When the humanoids appeared, they were all injured.

This indicates that the battle has been going on for some time.

That's what's so shocking.

Feeling sentimental.

The story ends, and the game enters the first playable phase.

it's here.

The player's first mission is to find the missing Finnish squad.

This is somewhat similar to a beginner's task buffer.

Huang Wenfeng gradually recovered from the shock he had just experienced.

Chapter 233 A Heart-Pounding Battlefield

Then he saw four girls from Finland.

to be frank.

It's completely different from the background image on the official website.

When Huang Wenfeng found the four girls, they were already on the verge of death.

Fortunately.

When they returned to base, they received basic supplies.

That's when he truly showed his talent.

The Finnish squad is quite distinctive, not only because they possess Finnish firearms, but also because they all have white hair and wear trench coats.

For Huang Wenfeng, who is obsessed with white hair.

That's just so incredibly frustrating for his XP.

These pretty girls somewhat relieved the oppressive feeling from the previous scene.

After acquiring the Finnish team.

The game has unlocked a large map.

Players begin to follow the main storyline.

The main storyline this time is very similar to the American battlefield.

The main storyline missions are written very simply.

[Clear the enemy]

Just these four words.

However, it is actually a gameplay with a lot of details.

Huang Wenfeng opened the map.

You can then see Antarctica from an overhead perspective.

This perspective uses 3D graphics.

Moreover, Huang Wenfeng had played "The Wandering Earth: Home" for a long time, so this scene gave him a sense of déjà vu.

However, in terms of details, this large map is completely different.

On this large map, you can see everywhere the effects that nuclear weapons once had on this place.

A nuclear explosion would produce a huge fireball and shock wave, evaporating ice and snow and melting rocks and ice, forming a huge molten zone.

Because the omnics placed the nuclear weapons so close together, they created a continuous "ocean".

In addition, some inland areas were affected by the nuclear explosion.

It even revealed part of the high mountains of Antarctica.

These changes give the entire Antarctic a terrifying magnificence.

The system divides the entire large map into countless small pieces.

Enemies can be seen in every small area.

What players need to do seems simple: clear all the enemies on this area.

However, as a veteran player of Spark.

Huang Wenfeng was very clear about this.

This matter is definitely not that simple.

as predicted.

Huang Wenfeng had just completed the occupation of a tectonic plate when a huge storm swept through Antarctica.

After a certain plot point.

The system has introduced several new mechanisms.

First, the system will automatically unlock the full encyclopedia in the current mode.

Furthermore, all characters will automatically level up to the maximum level and obtain certain basic equipment during this battle.

Of course, the player is already at the maximum level, and the humanoid has already installed more powerful equipment.

It will use the player's own equipment.

Second, because of the storm.

Supply ships cannot reach the base, and once the base's repair points are exhausted, the androids lost in battle will have no way to return to the battlefield.

They could only stay at their base in Antarctica to recover and wait for the storm to subside.

During their recovery period, from a combat perspective, it can be understood as "death".

Third, squads from Finland, Sweden, Norway, and Russia with snow combat experience will receive a buff throughout the campaign; please use them wisely.

Fourth, pay attention to the movements of friendly forces, as they are also part of the war effort.

At the beginning.

Huang Wenfeng didn't really pay much attention to this part of the setting.

Like many players, he glanced at it and immediately closed the panel.

But after he started playing...

That's completely different.

Throughout the entire campaign, the development team masterfully utilized the snow element.

There is snow in the battle scene, and you need to light a campfire after traveling a certain distance on the campaign map.

The current temperature in Antarctica is around -70 degrees Celsius.

This temperature is far beyond what humans can tolerate, and also beyond the design range for humanoid figures.

Even though human technology is already quite advanced.

A heating system can be installed on the humanoid figure, but the heating system needs to be replenished with heat.

Human soldiers, on the other hand, can carry more energy supplies thanks to their exoskeletons.

But they will experience greater mental stress.

In such situations, a special type of campfire becomes the core of the battle.

After traveling for a while, the humanoid also needs to light a campfire to replenish its thermal system.

If left unattended, the liquid inside the humanoid figure will freeze when the heating system fails.

The temperature in Antarctica affects more than just humans.

It also affected intelligent machines.

On the battlefield, players may encounter enemies who are frozen to death at any time, meaning their mechanical fluid is frozen solid.

When you encounter it, an Easter egg will be triggered.

Different humanoid figures will have different reactions.

It's better to encounter this situation than to be in '97.

They would smile and go up to pat them twice.

"Haha, will we get frozen into these ice blocks too?"

This battlefield is unfavorable to both sides.

Therefore, when players light a campfire, they may attract more enemies.

Besides refining the gameplay.

This time on the strategic map, the number of times players can revive is limited because the resurrection of the humanoid figures in their hands has been "debuffed" to a certain extent.

This means that you can't just rely on elite troops and endless respawns to overwhelm your opponents.

The battlefield has truly become a chessboard.

The player's formation, as the pieces, becomes very important.

The entire campaign allows up to 10 squads to be deployed simultaneously to reduce the pressure on players' controls.

The game has enabled quick battle access on the campaign map.

This quick battle feature is quite user-friendly.

The system will tell you how much health your doll will lose after you click "Quick Battle".

If you are not satisfied, you can engage in manual combat.

Huang Wenfeng tried the automatic battle twice.

I found this thing to be quite useful. If your skills are terrible, the auto-battle feature might even perform better than your own.

However, if you master some operating skills, you can still achieve higher scores than in auto-battle.

Due to the resurrection limit, Huang Wenfeng initially planned to do everything manually.

However, with all 10 teams now online.

As the number of enemies increases.

It's impossible to do it all manually.

Therefore, except for some battles where he is not confident of victory, Huang Wenfeng can only use manual mode; otherwise, he can only use automatic mode.

At the beginning.

Huang Wenfeng felt that the battle on this large map shouldn't be too difficult.

But hit and hit.

He sensed that something was wrong.

Because of this large map, characters will not automatically regenerate health.

The strength of the enemy is determined by its location.

So once you reach a certain point, you definitely won't be able to beat them.

This is inevitable.

Furthermore, as you move forward, you can only see enemies in the squares around you.

It is unknown how many enemies are in the other squares.

So, when you're fighting.

The pressure is actually increasing.

As one squad after another was broken up.

Squads were formed and sent to the battlefield.

Huang Wenfeng's mindset underwent a subtle change.

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