However, Seasun Games, the developer behind "Dust White Forbidden Zone," is an established company. Seeing that things were not going well, they immediately changed their strategy and barely managed to survive.

However, a large number of games were actually bankrupted by the very word "hardcore".

In fact.

Games can be hardcore, but they can't be hardcore indiscriminately.

Games that are hardcore for the sake of being hardcore are often just imitations.

However, as I said before, this was the situation in the mobile game market in 16.

Yu Zhong's latest media offensive has been effective.

Every announcement on Bilibili and the official Weibo account of "Girls' Frontline" is met with responses from players urging for more main story updates.

There are also a lot of keyboard warriors giving opinions on "Girls' Frontline," saying that the background of "Girls' Frontline" is so grand, and although the main plot has some highlights, it is still a bit lacking.

These trolls, clearly imposters posing as trolls, successfully stirred up trouble.

Many content creators even bluntly stated that if the storyline of the battlefront is not changed, it will definitely be replaced by Girls' Frontline in the future.

~~~

4 month 8 day.

Two days before the open beta launch of Girls' Frontline.

As the city lights begin to twinkle in the evening.

Wang Qiang, the boss of Yuanqi Capital, hosted a banquet for Yu Zhong and the employees of Sanbao at a high-end Japanese restaurant in Shanghai.

Although the banquet was for all the employees of the scattered explosives company.

But it's obvious that the boss and employees won't eat together.

The small number of people in the group were divided into two private rooms, one for ordinary employees and one for management.

What's even more amazing is that the meal standards for the two private rooms are different.

It wasn't because Wang Qiang was stingy; it was because Yu Zhong arrived at the restaurant early and, when confirming the meal allowance with the waiter, felt it was unnecessary, so he reduced the allowance for the staff private room.

Inside the management's private room.

Wang Qiang was unaware of this matter.

He raised a glass of sake with a smile.

"I wonder, Brother Yu, are you satisfied with tonight's dinner?"

Yu Zhong nodded.

"Mr. Wang, you're so thoughtful. You know I like Japanese food, you've gone to so much trouble."

"Haha, no expense, no expense."

As the owner of Yuanqi Capital, Wang Qiang is quite capable and has previously invested in several successful games.

However, this was his first time investing in anime-style games.

He was initially quite optimistic about the investment in Explosives.

Since the success of "Fantasy Warship Girls R" in 14, the anime and manga market has become a new hot spot.

In the past two years, any project related to ACG (Anime, Comics, and Games) has been sought after by a lot of capital.

Producers like Yu Zhong, who are "simple" and straightforward, are seen as easy targets by investors.

In addition, Yu Zhong's semi-public pursuit of acquisition by industry capital led to numerous private meetings between Yu Zhong and various investors.

Yu Zhong felt he was a rare find, and after simply mentioning on his WeChat Moments that he wanted to switch to another carrier, he received dozens of calls the very next day.

This made Yu Zhong feel that he wouldn't have to worry about finding another team, which was the key reason why he abandoned Yao Meng.

But up until now.

In fact, Wang Qiang also had some regrets.

Because with the presence of Girls' Frontline, the success of Girls' Frontline is now questionable, even though it's the same track.

However, he wouldn't say these things directly to Yu Zhong's face.

As the one who poached him, he knew very well the temperament of Yu Zhong, the producer.

Therefore, he speaks very tactfully.

Although Yu Zhong is simple-minded, he still knows how to act when it matters.

After a few words from the other end, he understood that Wang Qiang had some issues with the game's revenue.

So Yu Zhong raised the sake in his hand and shook it.

"Don't worry, Mr. Wang, everything is going according to plan. The current market for anime-style games is trending towards pandering to otaku culture, which is not a good direction, and players are getting tired of it."

Wang Qiang nodded, but he wasn't completely reassured.

"The popularity of the Girls on the Frontline is still quite good, and the revenue in March is said to have stabilized at 3 million."

"Haha, don't worry, Mr. Wang. Spark Games is just a paper tiger. As long as we go online, they won't be able to keep up with the revenue."

Yu Zhong smiled and then talked about his recent public relations masterpiece.

"Besides, haven't we been riding their coattails lately? The more popular they are, the more they attract viewers for us. After all, we launched with six full chapters of the story right away, while their story updates are sporadic and inconsistent. They're not even in the same league."

Yu Zhong is, after all, a game producer. Putting aside his character, he speaks eloquently about games.

Moreover, Wang Qiang was aware of Yu Zhong's recent media offensive, but he still reminded Yu Zhong of it.

According to his inside information.

Recently, when Tencent Games was conducting a survey on its own games, it also took the opportunity to check the satisfaction level with the storyline of Girls Frontline.

[It was a questionnaire that asked which games you'd played recently, and then extended the questions accordingly.]

In that survey, the storyline satisfaction rate for Girls on the Frontline was 80%.

What He Yuzhong said about the two games having storylines that are not on the same level seems to be somewhat different.

However, seeing how confident Yu Zhong was, he didn't say anything more, but only asked for a general direction.

"Yu Zhong, do you think we can compete with each other?"

Yu Zhong picked up a piece of tuna, put it in his mouth, and after enjoying it for a while, he answered with a confident look on his face.

"I have already answered this question in the media before. In the short term, we may be evenly matched with the other side, but in the long run, we will definitely win."

"Because the resources and market size for the same subject matter are only so big, and our scale is half that of the other party, but we produce more content than them, in the long run, the other party will naturally collapse first."

"Don't worry, Mr. Wang. As soon as it goes live the day after tomorrow, at least half of the Battlefront Girls users will come to our site to give it a try."

"As long as we seize this opportunity to generate traffic, we will definitely be able to beat Spark Games."

Wang Qiang took a sip of sake and muttered to himself, "Is it guaranteed to win?"

Chapter Twenty-Eight: Lin Li's Counterattack

November 9st

The day before Girls' Frontline's open beta

1:

The Shanghai Software Industrial Park building has fallen into silence.

Only a few companies had their lights on.

Spark Games on the 8th floor is one of them.

Tomorrow is the official launch date of Girls' Frontline. In order to give Yu Zhong a surprise and to deal with the pressure from public opinion, Lin Li has prepared a big surprise.

A brand new event will launch today.

Lin Li is currently making final preparations before the product launch.

Lin Li originally planned to update this major storyline at the end of April, but now Yu Zhong is so arrogant that he's practically slapping him in the face.

So not fighting is definitely not an option.

However, whether this slap can be delivered depends on the final test early this morning.

If the testing goes smoothly, then package and release it.

If the test doesn't go well, then you need to make immediate changes until there are no problems, and then package and release it.

In short.

It must be launched before the Girls' Frontline open beta.

With this determination in mind.

Spark Games has been working overtime for a week straight.

however.

The final version encountered problems right from the start of testing.

"President Lin! The game is stuck! My team was wiped out by the monsters!!"

"Copywriting team! Check the progress, is this a plot-driven death?"

"No, it wasn't a plot device!"

With the appearance of the first bug, the entire Spark game became tense.

However, the cause of the bug was quickly found, and it wasn't a big problem.

There's a problem with the data configuration in the configuration table.

This kind of problem is very common in game development. After all, most of the rules in a game are implemented by the designers by configuring tables according to different functions.

Basically, the program builds the data structure, and then the planner fills in the content.

The advantage is that once the rules are established, the planners can modify the data at will without the need for programmers to make adjustments.

To give a simple example, if a piece of equipment increases physical attack by 50, and the developers feel that this is too low and does not reflect the rarity of the equipment, they can simply change it to 100.

Although such adjustments still require numerical calculations, the workload will be significantly reduced.

Of course, there is another thing to note when using data configuration tables, which is that anti-cheating measures must be implemented.

If you don't have the money for anti-cheat measures, at least remember to perform server data synchronization screening.

If even this basic common sense is unclear, then things like Girls' Frontline 2, an online game, can be directly modified using a single-player game editor.

You can also complete the battle after server verification...

Simply outrageous.

The new version of "Battlefront Girls" uses a new configuration table for data because it involves a large battlefield module and a new battlefield mode.

Lin Li glanced at the configuration table and saw that it wasn't a big problem; it was just that one formula wasn't linked.

He checked the time and clapped his hands.

"Alright, let's hurry up. Once this value is correct, everyone enter the game and start testing. Try to run the process through once."

After the internal network server was reopened, the entire team resumed testing.

These things could have been done the next day at work, but now, in order to save time, we have no choice but to do them.

Fortunately, Lin Li unleashed his ultimate move this time.

When we started work on the 8th, we prepared a minimum of 1000 RMB cash incentive for everyone to participate in the version sprint. As long as the system can be launched normally before 10 AM today, everyone can receive it.

Therefore, even though it is 1 a.m. now, almost everyone in the company is online.

More than 300 people, regardless of their positions, ran the test together.

We encountered several bugs that prevented the process from continuing, so we kept looking for the causes, making changes, and retesting. After several repetitions, it was already 3 a.m.

By this time.

Errors are becoming less frequent, but to be on the safe side, everyone went through the process a few more times.

It continued until 5 a.m.

Borg reports.

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