If you invite a veteran player from a previous life to enter the game, take a look.
I reckon they would never recognize what this game is.
Just the main UI interface after entering the game is enough to leave them bewildered.
A massive base vehicle, interactive dormitories, and even a 3D rendered 2D model of Amiya...
Fortunately, Arknights has laid a solid foundation in just over a year.
This originally planned spin-off has now officially begun.
It has started up.
But neither Hai Mao nor Tian Jun, who was entrusted with the important task, had a blank mind and didn't know where to start.
So when they heard that General Manager Lin had actually pulled out his whiteboard.
Tian Jun practically jumped and skipped, pulling Hai Mao along and carrying his laptop as he rushed over.
Don’t say anything else.
It's good to listen to Mr. Lin's ideas.
Then they saw a forest.
He kept drawing circles on the whiteboard.
Then connect these circles together with lines.
After watching for a while, Tian Jun gently nudged Hai Mao and gestured with his eyes.
That means, ask around.
Hai Mao rolled her eyes at him. "You told me to ask, why don't you ask?"
However, he was actually aware of it.
Tian Jun and his group of "second-generation" executives were not so familiar with Lin Li, but they were more familiar with their superiors, the people they had promoted.
For example, Tian Jun is more familiar with sea cats.
Lin Li also evokes a sense of meeting a legend.
I wouldn't say I'm afraid.
But having more reverence is normal.
"Brother Lin, what does this little circle mean?"
Hai Mao usually calls Lin Zong.
But he changed his tune when addressing his "juniors".
Of course, Lin Li didn't care about that.
He drew a few more lines.
Instead of answering the sea cat's question, he casually asked a question in return.
"If I gave you a chance to travel into an animation, would you take it?"
"Of course!"
"Of course I'll go, Mr. Lin."
Although the group of people didn't know why Lin Li asked that question, their answers were surprisingly consistent.
Also.
Those who reach senior management positions at Xinghuo have more or less some understanding of anime and manga culture.
So Lin Li asked again.
"What are you guys trying to do by getting into the animation studio?"
When asked this question, everyone was silent for a moment, and then they started answering all at once.
Some suggested building a harem, others suggested learning ninjutsu, and still others said they wanted to see which anime the characters would be transported into.
Lin Li remained silent this time.
He was listening and thinking at the same time.
For interactive games, choosing which animation to travel into is essentially a matter of theme selection.
When you're thinking, you can let your imagination run wild.
However, when making a plan, you need a fixed theme.
"These circles represent the image."
"I'm planning to make an animated interactive game."
"The medium of animation determines that the core operation mode of this interactive game will be very interesting."
"Currently, interactive games are more like watching a play, where you make choices based on the plot and the performance."
"Therefore, in their model, time flows."
Lin Li was less explaining to the crowd.
It's more like he's talking to himself.
In traditional interactive games, the timeline is a very important core element.
Players progress through the story like flowing water, except that the game gives players the ability to rewind time through the system.
The same applies to visual novels.
However, if it's just this kind of model, it's really hard to create a sense of amazement.
therefore.
Through these circles, Lin Li was actually expressing another element he wanted to incorporate into the game: puzzle-solving.
"We can make this setting."
You suddenly wake up and feel confused about everything in front of you.
"This is a room, and lying in the room is a lovely young girl with pearly white hair, wearing a cute nightgown, and white stockings on her smooth thighs."
You try hard to remember, but you can't recall anything.
"What are you going to do now?"
"Is it to wake the girl?"
"Let's search the room first."
It's about solving puzzles, not puzzle games.
Instead, it gives players a reason to explore the world.
Then Lin Li drew a large circle on the whiteboard.
"Off-screen, we can give players a goal, such as you have to win over this beautiful girl lying in bed within 7 days, otherwise she will leave after 7 days."
"Players cannot rewind time at any time, but they can go back 7 days after a failure."
"With this setup, how can we make the game fun?"
Chapter 216 Super Shura Field
This was Lin Li's first question.
Thanks to the huge success of "The Invisible Guardian", the producers who were watching at this time could easily understand what he wanted to express from the few words left by Lin Li.
It is clear.
This is an interactive game, and Lin Li has chosen the theme of everyday animation.
The reason for choosing this subject matter is not hard to guess.
After all, this theme is the most common in Japanese animation, and common means that the production cost is relatively low.
However, it is also common.
Creating something new isn't easy.
That's why President Lin proposed two main directions: solving the mystery and time loops.
With these two main directions in mind.
How can we make the game more fun?
"Is it a clear main storyline and character design?"
Someone answered.
Lin Li nodded, but did not speak.
"I think it's about immersion; we need to immerse players in the experience."
Lin Li nodded, but still didn't say anything.
Until Tian Jun touched his head.
I took a closer look at the scribbles on the whiteboard, those circles made up of lines.
Then a thought flashed through his mind and he blurted it out.
"Chains, we need more chains."
Others looked confused.
What chain?
Everyone was confused, but Lin Li smiled with relief.
He patted Tian Jun on the shoulder.
The latter grinned smugly.
“Indeed, Tian Jun is absolutely right.”
"After we set the timeframe at 7 days and gave the players a clear objective."
"The gameplay has already been revealed."
“We can divide each day into four or more segments, such as morning, noon, afternoon, and night, and insert different events into these time periods.”
"But at the same time, we also need to give players time to search."
"Time will flow as the story progresses, and players will need to make choices about the events that occur over these 7 days, but simply making choices will not lead to the true ending."
"At this point, players will notice the importance of their own actions. They can use clues in the main storyline to find corresponding items and trigger more events, thereby completing the strategy."
"For example, we could set it up so that players can find the female protagonist's diary somewhere, which contains some of her past."
"For example, the diary says that she is a Russian girl. Because the player's father and the girl's father knew each other, they came to Russia to escape the war."
"The above are the main plot lines."
"But there's another detail in this diary: the girl drew a rabbit, and that's the underlying theme."
"Then this clue can lead to a plot point where choosing a rabbit as a gift is necessary to trigger the next part of the story."
"Of course, it can also lead to things like claw machines."
"In short, we need to add enough details over these 7 days to immerse players, making it feel like a real girl has moved into your house."
Lin Li's logic is actually quite simple.
It's about focusing your perspective.
Use fixed times and centralized methods.
To maximize the character's appeal.
Since the game's storyline only lasts for 7 days, the plot development and the content of the script must be very focused.
Moreover, this method is relatively economical in terms of materials.
For example, the scene in the first act where the girl is sleeping could be made into several animations and played repeatedly.
This creates a dynamic background.
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