Amélie stared wide-eyed at the surface of the water where Julia had disappeared.

She was certain that she had taken professional explorers to check that place several times in the past few days, and had used many of the most advanced detection magic devices, but to no avail. She had tried various methods to probe, but there was no response.

As it turned out, Yulia had simply fallen down, and the magic workshop automatically opened its doors, as if afraid that Yulia would catch a chill after falling into the water, and took her inside.

What's even more outrageous is that during the few seconds that the entire magic workshop was activated, Emerald didn't sense a single abnormal flow of magic power.

That's why Emery found it so hard to believe.

The presence of obvious magical phenomena without any flow of magical energy could only be the deliberate act of the World's Destiny, or perhaps the magic workshop doesn't even use magic as its energy source.

But magic is the only extraordinary power in this world, and it is simply impossible for a magic workshop to exist without the power of magic.

Emerald could only conclude that this was destiny, that fate had decreed that Julia should receive this opportunity, and that no matter how much others schemed and plotted, it would be useless.

"Damn protagonist luck, it makes me so jealous!"

Amelie bit her handkerchief, her expression slightly distorted.

There was nothing she could do. Even though she had guessed this long ago, Emery was still very unwilling when she actually witnessed it with her own eyes.

Yulia's opportunity this time was simply too good; it was practically a cheat code.

The original owner of that magic workshop was named Uli Kara. There are not many records about her in the Allen Federation. All that is known is that she was a fusion-stage mage who did not care about fame or fortune.

However, the original game had a detailed description of Uri Kara. She was indeed a laid-back person who spent the rest of her life in seclusion in Locke City. She was even very good-tempered and the kind of person who wouldn't bother with you as long as you didn't barge into her house and poop in front of her.

Yet this very person created a very powerful cultivation method, even overturning the traditions of the Federation's mages.

Normal Federation mages, like Emerald, no matter how talented or wealthy they are, must follow the path of accumulating magic power, adapting to magic power, and ultimately fusing with magic power.

Uri's unique training method is different. She does not allow magic to be stored in the mage's body in the form of magic, but absorbs magic like nutrients to directly strengthen the mage's body.

In the game, Yulia's character doesn't have a mana bar. All effects that increase the mana bar cap will permanently boost all her attributes, while all mana regeneration effects will only provide a temporary buff to all her attributes.

Therefore, there is a relatively tedious but stable way to complete the game in the original gameplay, which is the "potion pool" strategy centered around Yulia.

Earn money and materials by completing numerous side quests and gathering tasks. Then, use all the money and materials to buy and craft mana potions. When fighting bosses, just keep feeding Yulia mana potions. Once Yulia's stats are high enough, she can brute-force all mechanics.

However, this training method also has drawbacks. People who train in this way cannot actively absorb external magic into their bodies like normal magic masters.

Those who follow this path generally only have three ways to continue becoming stronger.

The first method is to spend real money to buy large amounts of magic-rich food and consume it, absorbing magic through the most basic method of digestion. However, the absorption rate of magic in this way is very low; usually, if 1 out of 10 points of magic-rich material is absorbed, that's considered lucky.

Secondly, other mages would actively transfer their magic to her. In the original game, Yulia's harem often did this, and even Emeryte after her defeat was no exception.

The third option is to further cultivate certain spells that can absorb the enemy's magic power in battle, or to use magical artifacts with the same effect.

In the original game, Yulia, as the protagonist, could of course pursue all three paths simultaneously.

After defeating Emerald and making her one of her harem members, she was no longer short of money and could eat plenty of magically rich ingredients regularly.

Her harem consists almost entirely of highly talented magic practitioners who can pool their magic power to her when needed, triggering an invincible buff—[The Power of Bonds].

Even more outrageous, Yulia learned another spell during her time in the starting village—a spell that could absorb the target's magic power, perfectly complementing her ultimate cheat ability. Later, Emeryt even used Melson's technology to customize several magical artifacts with the same effect for Yulia, making her grow stronger with each battle and eventually allowing her to routinely defeat opponents far stronger than herself.

In short, the legacy of Uri in this magic workshop is the greatest asset that allowed Yulia to conquer the world with her bare hands in the original game.

Amelie really wanted to take it, but in the end she failed.

"But it doesn't matter anyway..."

Fortunately, this was something Amelie had anticipated, and she quickly adjusted her mindset and regained her elegance as a young lady of high birth.

It doesn't matter if I don't seize the opportunity. As long as I get hold of the owner of the opportunity, the power of that opportunity will still be at my disposal.

Emerald continued to observe the water surface where Julia had disappeared, while in her mind, she once again revised and perfected the various details of her plan.

About two hours later, while there was still no magical flow on the river, a magical phenomenon occurred: the mirror-smooth water surface connected the two spaces.

A beautiful figure rose from the river and flew into the air in the blink of an eye with a clumsy posture. Like a clumsy duck learning to swim, it took several strokes to regain its balance and hover about 800 meters above the ground.

The figure was none other than Yulia, who had inherited Uri's legacy and become the new owner of the Magic Workshop. She was still wearing the mini-skirt uniform, white stockings, and boots from the Magic Engineering Academy, but now she had a red cape with a superhero style on her back.

Emerald recognized the cloak; it was a powerful magical artifact, originally a flying carpet that Uri used as a means of transportation, but Julia didn't like using it and used it as a cloak instead.

What allowed Yulia to soar freely through the sky right after becoming a mage was this red cloak.

"What a classic pose that brings back so many memories..."

Emerald, who was hiding in the woods below, took out a magical device for filming and recorded Yulia's current posture.

"Who?"

Unexpectedly, it seemed that Yulia had noticed her. With a flick of her red cloak in the air, Yulia swooped down toward Emerald.

Fortunately, Julia had only recently received the inheritance and was not yet proficient in flying, giving Emery ample time to conceal herself again.

After searching around without finding Emerald, Julia had no choice but to give up. Despite being exhausted from a day of not being able to find a job, a smile finally appeared on her face.

After gaining the power, Yulia had a new goal—she wanted to use this power to help more people.

Chapter 30 Emerald's Series of Schemes

The day after the graduation party, the Locke branch of the Magic Engineering Institute awarded the graduates their graduation certificates, signifying that they would become full-fledged Magic Engineers, and took a group photo to commemorate the occasion.

From this moment on, the graduates are no longer students and need to move out of the dormitories as soon as possible to make room for their juniors.

Yulia still hasn't found a satisfactory rental house, but it doesn't matter anymore. Last night's stroke of luck gave her a complete magic workshop where she can live.

Yulia, who was frowning yesterday, was full of joy today. Her other roommates were quite curious and kept asking her questions.

Yulia is indeed very helpful, but she is also very vigilant. Knowing that she shouldn't talk about the magic workshop casually, she only said that she had found a satisfactory place to stay.

She quickly packed her clothes and personal belongings into her suitcase, but hesitated for a moment while tidying up the drawers at the bottom of the wardrobe.

With the power she gained from the opportunity last night, it would be easy for her to tear off Emerald's special name card now, but after thinking for a moment, she still didn't tear it off. Instead, she continued to wrap it in her dirty socks and put it away together.

After saying goodbye to her close school mentors and female classmates, Yulia pulled her suitcase and walked out of the school gate, officially stepping into society.

After first going to the riverbank to put her daily necessities into the magic workshop, Yulia immediately went out onto the street with great interest.

Instead of looking for work today, she used the power she had gained last night to help others.

Helping children take kites down from trees, helping a lady catch a bird that escaped from its cage, taking an elderly person who suddenly fell ill in a restaurant to the hospital, and so on.

Even though they were all small things, and the people who were helped couldn't offer much money other than a thank you, Yulia was still very happy.

She loves the look in people's eyes after she helps them; every time she's looked at like that, it gives her a deep sense of pleasure.

While Julia was busy helping others, Emerald seized the opportunity.

Yulia taking the business card with her and bringing it into the magic workshop was something Emery hadn't expected, so it was a pleasant surprise.

Through the connection with the business card, Emerald finally figured out a bit of the secret of that magic workshop.

Although Yulia entered the magic workshop from the riverbank, the exact location of the magic workshop was not actually in the middle of the riverbank, or even within the territory of the Allen Federation, but on an island in the White Sea. The riverbank was just an entrance and exit using spatial magic, which was probably set up by Uri after she went into seclusion in Locke City.

Emerald still doesn't have a way to open the entrance to the Magic Workshop from the riverbank, but she has roughly located the Magic Workshop's location using the business card, and can use her fleet to go out to sea to find it when the opportunity arises.

Of course, the best way is to win over Julia's favor enough so that Julia, the current owner of the magic workshop, will open the doors to guests herself. This is not difficult for Emerald either; she has already devised several plans to manipulate Julia.

. . . . .

Amelie didn't disturb Julia's acts of helping others in the past two days; she simply observed them silently from the sidelines.

On the third day, Emerald finally took action and decided to begin influencing Julia.

As Yulia donned her red cloak and flew through the air, listening intently to find those in need, a logistics convoy of five magic-powered trucks left Locke City and set off on the intercity highway.

In addition to the goods being transported, each magic-powered truck's cargo hold is also equipped with three guards armed with magic-guided guns.

The main task of these guards was not to deal with the robbers, but to guard against the demonic tide.

There is a strange natural phenomenon in this world: on the night of the full moon every month, monster lairs will appear out of thin air in the wild. This phenomenon is called the Monster Tide.

In the original game, this was actually a setting to spawn monsters so that players could level up. This world became a peculiar natural phenomenon, and the specific reason remains a mystery. Currently, many institutions in the Allen Federation, including the Melson family, are investing a lot of money and manpower in researching the magic tide.

Unlike the original game, in this world, the monsters born from the demonic tides are not left unattended except for the main characters to fight them. The Federation Army will clear out the monsters as soon as a demonic tide appears.

However, the Federation's territory is too vast, and the Federation Army cannot possibly cover everything. They can only prioritize eliminating the largest groups of monsters and the strongest individual monsters. Monsters that are not very strong and do not act in groups are simply left unattended by the Federation Army.

Fortunately, most monsters do not actively enter human settlements, and humans who dare to leave their settlements are generally brave and unafraid of lone monsters.

However, there are always exceptions. Every year, quite a few people in the Allen Federation die at the hands of monsters. For example, Yulia's biological parents are suspected to have perished in the monster tide.

However, such incidents are relatively rare. Logistics convoys consisting of five magic-powered trucks traveling together along intercity highways are generally not afraid of lone monsters.

If you do encounter one, use a magical artifact to kill it, skin it, dismember it, and sell the materials. The money you earn can even get your guards to go to the tavern, pick up a pretty girl, and have a good drink.

Normally, today's transport mission should be fine.

However, since Emery has already taken action, an accident is bound to happen.

Less than 10 minutes after the logistics team left Locke City, the intercity highway was blocked by a deep pit more than 5 meters wide, forcing the convoy to stop.

Road damage is quite common for convoys and not a big deal.

On Earth, vehicles in this situation would simply have to wait for a repair team to come and fix them, but in this magical world, it's much easier to handle.

Almost every truck that frequently carries goods has a magical device to deal with this situation. These devices are inscribed with various earth-based life-related spells that can easily repair roads.

However, the logistics team leader did not act rashly. Firstly, he had received money from a certain fat man and roughly knew what was going on. Secondly, intercity highways rarely break down naturally; such damage is mostly caused by external forces, and the probability of it being caused by monsters is extremely high.

So when the logistics team leader ordered the guards to be on high alert, the guards were not surprised and faithfully carried out the order.

Sure enough, when a guard pointed a flashlight into the depths of the pit, he made a discovery.

"it's here!"

He shouted a warning to his companions as he drew his magic gun, holding it in front of him, ready for battle.

Chapter 31 Emerald's Series of Schemes (Part Two)

Amidst the roar of the beast, the dark figure at the bottom of the pit leaped up and appeared on the ground.

The caravan guards, alerted, had already formed their battle formation, but apart from the caravan captain who knew the inside information beforehand, the other caravan members all looked very serious.

They recognized the enemy's identity.

The dark shadow that leaped out of the pit was fully revealed in the sunlight. It was over 10 meters long and looked quite similar to the pangolin on Earth, except that its tail tip was not long and thin, but rather round with spikes, resembling a meteor hammer.

Hammer-armored Beasts are monsters in a rather awkward position among monsters. They are the weakest among powerful monsters, yet the strongest among weak monsters.

Of course, if it is a regular federal army or mercenaries from a large security company facing the Hammer Armored Beast, even a regular 6-man squad can steadily fight back and repel the Hammer Armored Beast, and if they are lucky, they can even kill it directly.

However, the caravan guards, who were still considered commoners, did not have this ability. The 11 guards on the 5 vehicles could only hope to avoid any casualties when facing the Hammer Armored Beast.

The safest course of action at this point would be to abandon the truck and escape. The Hammer Armor Beast is an omnivorous monster, and it would be more attracted to the magical materials in the truck than to human meat.

However, the danger level of the Hammer Armored Beasts was not high enough to warrant abandoning the vehicle and fleeing unconditionally. If the guards retreated without even fighting, they would not only be scolded when they returned to the transport company, but also have to pay a hefty penalty for breach of contract.

So none of the guards retreated. Based on their past combat experience, they split into two groups and took turns firing their magic guns at the hammer-armored beasts to ensure that the firepower would not be interrupted.

However, the Hammer Armored Beast, as a monster without the ability to unleash magic-based ranged attacks, can barely be classified as a powerful monster because of its hard armor.

The steel spikes fired from the magic guns didn't penetrate the Hammer Armor Beast's back at all. Even if a skilled archer attacked the Hammer Armor Beast's eyes, it could simply close its eyes and defend itself with its eyelids.

The tail behind the Hammer Armor Beast, resembling a meteor hammer, weighs several tons. A human below the level of a master mage would be seriously injured if grazed by it, and would surely die if hit directly.

Fortunately, the armored beasts weren't very fast, allowing the guards to fight and retreat. However, with the trucks right behind them, they soon found themselves with nowhere left to retreat.

Whoosh!

Finally within effective attack range, the Hammerbeast lashed out with its tail, easily smashing the cargo box of a truck, severely deforming it and damaging much of the cargo inside.

The cargo on the truck was a magical material. As the cargo box broke apart, the magical aura of the material overflowed, immediately attracting the attention of the Hammer Armor Beast and making it drool.

So the Hammer Armored Beast ignored the magic gun fire that couldn't penetrate its defenses at all, lunged forward and used its forelimbs to flip the truck over, jumped on it, stuck its head into the cargo box, and began to devour the materials.

It was enjoying its meal, but this action gave the guards an opportunity.

Most abilities with strong defenses have a weakness, and Hammerbeast is no exception.

Its armor is indeed very sturdy, but its white belly, which has no armor plates, is quite soft.

When Hammerlocke is lying on the ground, its belly is difficult to attack, which is why it has been slow to evolve armor plates there.

Now, Hammer Armor Beast has to lie on the vehicle to eat, so its belly is slightly exposed.

Although the guards still had to take a risk to attack the Hammer Armored Beast's belly, some guards still chose to give it a try, considering the penalty for failing the mission and the generous rewards for successfully defeating the Hammer Armored Beast.

At that time, he was a young man of about 20 years old, not even an awakened mage, but just an ordinary magic affinity user who could use magic devices.

However, he was at his physical peak and still had a lot of explosive power. With one sprint, he circled around to the side of the Hammer Armored Beast's exposed belly and fired three shots in quick succession with his magic gun.

The first two shots missed because they were fired hastily; one flew off and the other hit the armor plates. But the third shot was effective, hitting the hammer-armored beast's abdomen and piercing the entire steel nail, causing black blood to flow from its white belly.

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