Chapter 502 Spark, Give It Your All!

Chen Mo stood aside, watching this group of people blatantly lie.

It's really speechless. These media outlets that don't usually care much about games come to the game expo and spout nonsense. I really want to punch them a few times.

But he had to admit it.

These indie games, while appearing to be of high quality, also include some excellent titles.

However, mainstream American media still recognize 3A.

At this moment, Chen Mo was also a little worried. What if Xinghuo just brought out a gameplay demo of Galaxy Paradise as the last thing tonight, or released a new PV for those old games that had already been released?

Ultimately, public opinion may indeed interfere.

Chen Mo had taken a closer look at the media area. Besides the Tencent reporters who were exchanging dirt on each other, the foreign reporters, including those from IGN, were also whispering amongst themselves.

His expression was also very calm.

Chen Mo naturally had no good solution to this situation and could only mutter to himself.

"Spark, give it your all!"

After only a few words, Lin Li reappeared on stage, briefly reviewed the games that had just been announced, and then summoned another person.

"Next up, please welcome Mr. Walter, co-producer of Battlefield 1 and former co-producer at DICE Los Angeles, to introduce a mysterious new game!!"

Upon hearing this, many players at the scene gasped in shock!

DICE? Battlefield 1 co-producer!?

It's worth noting that Battlefield 1 received quite good reviews when it was released two years ago.

Just based on this headline.

Even though the players didn't really know Walter, the applause at the scene was still thunderous.

Online Chinese players were even more surprised.

"When did Xinghuo unearth another great figure?"

"Holy crap, I feel like Spark is getting more and more awesome."

"Are mobile game developers that rich?"

“That’s amazing.”

Although the players were quite surprised, the media present, especially those from Europe and America, were not particularly excited.

Because within the industry, including news circles in Europe and America.

The news of DICE producer Walter's move to Spark is not unfamiliar; they just interviewed Walter.

After all, the project management failures caused by EA executives' haphazard command, which resulted in Battlefield 5's disastrous outcome, are almost common knowledge.

Project management was chaotic, with many people with connections but no ability being promoted.

Nepotism and office politics.

Internally, there have even been bizarre situations where one senior executive says it's okay, while another senior executive says it's absolutely not okay.

Some of the newly appointed second-generation executives of EA, after entering the management team, even felt that the capable veterans of DICE were an eyesore, nagging all day long and showing no respect whatsoever.

Amid such chaos, in the first half of the year alone, 40 people left DICE at the Swedish headquarters, a number that accounts for almost 10% of the total size of their studio.

As DICE's Los Angeles studio is located in the United States, the personnel changes have been even more drastic.

The influx of new employees brought the entire project to a standstill, yet EA executives repeatedly insisted that the release must be on time.

Therefore, the pressure fell on the remaining elderly people who had not yet left.

The elderly face even greater pressure, having to face a group of clueless newcomers as soon as they start work, and also have to complete several times the normal workload.

As a result, the older generation, unable to cope, left. With each departure of the older generation, more new people joined. The more new people joined, the fewer older people there were, and the fewer older people there were, the more new people joined.

With EA executives completely inactive and acting recklessly.

The snowball kept getting bigger and bigger, and that's how Walter got there.

After hearing a friend who jumped from Crytek describe the work environment at Spark, I decided to join Spark without hesitation.

However, he joined Spark less than a month ago.

He's still in the adaptation period and hasn't participated in the development of "Future Defense." This time, his appearance on stage is purely because the BOSS is using his fame.

Walter is a producer, but not the kind of person who's rigid in his thinking.

He gladly accepted the order.

Once he went on stage, his role as a presenter was essentially over. After saying a few words with a smile, he left the time for the demonstration.

The image transitions from dark to light.

With the release of the Spark Games logo.

The entire venue suddenly quieted down from its noisy state.

It was very quiet.

This quietness was unprecedented. Even during promotional videos, there was always considerable noise from the audience, but when the Spark logo appeared...

It was so quiet you could hear a pin drop.

As Chen Mo stared at the large black screen, his mind wandered, wondering if this could be used in his press release.

but.

Players are so excited.

I wonder if this game will live up to expectations.

A few seconds later.

A deep voice came to everyone's ears.

We have nowhere to retreat.

Then, light and darkness merged.

"Commander! Commander!!! Wake up, wake up!!"

The sound appeared, and the screen suddenly lit up completely.

It depicts the situation of a person being startled awake.

After the screen lights up.

Information came flooding in.

First, although someone was calling in the protagonist's ear just now, there was no one there when the protagonist woke up.

Secondly, in the distance, the protagonist's gaze is directed towards a highly recognizable wasteland, reminiscent of the American West, where, further on, one can see snow-covered landscapes.

This scene struck a chord with many people.

After two years of continuous updates, the latest version of the Spark Engine maximizes rendering and lighting without considering performance optimization.

The results are already top-notch and quite impressive.

"3A!?"

"The picture quality is amazing!?"

Those who come to E3, even if they are just audience members, are all experts. They see not only the scenery, but also the game's graphics rendering, lighting effects, textures, and visual details.

This one scene alone whetted almost everyone's appetite.

Moreover, it differs from Xinghuo's usual anime-style rendering.

While the rendering shown here still retains some of the atmosphere of anime, it leans more towards realism.

Has the Spark Engine already reached this level?

This was the first reaction of many media outlets upon seeing the footage.

My immediate reaction was to sit up straight.

This scene could never be a small piece of work.

After a few heavy breaths, the camera rises slightly, and the scene switches to a third-person perspective.

From this perspective, you can see the main character.

A man with a weathered face, dressed in a futuristic skeletal mech suit, holding a rifle.

"A shooting game!?"

Almost everyone, including the viewers in front of the screen, had the same thought at almost the same time.

Even though the former producer of Battlefield 1 just came out to support him.

But when everyone realized that it really was a shooting game, cheers clearly broke out at the scene.

Chapter 503 3A!?

American gamers really know their stuff when it comes to shooting games.

Amid cheers, the camera rotated around the man, allowing the audience to see more information, such as several square metal plates at his feet and four pillars a little further away.

As the camera panned around, the man raised his gun and aimed.

The camera then focused on the firearms.

This gun has a slender barrel, is silver-white in color, and is covered with a beige coating. It has a long, thin barrel, is equipped with a high-precision optical sight, and has a row of light blue LED strips on the barrel.

It looks like an assault rifle.

And as the male protagonist aimed...

Firearms underwent certain changes, with barrels lengthened and various details altered, transforming them from rifles into sniper rifles.

"That gun is kind of cool."

"Yes, it's very realistic, and also very sci-fi."

"want to."

"If this were a skin, wouldn't it sell for 648?"

The comments kept refreshing.

This gun is actually nothing special.

Or rather, he only has one characteristic: he's handsome.

She's the type of person you see and immediately want.

Plus.

With the Spark Engine fully activated, the weapon has a very high-quality feel.

Furthermore, by zooming in, more details about the characters are revealed to the players.

Especially the armor on the character, which looks very cool from a distance, but upon closer inspection, it is actually battered and bruised, and can be considered a version damaged in the Iraq War.

However, this point did not make people feel uncomfortable; on the contrary, it highlighted the protagonist's cleanliness as a seasoned veteran.

With the protagonist's aim complete.

A sliver of black line appeared in the distance.

A drop of sweat fell from his chin, landing on his outer armor.

This segment once again shocked the audience.

"Is this CG or actual gameplay?"

"This is incredibly detailed! It must be CG. Could it even be achieved in real gameplay?"

Such voices rose and fell.

However, they soon had no doubts, because of a sentence from the protagonist.

"coming"

Gunshots rang out, and the camera began to fix itself behind the character, creating a typical third-person shooter perspective, while various UI elements also began to appear.

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