Presumably, their treatment over there will still be guaranteed.

Yao Meng sighed and saw Lin Li out.

"Mr. Lin."

As he watched Lin Li get into the car, he suddenly remembered something: the two of them had been talking about his experiences and how to use legal means to deal with Yu Zhong.

Surprisingly, he didn't ask Lin Li about his plans.

What responsibilities will I have after the lawsuit is over?

Although Yao Meng asked this question, he felt that Lin Li probably hadn't considered it in detail yet.

Unexpectedly, Lin Li quickly gave an answer.

"If nothing unexpected happens, Mr. Yao, you will be responsible for establishing the Japanese branch of Spark Games, acquiring the copyrights for Spark Games in Japan, and operating Girls on the Frontline in Japan."

Upon hearing this answer, Yao Meng was stunned.

Japan?

Publishing games overseas? I've never been involved in that kind of work before.

He asked in surprise, "To Japan? But I have no experience in overseas distribution. Won't that be a bit..."

Lin Li didn't answer, but instead stared at the man in the plaid shirt in front of him and asked, "Do you find it difficult?"

Yao Meng frowned, wanting to state his reasons.

But when he looked up slightly and saw Lin Li's gaze, he suddenly changed his mind.

He said calmly, "There are no difficulties."

Lin Li smiled and nodded: "That's fine. Once the Japanese branch is established, you can take 20% of the shares. At that time, the Japanese market will need you to take the lead."

Lin Li had his reasons for sending Yao Meng to Japan.

Chapter Twenty: The Interview

The reason Yao Meng was sent to Japan.

One very important reason is that Yao Meng successfully operated Azur Lane in Japan in his previous life, which allowed him to create such a large-scale operation in the homeland of ship girls.

This also proves that he is definitely sensitive to the Japanese market.

In addition, Lin Li urgently needs someone to go to Japan to acquire copyrights and discuss business cooperation.

In 2016, the acquisition of anime copyrights in Japan had not yet been hyped up by capital.

Unlike 18, when major video websites engaged in a fierce capital war to secure exclusive broadcasting rights for new Japanese anime series.

As a result, Japan felt that these rights were extremely valuable, and the prices of various anime copyrights skyrocketed.

Now, this is actually the last chance. Going to Japan might just allow us to acquire some decent adaptation rights.

Naruto, Bleach, One Piece—let's not even go into those. Getting the rights to these is like getting a gold mine.

Even for something a little less prestigious, like Sword Art Online, getting the license is still pretty good.

If all else fails, take some popular everyday anime.

We could do some collaborations, that would be nice.

These are things that need to be done by someone.

Yao Meng would be a good candidate.

Given his success in his previous life, and the fact that Lin Li currently has no one else, he offered Yao Meng a huge pie in the sky: 20% of Spark Japan's shares.

This is a significant shareholding.

If Yao Meng manages it well, his income won't be much lower than when he started his own business.

Yao Meng clearly sensed Lin Li's sincerity. After listening to Lin Li's words, Yao Meng nodded and then watched Lin Li and his entourage get into the car and leave with the air of a great general.

however.

Yao Meng did not return to his office until Lin Li's car was completely out of sight.

He squatted down by the roadside and lit a cigarette.

Lin Li's voice kept echoing in my mind, echoing the 20% shareholding.

Suddenly, he seemed to see advertisements for "Girls' Frontline" plastered all over Akihabara, and he seemed to see the future of "Girls' Frontline" becoming a huge hit in Japan.

This idea is not entirely unfounded.

Yao Meng's understanding of the competing game "Girls' Frontline" is probably deeper than that of many employees at Spark Games, so he is very confident in the quality of "Girls' Frontline".

If you're going to Japan, then go to Japan.

When I graduated, did I ever think about making games?

Moreover, Lin Li seems to be much more capable than Yu Zhong.

With someone like this by your side, how could you possibly fail to build a market?

After finishing his cigarette, Yao Meng forcefully stubbed it out, spat out some saliva, and got up to walk back.

At this moment, he suddenly didn't have such a strong obsession with taking revenge on Yu Zhong.

Because he found a new direction.

~~~

April in Shanghai is a time of vibrant spring and burgeoning life.

The temperature is gradually warming up and the sun is shining brightly.

Chen Yanqin wore a plain white dress today, and instead of wearing pigtails, she had her hair long.

She has a pure yet mature look.

She stood awkwardly with her arms crossed in front of her, carrying her small bag. She checked her phone's location, entered the Spark Games building, and took the elevator.

She finally breathed a sigh of relief after seeing the Spark Games nameplate.

Press the elevator button for the 8th floor.

After another round of renovations.

The entire 8th floor is now occupied by Spark Games.

The front desk for Spark Games is conveniently located not far from the elevator exit.

Upon seeing Chen Yanqin, a pretty young lady at the front desk asked her what brought her there.

Chen Yanqin answered nervously, "I'm here for an interview. The interview is scheduled for this morning."

The receptionist smiled and nodded, guiding her through the door.

Upon entering the Spark Games office, Chen Yanqin's first impression of Spark Games was its size, and her second impression was its bustling atmosphere.

Yes, it was lively.

She rarely uses that word to describe a company.

But what she saw and heard perfectly matched this description.

As I followed the pretty young lady toward the conference room, from her perspective, the entire 8th floor was divided into several huge office areas by partitions, each consisting of four long tables.

Each table can seat about 10 people, so an office area can have 40 people.

The office area was so large that she counted roughly six offices as she walked through it.

A rough calculation shows that there are 240 people.

This scale is already quite large for a game company, considering the size that "Girls' Frontline" has shown so far.

This size is actually a bit too large.

Of course, a large company size is not a bad thing for Chen Yanqin.

Perhaps it was precisely because of its large scale that it needed to hire people, which gave her the opportunity to switch jobs.

After walking through several office areas, someone suddenly called out from behind.

"Xiaoli!! The front desk is calling."

The young lady leading her forward replied with a "hello" and then pointed ahead to Chen Yanqin.

"Excuse me, I have something to attend to. You can just go to that conference room over there."

"it's okay no problem."

Chen Yanqin waved her hand repeatedly, watching the young lady named Xiaoli skip away, and for some reason, her mood improved a lot.

Following the direction pointed out by the receptionist, she quickly arrived at a conference room. Upon entering the conference room, Chen Yanqin saw the interviewer, a handsome young man with a smile on his face.

He was wearing a casual suit, with sharp yet kind eyes.

The only thing that puzzled her was that there were no signs for the interviewers or anything like that in the meeting room.

There was only one interviewer.

It is indeed a startup company.

"Hello, I'm Chen Yanqin, here for an interview as a game artist."

Chen Yanqin politely handed over her resume.

Lin Li, who was waiting in the conference room for the main creative team to start a meeting, was a little confused.

He glanced at Chen Yanqin, and, appreciating the girl's looks, didn't explain that the interview area was further ahead. Instead, he took the resume and looked at it carefully: "You worked at a large company before? Your specialty is creating character illustrations?"

Lin Li was somewhat surprised.

After all, character illustration is not an easy task for an artist.

Especially the character illustrations in anime and manga games.

A good character illustration can even save a game.

For example, the character Yu Linlong from Girls' Frontline (rank 95) created a skin and a set of illustrations, which helped the game recover its amazing revenue.

Many people, including Lin Li, like the 95 skin because of this skin.

"I'll give you a description; can you draw a simple sketch of it?"

"Oh? Yes, that's fine."

Chen Yanqin thought to herself that this interviewer was quite direct, unlike when she went for her interview at Tencent, where the interviewer asked a lot of questions that annoyed her.

I'm just here to work, and you still want to ask me if I'm willing to contribute to the company?

I'm willing to make contributions, but will the boss be willing to share the profits with me?

On the contrary, Xinghuo Games, which directly assesses work ability, is more in line with Chen Yanqin's preferences.

Chapter Twenty-One Expansion

Just as Lin Li was about to state his demands.

Su Shanshan walked in.

"Mr. Lin Li... Mr. Lin, who is this?"

"Ah, this is the art director here for an interview. Perfect timing, you're here. I'll teach you how to write art copy requirements while I'm at it. Come on over."

With the surge in revenue of "Girls' Frontline" in March, unlike many producers and bosses who, after having money, are unwilling to expand and just want to sit back and make money.

During this period, Lin Li was frantically recruiting people.

He's not afraid of being unable to manage everything; he's just afraid of having no one to manage it.

As long as "Girls' Frontline" can maintain its current revenue, there's plenty of money for him to experiment and make mistakes.

As mentioned before, due to cost considerations, Lin Li decided on a development-as-you-go release model.

The current version of "Girls' Frontline" took only about four months from the time Lin Li traveled back in time to its initial planning and release.

The main storyline is extremely weak.

Production couldn't keep up with the updates at all. Fortunately, the programming team was helpful, and the art team used previous resources to push out an interior system at the end of February.

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