The moment the honeycomb shattered, the magical bees formed from magic power also dissipated, turning into primal magic power and vanishing into the air.
Meanwhile, Mattila and Sofia, the two A-rank Valkyries of the [Phosphorus Sand] squad, finally escaped the predicament of being chased around by a small part of the swarm and were able to catch their breath for a moment.
For the powerful Durandal, even if all the bees released by [Honeycomb] were to be mobilized, it would be nothing more than a minor disturbance.
However, even a small portion of this swarm was enough to make the two Valkyries, Mattila and Sofia, struggle to move forward and even halt their advance.
This is the cruelty of the extraordinary world, where determination is insignificant in the face of a disparity in strength.
Destiny Floating Island.
Seated upright in a high-backed chair, Otto's gaze fell on the huge Earth projection in front of him, and the wine glass in his hand swayed slightly under the light, making a soft rustling sound.
He took a leisurely sip of wine, then turned to look at Amber beside him.
"Amber, what are your thoughts on the origins of this mysterious person?"
"Based on the intelligence available, I cannot provide an answer."
Like a robot, Amber bowed her head and answered respectfully.
"Indeed, based on the available information, I am also unable to accurately determine the origin of this mysterious person."
Otto nodded slightly, a playful smile playing on his lips.
He took another sip of red wine and continued.
"However, I believe that as time goes by, we will be able to uncover more of his secrets."
He put down his wine glass, his gaze becoming deep.
"After all, everything that goes by leaves a trace in this world. As long as he continues to act, the Destiny Organization will definitely be able to find his trail."
Amber remained silent, simply standing quietly to the side, awaiting Otto's next instructions.
Otto, on the other hand, remained engrossed in his own thoughts, seemingly plotting something.
Chapter 164: Making a Plan
After disappearing from Destiny's sight, Moros did not immediately leave downtown Dubai.
The reason for this is quite simple.
Dubai is located in the northeastern part of the Arabian Peninsula, surrounded by vast deserts, while on the other side it borders the shimmering Persian Gulf.
Although Moros's spellcasting abilities are sufficient to evade Schicksal's satellites and intelligence agents in such terrain, his comfort level will inevitably be affected to some extent.
Moreover, without a dragon as a mount, flying to distant London on the British Isles using magic alone is obviously not as reliable or efficient as taking a flight.
As for teleportation magic, the necromancers who had just arrived in this world and hadn't even set foot in Dubai hadn't set foot in London, so naturally they didn't have the spatial coordinates there.
However, remote transmission without coordinates carries a much greater risk.
The entire solar system is in motion, and if luck is against you, a remote teleportation process without coordinates could send the caster directly into a scorching star.
If such a thing happens, even if Moros's hero level is as high as 30, he will hardly be spared.
In this situation, even if Moros wanted to get to London as soon as possible, he could only suppress his impulse for the time being and wait for fate to lift the blockade on Al Maktoum International Airport.
Moros believes that the current lockdown measures will not last long.
Dubai, a world-renowned luxury capital, has always been a paradise for the wealthy and powerful.
Even the so-called world ruler, Destiny, would not prevent the powerful and wealthy from leaving Dubai via the airport unless absolutely necessary.
With the Honkai incident now over and Morros having disappeared, continuing to blockade the airport would be superfluous.
During the waiting period, Moros was not idle either.
He used the fifth-level dark magic [Puppet Master] to skillfully manipulate the owner of a private refuge near downtown Dubai, and through the refuge's network, successfully discovered the public identity of the current director of the British Museum—Catherine.
Since she remains the director of the British Museum, the location of the second Divine Key should still be over the Thames.
Having made up his mind, Moros immediately began to meticulously plan his actions after arriving in London.
The search for the second Divine Key, the Eternal Key of a Thousand Realms, is not the end of the Hero Template advancement quest. According to the necromancer's speculation, the third quest is likely to be to seize this Divine Key, which was created using the core of the Second Herrscher from the previous civilization.
Therefore, he needs to make thorough preparations after arriving in London.
After a brief encounter with Durandal, Moros has come to realize his biggest weakness.
He lacks the means to inflict significant damage on a single high-threat target of the same level in a short period of time.
Although Moros was confident that he could defeat almost all the strongmen on the planet by using the water from the Magic Well stored in the Water Element Bottle, the duration of the battle was difficult to control.
The necromancer is well aware of the principle that delay can lead to unforeseen consequences.
Moros knew, of course, that it was too late to urgently research high-level combat spells like [Implosion] and [Deep Freeze], which could deal massive damage to single enemies.
However, as a necromancer, Moros naturally had his own ways of dealing with it.
In previous research, the necromancer had completely mastered expert-level necromancy.
This means he can create all the standard units in the cemetery system on his own.
Although the number of handcrafted undead troops may be relatively limited, they still possess considerable power as a trump card in critical moments.
Given Moros's current [Attack] and [Defense] attributes, the combat power of the undead army he personally commands is no less than that of the elite Honkai Beast Legion directly under the Herrscher during the Great Collapse.
Especially the level 7 undead unit standing at the top of the undead unit tree in the cemetery—the Ghost Dragon.
Under Moros's leadership, the Ghost Dragons were able to defeat Temple-level Honkai Beasts with relative ease, and even against the pinnacle of lower-level Honkai Beasts—the Honkai Emperor—the two Ghost Dragons working together were enough to defeat him.
As for the materials needed to create the undead army, Moros already had a clear plan.
London, a world-renowned international metropolis, was naturally his top choice for finding materials.
He could easily acquire enough of common materials such as bones.
As for the scarcer materials, if the undead troops created are only used as one-time consumables, then many materials can be temporarily replaced with magic.
Moros currently has enough [Demon Well] water reserves, enough for him to create an elite undead squad.
What? You're asking me where the money to buy materials came from?
To put it simply, for a legendary spellcaster with a sufficiently flexible moral compass, a bank is nothing more than an ATM that he can use at will, and one with no limit on the amount he can withdraw.
Two days later.
Al Maktoum International Airport.
Just as Moros had predicted, Mandate of Heaven quickly lifted the blockade on Al Maktoum International Airport.
Then, Morros boarded the private jet of the unfortunate guy he was controlling as the "Puppet Master".
Moros is not worried about the potential attention that traveling by private jet might attract.
At this moment, numerous private planes are taxiing in sequence on the airport runway, preparing for takeoff.
Clearly, affected by the collapse of Dubai's city center, the elites are scrambling to flee the place that once instilled great fear in them.
With the airport tower issuing takeoff clearance, the private jet carrying Moros and the unfortunate nobleman he controlled successfully entered the runway.
With the roar of the engines, the plane began to accelerate, preparing to break free from the constraints of gravity and soar into the sky.
Moros sat quietly in the spacious and comfortable cabin, waiting for the moment of takeoff.
Under the manipulation of dark magic, the owner of this private jet had already ordered a large amount of ordinary materials through his own channels.
Once the plane lands in London, Morrow will be able to easily receive the standard supplies needed to create the undead army in a warehouse district on the outskirts of the city.
As the plane took off, Morlos looked out the window and gazed down at the gradually shrinking city skyline.
Miss Durandal, I look forward to our next encounter...
Then he closed his eyes.
Moros knew very well that this was the last moment of peace he would enjoy during this mission.
Once he arrives in London, he won't have time to get a good night's sleep anymore.
Whether it's searching for the second divine key, the Thousand Realms One Journey, or creating an undead army, it will consume a lot of his time and energy.
Once the key resembling an old-fashioned steam locomotive is found, a thrilling and fierce battle will be inevitable.
This rest is necessary to achieve higher evaluations in subsequent tasks.
Chapter 165, Second Ring of the Mission Completed
After 8 hours.
The private plane landed on time at London Luton Airport, located in north London, about 32 miles from the city center.
Following the unfortunate nobleman who was being controlled by the "Puppet Master," Moros boarded a private car that had been arranged through this unlucky fellow to take him to the Thames River in central London.
Moros has his own insights into the evaluation system for the second part of the Hero Template Promotion quest—finding the Second Divine Key, the Eternal Key, Thousand Realms One Ride.
In Moros's analysis, the speed at which the key to the divine, which has not been moved for thousands of years, is found will directly determine the final evaluation of the mission's completion.
To achieve the highest task completion rating,
Moros, of course, wanted to find the Thousand Realms One Vehicle as quickly as possible.
As for the [Spatial Barrier] used to conceal the Second Divine Key, it was nothing special in Moros's eyes.
As a legendary spellcaster who has fully mastered [Transposition] and [Dimensional Journey], his research on space is quite extensive.
At least in this respect, Moros is confident that he is no less than any of his predecessors who once held a second Divine Key.
Moreover, in his previous life as an old captain, he had glimpsed the hiding place of the Second Divine Key in "Foggy Holiday".
Although the comics only vaguely mention that the Second Divine Key is located above the Thames near London Bridge, that's enough for Moros.
Based on his research in Spatial Science, Maurois believed that as long as he reached the vicinity of London Bridge, he would surely be able to find the Key of Eternity, which was encased in the Spatial Barrier.
The situation unfolded exactly as he had predicted, without any unexpected twists or turns.
As the car came to a smooth stop on the banks of London Bridge, Morrow's gaze immediately locked onto the distorted space fifty meters above the Thames.
found it!
Moros was overjoyed.
The moment the thought crossed his mind, a notification popped up on the hero panel, as if celebrating his success.
[Second stage of the mission completed, rated S-rank. You have gained 2 points of Spell Power, 2 points of Knowledge, and basic Logistics and Intelligence!]
[Note: Mission rewards will be calculated upon completion of all Hero Template Promotion missions!]
[Hero Template Promotion Quest (Green) Third Stage: Obtain the Second Divine Key - Eternal Key - Thousand Realms One Vehicle!]
[Note: Task completion rating directly affects rewards!]
The prompts on the hero panel made it impossible for Moros to hide his smile.
Both [Logistics (Beginner)] and [Enlightenment]'s sub-skill [Wisdom] are extremely useful skills.
[Logistics (Beginner)]: Increases troop movement by 10%.
[Wisdom Science]: Increases the hero's maximum mana by 50%.
The former can effectively compensate for the speed disadvantage of undead forces compared to living forces, making the undead army commanded by Moros even stronger.
The latter is an excellent skill that can bring a huge boost to any spellcaster.
Despite being boosted by Moros's [Attack] and [Defense] attributes, the undead army's combat power is no less than that of the elite Honkai Beast Legion directly under the Herrscher.
But in reality, for a Necromancer like him who takes the path of a necromancer, spellcasting ability is the true foundation upon which he stands in the world.
To unleash the terrifying power of battle spells, sufficient mana is essential.
Therefore, the skill [Wisdom] is undoubtedly an extremely valuable reward for Moros.
As expected of an S-level rating, the rewards are indeed generous!
With a sigh in his heart, Moros turned his gaze back to that area of spatial distortion.
He knew that was the location of the Second Divine Key, the Eternal Key, the Thousand Realms One Vehicle.
However, aside from giving the area of spatial distortion a deep look, Moros did not take any other action. Instead, he got into the car parked nearby without looking back and drove towards the warehouse area.
Moros knew very well that although the Second Divine Key had been dormant in this spatial distortion region for thousands of years without being used, it was not an unclaimed object.
Its master, Su, who possesses the inscription of "Heavenly Wisdom," is definitely a formidable opponent.
Moros did not want to confront Sue directly without being fully prepared.
The necromancer knew, of course, that if he took direct action to seize the Second Divine Key from the Sue and Kevin puppets and deal with the inevitable arrival of the Destiny Force, he would surely earn a very high mission rating.
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