Chapter Thirty-Four: Bullfrogs
Su Shanshan was happy for a while, sighing for a long time, and then noticed Lin Li deep in thought. She couldn't help but ask curiously, "Lin Li, aren't you happy?"
Su Shanshan had been in the gaming industry for over a year and was already familiar with its dynamics.
I occasionally browse through some internal reference materials.
In her view, having a million online viewers is something to be very proud of.
But Lin Li didn't show much joy on his face, which was a bit strange.
It's not hard to understand why Lin Li wasn't excited.
Anyone who experienced the explosive growth of mobile games in later generations, with markets boasting two or three million concurrent users and card pools generating over 100 million in revenue, will no longer be excited by this daily revenue.
However, Lin Li quickly adjusted his mindset.
This is quite an achievement considering it was 2016.
Only by focusing on the present can we compete with miHoYo in the future.
Moreover, if the company's boss doesn't get excited, how are the employees supposed to relieve their stress?
Thinking of this, he laughed: "Everyone, you've all worked hard! To celebrate reaching one million concurrent users, let's hang in there for a few more days!! After the peak period ends, I'll treat everyone to a good meal!!!"
~~~
If we were to say what's the fastest thing in the internet age...
The speed of information dissemination must be among them.
The speed at which topics explode on the modern internet is astonishing.
Yesterday, on the same night that "Girls' Frontline" released a new major update, players and fans edited this long segment of the story into a video and uploaded it to Bilibili.
Immediately afterwards, the video's popularity skyrocketed.
Initially, most of those who liked and gave coins to the video were players of "Battlefront Girls".
Many players put down their phones.
Unable to fully release the emotions in my heart, I spontaneously searched for "Girls' Frontline" on Bilibili, wanting to see related content.
A quick search revealed the video.
So everyone liked, shared, and recommended it.
As this group of players joined, the video gradually went beyond its original audience, and its popularity soared to the top of the Bilibili rankings.
After reaching the top spot in popularity, more and more ordinary viewers clicked on the video.
What kind of animation is this?
"It feels quite well-made."
"Is it the anime from that series?"
The reason why this part of the story in "Girls' Frontline" was able to break out of its niche is actually quite simple.
To ensure the smoothness of the storyline, Lin Li outsourced nearly 40 minutes of animation, and the outsourcing company that took over the animation was Kyoto Animation.
This was the first thing that Xinghuo Japan did after its establishment, and Yao Meng did a pretty good job.
Actually, Kyoto Animation didn't initially plan to take on this outsourcing project.
However, Lin Li gave just too much.
The production cost of one episode of Japanese animation is approximately 1000 million yen, which is about 100 million RMB.
Lin Li spent 4 million RMB to create this roughly 40-minute segment, averaging 100,000 RMB per minute.
They also promised to deliver on time and give an additional 100 million.
It's 2016 now, and it's not yet time for China to go on a buying spree of Japanese animation copyrights. Japanese animation companies haven't yet witnessed the power of Chinese tycoons.
Therefore, after hearing Lin Li's offer, the president of Kyoto Animation finally gave in.
I have absolutely no resistance to this budget-exploding project.
Moreover, Lin Li paid the money upfront after the contract was signed.
When nearly 4000 million yen appeared in Kyoto Animation's account, the veteran animation studio was truly shocked.
They put their heart and soul into creating this animated storyline.
On one hand, Kyoto Animation has high standards for animation quality; on the other hand, Lin Li has given them too much. If they mess it up, not to mention anything else, they won't be able to live with themselves.
During this period, the two parties communicated multiple times, went through the original artwork, and exchanged ideas on the scenes.
The final product was a near-perfect performance, with the entire show being of very high quality.
The reason this animation went viral, besides its visuals, is also related to the relatively independent storyline of the event.
Even a complete passerby can understand it just by looking at the few background sentences at the beginning of the video.
"Girls on the Frontline" has become a hit.
This is not just one person's feeling.
Rather, it is a shared perception among almost all players of "Battlefront Girls".
Discussions about the "Battlefront Girls" event can be seen on almost every part of the internet that is related to anime or games.
Whether it's traditional mainstream websites like 1717, Youmin, or Tieba.
Or perhaps a game-focused forum like NGA.
Discussions in various game QQ groups and WeChat groups often reach 99+ comments.
Even on strange gaming websites like ZOD, Pornhub, MMDH, and E-site, people are asking for all sorts of odd resources.
Wherever players of "Girls' Frontline" go, they seem to find like-minded people.
As a result, my perception of the game has become better and better.
Some people even remarked that they wondered how much money Spark Games had spent on such a massive online promotion.
However, these players are unaware of this.
The current trend is actually formed because of them.
Aside from some basic advertising, Lin Li didn't spend much money at all.
Most of the discussions actually come from the players themselves.
However, the core issue lies in the fact that the plot of this story is simply too shocking.
Many players, after putting down their phones, are unable to calm down and choose to vent their emotions online, inevitably sharing their "WTF" feelings and discussing them everywhere.
As more and more people discuss the issue, more and more people are speaking out.
This is a snowball effect.
When people start discussing it, others will inevitably ask out of curiosity what kind of game it is.
By this time.
This video, in turn, became the best way to promote the product.
Almost instantly, various memorable scenes from the "Girls' Frontline" event, such as screenshots of the protagonists stepping forward to volunteer for battle or the smooth attacks of the humanoid squad, were made into GIFs and became popular on various QQ groups, Baidu Tieba, and the internet.
The exquisite artwork directly hit a nerve with many people.
And at this time.
The official Bilibili account for "Girls' Frontline" posted an update, releasing a brand new animation.
It was a heartwarming glimpse into a humanoid's daily life.
The story revolves around the Commander and 95 discovering a newly opened café within the base.
The animation itself is nothing special; it's just a heartwarming and fun little story.
But at the end, the logos of both Spark Games and Kyoto Animation appeared.
This made the already heated discussion even more lively.
The players then realized what was happening.
It turns out that the cutscenes were actually made by Kyoto Animation Studios.
Bullfrog, bullfrog.
Chapter Thirty-Five: The Silent Feather
This discussion is not over yet.
Spark Games released another video.
This is a technology video about Spark Games' collaboration with iFlytek to achieve real-time intelligent voice and digital reading.
The mystery has been solved: the scene in the animation where the commander requests to go into battle.
How did they manage to read out each player's ID?
These kinds of technical videos used to get very few views.
But at this juncture...
The video's comment section was overflowing with messages.
I don't know how serious it is.
~~~
Just as the players of "Girls' Frontline" were celebrating the Chinese New Year.
Inside the office of the ScatterBomb game.
Yet it was as still as a stagnant pool.
Today is their first day of operation.
Logically, it should have been a busy time, but after the server opened at 10 a.m., the office was bustling for a while before quickly falling into complete silence.
At 7 p.m. that evening, Yu Zhong appeared like a ghost, floating out of his chairman's office to inquire about the current data.
"Report the current game data again."
Yes, a total of 41 IDs have logged in so far, with 11 currently online.
Yu Zhong interrupted him before the employee had finished reporting the data.
"How come there are only 11 people online? Didn't they just report 13?"
The employee reporting the data wiped non-existent sweat from his forehead.
"Hey, maybe it's time for the players to have a late-night snack, and some of them have logged off."
Yu Zhong did not reply, and it was unclear whether he accepted the explanation.
"What about the recharge status?"
"Current income is over 8."
"more specific."
"81,250 yuan."
Yu Zhong's brows furrowed even more.
Since getting rid of Yao Meng and driving away Hai Mao, he has basically been in charge of the entire company.
Although Yuanqi Capital invested a lot of money, it never questioned the specific operational plans of the companies, giving him a great deal of freedom.
After becoming rich, Yu Zhong felt that the world was a different place.
For this game's public beta launch, Yu Zhong spent nearly 300 million yuan on marketing and promotion alone.
Various business orders were being sent out non-stop.
At first, the results were very good.
It has drawn a lot of attention away from the popularity of Spark Games.
Therefore, when the server opened, Yu Zhong shamelessly claimed that he would definitely win.
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