However, it's such a "broken" machine.
It can run AAA games like Forza Horizon 3 smoothly and stably.
This surprised him somewhat.
However, these pleasant surprises were gradually worn down by the small problems that were slowly discovered.
I played with it for a long time.
Lin Li made a phone call to Xu Dengke.
We discussed our experiences.
As a product manager, Xu Dengke remained relatively calm after listening to his boss's complaints about the prototype.
"We can find a way to solve these problems. The prototype is just a rough sample, and we haven't finalized the shape yet. This time, the main thing is to assemble all the hardware."
“We were very lucky. AMD just finished the Zen 2 architecture, so our chip uses a 7nm process, Zen 2 CPU architecture, and RDNA 2 GPU architecture.”
"Furthermore, as per your requirements, this custom chip is relatively aggressive in its GPU implementation."
"This means that there are still many areas where we need to optimize."
Xu Dengke's tone was very calm, as if the problems his boss mentioned were not problems at all.
If you change bosses, you might feel that the person doesn't respect you.
However, Lin Li was well aware that this was purely a matter of personal character.
Moreover, Lin Li also had some knowledge of handheld console hardware manufacturing.
When Lin Li was ordering chips from AMD, he had very high requirements.
It needs to have both low power consumption and high performance.
Even though Xu Dengke repeatedly emphasized that product development should not be overly perfect, Lin Li insisted on this point.
In other words, AMD is quite optimistic about Spark.
Moreover, Lin Li is a ruthless person; he signed an initial order for 800 million chips.
Although the 800 million chips are to be delivered over 6 years, the package also includes a chip upgrade plan.
But no matter what.
The orders are placed here.
The contract was also signed firmly, in the face of this "nouveau riche".
AMD's service was also excellent. They not only fully cooperated with Xu Dengke in customizing the chip, but also provided strong support in the handheld motherboard, and even conducted a lot of research based on ZEN2.
In just two months, they began providing sample chips to Spark based on the existing infrastructure.
"Mr. Lin, why didn't you ask me about the battery life? That's our biggest challenge right now..."
Lin Li smiled.
"Although we make handheld consoles, as long as the battery life isn't ridiculously low, it's fine. Just like making games, you need to focus on the core gameplay. The same goes for handheld consoles. You need to differentiate yourself to compete. Our main selling point is that you can play AAA games on the handheld. As long as the other features are at an average level, it's fine."
Xu Dengke was speechless.
You said that General Manager Lin doesn't understand products, but that's absolutely true.
Lin Li only played with the PC handheld for one day before Xu Dengke took it back.
This trial was more of a hands-on experience than a real use.
It was more like Xu Dengke's work report.
Lin Li also strongly supports this reporting method, finding it direct, clear, and concise.
After watching the handheld game, Lin Li then looked at the report on Xinghuo's entire Spring Festival activities.
The more I look at it, the better I feel.
The Wandering Earth has been a huge hit, with domestic box office reaching 5 billion yuan so far, 50 million yuan more than its predecessor. More importantly, its overseas box office figures are also very impressive.
The Japanese box office totaled 43 billion yen, approximately 2.5 million yuan.
The US box office totaled $2 million, equivalent to approximately 1.2 million RMB.
Other regions, in total, also amount to around 1 million.
The total overseas box office reached 4.7 million.
Compared to its predecessor, The Wandering Earth 2, which grossed $1200 million worldwide, this was truly an epic victory.
Domestic media also praised this highly.
Many media outlets, including state media, have mentioned the global marketing strategy of the Spark platform and the influence of the game of the same name, "The Wandering Earth: Homeland," when discussing the film's overseas success.
The movie was a huge hit.
The massive sales of third-party single-player games, spearheaded by Hades, during the entire New Year's holiday season laid the foundation for the continued spread of this spark this year.
As of now, over 1400 million players have collected the [Ring of Oath] for the New Year's Carnival, and more are continuing to receive it.
There's actually some exaggeration in it.
Some studios use scripts to farm these items and then sell them on Xianyu (a second-hand marketplace).
Later, Xinghuo investigated the duplicate order addresses and communicated with major second-hand platforms such as Xianyu.
The restriction on resale alleviated this behavior.
Players can no longer find related keywords by searching for them.
Chapter 207 The Dilemma of Black Myth
Putting those details aside.
The entire [Ring of Oath] has received a lot of praise and has also brought considerable revenue to Spark. According to statistics, a total of 13 people worldwide have achieved full collection.
Sometimes you have to admit that there are still a lot of rich people.
As for "Spark Earth," although the event didn't make any money, its influence was enormous. It was featured on CCTV's morning news and appeared on mainstream media in many countries.
In the end, the platform war with Steam was evenly matched, and Steam even inexplicably gained the upper hand due to its own misstep.
As for EPIC? WEGAEM?
All I can say is, haha.
This optimistic mindset is not unique to Lin Liyou.
Many domestic media outlets also cover this.
Especially after the Steam incident, many domestic media outlets have begun to treat Spark and Steam as equals.
Even so, if we only look at the market share of single-player games, Steam still accounts for 70% at this time.
Lin Li knew, of course, that such blind optimism was not a good idea.
However, this sentiment in the media helps to increase Xinghuo's domestic visibility.
Therefore, he had no organization.
Some boasts are just made and then actually come true.
However, Lin Li wasn't without his worries at this time.
As February drew to a close, Lin Li turned off an animated video with a worried expression.
This animation is an internal demo of the current Black Myth: Wukong.
I sent this demo to share some good news.
What good news is there to share?
The report was the good news that panoramic scanning was now usable.
In his previous life, Wukong in Black Myth initially used Unreal Engine 4, and later used Unreal Engine 5.
In the current timeline, after Spark injected capital, Black Myth's engine was also changed to the Spark engine.
To ensure the engine can keep up with the visuals.
It can also keep up with the world-class standards pursued by the Black Myth production team.
Last year, Lin Li established the Spark Engine branch in Suzhou and Hangzhou.
And about a hundred people were allocated to it.
It's no exaggeration to say that this branch was established in pursuit of excellence.
The exploration of some technologies has also been ongoing.
For example, panoramic scanning technology.
Before the Black Myth project was initiated, the Starfire engine did not support this.
Fortunately, Lin Li remembered some details clearly and directly had the branch staff find the person in charge of Suzhou Digital Technology Co., Ltd.
This company is the same one that provided digital scanning modeling for Game Science in its previous life.
The two parties worked together to achieve high-precision modeling and restoration in the game engine.
This is indeed an extremely impressive technology.
This is also a very important technology in the Black Myth project.
That's why Feng Yi specifically released a demo.
In fact, Lin Li never asked Feng Yi to give a report or do anything else.
However, Xinghuo was too generous with its money and almost always granted requests.
This made Feng Yi and the creative team behind Black Myth: Wukong feel uneasy if they didn't report it.
But after his report...
This, on the contrary, made Lin Li feel a little uncomfortable.
Lin Li had seen the Unreal Engine 4: The Myth of Black in his previous life, and even the final product of Unreal Engine 5.
After seeing those images, and then adding the years I've spent traveling back in time, and after my mind has romanticized them.
He looked at the demo screen.
I looked at it from left to right, but I just couldn't bear to look at it anymore.
Actually, the graphics of this demo are already quite good.
If it were released in 19, it would definitely be considered a 3A-level film.
That's why Feng Yi and the others were so excited.
This includes Eternal Calamity, which is also based in Suzhou, as well as the development teams of War Will and Tower of Fantasy.
Everyone praised the Spark Engine upgrade.
The reason they applauded was that Lin Li's branch in Suzhou and Hangzhou, in addition to providing technical support for Black Myth, was also providing them with technical assistance.
Especially Eternal Calamity and the will to fight.
However, in Lin Li's view...
If the final version of Black Myth is released with the quality of this demo, he really can't accept it.
It cannot be said that all other games have become better because of the emergence of Spark.
Black Myth's quality actually deteriorated because of its own appearance. How can you argue with that?
So, after the Black Myth team happily reported on the results of the demo.
Lin Li, however, looked worried and distressed.
At noon that day.
During lunchtime.
Lin Li finally understood, and he said something very solemnly to Su Shanshan.
"Shanshan, I want to elevate the Spark Engine to the world's top level."
Su Shanshan nodded calmly.
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