Therefore, not all adventurers have the confidence to fight the White Walkers, and not everyone has the courage to go deep into the lair.

But Team Mars does.

Mars, a magic apprentice of the School of the Sun, has practiced solar breathing for nearly ten years. He is strong and healthy, and is not afraid of the cold. His trick "Flame Entanglement" is very useful in both defense and killing enemies. He also studied "Potential Stimulation" from the School of Nature to fight for his life. It is a very reasonable skill combination.

Coupled with the heavy armor enchanted with the armor spell, and the hammer and long sword blessed with superb martial arts, he can fight and defeat more than ten White Walkers alone.

Susie, who was in charge of reconnaissance, was also a senior scout. She had mastered the shadow breathing technique to perfection and had been able to sneak for many years with the help of the "Invisibility Spell". She also had extraordinary attainments in "Danger Sense", and had extraordinary scimitar skills and the ability to sneakily throw knives from her sleeves. She was well-known even in the Adventurer's Guild of Asda City.

Rickon of the School of Astronomy, with his mastery-level "Electric Touch" and the "Electric Touch" enchanted on his staff, can interact with each other to give approaching enemies a big surprise. His skilled "Wind Blade" is responsible for long-range attacks, and his "Light Body Technique" can further improve the flexibility of the entire team. He is a very reliable adventure wizard.

As for Mars' sister Sally, although she was not talented enough in magic and had not been able to master the skill of "wound healing" for many years, fortunately she was keen on reading and could read with great interest whether it was essays, travel notes or illustrated encyclopedias. She was also enthusiastic, cheerful and popular, so she naturally took charge of the team's logistics.

Just based on the above configuration description, we can see the elite level of Mars team, which is completely different from those useless combinations that are cobbled together and even have ulterior motives.

Precisely because they had a deep understanding of the strength of their own team, Mars and others, after learning that a small White Walker nest had been discovered in Cedar Town, decided to cancel their current commissions after a brief discussion and immediately set out from nearby villages and towns in order to seize the initiative.

After arriving at Xueshan Town, they quickly collected intelligence, rushed to the camp, prepared enough supplies, and entered the cave that night.

They were the first group of adventurers to start exploring, and were also one of the teams with the fastest exploration progress, and their harvest was quite rich.

They wouldn't even look at herbs and minerals unless they looked very good, because all the packages were to be used to hold the White Walker's icy heart, the most valuable part of the White Walker. One heart could be sold for nine to thirteen gold coins, and it could prove that the commission had been completed, allowing them to receive another bounty from the lord's mansion and a contribution to the adventurer's guild.

As for the remaining White Walker debris, it's not that they are useless. It's just that as an elite team, they have already passed the initial stage of picking up everything, so they might as well leave it to the future generations.

Anyway, eighteen White Walkers were killed that night, and all the high-quality snow crystals along the way were taken away. At the same time, the latest and most complete map route was provided. It was a huge profit.

After returning and having enough rest, repairing armor and weapons, and equipping supplies, we set off again.

The next day, they killed another twenty-three White Walkers and obtained snow crystals of better quality. They walked through countless winding spaces and explored underground for dozens of meters.

But on the third day, Sally, who stayed in the camp to sell items and prepare resources, found that something seemed to be wrong.

The detention period has exceeded expectations.

Mars and his companions are experienced adventurers. Unlike those young boys, they neither assess the danger nor reserve supplies for the return trip. As long as the consumption of magic power and supplies reaches a certain limit, they will immediately set off to return.

Sally waited until the afternoon but didn't see the three people return. She immediately realized the seriousness of the matter.

My brother and the others are in trouble.

Ordinary White Walkers are no match for them, and they are not afraid of adventurers with ulterior motives. Could it be that they have met the leader of the White Walkers?

But according to their exploration progress, they shouldn't have reached the middle level of the lair yet. The boss usually only moves around on the bottom level, and Sister Suxi's "Danger Sense" is very advanced, so she can detect the boss's presence from a long distance...

But during the adventure, unexpected events are inevitable. Perhaps the leader happens to be active in the middle level and shows strong offensive intentions, launching a pursuit, and the team is unable to escape due to some unexpected circumstances... Or perhaps you are accidentally injured in the battle, and other adventurers take advantage of the opportunity to attack...

In short, everything is possible.

Sally didn't hesitate. Following the previously agreed-upon plan, she immediately mobilized all the money and resources she could, commissioning several teams to go in for rescue and support, even recruiting several elite soldiers from the lord's mansion...

Even if all we see in the end are corpses, or it's just a misunderstanding, what if my brother and the others are trapped and need rescue? The longer we hesitate, the lower our chances of survival.

Anyway, everyone has discussed it. Money can be earned again, but people who are gone cannot be recovered. Even if it turns out to be a misunderstanding, her brothers and sisters will not blame her.

But, uh, maybe she was too eager, and Sally found that she had made a mistake.

She spent all the money she had. Although she still had a considerable amount of savings in Asda City, if her brother and the others were seriously injured when they came out, she might not be able to pay for their treatment.

Fortunately, I still have some equipment that can be sold.

Just as Sally was about to sell her valuable shin guards and dagger, she suddenly saw eye-catching words at the camp gate: "100% enchanting success! Refund and compensation if unsuccessful! Honesty, integrity!"

The slogan was ridiculously exaggerated, and the stall owner was actually a little girl. She was bored and looked around with her chin in her hand because there was no business.

This must be a scam, right?

This was the first thought that flashed through Sally's mind. She wanted to turn around and leave, but the price difference between the items before and after enchantment could be as much as two or three times, which was too tempting.

What if it succeeds?

Anyway, it also says that if the attempt is unsuccessful, the money will be returned plus compensation. If the other party wants to cheat and turn against me, although my fighting ability is not as strong as my brothers, I am still a veteran adventurer after all, so beating up a little girl should be no problem.

Out of caution, she took out the less valuable leggings first, and then focused on guarding outside the tent to prevent the other party from sneaking away.

When Sally found out that the girl got out of the tent in just over half an hour, she was actually a little devastated.

Maybe her brother and the others' affairs disturbed her mind, causing her to ignore a serious problem - what if the other party was a penniless liar, even if she beat her up, she would not be able to recover her losses!

Then Sally saw the runes on the shin guards light up, as bright as her eyes.

How devastated I was before, how shocked I am now.

By the time she held the dagger in her hand, injected magic power into it, and successfully activated the fire spell, Sally no longer thought that the person in front of her was a liar.

This is clearly a genius, no, the genius is the village that has not yet grown up, while the other party can already be called a master!

Master Naihe was rather reserved and refused the request for a hug. Sally felt a little regretful, but she was anxious to find her brother and the others, so she said goodbye in a hurry and left.

……

Mars and his team were indeed in trouble.

It wasn't because of bad luck that he met the leader of the White Walkers, but he just met groups of White Walkers and ran into a large number of traps.

The group of White Walkers is indeed troublesome, but as long as the terrain is used reasonably and the three of them rely on their strong strength and skillful cooperation, they can still defeat them without any harm.

But he happened to encounter a bunch of traps, and they were strange and sophisticated traps.

According to common sense, although the White Walkers can think and set traps, their intelligence is not high after all. At most, they are slightly stronger than ordinary beasts in the North. Therefore, the traps they set are quite ordinary, often some simple ice cone traps, and at most they can use underground plants, that's all.

But this time is clearly different.

The ice cone traps are more cleverly concealed, perfectly integrated with the surrounding terrain. They make good use of thorny vines and soul-destroying mushrooms. The former paralyzes the skin upon contact, while the latter releases a dizzying poison gas. They even incorporate monsters and snow crystals. When the snow crystals come into contact with the venom of the black sunflower spider and are impacted, they explode violently...

These traps were so ingeniously arranged that if Mars and the others hadn't seen the icicles and the White Walkers, they would have even suspected that they had entered ancient ruins.

Of course, as mentioned before, Susie is an experienced and skilled scout. She can easily spot and warn of traps that would kill ordinary adventurers countless times, and she can also dismantle them with superb skills.

They are not afraid of hordes of White Walkers, nor are they afraid of piles of traps, but when the two are combined, they will be in trouble.

Mars and his men were restricted in their fight, while the White Walkers were not afraid of paralysis and poison gas, and even the explosion of snow crystals would only cause them to be shocked, while the damage from ice elements was greatly reduced.

The three of them returned the same way, but the White Walkers were relentless in pursuit. They had to endure paralysis and poison gas, and had to dodge and block the icy arrows shot by the monsters from time to time. New White Walkers appeared from another fork in the road...

Seeing that they were about to be attacked from both sides, Mars had no choice but to use "potential stimulation" to force his way to the fork in the road that Bianbian had explored. Then the three of them used all the scrolls, potions, and alchemical props that could cause damage, causing a collapse and blocking the intersection.

The White Walkers couldn't get in, but they couldn't get out either.

All three of them were seriously injured. Although they were treated with medicine and bandages, this was only an emergency measure. If left like this, the condition would worsen sooner or later.

And the worst thing is that food and water are limited. Although you will bring more to consider unexpected situations before departure, no matter how frugal you are, they will eventually run out.

Several hours passed.

"Is there any hope?" Rickon was the first to break the silence.

"There must be. Sally will definitely notice something is wrong and then find a way to save us." Mars said firmly.

"Shut up, you two idiots, save your energy." Susie scolded, "Haven't you read the Adventurer's Code? Didn't the teachers at the academy teach you that before?"

Silence returned to the cave.

They could only watch helplessly as the supplies dwindled away all the time. With their weak and exhausted bodies and their frightened and tormented spirits, the three of them's hearts slowly sank to the bottom.

I don’t know how much time passed.

"Maybe we are too powerful and rush too fast. Can those weaklings behind us give us some more strength?" Rickon leaned against the wall.

"When the time comes, they will kill us all, loot our equipment, and take away our backpacks. Wouldn't that be awesome?" Susie spoke in a weak voice.

"Damn it! I'll definitely burn all this stuff before I die. I can't let anyone else get away with it." Rickon touched his stomach. The wound was painful and seemed to be oozing pus. He was silent for a moment. "What do you think will happen to my wife if I die? And my stupid son? He's so stupid that he can't even get into school without my connections... But I've saved a lot of money for them. It should last them a long time..."

"Fuck, could you please stop rambling like a middle-aged uncle?"

"But I'm older than you, I've already reached middle age..."

The two of them bickered feebly.

"...Fortunately Sally didn't follow us down." Mars muttered, and suddenly, he reached out and grasped the sword.

Susie and Rickon also became alert instantly.

They faintly heard a commotion, and it seemed that a large group of people were approaching, fighting with the White Walkers, and then actually moving towards the cave!

Instead of excitedly calling for help, the three chose to start a brief communication.

"More than twenty people. My left hand is injured, so I can't use the machete, but I still have eight darts."

"My magic power can still release two more touches of electric energy. Mars, can you still fight after your potential is activated?"

"Okay...wait, I hear Sally's voice!!"

……

The camp's medical center.

Another day and a half passed, and three plates of food were placed on the low table beside the bed.

"Sister Susie, Uncle Rickon, it's time to eat... Brother, this is your pig bran."

Sally said with a grin.

"Hey, can you please be nicer to your brother who just recovered from a serious illness!" Mars said unhappily.

"You can be discharged when you're well. Do you know how expensive it is to stay here for a day? I've almost spent all my money hiring people. If you stay any longer, I'll have to sell this knife."

Sally yelled.

"Lily, there's something in the backpack we brought back, and the guards said they'll give us more money if we report the trap," Susie reminded.

"Oh yeah, I forgot. I'll go later."

"Wait...I want to ask, is this the enchanted dagger you mentioned?" Susie asked.

"Well, let me show you."

Susie looked at the dagger and was surprised. It was not a fake. This knife was a birthday gift that Susie gave to Sally. There was no way she could have made a mistake.

She looked at Mars and Rickon who came over, and they saw disbelief in each other's eyes.

It's actually true!

They thought Sally was tricked!

Mars carefully considered his words: "Are you sure the girl at the stall only took an hour to finish it?"

Sally shook her head. "It's less than an hour! He's a master, can you please be polite?"

Mars was a little confused. "But the engraver I found in Asda City said it would take at least two or three days. I heard that they have to bathe, burn incense, kowtow and pray before the official engraving. The queue is very long. I have been waiting for a long time to enchant the long sword, but I still can't get it."

The more famous the engraver is, the longer they have to wait, because they have to make countless preparations to ensure that everything goes well and avoid damaging their reputation.

"So she's a master! I'll take you to see her later. Remember to be nice and bring gifts!"

----

----

Chapter 29 White Walkers

At dusk, the sunset glow covered the camp with a layer of red gauze.

Anke looked at Mars and his group, then turned his attention back to Sally in front of him: "So you guys are so amazing, no wonder you can easily come up with two high-quality equipment."

During the three days, many people came to ask about the slogan, but what they showed us was often hard to describe.

Well, those weirdos and funny people who pick up bricks and sticks are exceptions, but most people, especially those with bad tempers, will often respond indignantly after being rejected and receiving harsh comments, saying "This is obviously the best sword/knife/armor in the village. If you have no vision, stop talking nonsense, you little idiot." Then they will come to the conclusion that "you are a liar" and start shouting.

After all, in the eyes of normal people, how could a reliable enchantress be so young and willing to set up a stall on the street? Aren't those uncles just waiting for others to come with gifts and beg them to do things for them? If something is abnormal, there must be something wrong. They actually use such an exaggerated slogan, there must be something fishy here!

As a result, Anke's enchantment business has not been able to open smoothly until he met the flustered Sally.

When An Ke saw that this adventurer could actually take out two pieces of equipment to pass the level, she realized that the other party was of some importance, but she did not expect that she belonged to the top adventure team in the camp.

"Hey, it's not just a random gift. These are the most valuable things I have." Sally scratched her head and handed over a small box. "This is the incense of the Madi orchid. It's just a small token of my appreciation. I'm sure the master can use it!"

The fragrance of the Madi orchid can calm the mind and help people stay focused for a long time. In folk culture, it also represents luck and wealth, and is often loved by spell casters and alchemists.

An Ke was stunned. Why was there a gift?

In fact, she didn't need it very often, because after she mastered the skill, she would not make mistakes in drawing as long as there was no serious interference from external forces. But since she liked the language of flowers very much, she would take it if she didn't.

"Oh, thank you, but don't call me Master. I'm not worthy of the title yet. Just call me Encore."

Only by reaching the pinnacle of a single field and undergoing countless rigorous tests can one obtain the title of Master and enjoy corresponding treatment, such as being promoted to the leadership of the corresponding guild and participating in the highest-level decision-making. This is the case for the Abbas Assembly, the Golden Dawn, and the Iris Workshop.

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