"Another warning from the park, another skill that has lost contact. This time, I feel like things are not going well."

"At least his lessons didn't cover the three laws for dealing with ghosts..."

Looking at the three Command Seals that had suddenly appeared on the back of his hand, Jolyne mentally complained as he activated the bracelet.

[Identity Placement: Expandable]

Within the vast worldview of the Fate universe, this is also a rather unique timeline.

The extraordinary individuals and the gas company have left the city of Fuyuki, and everyone seems to have returned to their long-awaited daily lives...

Unfortunately, everyday life is ultimately just a fantasy of the incompetent!

You will become one of the seven Masters, summoning your own Servant in Fuyuki City to participate in a ritual known as the Holy Grail War.

The global identity placement system has been enhanced; please play your role well.

[Mission Mode: Limited Combat]

[Details on Limiting Confrontation: Expandable]

Rule 1: This game ban includes, but is not limited to, players' skills, equipment, items, storage space, and followers.

Rule 2: There are no restrictions on the player's six attributes. Constitution and Intelligence will determine how much magic power you can provide to your Servants; Charisma and Luck will affect the identity of the Servants you summon.

Rule 3: You need to find specific items to summon Servants. Special artifacts will summon Servants associated with them in the Hall of Heroes.

Rule 4: After finding the summoning item, you can choose to unseal one of your followers and make them a Heroic Spirit to become your Servant.

Note: When the heroic spirit that your follower has become dies, the follower will no longer belong to you.

Rule 5: You can only actively resolve and exit the game when you are out of combat if you have summoned a Servant and the Servant dies.

Rule 6: The Holy Grail War must be conducted in secrecy, meaning that ordinary people must not be aware of the extraordinary nature of the Holy Grail.

Note: Violating this rule will result in you being eliminated from combat with a rating of E for the current game, and the next game will be accelerated and will definitely be in penalty mode.

Rule 7: Dead players have the opportunity to be transformed into heroic spirits in this world and join the Hall of Heroes, but this also means that you will lose your player identity.

Rule 8: You may not leave the territory of Fuyuki City.

Rule 9: You will receive three Command Seals for the Holy Grail War. The Command Seals can be triggered by the following effects.

Effect 1: Replenishes a large amount of mana to the Servant in one go.

Effect 2: Forces the follower to complete an instruction.

Effect 3: Unlock one of your equipment items.

Effect 4: Unlock one of your own skills and transfer it to a Servant.

Rule 10: The seven Servants of the Holy Grail War will appear in the world in the following classes. Once a class has appeared, you can only summon your Servants in other classes.

Saber: A hero who wields a sword and typically possesses high attack power.

Lancer: A hero who uses a spear, typically possessing high agility and high attack power.

Archer: A hero who uses a bow and arrow as a weapon, typically possessing ranged attack capabilities and high agility.

Rider: A hero with a connection to a particular vehicle, typically possessing high mobility and some combat capabilities.

Caster: A hero skilled in using magic, usually with low combat ability but capable of using powerful magic.

Assassin: A hero specializing in stealth and assassination techniques, typically possessing high agility and low attack power.

Berserker: A hero who goes berserk in battle, typically possessing high attack power and low sanity, and is the strongest attacker of all classes.

[Due to your A-level training sequence, you have obtained the following hidden information]

Intelligence 1: The Holy Grail War has a referee, but that referee is not impartial.

Intelligence 2: As is widely known, the Holy Grail War involving seven people will definitely have an eighth Servant.

[You are being hunted down, and the player's level is 20 or higher than yours. The park has applied for a subsidy for you.]

Subsidy 1 - Intelligence: The opponent has joined this Holy Grail War.

Subsidy 2 - Sanction: Some of the opponent's abilities and equipment cannot be unlocked with Command Seals; the opponent's five attributes are reduced by 30%.

Subsidy 3 - Basic Guarantee: Before summoning a Heroic Spirit, your Luck stat receives a temporary +3 boost (if you still haven't summoned a Heroic Spirit within two days, the Luck stat bonus will disappear).

Jolyne: "..."

"Is this to avoid being discovered by a player who is at least 20 levels higher than me before I can even summon my Heroic Spirit, and then being smashed to death by a single punch?"

"Thank you, the park's welfare program..."

According to the subsidies applied for by the park, Jolyne's current luck value is 5, so she can stay in this classroom and continue to think about the problem without worry.

A brief introduction to the world, ten detailed rules for combat in different mission modes, two additional intelligence reports, and three subsidies for being hunted down.

After reviewing the information about the amusement park again, Jolyne fell into deep thought; there were simply too many problems.

Within the Fate universe, there are numerous unique parallel worlds, which are different world lines.

Fuyuki City, where gas explosions are commonplace, is undoubtedly the center of many parallel world stories.

But what's going on with this extraordinary and remote Fuyuki City? Why have all the various forces that once existed here become ordinary people?

And these seven, no, according to the hidden information, eight players are going to summon Servants here to complete the Holy Grail War ritual.

Who in their right mind would participate in the Holy Grail War?!

This world is so strange, who knows what's going on with that black cup here...

Moreover, just looking at the details of the Holy Grail War, there are simply too many hidden implications.

The followers who become Heroic Spirits no longer belong to the player upon their death. Players who die here have a chance to become Heroic Spirits, which sounds like there's some mysterious deal between Paradise and the Fate world.

The amusement park is a middleman for human traffickers, while the Fate world is a heartless factory that exploits labor.

Players summon heroic spirits to participate in battles, which sounds wonderful and fair, but the problem is that players are not the Knights of the Round Table of Camelot. There is no such thing as strong against strong or weak against weak. Sending the Servants directly to kill the enemy players whose abilities are sealed is the priority for winning.

"This is really an unfortunate development..."

Joren touched the workshop pendant; thankfully, it hadn't been banned.

Chapter 145 Matou Shinji

The fact that the park was able to shut down the workshops is good news for Jolyne.

After reading the information provided by the park, Jolyne began to ponder the basic information about the Fate universe, which was his advantage over other players.

If a normal player didn't have any information, they would probably be thinking about how to find the summoning item by now, otherwise it would be too embarrassing to be killed before completing the summoning.

The Fate world, also known as the Type-Moon world or the Moon world, has a very complex power system, including magic, sorcery, and the Heroic Spirit system...

A complex worldview must have a fundamental setting that connects it all. The most fundamental setting of the Fate worldview is the Root and the Restraint Force.

If we understand the concept of "root" simply, it can be understood as the origin of everything.

In other words, being able to connect to the source means being able to control everything in the world.

The so-called restraining force is actually a kind of defense system. As it is created unconsciously, the restraining force is divided into two types: "Alaya" which ensures that humanity is not destroyed and "Gaia" which ensures that the planet is not destroyed.

The Holy Grail War that Jolyne is now participating in, arranged by Paradise, is essentially a ritual created by the magicians of this world in order to access the Root.

The seven Masters summon Heroic Spirits to fight each other until a final victor is determined, and then they use the Holy Grail to fulfill their wishes.

It sounds wonderful, but there's a significant problem: with the convergence of world lines, a true Holy Grail War has never succeeded in any of the world lines or timelines.

This Fuyuki City is abnormal; perhaps the reason this world is the way it is now is because of some accident that happened during a previous Holy Grail War.

The park also revealed a very important piece of information: the player's identity placement has been enhanced in this game.

"Disguise my identity?"

Jolyne opened the Chinese book on the table and found her new name.

Shinji Matou!

"No, I've become Shinji Matou?"

"King of Minions? King of Clowns?"

Upon seeing this name, Jolyne's expression turned somewhat strange. It was simply because Shinji Matou was a rather disliked character in Fate, and Jolyne had wanted to kill him when she first watched Fate.

Shinji Matou, nicknamed Second Master, Shinji the Cup, Seaweed Head, Clown King...

An important supporting character in Fate, a friend of the protagonist Shirou Emiya, the adoptive brother of Sakura Matou, and the eldest son of the Matou family, one of the three great magic families in Fuyuki City.

However, he is most famous for the various unwritten developments he had with his adopted sister, Matou Sakura. The reason is that Matou Shinji was born into a family of magicians but was completely unable to learn magic, while Matou Sakura could. As a result, his personality became quite twisted due to the environment he grew up in...

Later, he even used Command Seals to control Medusa, summoned by Matou Sakura, to participate in the Fifth Holy Grail War.

Jolyne touched his face to confirm that his identity as Shinji Matou had not changed.

When get out of class ended, Jolyne had just stepped out of the classroom when she saw the purple-haired girl waiting not far away.

With her purple hair flowing down her shoulders and a perfect figure, she stood to the side, flashing a bright smile and greeting passing students, looking quite radiant.

Jolyne walked up to her without saying a word, after all, the identity of the Paradise had been planted in him and he hadn't been given any memories.

Although her purple hair and figure are distinctive enough, her warm and cheerful personality is completely different from the Matou Sakura in Jolyne's memory.

It would be very troublesome if I made a mistake!

Noticing Jolyne approaching, Matou Sakura moved closer with delight and gently called out, "Brother."

Jolyne felt quite uncomfortable with that sweet, tingling "brother."

In the normal timeline, Matou Sakura would be gloomy, insecure, and quiet at school, and the reason for this is so heartbreaking that it would bring tears to anyone's eyes.

At the tender age of 5, Matou Sakura was adopted by her biological father, Matou Zouken. Zouken's original words regarding Matou Sakura's transformation were as follows.

"She could still cry and scream from time to time during the first three days, but she couldn't make any sound since the fourth day. I put her in the insect bin this morning. I just wanted to see how long she could stay there. I didn't expect that she was still alive after being ravaged by insects for so long. It seems that this piece of material from the Tohsaka family is really hard to let go."

As Matou Sakura grew up, she encountered the twisted Matou Shinji.

Using the excuse that "to atone for one's sins, one must hand over something," Shinji Matou completely used Sakura Matou as a tool to vent his desires.

Now, the Matou Sakura in front of Jolyne is not only sunny and cheerful, but also blushes like a young girl.

"There's no extraordinary Fuyuki City, and Matou Sakura hasn't undergone Zouken Matou's insect modification?" Jolyne pondered, looking at Matou Sakura who called him "brother."

Seeing Jolyne deep in thought, Matou Sakura asked without much thought, "Brother, are you going home after school again today?"

Hearing Matou Sakura ask this question, Jolyne became even more curious about the changes in this world. The insecure Matou Sakura became cheerful, and the unruly Matou Shinji turned into a well-behaved boy who wanted to go home early.

Since the park told him to disguise his identity, there must be a reason for it.

"Hmm... going home."

Jolyne tried to speak as little as possible and observed Matou Shinji's personality from Matou Sakura's perspective.

“Okay,” Matou Sakura replied, showing no intention of leaving, and simply stayed by Jolyne’s side.

Jolyne deliberately stepped aside, letting Matou Sakura lead the way. Watching her figure, she thought, "I don't find it strange that Matou Shinji is so quiet. I'm used to him going home right after school. In fact, I'm a little happy about it. Am I talking too much? Is the Matou Shinji in this world even more sinister than I am?"

"Have Shinji Matou and Sakura Matou switched character designs?" Jolyne thought with a hint of sarcasm, deciding to continue maintaining the disguise of Shinji Matou.

Because he always smuggled people across the border, Jolyne had no followers and could only try to summon the heroic spirits of this world.

One reason the park reminds players to disguise their identities is probably because the key item for summoning heroic spirits is hidden within their identities.

No matter how the world changes, the Matou family, as part of the storyline, has a much higher probability of producing relics than other places.

After all, the patriarch Zouken Matou was one of the founders of the Holy Grail system. According to the normal timeline, the Matou family even summoned Medusa (Rider) and Lancelot (Berserker), both of whom were quite powerful Servants and could be considered SR.

To fight against that unknown player who is 20 levels higher than him, Jolyne must use his current 5 points of Luck to summon a sufficiently powerful Servant.

"Who could it be, Muzan Kibutsuji?"

Jolyne thought of Muzan Kibutsuji, who had said before his death that someone would avenge her. After all, apart from him, it was unlikely that any other forces Jolyne had come into contact with were capable of doing so.

Zoo? Jolyne was discovered by Kanoko as early as when she first became a player. That strange creature was not only incredibly strong and unpredictable, but its attitude towards Jolyne was equally baffling.

The Black Organization? Jolyne has never revealed her existence. In the case of Harada Hiroki, Twilight killed an ordinary player, which was enough to cover up the matter.

The official organization to which Twilight belongs? He's not that unwise. What good would killing Jolyne do him? Does he think the Ghost Story Association he's facing is just one person?

Official Japanese action? That's even less likely. If they wanted to capture Jolyne, it would be much easier to do so in the main world than in the amusement park.

"I wonder if that guy anticipated this mission mode. If you're going to chase someone, you have to be prepared to be killed in return."

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