Warhammer

Page 91

The rise of the new tribe is in line with the will of heaven of the four gods to change the cauldron, and is in line with the people's desire to save the nation.

The time, the place and the people are all right, the advantage is on my side!

As long as they defeat the greenskins in front of them and force them to move north to transfer the pressure and continue to beat the Estalia, then Ai'er's plan to swallow up one country, unify all parties, and fight against the end will surely proceed smoothly.

Things are moving in a good direction, and I have to work harder!

......

Al resisted the urge to go back and tempt the Holy Knight Claudia again. He put on armor, a mask, a sword at his waist, pushed open the tent and fled.

The guard Nujiao raised his halberd and smashed it on the ground.

"Ula!"

As his descendants gradually grew up, Ai'er had enough high-quality personnel who could obey and understand orders, and he could finally speed up the construction and reform of the tribal army.

Although Al's military knowledge is limited to certain series of games, he brings:

Cross the river and rush to the mountain. The dice are blessed by the gods, and the archer moves left to occupy the ditch;

The guards shot the turtle shells at the corners, and the cavalrymen's morale collapsed when they charged from behind;

Except for this kind of useless "military knowledge".

And some knowledge he learned from the online history class, but he still knew that discipline is definitely an important component of a strong army.

If the powerful beasts were disciplined and restrained, and then allowed to unleash their madness and savagery on the enemy when El needed it, they would be a terrifying army, El firmly believed.

So he began to let his descendants lead the army, which was also the purpose of Al creating them in the first place.

Misha is still El's deputy and the eldest of his descendants, guarding the tribe. As a centaur and the third person in the tribe under El, Niu Niu has enough ability and prestige to act on El's behalf.

The third son...and the third daughter, Barbatos, were also left behind. El made this cheerful and beloved offspring the image ambassador, going around to offer condolences and assert his authority.

As for the second oldest, Kael'thas, and the fourth oldest, Karen, he brought them with him, the former as an advisor and the latter as a vanguard.

Karen is a wolf girl with the most violent temper among all the heirs. Her fiery personality is even as hot-tempered as those native angry-horned beasts that once followed the centaur Alina.

Al described his fourth daughter as a "large, super-grumpy cat-wolf."

After learning that the three brothers ahead of her had all been given other names by their young father, this proud, spoiled and bad-tempered wolf girl became furious. She rushed into the territory with her own Black Iron Warrior Legion, as well as the wolves and centaurs who followed the Lord of the Fourth Legion, and swept through dozens of Chaos Beast tribes, slaughtering all of these close relatives whose numbers had been sharply reduced to the level of an endangered species in the central and western parts of the Pina Forest.

Even the step of converting the captives was skipped, and the process was completed in one step, returning to Chaos.

The means used were extremely brutal. Although it did not reach the point of massacre, this simple massacre was also a very terrible act.

But Al's rebuke had not yet arrived with his messenger.

This aloof and arrogant wolf girl left her tribe and ran back to the tribal headquarters through the forest alone. She squatted in a corner outside the El Palace, which was still a tent at the time. She ignored everyone who called her, and sulked with a cold face and bared her teeth.

It should be said that among the four heirs, the wolf girl has the youngest mind. Barbatos is playful and looks childish, while the wolf girl has a bad temper. It is estimated that something went wrong during the gestation period. Is the influence of the blood mother much greater than that of the others, or is she simply born that way?

The way to express emotions is very simple. If I am angry, I am angry. If I am happy, I am happy. I don’t dare to lose my temper with my father and feel aggrieved, so I just sulk by myself.

She squatted at the door with a wronged look on her face, baring her teeth at the maids and growling in her throat. Only the goat mother and the centaur mother could come close to comfort her.

Until Al came back and saw the big wolf girl who had made a mistake, her eyes instantly filled with tears. She still had to maintain her dignity and rest her head on the sheep mother's lap. She was not as enthusiastic and proactive as before and would get close to Al like a puppy.

Al asked her why she did such a thing, slaughtering the captives and wasting manpower. The wolf girl did not answer, biting her lip with tears in her eyes, and only said that if her father wanted to punish her, he should give her a name before executing her.

Al was helpless with his stubborn daughter who tended to have extreme emotions.

I could only reprimand her, and comfort her before she broke down, and gave her a new name:

"Hera", Hera Karen El.

Then he would often call her over to educate her in real time, but the wolf girl seemed quite happy. She used to be a happy wild wolf, but now she is just a clingy puppy.

In the end, the annoyed centaur girl was picked up by the scruff of the neck and thrown out, telling her to have fun in the tribe by herself and not to affect the fun between her and her adopted son.

Al gathered the army and went to war, leaving behind his eldest daughter and the third daughter. The most excited one was the wolf girl.

She believed that in this real war, she would achieve far more military exploits than her brothers and win more attention and love from her father.

Although Al was not very eager to let these long-lived heirs, who could fully use their abilities to assist his offspring in more places and matters, step into the most dangerous front-line battlefield as single generals, the wolf girl's stubbornness made Al feel annoyed and helpless. He could only agree to her request to fight for a general position for himself. The wolf girl would lead an elite legion of Black Iron Warriors to fight for Al's young father on the front line.

Chapter 136: Military System, Artillery, and Offspring

The loyalty and fanaticism of the Wrathhorns are trustworthy, but they sometimes fail to correctly and adequately understand Aiel's orders, and the slightly lax discipline caused by their violent character and bestial nature is also a problem.

However, all this was well compensated after Ai'er introduced his grown-up offspring into the tribal army and built a still simple but loyal and efficient obedience system.

There were no major changes to the organization of the Wrath Horn Legion in Aiur, and the "8" multiple organization that had been insisted on by the Blood Mother's followers from top to bottom, including the adoptive mother Centaurs, was still maintained.

There are still eight people in a squad, twenty-four people in a squadron, a red-maned captain in the squadron, a red-horned leader in the squadron, eighty-eight people in a battle group, and an angry-horn vanguard.

Among them, the vanguard and above are directly under the jurisdiction of Ai'er. Unless the battle is fierce, they must go to the tent of the Eternal Chosen King to receive orders and commands.

There are sixteen battle groups of eighty-eight people, with one thousand four hundred and eight people as the main force.

There are currently twelve such Angry Horn Legions under El's command, nine of which he intends to use in this battle. Of the remaining three legions, two will remain in the headquarters as reserves, and one will be broken up and scattered around as a military and police force.

There is also an auxiliary army composed of beastmen, horned beast shamans, mages, and a group of good-looking little hooves, the Evangelists of Joy.

There are 300 people, providing a series of functions such as spellcasting, divination, consulting, treatment, and spiritual comfort.

In addition, there are the Troll Legion and the ordinary Beastman ranged troops without the Angry Horns. Although the pressure has increased sharply with the increase in population, the relative productivity has also increased. Ai'er also has excess manpower and resources to develop ranged troops. Currently, poisoned shortbows and blowgun darts are commonly used, and they are mainly mobile. Ai'er does not have high expectations for them, as long as they can be a little better than the green-skinned archer boy of the goblins, it is enough.

The main reason is that compared to ordinary beastmen, the angry-horned beastmen have to pay more attention to discipline. As a melee soldier, they have too great an advantage. But there are so many ordinary beastmen who have not been blessed and alienated, and it is impossible to leave a large number of slightly inferior soldiers unused. Therefore, Al still selected quite a few beastmen to join his legion.

The angry-horned beasts were absolutely unwilling to use weapons like bows and arrows. While others were rushing forward with greatswords and halberds to please the Blood Mother, they were left behind with those crappy weapons that could break if they were used too hard. For them, this was more painful than dying in battle.

However, the many gunpowder weapons that Al obtained from several cities attracted the attention of some angry-horned beasts. After trying them, they felt that the caliber and power of the gunpowder toys were not enough, so they shook their heads to express their refusal.

It was impossible for Al to get them grenade launchers now, so he could only complain in his heart that Blood Mother and Old K's men were all stubborn.

There is also a batch of pirate artillery seized under the city of Weiling.

The angry-horned beasts loved this stuff very much. Without Al's knowledge, several angry-horned beasts gathered together and used their blood to wash away the dirt and fishy smell left on it by the pirates.

The teeth and blood of wild beasts were used instead to engrave the Blood Mother's Anti-Khorne symbol on the barrels and chambers of these large-caliber (compared to muskets) weapons. A small altar was solemnly placed with the skulls and blood of prey. Several cannons were dismantled and the barrels were stacked together to receive the prayers of the angry-horned beasts.

When Al thought that these cannons were destroyed by the group of angry-horned beasts, an unexpected surprise occurred:

Perhaps the blessing ceremony of the angry-horned beasts was successful. The Furious Mother did not go through Al, but instead cast Her gaze directly into the mortal world. These cannons captured from the pirates underwent subtle changes. Their barrels melted together to form a shape similar to honeycomb coal. The base and the altar were integrated into one, and blood-red lines appeared on it.

When Al, with a try-it attitude, let the group of angry-horned beasts continue to operate this strange cannon, they would stuff the shells that had been blessed by the beastmen into it, ignite it, aim, or maybe there was no such process at all. Then, this chain cannon, which had no name, made a deafening roar and instantly blew down the trees in a forest.

shocking.

Al was greatly shocked, and the surrounding angry-horned beasts were jubilant, apparently regarding this as a miracle and blessing from the Blood Mother.

This cannon is now regarded as a holy relic by the Wrath-Horn Legion and is blessed before and after the battle. Every time it fires, it roars violently and bursts out with thunder of iron and fire, shattering stubborn stones and crushing flesh and blood. Every roar boosts the morale of the Wrath-Horn Legion.

In this way, before Al had time to teach the angry-horned beasts to accept muskets, they learned the skills of making and using blessed cannons without any instruction.

In the game, this artillery should at least have its own soldier card.

At this point he also understood that the angry-horned beasts were not unwilling to use long-range force, but first of all, such weapons must be large enough, strong enough, and powerful enough, and each attack must be able to be launched with a thunderous posture to kill a group of enemies.

Then I'll consider developing a bolt gun later...

Currently, the offspring of Ai'er who can go to the battlefield, not counting the first batch of origin, the second, third, and fourth ones have all grown up, totaling 649 people. The ones behind them are not yet fully grown. Ai'er does not want to let them fight for their little father so utilitarianly, so he refuses to accept them into the tribal army now, otherwise the number will more than double.

This is mainly because the first and second batches of offspring set an example, not only performing far better than their peers, but also growing extremely fast. In addition, with Aiur leading the sustainable rise and development of the tribe, the situation is getting better day by day. The beastmen spouses are willing to let the next generation they give birth to become the sons of Aiur, and the enthusiasm of the extraordinary warriors who fight for the Four Mothers and the Eternal Chosen has remained high.

Because of accepting a large number of refugees, El also temporarily suspended the creation of more offspring and no longer provided blood to the Nurturing Rock, only using it as a sacred totem.

Otherwise, the number of offspring would be several times more.

His combat effectiveness varies slightly depending on the bloodline of his other half, but compared to the average level of the tribe, he is particularly outstanding. He is also an outstanding individual in the Wrath of the Horns Legion, and is above average in all aspects. After a period of running-in, plus the bonus of his identity as "Son of Aiur", it is natural for him to win over the soldiers.

As for the long-lived descendants of Yuanchu, except for a few who were naturally combative like the wolf girl, most of them were left behind by El. Compared with their achievements on the battlefield, El still hoped that they could assist him in developing the tribe as excellent managers.

After a large number of his descendants joined the army and gradually took over the command and leadership powers after a period of adjustment, Ai'er's military reforms and various aspects of the tribe's planning barely met his expectations.

As for what kind of effect this legion, which has been infused with the blood of his offspring, will have, that still needs to be tested with blood and fire.

Now, everything is ready.

.......

Chapter 137: The Mao Colossus, the Warlords’ Ambition

The ground is shaking.

A huge green tide of Waaaaaagh is advancing!

A huge and ugly colossus was moving, its face was grotesque and its limbs were distorted out of proportion.

It reveals a brutal aura of primitive violence.

Fuck the Colossus!

Made of stones piled up from battlefields and decorated with scraps and rubbish, then painted with obscene symbols and slogans, some are not even as tall as a church door, but when the tribes under the warlords gather together to form the Waaaaaagh!

These ugly works that make people suspect that the greenskins are building statues for themselves will be built to the height of giants, as if the devil himself has come. After being activated by the shaman's guidance, they will become living creatures! Move around the earth as giant beasts! The greenskin boys who witness their revival and movement will be excited to kill them.

During the war, almost all of the furry monsters strode forward without hesitation, swinging their tree-trunk-sized limbs, with the greenskins' vicious and sinister smile on their faces.

Requiring neither food nor rest, they tirelessly pursue and kill any enemy that comes into their sight, destroying city walls and razing fortresses, then do the same to the next enemy, and the next, until all are dead or the Colossus is destroyed.

During the last Waaaaaagh launched by Gogo Mago, the greenskins launched a huge Waaaaaagh in the Old World. The shamans under the great warlord activated 108 Gogo Mago colossi at once at the cost of a group of headshots. The colossi ran rampant on the battlefield, and the terrible pressure even caused the land around the battlefield to collapse.

Since the defeat of Gogo Maogo, there have been few such colossi in the wars between the greenskins and other forces. In the Fourth Battle of Blackfire Pass, when the dwarves used cannons to demolish the last Gogo Mao colossus, they even cried with joy and announced:

From now on, there will be no more possibility of brainless enemies plundering the mountains, because the most cunning, despicable and hateful barbaric gods among them have died with the collapse of these ugly stone idols!

Of course, the Estalia people have proved with their current tragic experience that even after a long period of weakening, once a powerful warlord rises, these brainless greenskins will still be an extremely terrifying enemy!

A total of three GoMo Colossi were advancing outside the greenskin army. Fanatical fighting enthusiasm was spreading among the entire greenskin army. Whether in the eyes of the little guys or the big guys, the GoMo Colossi undoubtedly symbolized the arrival of the incarnation of GoMo!

This Waaaaagh is led by Brother Gao Mao himself!

Is there anything more Waaaaagh Waaaaagh than this, boys!

The warlord mobilized all his shamans at once, and used the manpower and material resources of Margarita, which had signed a truce instead of surrender, to build nine colossi outside the occupied port of Permoz. At the cost of most of the shamans fainting and requiring a long period of recuperation to restore their spirits, he activated and controlled the nine terrifying colossi.

Then, under the personal command of the warlord, the greenskin army wiped out the resistance in the Miramar Hills southwest of Estalia in one fell swoop. The nine colossi could easily flatten the bumps, crush the city walls, and throw huge projectiles with the speed and destructive power of a crossbow.

The southwestern forces that had persisted in resisting for nearly more than a year were defeated and swept away by the greenskins one after another. Some of the remnants could only continue to retreat to deeper places. The warlord himself also saw no point in completely razing this place, and there must always be a steady supply of battles for the boys to fight.

So it forced a large number of remnants to the tombs of the former kings of the Estalia people - surrounded by hills, the tombs themselves were huge caves and tunnels.

There, the warlord forced some of the remaining soldiers to kneel before the green ruler, and forced the rest of the people who were unwilling to surrender to the greenskins into the tomb. He sealed the exit of the cave, declaring that if the people inside were still alive, as long as they did not leave the mausoleum before the end of its ultimate Waaaaagh, it would not care about these stubborn human shrimps.

Then he led his legion northward for rest and recuperation. At the same time, Ai'er was constantly creating conflicts between the advance troops, parliamentary dignitaries and refugees, in order to win people's hearts.

When the great warlord Gao Maoliang led his huge, terrifying and highly motivated army into Marus, the greenskin vanguard heading north had already made Daimonteri shaky. Because it was close to the sea and there were no dangerous places on all sides, and the Saffro Hills to the north were quite a distance away, the pirates and greenskin troops could land at any location and join the siege of Daimonteri.

The defenders were frightened three times a day, and their morale was in a state of panic. So far, they have been able to maintain their status quo by relying on their belief in defending their country and high rewards and military pay.

Because the Northern Parliament evacuated civilians, it was no secret that a new fortress, the "Fortress of Santa Mona", was built more than 100 kilometers to the east. The soldiers knew that if they retreated, that would be their next battlefield.

But the problem is that the offensive of the greenskins and pirates is getting stronger day by day, while the reinforcements are coming less and later.

It seemed that with every attack, the city was on the brink of collapse. This was a great test of the soldiers' tenacity and morale. Everyone knew they would retreat, but they were all afraid.

What if, I mean what if the fucking greenskins break into the city faster than the order to retreat eastward? There is no time to retreat.

The inhuman parliamentary representatives could grit their teeth and make the front-line soldiers suffer, letting them "hold on a little longer" to buy time for the rear, but in Diamonteri, human lives are spent every day to build the defense line of the city wall.

The pirate fleet was showing off its might on the coastline all day long. These despicable saltwater rats even captured some refugees from the south, drove them onto the beach, and then slaughtered them with muskets and cannons, forcing them to flee into the city. Often, only less than ten people out of hundreds could escape into the shelter of the city walls. They treated this as a game to intimidate and humiliate the defenders in the city.

With the fall of the Invincible Armada, the Estalia people lost their proud control of the oceans, and could only watch in anger and humiliation as their compatriots were abused like pigs and dogs by a group of pirate scums whom they had once looked down upon and considered no threat to.

Using hatred to fight the enemy is very useful for boosting morale for a short period of time, but in the situation where one is unable to attack and can only passively defend, this will inevitably cause the military and civilians to become shaken and depressed in the long run...

However, recently a situation that is not sure whether it is good or bad happened in Monterey.

The enemy's offensive weakened.

If before there was a small battle every two days and a big battle every three days, now the frequency has declined to a small battle every three to five days. The defenders in the city have received more rest, and even a group of radical and capable young officers have planned a bold plan to pull a batch of newly supported artillery and city defense guns to the beach on the coastline and set up an ambush by taking advantage of the terrain.

When the pirates came back to play their shameless and despicable "hunting" game the next day, the soldiers who had been in ambush launched their cannons and roared in unison, catching the pirates off guard and sinking several warships.

But the commanders did not dare to feel complacent or lucky because of this.

They all think about one question:

What are the greenskins doing?

There is no doubt that they will not want to fight.

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