Ever since.

The player thus becomes the "King".

A king whose territory was roughly the size of a small town.

Of course, the game doesn't actually let players manage a country. The so-called management system in Red Leaf Town is just that players can choose yes or no on some options every once in a while.

If you feel bored, you can also ask the character to choose automatically.

Lin Li didn't elaborate much on this aspect.

Otherwise, it would become a simulation management game.

This is simply to give players an identity and a sense of immersion.

In the later stages.

When the town is invaded, the player is no longer just an observer, but a participant.

This is the plot of the first half of the first chapter.

It was probably done to fill in the gaps in the storyline.

After becoming "King," Isa led the players to the castle's warehouse after the celebration to take stock of the supplies.

I don't know unless I count it.

The warehouse was neatly filled with various jewels, gold, and weapons.

But take a closer look.

Everything is fake.

"Oh no, how can you give people a holiday like this! Are you trying to fool us with a model?"

The protagonist's witty remarks accurately reflect the players' thoughts.

But this is normal.

The entire Red Leaf Kingdom is just one project on Paradise Star. How could it possibly use real gold? You must know that even in the universe, gold is precious.

It is also a genuine rare metal.

However, the entire warehouse patrol wasn't entirely fruitless; players will find several letters here, some of which are quite special.

What makes it special.

It's because of the headings on these letters.

To the clear-headed you

According to Isa, these letters all fell from the sky.

Based on this, the protagonist deduces that it was likely dropped by some kind of aircraft.

Based on this clue.

A new quest will appear, and players will find several similar letters in the city.

Based on the age of the letter.

The final conclusion was that these letters were thrown in from the air at different times.

The letter contained an invitation.

The person who sees this letter is invited to a place called Huangshan Valley. There is a map on the back of the invitation.

At this moment, Liu Xin opened the map.

The road to Huangshan Valley has automatically appeared on the map, and the fog has partially dissipated.

At this moment, however, no one cared about the map's half-dispersed effect.

The comments section is full of people talking about it.

Let's talk about this letter.

"So, there are still people who are conscious?"

"Are there other players?"

"No way, neither of the previous exploration or survival games had this feature."

"Yeah, doesn't the official website say so? We're the last players in the park."

"Is it possible that the NPC awakened on its own?"

"I don't know. Let's go, let's go take a look."

Liu Xin nodded as she saw the flood of comments on the screen.

"Indeed, we should go and take a look."

Chapter Seven: A Terrifying New Plot

Following the plot, we walked outside and first arrived at the coachman's place.

"Your Highness, your horse."

The townspeople still call Isaac "Your Highness," a title they've held for as long as they can remember.

And yours, Your Majesty.

Let me help you, please mount your horse.

Although Liu Xin felt a little uncomfortable being called a king.

But you can feel the gratitude the townspeople have for the player.

Players, who are literally saviors, accept this situation with equanimity.

This is the first time players have obtained a mount, and it also unlocks the mount system and new land.

The land system is another point that makes Galaxy Paradise different from other open world games. Before the story is unlocked, the number of land plots that players can explore is limited.

As the main storyline progresses, the areas players can explore will become increasingly larger.

There was no gameplay consideration behind this decision; it was simply because when the Spark Studio was developing Galaxy Paradise, they first created the beginner village area.

At this current DEMO stage, other parts are not yet ready.

Furthermore, unlike the Rising Tide and Genshin Impact, where players need to farm different dungeons for different character materials, there's no need to release all the bosses at once in Starfire.

He rode out of the city on horseback.

You can accelerate "semi-automatically" along the path.

Players who have played The Witcher 3 will be very familiar with this.

Because it's semi-automatic, players can focus more on enjoying the scenery.

Ride a horse and feel the speed.

Watching the scenery drift by.

Emerging from a forest, the view opened up, and just then the sun rose in the distance, its rays filtering through the sparse treetops on both sides of the road, dappling the path with light.

Further away, the sun was slowly rising from the horizon, painting the sky a gentle orange-red.

Forward, forward.

Listening to the gentle breeze.

It was a tranquil lake, its surface shimmering in the sunlight.

The camera automatically switched to the side.

It created a stunningly beautiful scene.

Players ride horses along the road, a meadow stretches in the middle ground, and a clear lake in the distance is dotted with flying fish that leap out of the water, disturbing the ripples and adding a touch of life to the tranquility of the morning.

This scene was clearly meticulously designed.

The visuals complement those of "Galaxy Paradise".

That's enough to make you scream "Holy crap!"

In fact, at this time...

The comments section was indeed flooded with "Holy crap!"

It's not that they don't have other adjectives, but at this moment, "damn" better captures the feeling they want to express.

"Spark is really making games with a single-player mindset. This performance was so moving."

The comments weren't all just "WTF"s.

Some people can still see something.

"gorgeous."

This was also Liu Xin's first time experiencing something like this. She didn't play games much before, and she was amazed by the performance.

Along the way.

The scenery is breathtaking.

This is actually why Lin Li set up mounts and a road system.

An open world cannot be completely open.

You need to provide guidance.

The road is the best guide. It is difficult to create beauty from 360° without any blind spots, but it is not so difficult to create beauty by pre-setting the direction of the camera.

Due to the acceleration of the horses.

He ran quite fast over this distance.

A few minutes later.

Liu Xin arrived at Huangshan Valley before she had had enough of the beautiful scenery.

The fast travel landmarks along the road are automatically activated.

This means the player will come back next time.

You can then teleport directly.

This place looks magnificent. What are those buildings?

This is Isa's reflection in the game.

This also reflects the sentiments of the players.

The Huangshan Valley in the picture is completely different from the valley in my imagination.

The valley is relatively narrow, only a few tens of meters wide.

It also shows obvious signs of being artificially carved.

There is a huge flat area outside the valley, like a plaza, and the ground inside the valley is also very flat.

On both sides of the canyon wall are rows of cubicle rooms, which are stacked one after another from bottom to top along the uneven canyon wall.

At first glance, this place doesn't look like a canyon; it looks more like a huge hotel.

Sunlight streamed in from the top of the canyon.

The rooms on both sides use a lot of glass, reflecting a sea of ​​light.

With a slight shift of the gaze, the "sea of ​​light" flickered.

In addition, there's the height of the canyon and its unfathomable depth.

Standing at the entrance of the valley and looking into it, the strongest feeling is...

"It feels like witnessing a spectacle. What exactly is this place?"

This was Liu Xin's reflection, and also her question.

After some emotion.

She guided the character deeper into the role, and the deeper she went, the more she felt something was amiss.

The entire massive structure is less of a hotel.

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