The other party quickly replied, "Received, on the way."

The next moment, the outer space far away from the shuttle began to fluctuate violently, and then a large number of giant steel ships leaped over, among which the flagship was no stranger to the players.

"Who is calling the fleet?"

"Hyperion really exists!"

"Now we have to play."

"So cool!"

The driver controlled the shuttle and entered the battlecruiser directly. What was then shown to the players were scenes such as establishing a large base on the surface of the planet and developing planetary resources.

During this process, some bugs will come over and attack from time to time. This part of the gameplay combines the RTS type.

Then various scenes and gameplay such as space stations and interstellar pirates were shown.

"Bad news: It's a Stitcher!"

"Good news: it's all sewn up!"

"No wonder Kayaba Akihiko-sensei said this game was two terabytes in size when he was promoting it. It contains so much content."

But is that all?

After the trailer, it was time for the actual demo, but this was the part that made everyone realize something was wrong, because...

"Why does it feel like they just switched the trailer to first-person? It doesn't feel like a game at all, it feels more like a movie."

"Yeah, making props and everything is done on the small screen on the arm. Doesn't that seem a bit weird?"

"Normally, in games, these control interfaces should be full screen, or at least take up three-quarters of the screen."

"And most importantly, it keeps shaking. If this is for realism, isn't it a bit redundant? I feel like it only affects my gaming experience."

The twenty-minute actual machine demonstration ended, but from the new comments that kept scrolling in the live broadcast room, it can be seen that players have too many doubts about this game.

There are even quite a few who are not optimistic about it.

But Yuu Muto was not worried at all, because the gameplay of this game was different from other games.

Walking onto the stage again, Muto Yu turned to face the audience, and the next step was the question-and-answer session.

"Teacher Kayaba Akihiko, I just saw the actual machine demonstration you played. Why is the synthesis and use of props all done on the small screen on your arm?

Will the excessive pursuit of realism affect the final quality of the game? After all, for some players who are prone to 3D sickness, this shaking will aggravate their symptoms. "

"In fact, I am not overly pursuing realism. The actual machine demonstration just now was recorded from the player's perspective. In other words, what the players see is what is shown to everyone.

The reason why the operation menu screen on the arm is very small and does not occupy the entire field of view, or most of the field of view, is because when recording this scene, the player did not put his eyes close to the screen on the arm. "

Chapter 289: Consciousness Infiltrates the Game?!

"The reason for the screen shaking is very simple. The player is not in a static state. He is operating the menu while walking. It is normal for the screen to shake in this situation."

"Indeed, during the gameplay demo just now, the screen shaking was more severe when the character was walking and operating the menu. Otherwise, the screen was relatively stable."

"But... I always feel like something's not right."

"Teacher Akihiko Kayaba, the trailer just showed a lot of space scenes. So when players play this game, how many planetary scenes can they actually reach? Also, are the scenes on the planets only a small part?

What I mean is that no matter where you enter the planet, you end up in the same place."

"Don't worry about that. I have set up a total of 200 billion star systems, and each star system has one to five planets.

Each of these planets is different, and the resources they possess are also different. In addition, each planet has a real planetary size. Although the scenery is relatively simple, some high-quality life-bearing planets are modeled after the Earth. "

Yuu Muto can say that this game is completely unrecognizable compared to the original No Man's Sky.

"Teacher Kayaba Akihiko, if what you said is true, then the map data of this game must be terrifyingly large, right?"

"Yes, the client size of this game is 2TB, but the server size is hundreds of petabytes!"

Among them, only about TB of data was developed by Yu Muto and his studio, and the rest of the huge data was all the result of random generation. This huge map occupies most of the volume.

In fact, Muto Yu could also refer to the previous life's "No Man's Sky" and use a pseudo-random algorithm to generate these planets in real time, but after hesitating for a long time, he decided to cancel the stand-alone game and let everyone play directly in the same server map.

After all, this is the world's first conscious stealth game, so it naturally has to be perfect.

The reporters then raised a lot of questions, most of which were about the gameplay, and Muto Yuya answered them one by one.

Then after this part, we came to the introduction of the game engine.

"Then we move on to the third part, the introduction of the game engine. My studio and I have been using our own game engine to develop games since a long time ago.

In this regard, some careful players should have discovered it, and of course some competitors should have tried to crack the game engine, but these are not the focus today.

The focus today is that I will commercialize the four game engines I developed. I welcome all major partners to discuss cooperation. This is why I invited partners from all over the world to come here this time. "

Next, Yu Muto introduced three game engines, Type-S, Type-M, and Type-L, which are specially developed for small, medium, and large-scale games, and demonstrated the extremely convenient process of using these engines to develop games.

"As you can see, after using these game engines, game development has been significantly improved, both in terms of development efficiency and runtime optimization. They are a level higher than the best game engines on the market."

After Muto Yu finished speaking, a reporter suddenly raised his hand, as if wanting to ask a question.

"Please say."

"Teacher Akihiko Kayaba, was No Man's Sky also developed using the Type-L game engine? Or is it the last of the four game engines you just mentioned?"

"You have a keen sense of news. No Man's Sky was indeed not developed with any of the three game engines mentioned above. It was developed with the Type-V game engine!

Compared to this game engine, the three previous ones are just appetizers. The V here stands for virtual, so do you want to guess what game this engine is used to develop?

Soon, a reporter raised his hand enthusiastically. After Muto Yu nodded, the other party stood up and expressed his guess.

"Could it be a VR game? So No Man's Sky is actually a VR game?!"

"It could be considered a VR game, but to be more precise, it's actually a mind-immersion game, and this Type-V game engine is specifically designed for developing mind-immersion games!"

As soon as these words were spoken, the entire audience fell silent, and the endless barrage of comments in the live broadcast room also instantly quieted down, as if time had stopped at this moment.

"Teacher Kayaba Akihiko, is what you just said true? No Man's Sky is a mind-stealing game, and the Type-V game engine is a mind-stealing game engine?!"

The reporter seemed to be wondering if he was hallucinating. The news was really too shocking. There was no news at all, but suddenly a consciousness infiltration game popped up. It was really unbelievable.

"Yes, Mr. Reporter, you heard it right. It's about infiltrating the game with your consciousness. Remember the description I used when I was promoting this game?"

"You said that this game is a historical monument to the gaming world, so you're referring to..."

"That's right, this is the world's first mind-stealing game, and also the first mature mind-stealing game!"

After Yu Muto's repeated affirmation, the audience in the auditorium burst into amazing cheers. They knew that they were witnessing history with their own eyes, and the representatives of large-scale game manufacturers from all over the world sitting in the front row could no longer sit still. They took out their mobile phones to report the news to their own companies.

"Teacher Kayaba Akihiko, since you have mastered mature mind-infiltration game development technology, why did you commercialize the Type-V game engine?"

This was a question from a representative of a friendly company, and Muto Yu smiled calmly when he heard it.

"Although I'm young, I understand that trying to dominate the market doesn't end well. Furthermore, the immersive gaming market isn't very big right now. I launched the Type-V game engine to expand this market.

In fact, although the development technology of conscious infiltration games has matured, the cost of gaming equipment remains high, so for the time being, this is destined to be experienced by only a small number of players.

However, after the game engine is commercialized, more awareness will be embedded in the release of games, and naturally the hardware-related industries will begin to progress due to demand, and the price of gaming helmets will naturally be slowly brought down.

Last but not least, I want to see a thriving gaming industry, and I want to experience new games that surprise me!"

Chapter 290: Physical Fitness Breaks Thousand

After the game engine work was completed, it was lunch time. For the afternoon game trial, Yu Muto no longer needed to be here to watch.

After the game trial is over, and the major game manufacturers have confirmed the authenticity of consciousness infiltration into the game, they will also take the initiative to contact Muto Yu to discuss cooperation related to the game engine.

However, Muto Yu does not need to worry about those collaborations. As the saying goes, leave professional matters to professionals, and the same applies to negotiating collaborations.

The commercialization of various game engines alone has made Yu Muto a fortune. In addition, the number of registered users on the Game Star platform is also increasing rapidly, catching up with the number of users of Steam at a terrifying speed.

The reason is that Yu Muto released a new promotional post. Users who speak in the "No Man's Sky" section of Game Star will have the opportunity to win a gaming helmet, and most importantly, one month of gaming time, which comes with a mid-range computing power package.

There are a total of 10,000 places, which seems like a lot, but if you look at the whole world, there are actually not that many, and the winning rate is pitifully low.

Of course, Yu Muto had no intention of getting involved in any shady activities like this. The money he spent would be earned back sooner or later, and for him now, this money was just a drop in the bucket.

The game is still under development. At the time of the press conference, only the alpha test version was completed. There will be beta test versions and official versions later.

Amidst this widespread attention, time passed day by day, and soon a year later, No Man's Sky was officially released.

The Game Star Platform also relied on its awareness to infiltrate the game and surpassed Steam to become the gaming platform with the largest number of users in the world.

Steam naturally does not want to see this scene, but the powerful weapon of consciousness infiltrating the game is too terrifying. Even if it wants to fight for it, it is meaningless.

However, the only thing that made them feel relieved was that after the number of users of Game Star increased, they did not yet open channels for third-party studios to upload games.

Although most ordinary players cannot afford the current cost of "No Man's Sky", this does not prevent them from paying attention to the release of this game.

It turns out that there are still many rich people in the world, especially when faced with the new concept of consciousness immersion gaming. In the end, the helmet sold millions of copies on the first day.

The game became a huge hit, and consciousness immersion games also became a huge hit. Taking advantage of this time, major game manufacturers around the world also announced the launch of their own consciousness immersion game projects.

The gaming industry was thriving, and the research and development institutions of physical hardware were also making great efforts. Every day, Muto Yu would send them some desserts that he had prepared himself, with additional effects such as enhancing inspiration.

Therefore, research on physical hardware is also constantly iterating, and the performance of carbon-based chips is constantly improving. Due to the limitations of silicon-based chips themselves, their accuracy will reach its limit after reaching a certain limit.

So from the very beginning, Muto Yu asked them to develop carbon-based chips, but there is still a long way to go before they can surpass silicon-based chips.

Yu Muto is not in a hurry for the time being, so he takes his time and upgrades and iterates all at once to avoid iterating and updating every year, which requires real money expenditure.

..........................................

"Ding! Detection: No Man's Sky has been released. Points are being calculated..."

"Ding! No Man's Sky settlement completed. Congratulations to the host for achieving 1,320 points!"

Compared with ordinary games, there are really too many consciousness-infiltration games. It takes ten large-scale games to earn such a number of points.

Muto Yu was naturally extremely satisfied, and immediately began to upgrade his physique.

The current physical fitness is 640 points, and the extra 15 points come from "Senren Banka" and a work in the "Persona" series.

If all the points earned this time were added to his physical fitness, his physical fitness would be doubled. However, after looking at the upgrade requirements for the "Psychic" skill, Muto Yu hesitated for a moment and decided to only increase his physical fitness to 1,100 points for the time being.

After adding points, the remaining points were exactly 400 points. After a brief hesitation, Muto Yu took out 300 points and upgraded the two Lv7 auras to Lv9.

Upgrade "Psychic Power" by two more levels, from Lv5 to Lv7, leaving 89 points.

I'm just a little short of points, otherwise I could upgrade the halo to the next level. The system instructions mentioned that after having three full-level haloes and ten full-level skills, some magical new functions will be unlocked.

Yu Muto is quite interested, but as usual he has to wait another two years.

So Muto Yu simply threw all his points into physical fitness, and his personal panel:

Name: Yuu Muto

Constitution: 1144

Points: 1

「技能」:编程Lv10、绘画Lv10、厨艺Lv10、按摩Lv10、铁驭Lv10、灵能Lv7

「Halo」: Potential Enhancement Lv9, Energetic Lv9

Over the next two years, a new game entered the development stage - Battlefield 1, an FPS game set in World War I.

However, this time it is the consciousness infiltration version of "Battlefield 1", with a stronger battlefield atmosphere than the previous life. The upper limit of players on each map has been increased to 640 people, and there is even a special huge map that can accommodate hundreds of thousands of people, but an additional fee is required to use it.

The military exercises are aimed at countries around the world. By the way, since Yu Muto has come up with so many advanced technologies, he has naturally been noticed by some people.

It’s just that “psychic power” is too strong. When dealing with those senior executives of the organization who have ulterior motives, we can directly use skills such as hypnosis and suggestion that extend from the “psychic power” skills to ensure that there are no worries.

The ability to accommodate so many people is also a result of a further leap in technology. Not only has the computing power of the server increased by hundreds or thousands of times, but the performance of the computer has also been greatly improved.

After the hardware was improved, the size of the gaming helmet was further reduced and its performance was also improved.

Driven by various factors, consciousness infiltration games have finally become a game that ordinary people can experience.

This good news was announced by Yu Muto on the same day that the release date of "Battlefield 1" was confirmed. After the game was officially released, in less than half a month, the number of players who consciously entered the game increased from millions to about 100 million.

After the end of "Battlefield 1", Yu Muto immediately came up with a new project - "Resident Evil", which is still a consciousness infiltration game.

Originally, Muto Yu planned to reset "Left 4 Dead", but it just so happened that the "Left 4 Dead 1" from the previous life had not been settled. In this world, directly changing the second part into a consciousness infiltration game could be used to settle it.

Chapter 291 Gene Expert

However, after the level of the "Psychic" skill was raised, Muto Yuya had a mysterious intuition that if he made "Resident Evil", he could gain additional skills again.

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