The massive tracks crushed the earth, leaving deep marks, and every time they traveled a certain distance, they would kick up a cloud of dust on the ground.

From a distance, it looks like a storm on the plains.

Above the vehicle is a giant control room, with transparent glass windows that allow the driver to have a clear view of the surrounding environment.

Players then enter the game. The game's tutorial involves protecting the base vehicle.

~~~

"The main selling points of this game are divided into two parts, one of which is the design of tactical dolls."

"The so-called tactical dolls are set in the game after the Omnic Crisis. Humans have lost control of all military AI, but the civilian doll companies have left backdoors, so they are not controlled."

"These girls armed with civilian androids are called tactical androids."

"We can reuse many of our previous gun girl designs, but on the basis of the previous ones, we also need to link them with existing firearms. Simply put, just like with Warship Girls, what we need to do is anthropomorphize and girlify firearms."

"Secondly, while trying to make them as human as possible, we need to retain some details of the firearms. Different types of firearms need to be distinguished in the illustrations. For example, pistols are naturally depicted as loli figures, assault rifles are depicted as normal figures, and so on."

"In addition, another key aspect of our game is its storyline."

"Firearms are not like warships; they don't have as many details. All we can do is make some adjustments to the humanoid design based on the different firearms and their characteristics."

"Furthermore, unlike ships, firearms do not each have their own story."

"If we want players to like the humanoid characters, we can't be lazy like the Warship Girls; the storyline must be clearly defined."

"I set the tone for the world's storyline to be rather grand."

"But when it comes to the storyline of each android, we need to clarify their personality and their story with the commander."

As Lin Li spoke, he was also sorting through the memories in his mind.

The game he's working on now is actually a modified version of Girls' Frontline.

There are two reasons for choosing this subject.

One reason is that Spark Games is currently developing a gun girl game. Although it is a side-scrolling action game, many assets, such as character illustrations, chibi figures, and attack animations, can be reused.

Secondly, before he transmigrated, Lin Li was furious with Yu Zhong's antics.

You have to understand, he was a veteran player of Girls' Frontline back in the day.

When Girls' Frontline 2 came out, the plot was a complete mess, and it was so full of personal biases that you could find a landmine in any random search.

Seeing my favorite character being ruined like this is both infuriating and upsetting.

Since we've already traveled through time, instead of letting them ruin this subject matter like this, we might as well do it ourselves from the start.

Besides the two reasons mentioned above.

Lin Li's choice was also based on market considerations.

The "gun girl" theme has been proven successful in the market within the broader category of anthropomorphic themes.

You should know that in 2015 and 2016, there were so many games that anthropomorphized military weapons: tanks, fighter jets, mechs, warships—anything you could imagine, someone made it.

However, in these countless games that turn characters into female versions of themselves.

The only ones who are truly doing relatively well are the ship girls and gun girls.

Although Lin Li didn't like the plot design and basic structure of Girls' Frontline 2.

However, it cannot be denied that Girls' Frontline 1's combat system and some of its settings are still quite good.

As Lin Li began his narration.

The meeting room gradually quieted down.

The main creators, especially Su Shanshan, listened very attentively, constantly taking notes on key points.

What is the biggest fear for a game development company when making games?

It's not that I'm afraid the lead planner will be creative, but rather that I'm afraid the lead planner will lack a clear goal and create random ideas.

One idea today, another tomorrow.

Just like Girls' Frontline 2, it is said that Yu Zhong was overturned 4 times.

The amount of resources wasted is evident.

But now, Lin Li's plan is very clear.

From the plot to the character design, it even goes into the specific requirements for each position.

What should the artists do? How should the copywriters write their copy?

The program clearly explains what adjustments need to be made.

As time went on, Lin Li gradually filled the whiteboard behind him with words, and then continued to paste notes filled with details onto it.

Some people even bought a bucket of modeling clay and tried to sculpt different scene models according to Lin Li's requirements.

This allows a group of people to gather around, point and discuss, and confirm more details.

A group of people watched as Lin Li finalized each and every detail.

As the game development process progressed and projects were finalized one by one, I felt somewhat lost.

Um... what was the purpose of our meeting today?

Was this project really conceived by the boss while he was away on a business trip?

Is the detail really that perfect?

There seems to be nothing we can add!

this..

Are all the MS in the Federation monsters?

No, are all bosses who go on business trips monsters?!

In fact, their doubts are valid.

Lin Li had already considered this project countless times in his previous life, so his thoughts flowed freely. Within the company, everyone was on his side, and there was no need for any secrets or reservations.

How exactly should the game description be written for Chapter Four?

For the next few hours, the conference rooms became a stage for the students.

Lin Li was very open and forthcoming with this project, filling six large sections of the whiteboard with writing, drawing dozens of sketches, and listing over a hundred requirements.

As he continued to explain, the outline of a game slowly began to emerge in everyone's minds.

This was a very shocking thing for everyone at the meeting.

When they looked at the numerous details on the whiteboard and the scenes built with clay on the conference table, it felt almost like seeing a god descend to earth.

Lin Li's account of everything made it difficult for them to replicate the games they had created, let alone to bring the projects in his mind to life.

Not everyone present was a newcomer; many were seasoned veterans who had worked in the industry for years. Before this meeting, their impression of Lin Li was that he was a passionate boss who didn't know much about game development.

But this time, they saw a completely different side of Lin Li.

"This is an explosive power!"

Although they didn't understand what Lin Li had gone through, judging from his performance tonight, they were truly convinced.

The overall development meeting lasted until 10 p.m.

After sending a large red envelope containing 1,000 yuan to boost morale in the group chat, Lin Licai announced the adjournment of the meeting, telling everyone to go back and think it over, and to continue the meeting the next day.

After the conference ended, Lin Li did not go home.

Although it was already late, Lin Li stayed behind by himself in the office, constantly refining the details of his project.

Suddenly returning to the past, although his memories were still somewhat jumbled and his brain was throbbing, the excitement of being able to change history made Lin Li completely unable to stop and rest.

"Boom boom boom!"

"Please come in!"

Lin Li subconsciously called out "Come in," before realizing that it was already eleven o'clock. Were there still people there?

As he looked up, the door opened, and Su Shanshan cautiously walked in.

"Lin Li, aren't you going home?"

Because the office building was very well heated, Su Shanshan had already taken off her down jacket and was only wearing a white dress underneath.

The dress accentuated the girl's innocent charm, while her long legs, covered in thick black stockings, looked incredibly sexy.

It was these very legs that made Su Shanshan the go-to cosplayer for Kasumigaoka Utaha whenever the club did a cosplay.

In addition, the girl likes to write novels, so the cosplay is not only similar in appearance, but also in temperament.

She truly has the air of an intellectual beauty.

However, Lin Li only glanced at the girl's thighs before quickly returning to his business.

"Shanshan? Perfect timing... Come here, I'll talk to you about copywriting."

"what?"

Su Shanshan originally just wanted to say goodbye to Lin Li before leaving and to check on his condition again.

Unexpectedly, Lin Li, who was already in a workaholic state, pulled him aside and started talking about work.

~~~

"Do you remember the basic settings and background story I just talked about in the meeting?"

The girl nodded.

"Okay... Now, if you were to write a scene, how would you write it?"

Su Shanshan isn't actually a professional game writer.

She was only dragged into Lin Li's startup company because she was good at writing novels in college, and Lin Li caught her writing erotic novels.

However, through her own efforts over the past year, the girl has become quite proficient in the job of game copywriting.

Unlike ordinary online novels.

The biggest difference in game copywriting is that it must be relevant to the game.

Moreover, different types of copywriting require different writing styles, such as skill descriptions, gameplay descriptions, plot descriptions, and dungeon background descriptions.

Although all of this is the work content of game copywriters, it is clear that the creation of these copywriters has its own set of rules.

"You haven't provided a character setting, you haven't specified a scene, and you haven't given a theme, so I can't give you an answer."

When other people were around, Su Shanshan treated Lin Li with great respect and never took the initiative to reveal that she and Lin Li were college classmates.

He's always been called President Lin.

Only when they are alone and alone can Su Shanshan be more relaxed.

Lin Li didn't care about any of that.

In this world, he can now say he understands Su Shanshan better than anyone else.

However, considering that many things in the future have not yet happened, and given the company's current life-or-death situation, Lin Lide decided to focus his energy on the game.

He agreed with what Su Shanshan said.

After a little thought, I came up with more specific settings.

"Then, let's take Valentine's Day as the theme, and the characters will be the commander from the game and a humanoid named Torolo. In terms of character design, Torolo appears to be indifferent, but he has a strong sense of responsibility. As for his hobbies, let's set them as liking the starry sky for now."

Lin Li does not intend to use the same naming conventions for the androids in Girls' Frontline Girls 2, which is the practice of naming androids, given the current market environment.

The Type 95 is definitely more familiar to people than the name "Daiyan," and in the 2016 market, Harmony Monster wasn't that strong.

To capitalize on the trend of cute military-themed gadgets, Lin Li will definitely use gun names as the designation.

But since we're discussing copywriting now, there's no need to get so hung up on it.

In addition, he also wanted to see how Su Shanshan would be written under this setting.

"In that case, if I were to write it, the first thing I would definitely do is have Tololo invite the Commander to go stargazing together on Valentine's Day."

Su Shanshan moved a chair and sat down next to Lin Li quite naturally.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like