David touched his chin, feeling that what he said made a lot of sense.
Every year, miHoYo spends a lot on advertising to attract new users, but after thinking about it again, I feel that there is still some problem with this logic.
“Your approach is not the same as ours. It’s fine now, but when your game development costs increase in the future, this model may not be sustainable.”
Lin Li smiled without saying a word.
Everyone has a different approach to the operation of a game.
He realized that although he had said so much, Dawei hadn't actually listened.
After all, judging from miHoYo's future practices, they still have a high pursuit of revenue.
After Genshin Impact becomes popular, a large number of games that try to emulate its monetization model will struggle to survive, mainly because they only see the huge profits it brings.
However, it overlooks the fact that this pay-to-win model is actually extremely unreasonable. Characters, weapons, constellations—this pay-to-win system is a typical example of a system that heavily relies on spending money.
Without spending money, it's virtually impossible for players to collect all the characters, let alone develop a complete, rare, and powerful character.
simply put.
Before Genshin Impact, the monetization model for mobile games mainly relied on selling numerical values.
After Genshin Impact, the mainstream monetization model for mobile games has become selling game fragments.
The presence or absence of a certain character can significantly alter the gaming experience.
Players must spend money to experience the full game content.
That's why many people say Genshin Impact doesn't sell stats or items, which is very generous...
The first part is correct, but the second part...
Is a game where it costs several 648 RMB to max out a character's lifespan really... fair?
It can only be said that miHoYo has managed to survive this extremely exploitative pay-to-win model by using high-quality games, and has expanded the number of players by adding content that ordinary players can also enjoy.
However, this does not mean that this pay-to-win model is without problems.
Otherwise, we wouldn't see games that lack Genshin Impact's quality but have adopted its pay-to-win model, resulting in a situation where they all fall into the same trap.
of course.
Lin Li did not deny that Genshin Impact's monetization model requires a high-quality game base to support it.
The entire mobile game market will have increasingly higher requirements for game quality in the post-Genshin Impact era.
Therefore, after Lin Li finished telling Dawei his opinion, he saw that Dawei had some objections to his thinking, but he did not refute it and skipped the topic to start chatting.
He has his own path to follow.
Just as Dawei and Linli were about to continue their conversation about something else.
Cheng Feng, who was giving a speech on stage, suddenly called out to Lin Li.
"I've already covered a lot of ground, but I'd like to mention that mobile games are developing very rapidly, and with the rapid development of mobile networks, this pace will only accelerate in the future."
"The number of mobile game users is also growing rapidly. Many business models that seem feasible now are simply not competing fiercely enough."
After Cheng Feng finished speaking, he glanced at Lin Li and then at Dawei.
He disliked those two from the very beginning.
He was speaking from above, while the two men were whispering below.
Although it didn't affect anyone else, Cheng Feng was still very unhappy.
I, a senior figure, am teaching you how to make money. You two juniors, if you don't want to learn, fine, but what's with all this whispering?
With that in mind, he simply called out the names.
Since miHoYo has been in the industry for some time, Cheng Feng didn't say it directly.
But Spark Games is a little different.
"For example, Spark Games recently, although it has a lot of popularity and a large number of players, its paying user rate is quite dismal. I see that Mr. Lin from Spark Games is down here. Why don't you tell us your thoughts?"
Lin Li was inexplicably criticized.
He glanced at Cheng Feng on the stage with some curiosity.
At that moment, a staff member came over with a microphone.
"After listening to Mr. Cheng's speech, I only have one piece of advice: it seems that Tencent still wants to apply its experience from the PC game era to mobile games, and it's still going to focus on anime-style mobile games."
"I think you're going in the wrong direction. Since you've asked so sincerely, I'll go up on stage and share my thoughts."
Lin Li checked the time; it was his turn to speak.
~~~
Cheng Feng clearly didn't expect Lin Li, this junior, to talk back.
I didn't know what to say for a moment.
He froze in place.
She was guided off the stage by the host.
The host on site was of extremely high caliber.
They didn't show any unusual reaction to the little incident that had just happened.
Holding the cue cards, he read aloud following the flow of the proceedings: "Next, please welcome Mr. Lin Li from Xinghuo Games to speak."
Lin Li's banter with Cheng Feng just now attracted a lot of attention.
but.
Spark Games?
It sounds familiar, but not quite.
Many guests in the venue had the same thought in mind, but their gazes had already turned towards them.
At this moment, Su Shanshan, who had been sitting next to Lin Li without saying a word, suddenly became nervous.
Her heart was in her throat. Lin Li, the speaker, wasn't nervous at all, but she was extremely nervous.
Lin Li, carrying the topic, jogged all the way to the stage. He was wearing a white T-shirt and jeans, looked good, was in his early twenties, and had a lot of energy.
Standing on the platform, looking down.
Apart from Dawei from miHoYo, the others sitting there are also from major companies.
As Lin Li stepped onto the stage, the large screen behind him lit up, displaying the content he was going to talk about that day.
"A Game Development Philosophy Guided by Emotional Values".
"Good afternoon, everyone. I am Lin Li, the founder of Spark Games and the producer of Girls on the Frontline." As soon as he finished speaking, applause rang out from the audience.
It wasn't because of his fame; most of the people applauding were because of his impressive performance in criticizing Tencent.
Tencent is not only disliked by players, but also by most mobile game developers, especially those developing anime-style mobile games.
Of course, if Tencent is willing to invest, they will show a completely different face.
However, some of them had a stern face, as if their mother had just died.
That's right..
That refers to Yu Zhong.
Since it was a game and animation industry conference, Yu Zhong was naturally invited as well.
However, he was not invited to speak on stage, and his purpose in coming here was not to share any experience, but to attract investment.
Because of the Battlefront Girls, Scatterbang has been having a tough time lately. Although Yu Zhong has decided to develop a major update to turn things around, they still have to find a way to get through this period.
So Yu Zhong updated two skins ahead of schedule.
Unexpectedly, this skin update not only failed to receive positive feedback from players, but was also ridiculed by them because of the storyline accompanying the skin.
Chapter 46 Exaggerated Preservation
The cause and effect of this skin explosion are not complicated.
Last week.
Among the updated skins, a dress skin for OTS14, also known as Lightning, has been added.
In order to encourage players to spend money.
Yu Zhong had Xing Shan add a storyline to the skin.
The general plot is that after the android accepts the player's skin, it feels that the clothes given by the commander are very important.
Therefore, when the commander complained about why she wasn't wearing it for him, she replied that it would be a waste to just wear such an important gift casually.
The first half of the plot was actually alright.
But in the second half, the plot takes a sharp turn for the worse.
Lightning, who had just said the gift was very important, suddenly decided to escape to a nearby city to spend a night by himself.
He even specifically mentioned that he went to the bar wearing the clothes the commander had given him.
The reason is that the clothes fit well.
The plot is simply...
This is outrageous! Players bought skins, but not only are they not shown wearing them in the story, they actually go to a bar fully clothed in the end!?
What is this routine?
Everyone can play, but the commander can't?
When this storyline from the previous life was released, the players' reaction wasn't that strong, because at that time the market was more tolerant of developers.
However, as the saying goes, there is no harm without comparison.
The storyline of the game "Girls' Frontline" by Xinghuo Games can be used as a comparison.
The sheer absurdity of this plot is immediately apparent, and its release completely shattered the spirits of the players who were still holding on.
Many players have started comparing the storylines in Starfire and Scattershot.
This sparked a large-scale online outcry.
Yu Zhong himself didn't pay much attention to this matter.
He also read that part of the story, and personally, he felt that it perfectly showcased the game's literary qualities, and that he was the one who provided the writing ideas.
In addition, although the community was in chaos, the revenue did not drop precipitously.
Furthermore, although the majority of reviews in the community are negative, there are also quite a few positive reviews, with many people finding the plot profound and hoping to see more hardcore storylines.
Yu Zhong himself did not hire any online trolls, nor did he think anyone would be so bored as to hire them for him.
Therefore, Yu Zhong judged that his thinking was correct. Although some players were not fond of this dark and brutal storyline, a large number of players liked it.
Therefore, the matter was handled with a "cooling-off" approach.
With the method of cold treatment.
The number of online players in the game began to decline slowly, but comments supporting dark and brutal storylines and advocating that characters should develop their own personalities were growing rapidly in various communities.
Although some have suggested that this could be competitors hiring online trolls.
But Yu Zhong thought it was impossible.
How could a storyline he personally directed possibly receive overwhelmingly negative reviews? It's normal for it to have both likes and dislikes.
As for the decline in the number of online players.
Then let's just let it slide, since those players aren't his target users anyway.
However, everything commercial must ultimately return to the realm of commerce.
Regardless of how Yu Zhong himself sees it.
The fact is that updating the skins didn't lead to an increase in players or revenue.
That's why he's rushing around to attend exhibitions across the country and meet with different investors, hoping to secure the next batch of investments.
We hope to do a good job with the next major storyline event.
You'll Also Like
-
Jobless Reincarnation: Emiya the Great Hero Must Show His True Skills
Chapter 302 1 hours ago -
In Genshin Impact, why are all the characters I play NPCs?
Chapter 344 1 hours ago -
Game development begins with destroying Girls' Frontline.
Chapter 940 1 hours ago -
Starting with one punch, I'll stop being human.
Chapter 154 1 hours ago -
The Gaelic people of the Ultraman Tiga world
Chapter 496 1 hours ago -
Toyokawa Shoko doesn't want to become a witch
Chapter 623 1 hours ago -
A live stream of someone hand-making a giant white robot attracted the attention of the government,
Chapter 117 1 hours ago -
The kang (heated brick bed) for left-behind women
Chapter 164 1 hours ago -
Eat, eat, eat in the primordial world
Chapter 98 1 hours ago -
Courtyard House: Purchasing Agents' Comeback from the Great Famine
Chapter 637 1 hours ago