This realization quietly took root in Vilvi's heart, and the smile on her face was like a ray of morning light, bright and warm.
alt=Vilvie/
Chapter 7 Level 2 and Making a Decision
When the melodious school bell rang at the kindergarten...
Emma stood at the kindergarten gate, waiting for her precious son.
She looked forward to Morales running joyfully out of the school gate and into her arms, just like the other children.
However, as Mauros slowly walked out of the school gate, Emma was surprised to find that he was waving goodbye to a little girl who was quite different from the others.
She was a little girl with two-tone hair, whose unique hair color made her stand out in the crowd.
Emma stood quietly to the side, not immediately going forward to interrupt them.
She observed the interaction between Moros and the little girl, and felt quite satisfied.
This was her original intention in sending Moros to kindergarten—to help Moros open his heart and build friendships with others.
As a mother, Emma knew that her son was unique.
He was somewhat detached from his peers, but that did not mean that Moros had no emotional needs.
Little Moros needs friends, people to share his joy and his sorrows!
Therefore, Emma was very happy to see Mauros make friends.
On the way home, Emma asked her beloved son.
"Little Moros, did you get along well with that little girl with two-tone hair today?"
"Yes, Mom, her name is Wilvi, and we are friends."
Emma was very surprised to hear this, as she knew how high her son's standards were for his friends.
At least none of the children in their neighborhood could become Moros's friend.
"Well, as long as you're happy."
Despite her surprise, Emma had no intention of interfering with her child's social interactions.
She simply smiled and patted Moros's head before leading him into the car parked in the intersection.
Since meeting Wilwy, Morlos no longer sees going to kindergarten as a helpless act to avoid disappointing his mother.
He began to genuinely look forward to kindergarten life and to every day he could spend with Vervi.
Under these circumstances, the friendship between Morros and Vervière naturally deepened.
They played and studied together, sharing each other's joys and sorrows.
However, Moros was not entirely immersed in the joy.
He was well aware of the responsibilities he bore and the challenges he would face in the future, and therefore never relaxed his demands on himself.
Moros spontaneously increased the intensity of his daily study of magical knowledge and meditation, striving to improve his strength.
He understood that only the strong had the power of choice in an era heading towards its end.
If he doesn't want to regret it in the future, he has to roll it up now.
Although the intense study and meditation left Moros exhausted, it also brought him rich rewards in terms of experience.
In just six days, Moros filled the last part of his experience bar.
[Level Up!]
[Life strength increased...]
[Curse Power +1]
Please select a skill: Attack/Dark Magic/Enlightenment
Coming back to his senses from the exhilaration of increased vitality, Moros began to analyze the pros and cons of each of the three options.
The first thing to rule out is [Attack].
A mere 5% attack boost, and only for melee attacks, is hardly worth Moros wasting his precious hero skill slots on.
For heroes of normal quality, there are only six skill slots, and Moros is no exception.
The Necromancer class inherently possesses [Necromantic Arts].
In other words, there are only five hero skill slots that Moros himself actually arranged.
Therefore, he must carefully choose his skills to avoid wasting his precious skill slots.
Of course, self-taught skills are not restricted by the hero's skill bar.
However, the difficulty involved is another matter entirely.
After much deliberation between Dark Magic and Enlightenment, Moros ultimately chose the latter.
As a necromancer, he would have to choose these two skills sooner or later.
However, there are priorities and urgency in different matters.
Given Moros's current situation, the skill [Enlightenment], which can increase his growth rate, is what he needs most right now.
As Moros's thoughts shifted, the skill [Enlightenment] appeared in his hero skill bar.
[Enlightenment]: Increases the experience points gained by the hero and increases spell power as the hero levels up.
The activation of the [Enlightenment] skill filled Moros with ecstasy.
The benefits of enlightenment go beyond just accelerating growth.
While activating the skill, it also instilled in Moros a great deal of knowledge related to that skill.
With just a cursory glance, Moros found a great deal of useful knowledge and secret techniques among these materials.
A practice that replaces sleep with meditation; a training method to enhance brain processing power; a method for making magical incense to increase meditation efficiency...
Although the basic knowledge imparted to Moros in the initial "Enlightenment" was rather rudimentary, it was still sufficient for a level 2...
For a superhuman of that level, it is already extremely precious.
In the world of Ashan, this level of magical knowledge would be enough to make a novice mage risk their life.
What a huge profit!
With great excitement, Moros stepped into his demiplane in his true form for the first time.
He had already wasted three years. After learning that the world he lived in was the pre-civilization that was destroyed by the End in Honkai Impact 3, Moros made up his mind to start conquering the wilderness buildings scattered throughout the demiplane.
Reality is different from the game; heroes leading troops into battle do not have damage immunity.
With this in mind, Moros has not stepped outside the cemetery city in the past three years.
Now that Moros's level has been raised to 2, his life strength has also increased to the level of an average adult.
At this moment, he could no longer suppress the urge to send troops to conquer the wilderness.
Moros knew very well that the previous civilization had not actually lasted very long in the face of the Honkai disaster.
From the Third Great Collapse, which marked the emergence of the Honkai, to the final destruction of the world, the entire process will take no more than ten years.
This amount of time is not ample for a mage's training.
In order to have the ability to control his own destiny in the future, Moros must now take certain risks.
Stepping into the ruins of the city, which had been transformed in the past three years—no, it might be more accurate to call it a cemetery city now—Moros headed straight for the Tavern.
Although heroes won't visit the tavern located in the demiplane, the information it provides is still valuable.
As the saying goes, "Know yourself and know your enemy, and you will win every battle." It's worth spending some gold to get information about the monster troops that occupy resource buildings in the wild.
With a few hundred gold coins, Moros easily obtained intelligence on the garrison of all basic resource buildings within a day's journey from the cemetery city in the demiplane.
After reviewing the intelligence he had bought from the tavern, Moros had gained a more in-depth understanding of the enemy he was about to face.
It seems we can't achieve our goal in one fell swoop...
With that thought in mind, Moros pushed open the tavern door and headed towards the Blacksmith shop.
Chapter 8 Assembling Troops and Capturing the Sawmill
Purchasing war machines from the blacksmith shop, excluding the medical tent, would indeed cost three times the price, but Moros didn't care and resolutely paid 7250 gold coins to buy three battlefield weapons.
Compared to the importance of capturing resource buildings, these gold coins were insignificant in his eyes.
After upgrading the Village Council to the Town Hall, Moros's daily gold income has increased from 500 to 1000 gold.
It was this leap in income that enabled him to be so wealthy at this moment.
【Ballista】: Developed from the crossbow, the powerful ballista can launch attacks from extremely long distances.
[Medical Tent]: First aid tents are invaluable tools for any branch of the military – wounded soldiers or animals can be brought here for treatment.
[Ammunition Cart]: Ammunition carts loaded with arrows of various sizes and specifications can be found in the supply convoys of any well-equipped army.
After collecting the three war machines using the hero template, Moros strode away from the blacksmith shop and headed towards the four unit recruitment buildings standing in the cemetery city.
【Boneyard】, 【Crypt】, 【Ruined Tower】, and 【Vampire Mansion】.
Prior to this, aside from a small number of skeletons and zombies recruited to clear the city's ruins, Moros had not recruited any other undead soldiers.
As the master of the demiplane, Moros knew very well that there were no real enemies in this demiplane created by a great being.
Even if those monster troops occupy buildings in the wild, they will not attack their own territory.
In this situation, Moros naturally had no need to recruit undead troops.
But now, the situation has changed.
To conquer the basic resource buildings closest to the cemetery city, Moros needs to assemble a decent undead army.
Through information purchased from the tavern, Moros has learned the details of the monster forces occupying the Sawmill and OrePit.
That's not some ridiculous squad of dozens of people in a game.
The only thing that allowed Moros to restrain his desires before today was that the number of wild monsters occupying these basic resource buildings was no less than a thousand.
Of course, this is also because Moros allowed them to occupy the outdoor structures for too long.
If it were when he had just become the lord, the size of these monster armies wouldn't have been much larger than in the game.
With all the gold coins accumulated over the past three years gone, a massive undead army had gathered before Moros.
3120 units of Skeleton Archers (S
keletonArcher);
1980 units of Zombie;
855 units of Ghost;
175 units of vampires.
Considering the initial kill count, this level of undead force is already capable of defeating a fully armed brigade-level armored unit head-on.
With such a powerful army at his command, Moros was filled with pride and ambition.
He firmly believed that this time they would be able to wipe out the enemy forces occupying the target outdoor buildings, laying a solid foundation for the future development of the cemetery city.
Guided by the demiplane map, Moros rode in a chariot pulled by skeleton warhorses, leading a massive undead army toward their objective.
The sawmill closest to the cemetery city.
I didn't dare to take risks before, so I let you exist, but now, you should become the resources for my growth!
Gazing at the sawmill in the distance, occupied by thousands of Peasants and hundreds of Conscripts, Moros excitedly ordered the undead army to begin deploying.
Since his side had a numerical advantage, Moros naturally wanted to make full use of it.
Therefore, he arranged his formation according to the military formation knowledge he had learned in the magic guild, striving to maximize his side's combat power.
The efficiency of undead units is beyond question.
Under Moros's command, the undead army quickly deployed, forming a front line of attack symbolizing death.
If it weren't for the fact that ghosts and vampires could fly, this battlefield surrounding the sawmill would probably not be able to accommodate the clash of armies totaling over ten thousand people from both sides.
Given the sheer number of undead troops commanded by Moros, they were discovered by a wild monster force composed of farmers and militia as they deployed their battle formation.
For an ordinary army, facing such a large enemy force would inevitably lead to panic.
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