Finally, when they ran out of tree bark and grass roots, the desperate people had no choice but to resort to cannibalism to survive.

First, they took flesh from the dead to eat, then they exchanged children to eat, and then it evolved into actively killing other people for food. Even worse, some people killed people alive in the market and sold human flesh, with each pound of human flesh worth only six coins.

Even with subsequent uprisings led by Li Zicheng, the lives of ordinary people didn't improve much, because after the fall of the Ming Dynasty, the Qing army entered the pass.

"During the great famine, people resorted to cannibalism. These are just six simple words in the history books, but behind them lies the complete collapse of social order, the utter loss of morality and humanity, and the deaths of hundreds of millions of people due to natural disasters, famine, and war."

Anliang's tone was somewhat heavy.

He had witnessed the Herald of the End destroy the entire human civilization, with billions of people dying without warning.

But under such a powerful force, humans at least died quickly, unlike the people of the late Ming Dynasty who struggled in hell, experiencing despair before dying in a state of utter inhumanity.

If the Master of a Thousand Laws had appeared at the end of the Ming Dynasty, human civilization would probably have perished without even needing to make an appearance at the end.

An Liang sighed to himself, then turned his gaze to Qing Que.

"If I were to make a visual novel, I would probably use this dark history to highlight the beauty of the present, and then write a story that is hopeful amidst despair. Although it is a bit old-fashioned, it is still romantic."

"You're an expert, that's what I thought too. I even drafted an outline and wrote tens of thousands of words for the beginning, but unfortunately the boss decided to make other games not long after, so all my efforts were wasted."

Qingque recalled the heartache of having the outline revised again and again, only to be told in the end that she didn't need to write it anymore, her tone filled with melancholy.

"It's not necessarily a waste of effort..."

Bronya hesitated for a moment, then suddenly asked, "Do you still have the manuscript you wrote? Can I take a look at it?"

"Yes, if you want to see it, I'll send it to you now."

Qingque nodded, spent a few minutes searching, and then gave the outline and opening she had written to Bronya and Anliang.

Both of them opened the document with a bit of curiosity and quickly browsed through it.

Although Qingque loved to slack off, she was quite capable as a screenwriter. Her story outline was concise and clear, and Anliang quickly understood the plot.

In this story, players will take on the role of a bandit who takes on a job as a slave trader to transport four girls from Huazhou City to Luoyang City. Along the way, they will uncover the truth, witness the various tragedies of the end of the Ming Dynasty, and finally make a choice.

"Is it Liang or Lang? Is it Sui or Man Sui... Just from the subtle differences in the names, I can tell that you, Qing Que, have put a lot of thought into it."

After reading the outline and the beginning of the story, Anliang was impressed by the profound meaning contained within and gave Qingque a thumbs up.

Bronya also showed an expression of agreement, drawing a conclusion based on her years of experience playing visual novels.

"Although it still falls short of those highly rated masterpieces of Galgame, this story is already a rare gem among games of this size."

Bronya felt it was such a shame to let this story become a scrapped proposal!

 

PS: The answer to the first game from the Principle Studio has been revealed. Hehehe, the author had this plot planned from the very beginning of the book's publication. He even specially named the protagonist Anliang for this kind of jealousy. In the game, Mansui plays with Liang, and outside the game, Da Yaya sexually harasses Anliang.

That said, Fatal Fury is really good quality, with sales exceeding 40 copies. Such a result is quite exaggerated in the increasingly sluggish Galgame industry. Before Monkey King came out, Fatal Fury was probably the most outstanding domestic single-player game this year. The creator thinks it is quite suitable as Bronya's first game.

Starving Horrors is currently at an all-time low on Steam, so feel free to buy it and give it a try if you're interested. Of course, not playing it won't prevent you from reading the rest of the story, and the author guarantees that.

Chapter 38 Bronya wants to sneak her own stuff into the game!

"Boss, you mean—"

Qingque's eyes widened, her expression one of utter surprise.

With the intelligence of this mahjong prodigy, she understood Bronya's meaning almost instantly, but that's precisely why she felt so shocked and bewildered.

"What? Don't you want to see your story made into the first game for Principle Studio?"

Bronya smiled at Bluebird and teased him.

"No, not at all. Of course I hope that what I've worked hard to write will come in handy!"

Qingque quickly said, her two ponytails shaking like a rattle drum.

When she first heard that a Galgame was to be made with the late Ming Dynasty as its background, she researched a lot of historical materials and even worked overtime several times, which was unusual for her. She finally managed to write an outline of tens of thousands of words, but it was scrapped before she could even show it to anyone else.

Efforts were in vain...

Even though Qingque is optimistic and open-minded, she still feels some resentment in her heart.

This is why, when Anliang said that bishoujo games could be made, she subconsciously mentioned this abandoned case that never came to fruition.

Qingque's original intention was simply to share her story of deep thought with her new colleagues, and to vent about her past hardships in order to make herself feel better.

But she never imagined that a discarded case, which was almost thrown into the recycling bin, could actually win the revival competition!

This made Qingque feel somewhat uneasy.

"Well, although I think it would be great for the studio's first game to be a visual novel, boss, are you really not going to reconsider?"

Qingque's tone was somewhat cautious.

She worried that Bronya's decision was too hasty, and that they might end up working on other games instead, which would be a real problem!

Anliang also stroked his chin and offered his opinion.

"The game's approval will determine the studio's future. Qingque's Galgame proposal is indeed good, but there may be better options. We can discuss it further."

As a time traveler, he has many successful experiences to draw upon.

Even if they were to actually make a Galgame, Anliang could produce many time-tested masterpieces, which would be a safer option than simply using the story written by Aozaki.

However, Anliang couldn't say this directly, so he could only subtly remind Bronya, hoping that the girl would make a careful decision.

"No need. A good game designer should be able to make judgments."

"There are almost no Galgames set in the late Ming Dynasty, but Qingque has written a story that combines a people's historical perspective, a spirit of resistance, and lofty ideals. It has profound implications and can provoke players to reflect. I believe that such a game will sell well, at least in China!"

Bronya waved her little hand and said in an excited tone.

The girl is a disciple of Walter Yang, the leader of the Anti-Entropy Alliance, and is also a gaming expert with a keen sense of whether a game is good or bad.

According to the story outline written by Qingque, Bronya is 90% confident that she can create a high-quality game. If she leverages Anti-Entropy's marketing channels, it might even become a blockbuster.

The former president of miHoYo really lost sight of the bigger picture. Instead of making such a good Galgame, she tinkered with some cute flying shooting mobile game. No wonder the company ended up being acquired by her.

Bronya sighed silently, but a slight smile appeared on her lips.

Admittedly, as Anliang said, if it were just a high-quality game, they wouldn't have made a decision so quickly; they still have other options to choose from.

But after reading Bluebird's outline, Bronya had a bold idea in her mind, which was the reason why Bronya finally made the decision.

In the setting of Blue Sparrow, the protagonist played by the player is named Liang, while the captain's name is An Liang, with only one character difference between the two.

Bronya only needs to insert some personal touches into the game and take advantage of this coincidence to perform some unusual actions towards the captain, thus increasing the chances of winning her over...

The girl narrowed her light gray eyes and gave An Liang a meaningful look.

To be honest, she doesn't care about game sales right now.

Bronya is willing to do anything to get the captain, even if it means filling the entire game with her own personal stuff and causing the original studio to lose money.

"Alright, you're the boss. Since you've made the decision, I have no objections."

An Liang saw a hint of determination in Bronya's eyes and couldn't help but shrug.

Although he didn't know what Bronya was up to, the girl looked resolute, as if she were about to fight the final battle, so Anliang naturally wouldn't object anymore.

It's not impossible to make a visual novel using the outline of Blue Sparrow...

While he couldn't copy the plot of another successful work, he could still contribute to the art and game system.

Most of the game systems in this world's Galgames only support the most basic save/load and CG viewing.

Features like story flowcharts, voice collection functions, music appreciation, and automatic saving at the selection screen—systems and functions that are extremely convenient for players and were standard features of Galgames in Anliang's previous life—are completely absent in this world.

It's time to use our advanced experience from another world to open the eyes of our competitors in this world!

Anliang smiled confidently and then joined Bronya and Qingque's discussion, starting to work on the project proposal for the first game from the Principle Studio.

Because Qingque had already written the outline, it saved a lot of work in the plot development. On the other hand, Anliang, who was in charge of the art direction, had many things to discuss.

“Character illustrations play a significant role in visual novels. I’ve drawn a few character sketches based on Qingque’s outline. Do you have any suggestions?”

Anliang sat at his workstation, sketching a simple character image on his digital tablet, and then asked the two girls who had gathered around for their opinions.

"Uh, I don't really understand this... Anyway, if the villains are drawn ugly and the male and female leads are drawn good-looking, that should be fine, right?"

Qingque scratched her cheek. As a screenwriter, she couldn't say she was an expert in art, but she was at least completely clueless about it.

Bronya looked at the character sketch of the game's protagonist and nodded.

"Qingque is actually right, but how to make it look good is also an art. Just like the image of the male protagonist in this game, I think your draft is not suitable."

"Oh? Tell me more about it."

Anliang put down his paintbrush and listened attentively to Bronya's opinion.

"I feel that you drew the male protagonist too handsomely, a bit like a character from an otome game, while the male protagonist in Qingque's work is a bandit who yearns to be a chivalrous knight. The two styles clash a bit."

Bronya pointed to the game's protagonist's sketch, as if she had thought of something unintentionally.

"The male protagonist of this game should have a more masculine and fierce temperament. As for his face, Bronya thinks it would be quite suitable to draw him based on your appearance."

 

P.S.: I should have updated earlier today, but I was delayed by the Zero Zone update, and to be honest, I regret it a little.

While Zone Zero is supposed to be an action game, it only has a few buttons, making it inferior to Honkai Impact 3rd, which allows for complex combos. The miniature map is something Honkai Impact 3rd and Honkai Impact 4th have overused; the grid-based gameplay is just like a mini-game. The weapon design feels even more perfunctory than Light Cone, and the character display pages don't even bother to copy their predecessors. Furthermore, the art and modeling of the female characters are far inferior to Kiana and the others.

After playing for half a day, I felt like I was playing a stripped-down version of Honkai Impact 3rd. I would have been better off spending that time grinding in the Abyss... Compared to its little brother, Terminator Zero, Honkai Impact 3rd can now be considered a next-generation action mobile game.

Chapter 39 The Captain's Human Body Model!

"Can I draw it myself?"

Anliang turned to look at Bronya, his tone somewhat uncertain.

"What's wrong with that? You're good-looking, and you have a chivalrous air about you, which suits your image quite well."

Bronya spoke calmly, her light gray eyes like a deep pool, making it impossible to guess her thoughts.

Qingque, who was standing nearby, also heard Bronya's words. Her gaze unconsciously moved back and forth across Anliang's face before she clapped her hands excitedly.

"The boss's idea is simply genius! If our lead artist had long hair and a few more scars on his face, he would definitely have a roguish and cool look like a bandit, which would make the players feel very immersed."

"And the game's main character's name also contains the character 'Liang' (良), what a coincidence!"

"Alright, since you two both think this is better, then I'll make a fool of myself."

An Liang coughed lightly, trying hard to suppress the urge to smile.

Although he is indeed very handsome, and many girls want his contact information when he goes out shopping, it feels even better when this fact comes from the mouths of two beautiful girls, Bronya and Qingque.

Anliang initially felt that it wasn't appropriate to draw the game's male protagonist based on his own face.

But since the screenwriter and game producer both said it would increase the player's sense of immersion, he had no choice but to suffer the consequences himself and bear the stigma of narcissism in order for the game to sell well.

An Liang thought to himself, twirled the paintbrush in his hand, and began to revise the draft.

Before long, a man wearing a straw hat, coarse linen clothes, and a sword at his waist appeared on the screen. His face was seven parts similar to An Liang's, with several fierce scars on it. His wolf-like eyes were covered by messy hair, making it easier for players to immerse themselves in the character.

"That's right, the game's male protagonist should be designed in this direction."

Bronya and Bluebird had no objections to the revised draft.

"If you're all satisfied, then it's time to draw the female lead's design..."

Anliang casually saved the draft of the game's male protagonist, created a new file, and discussed it with Bronya and Qingque while making changes on the graphics tablet.

have to say……

Anliang is clearly better at drawing beautiful girls than men.

He didn't even need to look at the screen; his paintbrush moved with perfect ease, and every line he drew was accurate. In no time, he had drawn several girls with different charms, each of whom could make any otaku call her their wife.

"Which one do you think is better? The female protagonist in the Blue Sparrow outline, Man Sui, is a 14-year-old girl. But even girls come in many different types. Just based on body shape, they can be divided into loli and teenage girls. And what about temperament? Should she be pure, charming, or pitiful? Besides that, hairstyle and eye color also matter..."

Anliang pointed to his draft and talked on and on for more than ten minutes.

When it comes to drawing beautiful girls, Anliang is definitely a professional. Even Gretchen, a little drawing prodigy, might not be more experienced than him.

Bronya watched Anliang speak confidently, and her thoughts drifted back to the past.

When it comes to drawing, especially drawing the human body, it's impossible to draw well by practicing alone; you need a human model.

Those without the means can practice by copying from mannequins, while those with the means can hire a professional to accompany them during practice and observe the human body structure from various angles.

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