Warhammer
Page 274
In this way, they can best obtain help from friendly forces while killing the enemy in front of them with the least effort, without falling into the cycle dilemma of the first three days.
The greenskins in front howled and rushed forward, and the greenskins behind also instinctively followed the troops and pressed forward. People were crowded together, surging forward one after another like waves.
This gave the dwarf artillery that was deployed to the front line the opportunity to show its power.
"Bang bang bang!"
The mortars made in the mountains have the traditional craftsmanship of the dwarves:
It looks a bit ordinary, with five big, black and thick bones.
But it works.
In order to ensure their hit rate, the dwarf engineers raised their bases and pressed the angle downward after precise calculations, almost adopting a semi-flat cannon position. The most deflected shells almost "pierced the helmets of their own soldiers" and flew over and hit the crowd of greenskins.
On the main avenue, which is one of the main pedestrian passages in Black Rock Fortress, the widest section can accommodate hundreds of people walking side by side, but there will be many other paths branching out later. The one the coalition forces are trying to capture now is the more important one. Dozens of people can walk side by side or four cars can drive side by side.
The shield formation formed by the coalition forces has already clashed with the greenskins. These ferocious and savage beasts, the legacy of the failure of the Old Saints left to the world, are like the zombie movies that were once popular in another world. They howl, roar, and roar as they attack. Although most of their energy will be consumed in the crowds with their own kind on the way forward, this does not prevent the greenskins from using the power of Waaaagh.
The Allied forces also intentionally created some small gaps in the shield formation, allowing the greenskins to subconsciously "diverge" into them. What awaits them is a precise massacre from the front, left, and right directions at the same time. At a certain time, they will close these gaps and block all the greenskins outside the shield wall, which is supported by at least one furyhorn or three human soldiers in each direction.
At this time, the dwarfs' firepower immediately played a huge role.
Three shells, very accurate—as long as they hit the enemy and don’t hurt our own people, it seems that this is how it can be described.
It fell accurately into the green tide composed of countless hideous and ferocious heads. The moment the shell hit the ground and exploded, it caused at least a dozen greenskins casualties. The area with a diameter of six or seven meters around the landing point was briefly "cleared".
The density of the greenskins weakens the range of transmission of forces such as fragments and impacts, limiting the radius of damage, because the damaged greenskins may be "pushed" back by their madly rushing companions on their way back.
But the damage caused was not weakened at all. On the contrary, due to the extremely high density of the greenskins on the front line, almost all of them were hit by one shot. Every place where people could stand was crowded. If you looked down, every shell that fell would cause a small "blood flower" to explode on the ground.
Some greenskins were confused when they were suddenly attacked from a long range by the enemy during the melee phase.
But the battlefield did not allow them to think more, such as why the dwarf's black hole came to the front.
Just like when they faced the fierce attack of the coalition forces a few days ago and used real "human wave" tactics to grind the meat, even though the ones in front were already afraid, the crowded battlefield did not give them any room to escape, and they could only move forward actively or forcedly.
After correcting the trajectory - due to the angle problem, one shell exploded in the greenskins in the first round of bombardment, but its impact also affected the friendly shield formation that was forming a formation to hold the line and gain space for the dwarf artillery to exert force. Fortunately, there was only a slight shake. The sentry standing on the high ground who was responsible for detecting enemy intelligence immediately raised the flag to signal the engineers.
"Ask for a higher angle, and try to hit it further back!"
Seeing that the tactics were effective, the engineers either cursed - because the angry greenskins were desecrating the dwarven land under their feet; or laughed heartily, feeling happy that they could operate with their own hands and watch the hordes of savage enemies fall like weeds and have their lives harvested.
They corrected the trajectory and fired one shot after another, which was more than enough for limited street fighting.
The greenskins suffered a severe blow, and before their offensive stopped, their unorganized tactics of rushing forward would undoubtedly lead to slaughter in front of the dwarven artillery and the coalition's shield formations.
188: Inner Ring of the Fortress
A solid bullet flew out of the barrel with anger and fell into the greenskin line, immediately knocking away all the greenskins along the trajectory. Anyone who was slightly touched would have an arm or a leg taken away, or a large piece of flesh torn off.
It first hit the chest of a big guy with bared fangs and claws, leaving a big hole with a burning smell on its chest, and then went out from its back, continuing to fly backwards without slowing down, and the huge body of this unfortunate big guy was also carried backwards.
After one round of artillery fire, a bloody road full of broken limbs and wailing enemies was created.
No matter how reckless the greenskins are, they will still feel fear, hesitate, and stand still when faced with threats that cannot be dealt with by brute force.
However, the hesitation of a few individuals before the overall morale collapses will not only have no effect on the high-density army, but will also delay the overall action.
After the dwarf artillery fire successfully inflicted heavy damage on the enemies blocking the streets, the dwarfs' artillery fire took advantage of the blow to severely injure the greenskins that had gathered together, while also briefly disrupting their formation, leaving large areas filled with only flesh and blood fragments and dead bodies. The coalition forces, which had been using a defensive formation to resist the enemy's attack, immediately switched to an offensive posture and launched a swift short-range charge.
The dwarven artillery stopped roaring briefly, but the battle roar of the furyhorns was no less powerful than the roar of the iron creatures.
The vanguards were the heavily armored Wrathhorns, who, under the leadership of their respective chapter leaders, faced the enemy's brute force head-on, responding to attack with attack, violence with violence, and began to strangle the stubborn enemies in front of them.
However, in order to prevent the situation where the main assault force failed to take the enemy's number into consideration and the gap was blocked by the fearless greenskins, resulting in the situation of being surrounded, all soldiers were instructed to pay attention to the positions of their comrades at all times during local encroachment and attack before receiving a unified order to assault. The terrain restricted the coalition forces' orderly advance and retreat in the general direction. Fortunately, the Alliance Legion had very strict discipline and professional training.
Especially the Eastern Expedition Army at Black Rock Castle, which consists of the 30,000 most elite troops that Al could muster from home.
In street fighting, where the terrain restricts both their own side and the enemy, even without the top-level command, they can cause huge obstacles and casualties to the enemy by forming small formations and sticking together.
After the bombardment, the greenskins whose morale was shaken were no match for the heavily armored furyhorns. Even the most ferocious big guys among the greenskins would feel in awe when facing eight red-skinned big guys lined up in a row and who were a head taller than them.
The most basic combat unit of the Wrathhorns is a squad of eight people, and the grassroots commander is a "Red Mane Captain", who is generally the most capable of the eight.
The standard equipment is four axes and shields, two halberds, two greatswords or long-handled axes and hammers, and protective gear that covers more than 80% of the body. After the troll alchemy workshop in Ai'er began to produce continuously, each person was equipped with two alchemical bombs made from troll gastric juice. The explosion effect is average, but it has strong corrosiveness and pungent smell, which can cause a strong blow to the enemy's morale.
With the physical strength and sturdy stature of the angry-horned beasts, even the half-shield they use as an off-hand weapon is nearly half a person's height as a normal southern male. If it is a full shield used by an axe and shield soldier, the edge of the shield is serrated, and the shield surface is inlaid with sharp "horns". A strong push forward or slap can make the enemy a bloody mess. The shield, which is both a defensive and offensive weapon, is more than a person's height, like a door panel.
Such ferocious and powerful warriors, who are both beasts and weapons, are also branded with iron-like discipline under the leadership of Aiel. A team of eight people can fight against greenskins that are several times their number.
They roared and advanced, striking with shields, slashing, turning and swinging their tails, hacking and ramming...
With a restrained yet powerful force, he moved forward step by step in a steady manner, stepping on the corpses of his enemies.
A little behind them, are human soldiers who still maintain a unified formation and advance in unison. They will use swords, shields and muskets, and cooperate with the charging angry-horned beasts to strangle the greenskins in front of the position. After the coalition forces' advance has achieved certain results and the enemy's counterattack begins to reach the coalition forces, the commander will order to stop the attack, switch back to defensive tactics, and form a formation to deal with the greenskins' tidal attack.
At this time, the dwarf front-line artillery, which has been recalibrated for shooting, will continue to exert its power.
They would first conduct several rounds of test firing at larger angles to continue to accurately determine the landing point of the shells. This was not a very troublesome matter for the dwarf artillery, although they had not paid much attention to the issue of shooting accuracy in the past - hitting the target every time with a bow or crossbow was a goal that would be considered for bows and muskets, while the only requirement for a cannon was to hit the enemy's head.
But in order to avoid accidental hits, they were still very diligent and responsible to ensure that each artillery piece was proofread by multiple parties before firing. It didn't matter if it missed the target, as long as there was no accidental injury. The fact that the dwarves' carefully crafted weapons accidentally injured teammates in the hands of the dwarves was inevitable due to the complex battlefield environment. For the dwarves, a race that was stubborn, proud, vengeful, and had a strong sense of responsibility, it was a shame enough to make them swear the butcher's oath.
After each bombardment, the coalition forces would advance among the enemy's broken flesh and blood, stepping on the corpses towards victory.
Each attack was very short, and the results achieved were only an advance of thirty to forty meters, or even only a dozen meters, but this speed was undoubtedly very efficient, and the cost was very small.
It is a good deal because by consuming valuable shells and spending time, which is the least scarce time for the dwarves, they can recover their homeland and preserve the precious lives of every tribesman and noble ally.
After all, Black Rock Castle is not big. Each time the transition from defense, consumption, and advancement to the next defense, consumption, and advancement stage only takes about ten minutes, but the results achieved are very solid. By applying the dwarf's tactics of advancing step by step, building strongholds and fighting stupid battles to a detailed level, the fourth day's attack achieved huge results only half a day after it was launched. The coalition forces successfully captured the central area, the most complex building area with insignificant terrain, and suffered only negligible three-digit casualties in the process. According to rough estimates, at least thousands of enemies were killed, and the greenskins' casualties exceeded tens of thousands.
The greenskins obviously didn't know that the enemy would put artillery in their faces, and even if they knew, they had no means of defense. Their crude bows and stones could not threaten the dwarven artillery in the rear at all. Moreover, Ai'er's monster army had now firmly grasped the air supremacy of Black Rock Castle. On the ground, the enemy's every move could not escape the eyes of the coalition forces.
And after eliminating interference, the dwarf airship can also hover directly above the center of Black Rock Fortress and kill the enemy directly over their heads.
Although the greenskins are generally a "low-intelligence" group, their leaders still have a certain strategic wisdom, or instinct.
After realizing that the enemy had "no martial ethics" and would not continue to engage in a bloody tug-of-war with them in the limited battlefield space, the "big warlord" quickly ordered his troops to retreat, not to give the enemy artillery to their faces, but to give up the area where they had no choice but to retreat to the inner circle of Black Rock Castle to continue fighting the enemy.
This judgment is obviously of low standard.
Without the barriers of the buildings on the periphery that the dwarves wanted to preserve but were difficult to destroy, and without the protection of the narrow, limited-width streets that were too difficult for the army to handle, they were more exposed to the enemy's firepower.
And the Beastman Legion that can fully deploy and show its true strength and fangs will make them realize that perhaps the greenskins have already lost the war.
It's just to delay the end as much as possible.
189: Al, the marginal OB
After the Alliance joined, the war at Black Rock was an asymmetric battle.
In every area except numbers, the greenskins are at a disadvantage.
More importantly, they never formed a top-down, unified and effective command from beginning to end, which forced the greenskins to adopt the method that required the least command, that is, between mindless advance and retreat defense, they chose the latter, intending to drag it out by force with the coalition forces.
As for how long it will drag on and what the meaning of the stalemate is, they don't know and don't care.
It's already very good that the greenskins of Black Rock knew to gather their troops to fight against the dwarves when they continued to move south to recover lost territory and squeeze their living space.
Those goblins may be mean, but at least they know how to have a "great warlord" to unite the army.
Who expects the greenskins to do well?
After realizing that the enemy was constantly depleting their manpower by steadily advancing and clearing the way with artillery fire, and steadily seizing the position, the goblin warlords who were "trusted advisers of the warlords" and who were influencing the huge but loose greenskin warband of Black Rock Castle behind the scenes issued orders, requiring the boys to retreat to the relatively more open core area of the inner city to fight the enemy.
But they overestimated the control of the war gangs by the orders from the "big warlords" and their "goblin minions" after the battle broke out. They could not even guarantee whether the orders had been passed on to the front line, because the leaders and generals who were supposed to receive the orders and pass them down to the war gang boys might have already been shouting and crowding on the way to rush towards the enemy, waiting to be slaughtered, and had no time to pay attention to the instructions from the rear.
As a result, the greenskins of Black Rock Castle soon became extremely divided:
Some greenskins were retreating, either to temporarily avoid enemy shells, or to obey the orders of the warlords, or simply out of fear;
However, some greenskins are still rushing forward. They don't care about the "orders" at all. They just want to rush forward and fight the enemy to their heart's content.
The situation thus became very chaotic, but overall it was a very good situation for the coalition forces.
Al was still "on the front line" today, but this time he did not ride on the Queen. Out of curiosity, he chose to ride on the dwarf's airship. In order to ensure the safety of the allied monarch, the "Kazar Airship" where Al was located was raised very high and basically did not participate in combat missions. There were also dozens of griffins and scorpions surrounding the monarch to guard him.
After confirming that the battle situation was developing in a direction favorable to the coalition forces, Al did not keep his attention on the battlefield below. He was "sightseeing" on the airship, walking around and looking around. He did not look like a commander who led a large army to assist the allies in the war, but more like a tourist who came to visit.
Out of curiosity and natural liking for the dwarves, Al tried very hard to get along well with the dwarves on the airship.
"How old are you?"
"Oh, that's really big... How long did it take for your beard to grow to this size?"
"Tsk, how long does it take you to wash your beard every day?"
"What if you accidentally burn yourself while forging iron?"
"I heard that when a dwarf girl gets married, she has to pay an amount of gold equal to her weight. Does that mean the fatter the girl, the better? Why do I see some girls who don't look fat?"
"Is Eternal Peak populated? Are there many human immigrants there now? How do you think they get along with the dwarves?"
"I heard that you have already recaptured the northern part of the Endless Mountains, right? Are there still many greenskins?"
"Do you like fishing?"
"Fishing is fun, I tell you!"
"Are there many water sources in the Endless Mountains? Are there many underground rivers?"
"I'm telling you, the fish that live in the dark are blind, so they must be easy to catch. After this war, go get a fishing rod. Then I'll teach you how to fish. I'm sure you'll catch a lot, and you'll never go home empty-handed!"
"Uh, it's not about the airship, it just means that there will definitely be gains."
"By the way, I haven't asked you where you are from? From Tongshan Fort? Isn't that very close to the south? Brother, let me tell you, come and play with me when you have time. It's the former Southern Kingdom, and there are also all the surrounding areas, big and small. Just mention my name, and I guarantee it will work!"
"Just go to Margarita, or any other city in the Alliance, and tell them that you know me. It doesn't matter whether you know me or not. The Alliance will definitely welcome our dwarven friends with open arms!"
.......
Captain Hammer Bronze Hammer, the commander of the Kazaar airship, who was tasked with protecting the king of the allied nation and leading the friendly forces, felt the weight of his responsibility at first. He was even prepared for the possibility that the king, whose legendary life was far from what was rumored, would be difficult to deal with and whose temperament would clash with that of the dwarves.
But what was unexpected was that the leader of the alliance had a much more approachable personality than most people imagined.
He took a tour of the airship, and apart from knocking on some curious places and asking what they were used for, he did not make any requests that could be considered "difficult" for a dwarf, or even make any requests at all.
I am just a spectator who comes to visit out of curiosity.
Afterwards, he found a "congenial" young dwarf with a mustache and started chatting with him directly, often asking some strange questions, which made the young dwarf (also over a hundred years old) very depressed. According to the person involved, the chatting process with the Alliance Leader was as strange as a greenskin who had taken too many hallucinogenic mushrooms talking to his left and right hands.
He declared privately:
If the King of the Alliance were a dwarf, he might not be able to find a girl willing to marry into his family for hundreds of years - as long as they chatted with him for ten minutes, the female dwarves would definitely stay away from him.
Al, who had no idea that he was very poor at chatting with strangers, was still very interested and talkative at this moment with his new "dwarf friend" - he didn't even know the other person's name, but just felt that the two of them "had a very pleasant conversation" and "met each other too late."
Talking about a grand plan that he had "already had a blueprint" in his mind:
"I'm only telling you this in advance. I haven't asked your High King yet... I think your airship is very meaningful! Both in terms of military and people's livelihood!"
"So, I plan to open several air routes from the alliance to the Mountain Kingdom. I want to work with you to develop several civilian models, including sightseeing and cargo airships. Then, we can open up a golden air route. Wouldn't that make a lot of money? It will boost the economic development of the two countries and improve people's livelihood indicators?"
"How many people are there in your family?"
"When the project is launched, you can come to me. This is definitely a profitable business!"
"Money? What the hell is money! If you are willing to bring your tribesmen here, I will invest your technology in it! I don't want a penny of money, I will give you dividends instead!"
"Let me tell you, I started my army in Pina Forest... blah blah... chirping... I ignored the dire situation in my country and brought my son and the army to the bad land. Why?"
"friendship!"
“Friendship!”
"I have a dream! That the world's people and nations can unite together!"
"Don't mention money. You are in me and I am in you. I am for everyone and everyone is for me! All people in the world are brothers!"
On the other side, Captain Hamur, who accompanied the whole process, looked at the king of the allied country who was hugging the dwarf and boasting about the country, as if the great vision of the country was all in the hands of the two of them, and subconsciously touched his beard.
Is it true that Ai'er is not a dwarf, or has dwarven blood, or was raised by dwarves?
He was a little skeptical, but asking about the other party's bloodline and origin was disrespectful in itself, let alone to a monarch of such noble status?
So I had to put this question aside for the time being.
Chapter 190: The Queen
It turns out that Al is really not good at chatting one-on-one with strangers.
Especially when he is just trying to improve the relationship and there are no common topics, hobbies, or discussion points between the two parties, it is a very pure "awkward chat".
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