As the UI appears, Joan of Arc in the scene is clearly under human control, walking among the ruins.
The visuals are exquisite.
Moreover, it's not a traditional 3D game, but rather leans towards anime/manga style.
It looks as if the 3DCG has come to life.
As Joan of Arc moved and ran.
The number of "Holy crap" comments on the screen increased significantly.
After all, this thing is clearly a real machine, not a CG animation.
After wandering around for about a minute, the scene went into a lag, the camera cut, and another blonde girl wearing white armor and holding a knight's sword appeared on the other side.
The two then began to talk.
The dialogue lacked voice acting, and the character portraits were blurred out, with the note: "[Game in development; at the request of script supervisor Nasu, the game's story will not be released at this time]".
As the saying goes.
The more you don't want someone to see something, the more it makes them itch to see it.
In short, no matter what.
The story ends and the battle begins.
As the two girls charged forward and clashed, the screen began to shatter, indicating the start of a battle.
If this battle scene were shown to players in later generations, they would immediately recognize it as a battle scene from Honkai Impact 3rd.
But the players in this world are clearly unaware of these things.
All they could see were the dazzling and stylish skills displayed on the screen as the player executed attacks and defenses.
Moreover, it differs from conventional turn-based systems.
In the demonstration, almost every attack had a corresponding action, and the enemy would also make a defensive action.
As Joan of Arc waves her banner in the scene, golden threads emerge from it, and Joan of Arc appears as if a goddess has descended to earth. She then cleaves the banner downwards, splitting the scene in the midst of the most exhilarating music.
The entire screen then turned black.
The presentation abruptly ended.
But this made the comments section even more noticeable.
"The battle, the visuals, the special effects—it's simply amazing!"
"Spark Games is going to revolutionize the gaming industry!"
"This combat system looks amazing, I'm buying it!"
"Why is it turn-based?!"
"What's wrong with turn-based games? Turn-based games are awesome!!"
"Is this a work based on the Fate universe? It doesn't seem like it."
"Nonsense, of course it doesn't look like it. Didn't you see that the Holy Grail War wasn't mentioned at all? Jeanne's image is also different."
"Since Human Spark Games didn't obtain the copyright, it's normal to make some changes."
"But I feel this game has a stronger Fate vibe!!"
"Of course it's rich! Mushroom is the copywriter, so of course it's rich. If you ask me, this is what a real mobile game should be."
"Exactly, exactly. With Gen Urobuchi as the lead writer and Mushroom as the producer, I can't even imagine how amazing the story of this game will be."
"The game graphics are so amazing, I wonder if my phone can handle it."
"When I was testing Honkai Impact 3, it ran at a maximum speed of 60, so this game should be fine, right? The developers will definitely optimize it."
The comments section of the video was buzzing with excitement.
It's quite amazing.
Faced with a game whose worldview and character designs are so similar to FATE, if it were any other developer, players would have already accused it of plagiarism.
But this time, because Mushroom was the game's copywriting supervisor, Spark Games directly brought in the original author to endorse the game in the promotional video, and the tone of the players' discussions changed.
In addition, the FGO storyline was indeed quite poor at this time.
It's not just Chinese players on Bilibili who say this.
The videos are updated simultaneously on NCNC.
The vast majority of Japanese players also believe that this game is the true mobile sequel to Fate, and many have even shouted the slogan of stopping spending money on FGO and waiting for the true game from Spark Games.
It has a certain beauty to it, like the beauty of purging the emperor's corrupt advisors.
And at this time.
David sat in the conference room, watching the comments on the video.
His face turned pale and then red.
He just said that Honkai Impact 3's graphics are unique in the mobile game market and that its art quality has no competitors, and then he ran into this.
However, David is no ordinary person.
He quickly regained his composure and immediately added a couple of words to make amends.
"The visuals are indeed impressive, but the footage shown in the demo doesn't look like a mobile game; it's more like a PC game. Besides, even if it is a mobile game, it won't be until at least this time next year when Spark Games releases it. By then, Honkai Impact 3rd will have already built up a significant following..."
David hadn't finished speaking.
In the darkened background of the video, two lines of text reappeared.
[Meet them this October]
[Open beta testing available for Apple, Android, and PC users.]
“Impossible!! Absolutely impossible!!”
When David saw this, he was completely dumbfounded.
It's the end of August now, and September will come in a flash. Even if it launches on October 31st, there will only be two months left.
Spark Games' Japanese studio was established less than six months ago.
How could a game of this quality be made in such a short time? It's simply...outrageous.
"Yes, the reservation platform is indeed open, and the reservation announcement clearly states that the October test is an open test, just like with Battlefront Girls..."
"..."
The conversation continued until the investor left.
David sat in his office, his mind still buzzing; he couldn't think of anything else.
Yes, that's it. How was Lin Li able to launch this game in such a short time?
Does Lin Li possess magical abilities? Otherwise, how do you explain this promotional video?
After thinking it over and over, Dawei couldn't even eat lunch. In the afternoon, still unable to find a solution, he simply picked up the phone and asked directly.
"Oh, you mean this? Of course it's true. In the first half of the year, Spark Games acquired a studio in Japan, Square Enix's Shiokawa, right?"
David naturally didn't know who Yanchuan was, nor did he want to know.
"So you're really going to launch in October?"
"Of course, the development cost of this game is very high, which is why we released it after completing the first chapter to get some money back first. We may use the Battlefront Girls style for the later stages."
Lin Li's words were very sincere, without any concealment.
Chapter 84 David Sees Through the Truth
After Lin Li finished speaking.
David suddenly thought of something.
Spark Games, or rather, Lin Li himself.
Game developers seem to excel at creating a framework first and then adding content within it.
For example, when Battlefront Girls was first released, it was just a framework with not much content. It was only after two major version updates that the current version has become richer in content.
If that's the case, then the game should have been developed by the Tokyo studio as early as March or April of this year, when Spark Games had just started making a profit.
Only in this way can we create a playable game framework at this point in time.
The fact that Lin Li was so dismissive of NetEase and Tencent's acquisitions at the Chongqing exhibition a few months ago makes sense.
If I had such a trump card, I really wouldn't care about NetEase and Tencent.
The more David thought about it, the closer he felt to the truth.
However, he still had some doubts about this development model. The quality shown in this promotional video, like the daily updates of the main storyline in Battlefront Girls, seemed impossible.
What should Lin Li do?
Following this question, he immediately thought that regardless of what Lin Li was going to do, if the other party really went online in October...
Wouldn't that just clash with Honkai Impact 3?
The public beta launch of a game is like the release of a movie; the worst thing is for a blockbuster to launch at the same time, especially one of the same type.
If this is true for movies, it's even more true for games.
Just like action games won't be released on the same day as God of War, and grand thief games won't be released on the same day as GTA, the reason is the same.
It's possible, but unnecessary.
"Mr. Lin, what date do you plan to launch it in October?"
He heard Dawei across the street call him General Manager Lin.
Lin Li's lips curled up slightly for no apparent reason.
After they became acquainted in Chongqing, this guy always called me Xiao Lin when they talked on the phone or chatted on WeChat.
Now that President Lin has appeared, Lin immediately guessed what the other side was thinking.
Why are you asking about this?
"I'm not going to beat around the bush. We're all friends, so there's no need to waste publicity resources by launching at the same time. Staggering the launch times is the best option."
After David finished speaking, he also felt his face turn a little red.
But he must say that business is business, and when faced with a competitor's launch, the smart thing to do is to avoid it; going head-to-head with them is not his style.
Ideally, each party should take a turn of the steering wheel to avoid being on the lane.
David's question was so direct that Lin Li didn't know how to answer for a moment.
He didn't expect that, while it's unclear whether DEWorks was scared by his pie-in-the-sky promise, miHoYo was certainly the first to be frightened.
Is this an unexpected surprise?
"Okay, if there are no problems with our development progress, it will most likely be the first half of October, um... probably around October 14th. What about you, when do you plan to launch the server?"
Upon hearing the date Lin Li mentioned, Dawei fell silent.
Honkai Impact 3's original launch date was October 14, 2016.
Wasn't that a perfect collision?
Sometimes he even wondered if the other party was doing it on purpose.
However, the launch date for Honkai Impact 3rd is currently only internally determined and is expected to be announced to the public in early September.
Lin Li couldn't possibly know.
Is it just a coincidence?
"We haven't decided yet, we're still studying it..."
Dawei didn't mention the specific launch time of his server, but instead gave a perfunctory reply before changing the subject.
After a few indirect questions, he asked one more question before hanging up.
"Is your new game really almost finished?"
"Of course, would I lie to you?"
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