Liu Cixing suddenly remembered something.
As a writer, a science fiction writer, he is quite interested in all videos related to science fiction.
In an interview, he also mentioned that the films of Spielberg, Scott, and Nolan have accompanied him throughout his entire science fiction writing career.
When he has nothing to do, he often watches a movie or two.
I occasionally watch videos.
A while ago, he received a video of a fan leaving a comment on his Weibo account.
That was a video of a space elevator.
It left a deep impression on him.
"I checked, it's not a movie, it's a cutscene in a game. When I was searching just now, I think this company was even featured on CCTV News."
"Games? What games, single-player games?"
It's a mobile game.
"Mobile game? Sci-fi type?"
While the two were chatting.
A phone call came in.
It was a call from the copyright company, asking Lao Liu for his opinions on copyright sales.
Actually, Liu Cixing handled the copyright himself at the beginning. In 10, he even sold the film and television copyright of The Three-Body Problem for 10 yuan.
Of course, at that time, 10 was indeed a considerable sum for him.
If we don't look at how things unfold, this deal can't really be considered a scam or not.
However, after this incident, Liu Cixing became much more cautious about copyright matters.
The buying and selling of copyrights is a very complicated matter, and since he didn't want to deal with it himself, he found a copyright company to handle it for him.
The previous film and television rights sold for a decent price.
It went relatively smoothly overall.
However, things are not so smooth when it comes to game and anime copyrights.
After all, Liu Cixing's novels are best suited for the big screen, and at the very least, television and animation. They don't really go well with games.
Moreover, at this time, apart from The Three-Body Problem, Liu Cixing's other novels had basically not gained any influence.
But to say that nobody is buying is not the case.
However, Liu Cixing is not short of money now, and he also likes playing games, so he doesn't care about buying those worthless items.
Those that catch the eye are offered at low prices.
After a while, the matter was put on hold.
By 16, Liu Cixing remained calm, but the copyright agency was starting to panic, since they relied on selling copyrights to make a profit.
So during this period, I would call Lao Liu from time to time to ask for his opinion.
Overall, the prices these companies offered for game copyrights were not high.
Moreover, many people buy copyrights not for development, but for investment.
The price they offered was low.
Including The Wandering Earth.
After all, who could have imagined that a few years later, Guo Daji would suddenly appear and open the door to Chinese science fiction films?
Later, before the movie was released, Yu Zhong finally got a great deal.
It was precisely because of this that Yu Zhong received investment from Tencent, which made him even more arrogant.
Of the two games that were finally presented, one was a sequel to Girls' Frontline, which we won't discuss further.
The other mobile game, The Wandering Earth, is also a reskinned, clichéd SLG.
However, in this worldline...
Because of a minor accident, Lao Liu received another call from the copyright company he had entrusted, and casually replied with a question.
"Ask him what his name is, oh right, Xinghuo Games, if he wants to buy it. If he wants to buy it, sell it if the price is right. It's too much trouble to call him every day."
~~~
When Lin Li received a call from the copyright holder.
My first thought was, "Is buying and selling in this world really that easy now?"
Is it really possible for something to fall from the sky?
Then my second reaction was, how come I didn't think of this before?
However, he didn't show much surprise on the phone; instead, he immediately sent someone to the copyright company after hanging up.
And all the copyright purchase contracts were finalized within three days.
Aside from the fact that The Three-Body Problem was sold by the copyright holder a long time ago, which is a pity.
leftover.
Including The Wandering Earth, Full-Band Jamming, Supernova Era, and Ball Lightning.
Spark Games has bundled all the game adaptation rights for these novels.
In his previous life, 18 years ago, Yu Zhong spent nearly 100 million to acquire the copyright to The Wandering Earth.
But at this time.
In 16, apart from The Three-Body Problem being quite popular, other IPs weren't really that popular.
In particular, Lin Li bought the rights to adapt a game.
Therefore, the entire package was packaged together, and the total cost was only 5000 million.
Both sides were satisfied with the outcome.
Da Liu never expected it to sell for so much money.
Lin Li, on the other hand, couldn't stop laughing even in his sleep after obtaining the copyright.
When The Wandering Earth is released in 19, he doesn't even need to actually develop the game; he can just resell it and make a lot of money.
of course.
The best way to maximize the value of this IP is to start developing a mobile game of the same name next year, which is 17, and then wait until the movie becomes a huge hit in 19.
They were launched simultaneously.
It attracted all the movie's popularity.
Given the popularity of The Wandering Earth in 19, releasing a dual-platform mobile game would save the entire company money on marketing and promotion, if nothing else.
We'll release a game with the same name first, and then we'll link all the games under our umbrella with each other.
No, no, if I keep thinking about it, I'll wake up laughing again.
after this.
Lin Li also suddenly awakened to the spirit of copyright and established a special copyright department.
The task was simple: find suitable novels, anime, or other things to adapt worldwide, and report back to him as soon as you found them.
Anyway, Spark Games isn't short of cash flow right now. Holding onto some copyrights is a way to build up their assets.
~~~
It's mid-April now.
The sense of happiness from acquiring the copyright to The Wandering Earth also enveloped Lin Li.
A transoceanic phone call from Japan ruined his good mood.
"Is that really what they said?"
"Are our own taxes okay?"
"Is it confirmed that DELiGHTWorks was the source of the report?"
"Okay, I understand. I'll fly to Japan."
hang up the phone.
Lin Li frowned. Whether in Japan or China, taxes are always a very sensitive issue for a company.
Spark Games has always been quite disciplined in this regard, and Lin Li has strict requirements for finances.
Therefore, Lin Li never imagined that he would encounter a tax inspection, and that this tax inspection would not be in China, but in Japan.
Although no problems were ultimately found with Spark Games' Japanese tax authorities, the three-day tax inspection still made some of the employees there uneasy.
Lin Li needs to go there personally to reassure people.
Chapter 78 DEWorks
If that's all there is to it.
Lin Li didn't really think there was anything wrong with it. After all, they were a multinational company in Japan, so it was understandable that they would be subject to tax audits.
But according to Yao Meng's account, Lin Li also received a strange message.
The reason the Japanese tax authorities came knocking this time was because of a complaint filed by another Japanese game developer.
This is absolutely outrageous.
This is similar to Tencent reporting NetEase for tax evasion. While it's not entirely impossible, there are indeed real-world examples of business warfare where whistleblowing is used to annoy competitors.
But this thing is a real double-edged sword. Who would do such a thing unless they had a deep-seated hatred?
Who can confidently say they have absolutely no tax issues?
You can report others, but others can't report you?
the most important is.
Without solid evidence, reporting tax issues is merely an attempt to annoy your opponent, and may even lead to a countersuit or false accusation.
But that's exactly what happened.
It's really quite baffling.
Moreover, Spark Games has only been in Japan for about six months.
Logically speaking, there shouldn't be any conflict with the local developers.
Is it really necessary to use tax issues to stir up trouble?
"DEWorks, DEWorks..."
This name sounds so familiar.
Lin Li typed the word into the computer, and soon the relevant information appeared.
"Ah, the developer of FATE/GO, no wonder it feels so familiar."
"But I still have no clue. Why?"
I'm still a bit confused about the numerous backstabbing incidents coming from DEWorks.
It's not just Linli that's standing there.
At this moment, Yao Meng, who was in Japan, was also bewildered by this sneak attack.
However, he was in Japan, so he was able to gather information more quickly than Lin Li, and it wasn't difficult for him to get more information.
In short, DEWorks' actions this time stemmed from the current producer of FATE/GO.
That is, Akihito Shoji, the owner of DEWorks.
The reason for this was that when Battlefront Girls was launched in Japan, its relatively fair operation led to a lot of dissatisfaction among players with the operation of FATE/GO.
Recently, during an event in FATE/GO, the reward was only one Saint Quartz, which sparked a lot of complaints and criticism from players.
In this process, the well-managed "Frontline Girls" naturally became the subject of comparison.
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