and supplies, and all of them were reliable recruits who joined the National Salvation Army directly on the spot. This allowed the National Salvation Army to survive.

However, they can only survive. Without manpower and supplies, the inability to grow and develop means slow death. Without the support of surrounding cities, the National Salvation Army will no longer have enough manpower and material resources to build a mountain fortress as a stronghold to resist the greenskins as before.

What's more, after being hit by a colossus falling from the sky once, this method will only lead to another colossus falling from the sky in the future.

As a result, the National Salvation Army was caught in a dilemma - it was unable to develop, its power was basically stagnant, and it could only continuously consume its existing manpower and materials - if it went out to fight for living space, it would be chased and beaten by the green-skinned riders. In the absence of reserve soldiers, one less soldier would be one less soldier, and one less weapon would be one less weapon if one soldier was sacrificed.

In the end, the strength of the National Salvation Army has declined from nearly 10,000 people at its peak to less than 3,000 today.

Most of the time they stay in the underground palace, and occasionally go in and out through other secret passages that have not yet been discovered by the greenskins to get supplies from the outside world. It would be even better if they could get some reinforcements.

A situation like today where almost everyone comes out in full force is unprecedented.

With such a high-profile move, even many Estalia people noticed the actions of the National Salvation Army. Naturally, they also did not escape the eyes and ears of the greenskins and pirates.

Soon, at the end of the hills within sight, some tall, disgusting, despicable, cunning and repulsive figures appeared and moved around.

These guys had ugly dark skin, and their armor, which was pieced together from nowhere and full of gaps and cracks, had skull decorations tied around their waists or bodies.

However, what infuriated the National Salvation Army soldiers the most, and what every intelligent life on the side of order hated from the bottom of their hearts, were still the skinned corpses that had their skin peeled off and were dragged with ropes, leaving pieces of flesh and blood on the ground wherever they passed.

Mainly, from humans.

They rode their mounts, moving like the wind between the hills and across the land of the Estalia, plundering, poisoning, and burning farmhouses... Such despicable things were even looked down upon by the greenskins, who thought they were as cowardly as the Skaven rats. There was only one kind of greenskin:

Goblin.

However, just as the great warlord Gao Maoliang is very special, the greenskins mainly composed of goblins left by him to guard the southwest are also quite special.

Their leader is a deformed goblin warrior.

Azmo Khan.

A rare, precious two-headed goblin, perhaps the only one in the world.

Legend has it that it was once a very weak, cowardly, cunning, thieving goblin that flattered greenskins and looked for every opportunity to bully goblins.

But once, during a routine fight between greenskin troops from anywhere in the Badlands, this one, which didn't have a name at the time, was attacked by a group of ogres who suddenly passed by. The main target was the small greenskin warband that was fighting each other, and the goblins were just a by-product.

It was then taken away as a captive.

There is no need to explain what being a captive of an ogre means in many cases.

This group of people were the last unfinished creations of the ancient saints, who were never satisfied and were always driven by their own primitive instinct of hunger. Perhaps because the goblin was too small and too difficult to attract attention, they did not go after it right away. Instead, they dealt with its companions and enemies first, and then, after a big meal, pulled out the living captives for some fun.

I have to say, the cruelty of those ogres... maybe to some extent, it is an art that developed incidentally from cooking?

Surpassing most races.

Perhaps a big man was dissatisfied with the long time it took to process the greenskin meat, so he argued with the butcher about the vitality of the greenskin. As one of the few living specimens, Azmo Khan, who had no name at the time, was stripped of his green skin by the ogre butcher with superb cooking skills (realistic).

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