This game uses a large map mode.
Many characters are just a portrait.
If a player misses it, then it's missed.
However, if we add an exclamation mark, similar to those commonly found in online games, to the game to indicate when to accept a quest, Eggplant feels that it lacks the essence of martial arts.
Finally, after everyone discussed it together, they came up with this list of all-knowing people and the "Heaven, Earth, and Man" list.
Mark the key NPCs for some side quests on it.
After all, if players have to actively interact with each of these NPCs one by one, it will be disastrous.
It's very possible that by the time all the NPCs are dead, the player still won't have encountered them.
By gathering here, players can actively learn about these NPCs and their backstories.
Besides.
In these leaderboards, NPCs will challenge each other, and after the interaction, a record will be generated.
The rankings may also change.
The existence of this leaderboard gives non-story-focused players a goal in the game: to constantly challenge those on the leaderboard and ultimately become "Number One in the World".
In addition to significantly enhancing the player's experience in the storyline and the open world.
This version of "The Scroll of Taiwu" also simplifies the game's equipment, martial arts, internal energy cultivation methods, and training system to some extent.
In terms of specific user experience...
It's closer to the previous EA version than the official version.
It's the kind of thing that seems complicated, but you can use it by just clicking around, and you need to spend time to understand it in detail.
compare to.
The original version of "The Scroll of Taiwu" was far too complicated. A beginner's guide system could be divided into eight chapters and had to be integrated into the plot, which made it very tiring.
Moreover, each system has a large number of subsystems and sub-configurations.
It doesn't feel like playing a game; it feels more like going to school.
Chapter 125 Like a Volcanic Eruption
On the first day of the release of "The Scroll of Taiwu", Qiezi spent the day in complete chaos.
It's a state of being busy, but not knowing what you're busy with.
By the next day, he had finally sobered up a bit, even though he was in Suzhou and Hangzhou preparing to attend the Spark New Year's Eve celebration and the Spark Competition awards ceremony.
But many things cannot be left unattended.
Even though The Scroll of Taiwu is a single-player game and has undergone multiple rounds of closed beta testing, no serious bugs appeared at launch.
But since it's the first release, all sorts of strange things can happen as the number of players increases, and many things need to be recorded and improved.
These things weren't actually that difficult to do, but the other Spark Games producers staying at the same hotel were even more excited than Eggplant himself.
Eggplant's room has practically become a popular tourist attraction.
It was noisy all day.
Eggplant finally fell asleep at 1 a.m., filled with excitement and exhaustion.
Subsequently.
It's 2 a.m.
Eggplant's door was knocked on suddenly once again.
"Eggplant! Eggplant!! Get up!"
The groggy eggplant felt like its soul was floating, and it was inevitable to be a little grumpy when it woke up.
"Who?"
The person outside did not answer, but continued to knock on the door and shout.
"Get up and start handing out posters! The game has sold over a million copies!!"
"ah!!?"
Upon hearing this, Eggplant sat up abruptly.
He turned on the light.
The room seemed to quiet down again, and for a moment, he even wondered if he was dreaming about something he had been thinking about during the day.
But next second.
The urgent knocking at the door pulled him back to reality.
"Not a dream!?"
"It's really broken one million?"
~~~
The new edition of "The Scroll of Taiwu" is a culmination of its previous works and has received better reviews and sales than its predecessor.
After a large number of content creators tried it out on the first day and the initial version gained popularity, it became a hit.
Previously, Xinghuo's marketing strategy of piggybacking on the popularity of "The Scroll of Taiwu" had a rapid effect on expanding its reach, and many players had heard of "The Scroll of Taiwu" before.
Once they realized that this game was genuinely good, they naturally accepted it more quickly.
Even so, the fact that it sold over a million copies in 48 hours still took the entire Chinese gaming industry by surprise.
Not to mention, the timing of this sales figure is also quite interesting.
It was reached in the early hours of Beijing time, which was in the afternoon of US time.
Subsequent analysis revealed that the player who delivered the final assist was none other than a player from Europe or America.
At that time, the price of "The Scroll of Taiwu" was 59 yuan.
One million units sold translates to 59 million in revenue. This might not seem like much for a service-based game, but it's significant for an indie game.
This is nothing short of an epic victory, according to the Spark platform's commission-based logic.
At this very moment, Luozhou has completed the entire project's cost and realized several times the profits.
The resulting rate of return on capital is unimaginable.
Furthermore, this also means that the Spark platform is capable of incubating platforms that achieve sales of millions in the first week.
"real or fake?"
This is many people's first reaction.
"Are the sales figures fabricated?"
This is the opinion of someone who was still opening champagne the day before, believing that Xinghuo was overestimating itself and that the new game would inevitably be a harbinger of treachery.
"Oh no! Could it be that Xinghuo really succeeded?!"
This was Penguin Ma Xiao's first reaction when he saw the posters from Xinghuo Platform and Luozhou the next morning.
As mentioned before, the total sales of single-player games on the WEGAME platform in 2018 were only over 700 million, while now, on the Spark platform...
A single-player game sold a million copies in just 48 hours.
20% of them were purchased by overseas players.
what does this mean?
It's not just about the success of a single game on the surface.
The success of "The Scroll of Taiwu" means that the Spark platform is gradually stepping out of the comfort zone of being a "mobile game emulator".
Not just in free-to-play games, but also in the single-player game genre, player accumulation, spending...
The entire process went smoothly.
For developers, the success of top-tier titles means that as long as your game is of acceptable quality, you can make money on Spark, and make a lot of money.
Successful cases undoubtedly instill confidence in the entire market.
The previous works such as "Chinese Parents" and "The Scroll of Taiwu" did indeed influence the initiation of many independent game projects, because they proved that it is possible to make money on Steam.
Now, Xinghuo has proven herself with an even better answer than in her previous life.
Then the problem is coming.
Spark proved itself, but what about Penguin?
Despite having a huge player base, can WEGAME's annual sales of only 700 million single-player games give developers confidence?
If not.
Does this mean that Tencent's WEGAME is basically no match for single-player games?
Ma Xiao fell into deep thought.
~~~
As time goes by, the shockwaves generated by the 48-hour sales figure of one million units continue to spread outwards.
Those who were first affected.
Naturally, it refers to the domestic single-player game community.
For them, this is the clearest and most intuitive feeling.
"It was like witnessing a volcano erupting with my own eyes."
This is the view expressed by an independent game developer during an interview, and it was quickly adopted by most Chinese game developers.
For developers who participated in the Spark Games Competition, especially those in the winners' group...
The success of "The Scroll of Taiwu" greatly boosted their morale.
In particular, the developers of "Chinese Parents" will enter the promotion process on the second day of the New Year's Eve event, following the promotion of "The Scroll of Taiwu".
Because this timeline of "Chinese Parents" participated in the Spark Competition, not only was the engine replaced, but the game's content also became more extensive due to the longer development cycle.
Seeing the success of "The Scroll of Taiwu," it's hard not to think about their own game.
Prior to this, there were other domestically produced games that sold over a million copies, such as My Time at Portia, ICEY, and Lost Castle.
These were all games that had already sold very well on Steam before the Spark platform was established.
However, the time it takes them to reach a million is usually measured in years.
Therefore, many Chinese media outlets reported on the emergence of "The Scroll of Taiwu" as a dark horse.
The report also highlighted the second piece of information.
"The Scroll of Taiwu" is the first non-Spark first-party game to achieve sales of over one million copies within 48 hours on the Spark platform.
The last time Xinghuo platform conducted large-scale promotion of a non-first-party game was for "Gu Jian Qi Tan III".
However, even though Xinghuo did a lot of promotion at the time, Gujian Qitan 3 only sold 600,000 copies in its first week.
For Lin Li, this number is double the 30 in the first week of his previous life.
But it can hardly be called a success.
There are many reasons for this, which will not be detailed here.
Aurogon is very satisfied with the first week's sales and is already arranging a large-scale DLC.
Chapter 126 Confidence
Besides Gujian 3, there are also some other scattered foreign games that have been listed on Xinghuo.
However, none of these games were exclusives, so their sales on the Spark platform were only so-so, and they didn't generate much buzz.
The last thing that sparked a large-scale discussion on the Spark platform was Lin Li's "Drinking Table Simulator," but that thing was a traffic driver and wasn't charged at all, so naturally it didn't have any sales in its first week.
While several single-player games based on the Starfire Girls IP achieved first-day sales of one million, those were sequels to the IP, and they also had a full refund event bonus for completing the game.
Moreover, it's Spark's own game.
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