The core of its reform.
This is because of Spark's double safety net mechanism.
Animation copyright transfer.
Copyright for animation and game production.
Double guarantee.
The cost of animation production remains the same, but the production risk has been significantly reduced.
Under such circumstances, does the animation production committee still need so many people?
Of course, that's not necessary.
The role of the production committee is to reduce risk.
There is no risk now.
It will change naturally.
Ever since.
Sony's A-Daddy + Spark + animation production company + TV station, plus at most a copyright holder for light novel or manga adaptations, that's the total number of parties involved.
That's enough to cover the costs.
With fewer people involved, the animation production company naturally earns more when it comes time to split the profits.
In this mode.
Even companies like JC STAFF, with little capital, are able to join the committee.
It's just that the percentage might not be that high.
In fact, there were even more extreme opinions about this reform at the beginning.
It was proposed by Kyoto Animation.
Why can't it be 1+1+1?
That is, an animation company + Spark + a TV station.
This is the model that Kyoto Animation is currently implementing.
Kyoto covered the majority of the costs, while Spark secured a minimum share by offering dual copyrights, contributed additional funds to reduce expenses, and finally secured another television station to broadcast the program.
Actually, this mode can also be played.
However, this model still seemed too daring to other animation companies.
Moreover, if the animation fails, the losses could be quite alarming.
So in the end, they brought Sony in.
Chapter 223 The Future of Interactive Animation
have to be aware of is.
Sony being brought in doesn't mean that Sony has to pay for every project itself.
Sony's Aniplex was funded through crowdfunding.
However, the capital he raised was managed by Sony.
Those who contribute funds do not participate in the production committee's decision-making process; instead, they delegate the decision-making to Sony.
This model seems to be not much different from the previous animation committee.
But there is actually a fundamental difference.
It's in this system.
The animation production company became the decision-maker for the project, and at the same time, its share of the profits increased.
After the people on stage finished sharing their advice.
All eyes were on Xinghuo and Sony.
Although it was before the summit.
Sony and Spark already knew about this plan.
It also expressed agreement with the idea.
Otherwise, this meeting wouldn't have been held.
However, agreement off the field is completely different from agreement on the field.
After the Sony representative agreed, everyone's eyes turned to Lin Li.
Regarding this change.
Lin Li, of course, supports it.
"Spark fully supports this proposal, which is a big step forward for Japanese animation."
For Xinghuo.
This reform is certainly a good thing, not a bad thing.
This will not only further strengthen Xinghuo's position in the ACG market, but also provide him with support in the future of animation and interactive games.
Why not?
Moreover, Lin Li is not afraid of losing money in the broadcasting rights business.
As long as Bilibili exists, this business may not make money at worst, but it will definitely not lose money.
Not to mention that the copyright for Spark can be sold overseas. Although the revenue from the Japanese broadcasting rights in Europe and America is not high, it is still a source of income.
Even in the post-copyright era.
No problem. If Bilibili buys the rights to broadcast it, it will be broadcast on Bilibili. If no one wants it, it will all be broadcast on the Xinghuo platform. That's all.
Lin Li's simple statement was met with a minute of applause from the audience.
Finally, the summit's time was reserved for two major manufacturers, Sony and Spark.
The reporters who were initially kept outside were also allowed in.
Yes, before this, after everything was confirmed, there were no reporters at the scene.
Now, everything has settled down.
They only let the reporters in after that.
These details show that the Japanese are quite interesting.
Sony's statement was unremarkable.
It was a summary of today's meeting and a look ahead to the future.
But Lin Li was completely different.
Lin Li remained almost completely silent during the first half of the segment.
This time, however, the discussion was expanded upon.
The key focus, of course, is interactive animated games.
"Today, we are fortunate to gather here to discuss and envision the future of animation."
“We have proposed a more reasonable industry cooperation plan, but I believe that the development of Japanese animation cannot rely solely on institutional improvements; it also requires innovation.”
"A new track has emerged right now."
"Interactive + Animation + Games"
Lin Li used a PowerPoint presentation to showcase Spark's strategic plan for the interactive animation and game industry.
Including adjustments to the Spark Engine, a dedicated directional engine will be created in the future to facilitate its use by animation companies.
It also includes user manuals for animation companies that are currently in production.
There's a short section after that.
The anticipated visuals will be displayed for approximately several tens of seconds.
It's fair to say that this PPT presentation completely veered off-topic from the summit's main theme.
When Lin Li mentioned
The new concept of "interaction + animation + games" was introduced.
The whispers from the audience could even be heard by Lin Li.
It's clear that they are curious about this innovative model of cross-industry integration.
But it was just curiosity.
It wasn't until Lin Li revealed the adjustments and future plans for the Spark Engine that the animation companies in the audience realized what was going on.
Lin Li is serious.
And when the envisioned scene is displayed, and the expected benefits are realized.
The discussions from the audience further heightened the atmosphere.
Many major animation studios realized that Lin Li's statement at this time was because this new project actually fits very well with the new framework they had set.
It's even more suitable than animation.
Sony and Spark were responsible for funding and game technology, while the animation company was responsible for content production. Once completed, it could be released on both PC and PS.
Moreover, this model eliminates the need for television stations.
The proportion of animation companies could be even greater.
The reporters, who had originally come just to get by, were quite excited when they saw Xinghuo suddenly unleash a major surprise.
In the audience, the head of Sony Aniplex had already started making phone calls to people at Sony Games.
Although he doesn't understand games.
But this also shows the project's huge potential.
Upon hearing this, Kazuya Eguchi of Sony Games immediately realized what was going on.
Through the headset, he could vaguely hear Lin Li's voice on the phone.
Is Mr. Lin still speaking?
"Yes."
"Okay, listen carefully first. I already know what happened, and I'll be there right away."
After hanging up the phone, Jiang Kouhe also called the others and headed towards the summit.
His actions left his other Sony colleagues somewhat bewildered. Even if Spark had proposed a new idea, there was no need to rush things.
Moreover, it's uncertain whether interactive animation can even be successfully implemented.
Kazuya Eguchi shook his head.
“Others might not be able to succeed in this, but Lin Li is different.”
He didn't say anything about Lin Li that was different.
I was just urging the driver to hurry up.
He worried that Aniplex's management didn't understand the importance of the matter.
~~~
Lin Li's final speech was quite effective.
The feedback that followed was somewhat awkward.
All the major animation studios present praised it, but after the event, not a single one of them approached Lin Li to ask about the details.
Except for Kyoto.
Sometimes, Lin Li couldn't help but sigh.
Kyoto Animation is truly a unique company in the animation industry. Not only does it manage its own paperback library, copyrights, and independent IP operations, but it also pays close attention to every development in the industry.
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