After leaving Starfire, this Icelandic guy returned to his hometown in Iceland and soon joined CD Projekt Red, the Polish developer of The Witcher 3.
He then progressed along the way, and before Lin Li returned from his time travel, he was said to have already reached the high position of program manager.
This indirectly shows that their abilities are still trustworthy.
He found a whiteboard and placed it directly next to Borg's workstation.
“Before we start a new project, Borg, there’s one more thing you need to do: break down all our existing resources and check them one by one to see which materials are still usable and which are not.”
“Yes, that’s what I’m planning to do too, but it will be a lot of work and the development time may be extended again.” Borg nodded.
"Actually, we can take a different approach and use the existing art and programming resources to first integrate a framework that fits the new project, and then fill in the art and text resources."
"Build the framework first? Is that even possible?"
Borg did not object to Lin Li's whimsical ideas, but he questioned their feasibility.
"It shouldn't be a big problem. I remember you made a discarded demo before, right? It was that nine-square grid combat demo..."
Lin Li's words made Borg's eyes light up.
The so-called abandoned demos were from when the company was first established, and the whole company was in a state of chaos regarding what kind of game to make.
The chaos in this kind of project is actually the norm in the industry, while Linli, who explained the entire future development plan in a single meeting like yesterday, is an anomaly.
It was precisely because of the initial chaos that Lin Li brainstormed ideas and encouraged everyone to come up with solutions.
So Borg made a combat demo.
In this demo.
The player's game interface is divided into two parts, left and right.
The area on the left is the player-controlled area.
The demo provides players with a 4x4, 16-grid control area where they can maneuver their characters.
The area on the right is where monsters spawn.
When the demo starts, the monsters will move from right to left, and the player must control the character to kill them.
Later, as the overall tone of the project was set, it was determined to imitate Honkai Impact 2.
This combat demo was then relegated to the sidelines and left to gather dust.
However, it seems now.
This incident perfectly illustrates the saying "a loss may turn out to be a blessing in disguise."
From Lin Li's perspective, the underlying logic of this demo is actually somewhat similar to the combat system of Girls' Frontline, and even has greater scalability than the combat system of Girls' Frontline.
毕竟从底层逻辑来说,和3X3的9宫格,4X4的16格看似差别不大,但活动范围和操控是完全不同的。
in the past.
Girls' Frontline's combat is typical; it seems like there's a lot of room for maneuver, but in reality, aside from using character skills and rearranging character positions, there's practically no room for micro-management.
"Let's start the new project with this combat demo."
"First, extract the art assets and rearrange them into the demo. The basic logic also needs adjustment, mainly the changes to the scenes and the combat logic. Your previous demo didn't consider gameplay; if you release it like this, the playability will be too poor..."
"Furthermore, in this combat system, we can also introduce combat fairies, firepower squads..."
~~~
Game development can be complex in some ways, but simple in others.
When a project leader has a clear objective.
The development of the entire Spark game began to proceed exceptionally smoothly.
Thanks to Su Shanshan's consistent writing skills, Borg's tireless efforts, and Lin Li's personal involvement, the initial drafts of the character illustrations were created based on the art style of Girls' Frontline 1 and 2.
To be fair, although the plot of Girls' Frontline 2 is ridiculous, the art style is still fine.
Lin Li initially thought he wouldn't remember many details, but when he tried to draw the first draft, he found that he could recall almost all the details of the art for Girls' Frontline 1 and 2.
To be honest, Lin Li's art skills are quite average; he can only do basic sketching.
But that's enough. For many artists, the most difficult part of creating a character illustration is the initial sketch, determining the pose, and drawing the line art.
Now, Lin Li has solved this problem.
From an artist's perspective, Lin Li's approach of directly drawing the character's movements and details in the form of a first draft, and then having them refine it, is commendable.
It's absolutely shocking.
What's even more astonishing is that when they refined Lin Li's initial draft, the results were all quite impressive.
This extraordinary sensitivity to character illustrations astonished the artists who had just joined the company. Privately, they had already begun to call Lin Li an art superman.
"Being an artist under Brother Lin is such a wonderful job."
This is a common sentiment expressed by the artists after working on the project for some time.
Just take the line drawing and follow the art requirements listed by Lin Li.
Are there really bosses this powerful in the world?
~~~
Time passed little by little.
February 3, 2016 arrived quickly.
Girls' Frontline was launched the day before the third open beta test of Girls' Frontline.
~~~
Zhou Shenlin is a student.
A college student.
Having escaped the grueling grind of high school, university studies are relatively easier.
As long as he doesn't try to steal scholarships, Zhou Shenlin should have no problem getting a diploma with his abilities.
In addition, Zhou Shenlin's family had already made arrangements for him. He would be able to work in an electronics factory owned by his relatives as soon as he graduated next year, and it would be no problem for him to become an office clerk or a workshop team leader.
With his life already set in stone, Zhou Shenlin takes a very indifferent view of the future.
So, while ensuring he could graduate, he found many hobbies for himself.
Games are naturally the biggest part of it.
Because of his love for anime, Zhou Shenlin has played a lot of anime-themed mobile games in the past two years, such as Honkai Impact 2 and Battleship R.
However, both games are fun.
But since they're both old games, I logged in to do some daily tasks, casually filled in the resource allocation, and upgraded the construction points in Kantai Collection R.
As expected, the construction time was quite ordinary.
Today was another day without any shipments.
turn off the phone.
Zhou Shenlin casually opened his laptop, logged onto the NGA gaming forum, browsed the news to see if there were any new games, glanced around, and was about to close the page when a news article appeared in front of him.
A wildly popular game overseas, but unknown in China? A mysterious new game quietly launched today.
What the heck? Has some major foreign game been imported to China?
Zhou Shenlin clicked on it out of curiosity.
The article didn't go into any fancy details; it simply mentioned that a Chinese mobile game called "Battlefront Girls" unexpectedly became a hit overseas.
A well-known YouTuber did a demo in his latest video.
The article also included a video.
Zhou Shenlin casually hovered his mouse over the video. He was also curious as to why a foreigner would review a Chinese game, and what the game looked like.
Chapter Seven: Oh no! I need a new wife!
"Hey~! Friends, this is Alan, welcome to my channel."
"Those who like my channel should know that my favorite games are Japanese, but today we're not playing Japanese games. Today we're going to watch a new game, a new game from an Eastern country."
"To be honest, I didn't have much of an impression of games from this country before, but today this game has shown me the changes in the game industry in this country. It's a truly amazing game, one that you'll definitely love after watching it."
The video is short, only a few minutes long.
The content is also very simple: the blogger introduces the game and tries out a round.
The demo included some lighthearted banter, but it also clearly explained the game's female gun-wielding doll elements and combat system. Overall, the video quality was quite good.
In 2016, China had not yet experienced the baptism of Slavic culture and was still in an era where foreign monks were considered to have more authority. The words of a foreigner seemed to carry more weight.
Watching the foreigners in the video exclaim in English how funny it was made Zhou Shenlin feel inexplicably comfortable.
Besides, it's really fun watching the streamer play.
"I've been on board with ship girls, and I've also piloted mecha girls. Now it's finally my turn with gun girls?"
After watching the video, Zhou Shenlin clicked on the recommended link in the article to open the game's official website.
The official website for "Girls' Frontline" is very simple, with a large download link at the top.
Below that are regular information such as news and announcements.
The game isn't large; according to the official website announcement, a paid, non-deletion closed beta test has already begun.
Generally speaking, Huaxia's paid, non-deletion beta is essentially no different from the open beta by default.
Moreover, this test didn't involve any fancy activation codes; any player could enter, which made Zhou Shenlin like the game even more.
Scan the QR code with your phone to download.
While waiting for the download to complete, Zhou Shenlin didn't waste any time; he browsed the news on the official website.
The official website doesn't have much content; it mainly consists of beginner tutorials and some feedback and news from overseas players, but there isn't much domestic coverage.
The game wasn't big. Just as Zhou Shenlin was enjoying reading the translated comments from foreign players on the official website, a "ding" sounded, and the game download ended.
I couldn't wait to install, register, and enter the game.
The first thing you see is a health game reminder in white text on a black background.
The white text appeared for a few seconds and then disappeared, leaving a pure black screen. About half a second later, a spark landed in the center of the black screen, and then exploded with a bang, as if iron sparks had ignited the black curtain, leaving behind the burning logo.
[Spark Games]
Following this is a string of logos of companies providing technical support, including giants like N, A, and I, which look very prestigious.
The brief display of the logo, lasting only a few seconds, further heightened Zhou Shenlin's expectations.
Sometimes, a well-crafted opening logo animation can subtly enhance the user's perception.
After the logo animation ended, Zhou Shenlin entered a short animated comic strip, which simply told the story of an event.
~~~
2060 years.
Humanity is facing a crisis of artificial intelligence.
The defection of omnics within the military has triggered a global catastrophe.
10 years later.
2070 years.
The Earth Federation Command, the provisional human government, was breached by omnics, and human civilization was on the verge of collapse, but the federal government did not give up.
In the very last moment, orders were given to commanders worldwide to advance into Europe.
In the video, images flash by one after another.
From different regions and countries, mobile base vehicles began their journey toward Europe.
"Let's go. When we come back, the cherry blossoms should be in bloom."
"Comrade! Die a martyr today!! Target: Europe!!! Hurrah!"
"Board adjusted, let's head over to the French homeland!"
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