After completing the daily refresh event, Chen Yanqin quickly noticed a new change: a small icon for elevator up and down buttons had appeared on the right side of the main UI.
The icon shows a 1 in the middle, which should indicate that we are currently on the first level of the base vehicle.
Following her instincts, Chen Yanqin pressed down.
With an animation, a brand new floor appeared in front of her.
Chen Yanqin pressed the buttons up and down again, and was soon surprised.
Based on the floor layout, the entire base vehicle is divided into 4 floors. In addition to the current first floor, which is the command bridge of the base vehicle, the -1 floor below is where the androids live and reside. The -2 floor below is the power compartment and weapons compartment, and the second floor above is the roof of the base vehicle.
There are four floors in total.
Except for the first floor, which is already set up, the other three floors are completely open for editing, with a very strong overall texture and very detailed scenes.
This sense of refinement comes primarily from two aspects.
One shows the light and shadow outside the base vehicle window, while the other shows a high-precision 2D drawing.
Of course, due to the limited scenarios of the base vehicle, "Girls' Frontline" cannot be like a real simulation construction game, where players have to solve the production of city residents, road planning, and various needs, and then carry out construction or production based on the needs of the residents.
Without these elements, the base vehicle construction in "Girls' Frontline" can be understood as a miniature 2D simulated city without production, or an enhanced dormitory system.
However, in "Girls' Frontline", you can change far more than just the style of your dormitory.
In this vast wasteland, this colossal structure is your own superbase, and you can freely arrange the rooms according to your own ideas.
With the support of future technology, the entire base vehicle is about 150 meters long, 40 meters wide, and 20 meters high, similar in size to a small World War II aircraft carrier.
The interior space is naturally also very large.
Chen Yanqin glanced at the rooms provided by the system. These rooms were categorized and listed on the side. She could simply press and drag them to place them into the base vehicle.
She first tried dragging a coffee shop-like lounge area to where the humanoid was resting. After dragging it, the building quickly appeared inside the base vehicle.
There is no construction time, and it can be moved freely.
This café is an open-plan room with no walls; the space is decorated only with simple lines and geometric shapes.
The area behind the bar is also empty, it looks a bit...
There's no popularity.
"Hmm, that's it? It doesn't seem like much..."
Chen Yanqin was about to complain that this was meaningless when she saw Chuntian carrying a bunch of things into the lounge, and then a heart appeared above Chuntian's cute little illustration.
She skipped and hopped to the coffee shop, then went straight to the bar and took out a bunch of things from the cabinet and put them on the table.
They pulled out another sign and wrote "Springfield Coffee Shop" on it, placing it at the entrance.
Then, seemingly out of nowhere, she returned to her room and took out some cozy dolls and green plants.
The once quiet coffee shop lounge instantly became much warmer.
"Wow, this interaction is pretty good... The graphic designer must have put in a lot of effort."
Chapter Sixteen: I Want to Change Jobs!
It's often said that laymen enjoy the spectacle, while experts see the intricacies.
Upon seeing this set of fluid and graceful movements, Chen Yanqin knew that the game's development team had strong art management skills, and the resulting effect was indeed excellent.
Next, Chen Yanqin began to arrange the rooms according to her own ideas.
And as she placed more and more of them.
My surprise grew ever greater.
She quickly realized where the system's fun lay.
The development team of "Girls' Frontline" used this entire kit to turn the interior space of the base vehicle into a large building block, completely opening it up to the players.
Given the limited internal space, should we build extensive entertainment facilities to improve the happiness of the dolls, or should we place them all in training facilities for fully militarized management to achieve higher training levels?
Should each humanoid have its own dormitory, or should the whole family live together in a shared dormitory?
Should the open platform at the top be covered with grass to turn it into a large park, or should turrets be built to provide additional fire support during combat?
Do you want a cozy dining table or a regular cafeteria for meals?
Should the bottom layer be organized? Should the supplies be stored in the open space? Or should a warehouse be built?
Even the interior of the entire base vehicle—whether it uses a metal floor or is covered with a layer of wooden flooring.
Should you plant some greenery in the hallway or corridor? That's entirely up to you.
These buildings are not just decorations; they are all interactive with human figures.
Just like the coffee shops in Springfield.
The dolls not only rest, but also work as shop assistants.
Furthermore, Chen Yanqin discovered that some special buildings have special functions. For example, she found a hot spring building that she had not yet unlocked, which could actually increase the fatigue recovery speed of humanoids in a short period of time.
Another example is the newly opened Springfield Cafe.
Chen Yanqin discovered she could set a supply budget for the coffee shop, and without thinking much about it, she simply maxed out the budget...
Then she discovered that her favorability rating towards Springfield had actually increased.
Meanwhile, the café gradually added more decorations.
After 95, who was passing by, had a cup of coffee, a "+" sign for a buff suddenly appeared on his phone. When he clicked on it, he was surprised to find that 95 had gained a 3% attack power bonus.
"Interesting. The higher the budget? The easier it is to get a buff?"
Thinking of this, Chen Yanqin suddenly saw a small exclamation mark appear above 95's head.
Clicking it triggered a short cutscene.
"Commander~ There's a new coffee shop at the base, wanna grab a coffee together?"
Chen Yanqin followed the plot and clicked on it. In the plot, the background of the coffee shop that had just been placed appeared, which did indeed make people feel very warm.
The plot is also very simple.
The Commander and 95 had coffee and chatted together, although Ms. Springfield teased them a bit at the end.
"Commander~ Just now when 95 was having coffee alone, he said he wanted to invite you. You're here so soon? What would you like to drink?"
"I...I didn't say I wanted to invite the Commander, Springfield...you, you shouldn't talk nonsense."
Looking at the shy 95, Chen Yanqin's face broke into a sweet smile.
Time ticked by.
As the resources for building rooms were depleted, Chen Yanqin quickly fell into a cycle: go to resource dungeons, collect resources to build rooms, and then observe the interaction between the humanoid and the room.
Occasionally, some special events will be triggered.
unconsciously...
It was 9 p.m.
~~~
"What are you doing? Playing games in the office!?"
Just as Chen Yanqin was having fun playing with the charging cable, a voice suddenly came from behind her. It was the voice of the art director.
"Sister Yao!?"
"Go to the finance department to pay the fine tomorrow!"
Sister Yao didn't even look at Chen Yanqin, just said a few words and left.
"it is good..."
Chen Yanqin replied instinctively at first, but then she quickly realized something.
"What the hell! It's already past the end of the workday! They're going to dock my pay for playing games in the office after get off work? I can't stand this stupid job any longer..."
While Chen Yanqin was complaining.
Her phone suddenly rang.
"Hello, is this Ms. Chen Yanqin?"
"Who are you.."
"We'd like to ask if you're currently considering changing jobs?"
"what?"
Chen Yanqin looked up at the already dim summer sky outside the window and felt a strange sense of dread. What was going on? Was someone watching her?
"Hello? Hello? Are you there, Ms. Chen Yanqin?"
"Yes, yes... May I ask which company you are? Oh, Spark Games... Hmm... wait, why does that name sound so familiar..."
"You guys are the ones who made that Girls' Frontline Spark Game!?"
Chen Yanqin's voice involuntarily rose a little.
After exchanging some basic information over the phone, Chen Yanqin agreed to the invitation to go to the other company for an interview on the weekend.
After hanging up the phone, she suddenly felt that the whole world had become much clearer.
Even when she got home at night, she kept thinking about "Girls' Frontline" and Spark Games.
Lying in bed, I tried to move left and right, but I just couldn't fall asleep.
So she simply gave up.
I'm not going to sleep.
She took out her phone, intending to log in and check out the game, but before logging in, she opened the forum to see what other players were saying.
"To be honest, the plot of Girls' Frontline is truly divine..."
This is a summary of the game's plot.
"I hereby declare that 95 is my new wife!!!"
This is insane...
"[Spoiler Warning] Guide to the 95 Affection Level Event! Read here to avoid detours."
This is a guide on how to increase affection level.
"The optimal room layout will boost combat power by at least 100%."
This is how the room is arranged. Chen Yanqin clicked in to take a look, and wow, this person actually filled the entire basement, which is where the humanoids live, with shooting ranges.
At a glance, there were more than a dozen human figures, all holding guns and practicing target shooting...
You know what, the style is actually quite unique.
"[Continuously Updated] A Collection of Various Events That Can Be Triggered by Buildings"
Chen Yanqin was quite interested in this post.
So I clicked on it.
At this moment, Chen Yanqin suddenly realized that this system was probably not just a construction process.
Perhaps this is also laying the groundwork for later plot developments.
With the addition of the entire building system, the base vehicle has transformed from a mere concept into a highly realistic entity.
Various adorable humanoid figures, much like the miniature characters in a simulated city, will roam freely throughout the base vehicle.
With the aid of a simple path algorithm, they can live "realistically" inside the base vehicle.
Chen Yanqin also noticed something else: the commander also exists, and players can customize their characters.
Chapter Seventeen: A New Era
Currently, the commander's minifigure only appears in the command room.
But next, Spark Games will definitely introduce a commander's movement system, allowing players to move freely inside the base vehicle and interact with other humanoids.
This interaction mode should be more immersive than the current screen-tapping interaction.
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