According to the official website, this is an open-world mobile game that shares the same world view and even the same protagonist as Galaxy Paradise: Explore.

"Holy crap, an open-world anime game? Mobile game?! Dual-platform?!"

Zhou Shenlin was shocked. Although at this point in time, open world games were no longer a new concept in the gaming industry.

However, open-world mobile games are still a relatively new concept.

Chapter 130 Galaxy Paradise: Exploration

"I wonder when we'll be able to eat this pancake."

While sighing, Zhou Shenlin opened the official website of "Star River Paradise: Exploration".

Compared to the empty space on the other side, this side has much more content.

It not only includes an introduction.

There's even a download button.

The account is available on both PC and mobile devices.

I glanced at the latest announcement.

It's better to be lucky than lucky; today is the open beta test date for this prequel.

Players familiar with Spark Games know this.

If it's an open beta, then everyone can play it.

"I like this kind of company, which doesn't waste time and gets straight to work."

Since there was a download available, Zhou Shenlin didn't bother reading the description.

I got out of bed and turned on my laptop.

He kept muttering to himself while opening it.

"Spark Games has released a new game! Are you guys still doing your homework?"

"what?"

"real or fake?"

His shout drew everyone's attention to him.

"Of course it's true. You can download it from the Spark Games website. It's a free game."

Zhou Shenlin said.

I opened the official website of Spark Games on my laptop and skillfully downloaded and installed the software.

The game isn't very big.

While letting the computer download the game, Zhou Shenlin used his phone to browse the daily routines of Battlefront Girls. Before he could even browse the daily routines of FGO, the game had already finished downloading.

However, Zhou Shenlin cannot play at this time.

Because the moment he finished downloading the game, a bunch of USB drives and external hard drives were already plugged into his laptop.

If you were to personify a laptop, the height difference would be an unbearable sight.

After Zhou Shenlin finally finished sharing his notebook.

Everyone in the dorm returned to their seats and started installing the game.

enter the game.

The first thing you see is a health game reminder in white text on a black background.

The white text appeared for a few seconds and then disappeared, leaving a pure black screen. About half a second later, a spark landed in the center of the black screen, and then exploded with a bang, as if iron sparks had ignited the black curtain, leaving behind the burning logo.

[Spark Games]

Zhou Shenlin is already very familiar with this logo, but it seems that this time the logo has changed a bit.

This reminded him of some Ubisoft games, which often use a different logo for each game.

Although it may seem useless, it can indeed immerse people in the game world immediately.

After the logo animation ends.

Only a very ethereal voice asked.

【Who are you】

This is for entering your ID.

【where u from】

Another input box appeared, and Zhou Shenlin casually typed in "Earth".

The ethereal voice then inquired about things such as gender and where one wanted to go.

Zhou Shenlin answered all the questions one by one. After answering a few short questions, the player woke up from the picturesque meadow.

The screen gradually opened up, revealing the complete game interface in front of Zhou Shenlin.

The game is played from a top-down 2.5D perspective.

The opening scene is a green meadow, with a gentle breeze causing the grass to sway.

There is a stone path in the meadow. If you look closely, you can see some wildflowers by the roadside, as well as butterflies and bees chasing after them.

The simple scene, however, is delightful because of its rich details.

The stone-paved path in the picture naturally gives players a direction to move forward.

As the mouse was clicked, the character on the screen began to move forward, and in just a few seconds, Zhou Shenlin saw a new scene.

A chaotic scene after a battle.

A soldier in armor collapsed in front of a large rock. The surrounding bloodstains, now brown, indicated that the soldier had been dead for a long time. Not far from the soldier, there was a one-handed sword stuck in the ground.

At this moment, a pale golden dot appeared on both the soldier and the one-handed sword on the ground, indicating that the player could click to interact. As an experienced player, Zhou Shenlin naturally clicked on it.

When you hover the mouse over the sword, a small tooltip appears; click "Interact".

The people here still use swords, which suggests a low level of civilization, but they're suitable for self-defense.

After clicking, a small bubble appeared on the portrait of the character controlled by Zhou Shenlin. Then the character pulled the sword out of the ground and shook off the dirt.

Although it's a 2.5D game, the smooth interactive animation and high-definition anime-style character and scene modeling still impressed Zhou Shenlin.

It's worth noting that such smooth animations are rare in most of the games he's played.

With anticipation, Zhou Shenlin pointed at the soldiers' corpses again.

[The ancient soldier, who had been dead for some time, looked to be about my size. He had no external injuries, but his armor was dented, indicating he likely died from a wild animal attack. This place isn't as safe as I thought.]

The two sentences appear, although the protagonist's background is not explained.

However, based on the details in these lines about ancient times and the level of civilization, it is still possible to see that the protagonist's original civilization level was higher before he came to this world.

"Have I traveled through time?"

Zhou Shenlin made a rough guess, but didn't think much of it and just followed the plot.

After clicking a few times, a dialogue option popped up on the screen, asking Zhou Shenlin whether he wanted to remove the soldiers' armor.

[Although the armor is dented, it seems usable. What should I do? Should I borrow it?]

【whether】

In fact, this option is not very meaningful for most players, since for players of the Fourth Calamity, they must take whatever they can get!

Even though Zhou Shenlin vaguely felt that this option might affect the subsequent plot, he didn't hesitate much and chose to borrow the armor.

They had weapons and armor.

What followed was naturally a killing spree.

The game's creators clearly understand the players; after Zhou Shenlin obtained the weapon and armor, he let out a roar, and a monster resembling a wild boar appeared at the end of the road.

Zhou Shenlin barely had time to react before the wild boar charged at him.

Fortunately, this game is a roguelike game, not a Souls-like game.

Therefore, when the wild boar was about to collide with the player, time slowed down significantly, and the screen showed a prompt to press SHIFT to dodge. As Zhou Shenlin pressed the corresponding button, the character on the screen also dodged the impact with a cool roll.

Undeterred by its first failure, the wild boar quickly turned around and charged again.

This time, without the system's help, but having prepared, Zhou Shenlin easily dodged the impact. After dodging, the wild boar actually crashed into a large rock behind the character and was knocked unconscious.

Then another sentence appeared above the protagonist's head.

Sometimes, what you need to kill a monster isn't a sharp weapon, but a clever mind. Don't you agree, my dear fallen soldier?

Looking at the chat bubble, Zhou Shenlin nodded inexplicably.

This game is pretty good.

Although Zhou Shenlin didn't know what logic the game's creators used, he felt that from the beginning to now, this tutorial was the most natural tutorial he had ever seen in all the games he had played.

This short performance only fueled his anticipation for the real adventure to come.

Chapter 131 Leaving the Beginner Village?

Zhou Shenlin was unaware of the underlying logic, but William Taylor, an editor at IGN Asia, was able to clearly explain the underlying logic behind "Star Trek: Discovery".

Because he is a professional.

IGN

Founded in 1996, IGN Asia primarily covers the English-speaking market. However, with the rapid development of Asia, especially China, in recent years, IGN Asia has gradually shifted its focus from Japan to China.

Of course, as a junior editor, William Taylor had little sense of the company's overall direction.

At this moment, he was indifferently manipulating the mouse and keyboard, occasionally glancing out the office window, his mind wandering elsewhere.

As an editor at IGN, his most important job is game reviews.

Speaking of which, when William was still in North America, his favorite job was game testing, since it allowed him to play new games more than anyone else.

However, when he was assigned to Asia and began to focus on game reviews in the China region, this job really became just a job.

Even more absurdly, the editor-in-chief actually asked him to try reviewing Chinese online and mobile games.

In his view, the higher-ups had simply gone mad.

Of course, he didn't discriminate against Chinese games.

However, after conducting a systematic review of current Chinese games, William believes that Chinese games are now heading down a wrong path, as there seems to be an endless number of game developers in this vast country.

But they keep developing one almost identical reskinned online game after another.

William lost his edge after only two days of work.

After two days, he hadn't written a single review, mainly because there wasn't much to write about.

Most games simply don't meet IGN's review standards, and sometimes even William himself has the illusion that he's already reviewed this game.

Testing these games was fine; you could just skip them. The games that were highlighted in red were the most painful for William. Red meant that the developers who sent them for testing had paid for the test.

We must ensure that people get their money's worth on a fair basis.

Even if you give a low score, you still have to give a good review, highlighting the good points and minimizing the negative ones.

Listen to this.

Is that even human language...?

"Ugh, how do I choose the recommended games for this month?"

As a veteran editor, William is responsible for the new game recommendation section of the Asian department, in addition to reviewing games.

Those in power are paying more and more attention to the Chinese market, but they don't understand the specifics. Last month, they issued a strict order.

Of the games recommended by IGN Asia each month, two must be Chinese games, and William doesn't need to worry about the paid one.

However, finding a reliable and genuine recommendation to ensure the quality of IGN's reviews is more difficult.

"I don't know what's wrong with these Chinese games..."

After a moment of reflection, William closed the game called "Fantasy of the Chinese Continent".

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