It also achieved unimaginable success.
This game was developed by a startup company founded in 17.
The company is called Magic Workshop, and I don't recognize any of the members, but it's not hard to tell from the gameplay and art style.
The core of the entire production team should be the same group of people who worked on "Harry Potter: Magic Awakened" in NetEase's previous incarnation.
However, in this timeline, they didn't join NetEase; instead, they independently created "Magical Girl Academy".
Although it lacked the added benefit of an IP, "Magical Girl Academy" actually gained a larger audience as a result.
With the added reach of the Spark platform, this timeline unfolds across the globe.
Good games can indeed overcome cleverness with brute force.
As Spark expands its market presence, more and more companies like this are emerging.
Their success, in turn, further stimulated capital.
For capital, failure is certainly terrible, but the success of others is more attractive.
This sentiment was also reflected in the media.
For example, Xinhua News Agency did so in April.
An editorial was published following visits to Spark by Sony and Microsoft.
Standard is
2019: The Golden Age of Chinese Games Ushered in by Sparks of Innovation
"This year, we interviewed more than 30 game developers and discovered some interesting changes."
"The long-standing problem of development funding seems to have disappeared."
"As long as you have an idea and the skills, it doesn't matter if you're making a single-player game or a mobile game, or what genre you're working on."
"Capital will flock to you."
“We traced the source and found some phrases that appeared repeatedly in the conversations of all investors: Spark, Spark model, internationalization, global target market.”
"Many of these words are new to me, but they are real."
“We were even fortunate enough to meet a development team that focused on developing games for the African market. According to them, 90% of their game’s revenue comes from pan-African countries.”
"The rise of the Spark platform seems to have unlocked the full potential of the Chinese gaming industry."
"The innovative models of the Spark platform, such as the monthly card and pass system, provide players with more choices and a better experience, while also bringing a stable revenue stream to game companies."
"According to rough statistics, there are more than 100 games on the entire Xinghuo platform with a monthly revenue of 1 million to 5 million."
“In the past, these games that were abandoned by traditional distributors were able to thrive on the Spark platform.”
"They not only consistently produce content, but their communication and interaction with players are just as good as those of big-budget games."
"Many players even prefer this type of low-revenue game."
"Clearly, the emergence of the Spark platform has expanded the reach of Chinese games externally and deepened the game market internally. In such a market environment, we may witness the emergence of more blockbuster games."
"Perhaps this is what President Lin meant by 'a single spark can start a prairie fire'."
It seemed as if this was to validate the viewpoint of the report.
It was only the third day after the launch of "Mobile Suit Girl".
A game that no one expected suddenly appeared.
It captured everyone's attention.
Three years after its release, Galaxy Park: Discovery has surprisingly returned to the top of the most played games list.
But this time, it wasn't Starship Discovery that did anything.
It's because of a mod in the game.
A mod called "Auto Chess" has become popular.
And it’s not just any fire.
It is a raging fire.
When this mod propelled Galaxy Discovery back to the top of the Starfire platform's player count worldwide.
Almost everyone was bewildered.
When this game started appearing on YouTube and Bilibili, it was used by various streamers for live broadcasts.
Not many people know him.
But it became a hit, inexplicably and wildly popular.
The level of popularity is on a completely different level compared to the previous life.
There was probably only one person who wasn't surprised by this, and that person was Lin Li.
The Auto Chess in this world is very different from the Auto Chess in the previous world.
The biggest change is that this game is not based on Dota 2.
Instead, they used the editor from Galaxy Paradise: Discovery.
Chapter 250 Dispute
Today it is today.
The editor for Galaxy Exploration is already quite powerful, because it includes not only Galaxy Park's assets.
It can also access assets from other Spark games.
For example, many of the chess pieces in this "Auto Chess" game are actually monsters from the Spark Games.
Of course, Auto Chess will be a hit.
The biggest reason is that it was launched completely free of charge.
The revenue comes from the candy shop within the mod.
Players can spend a certain amount of resurrection coins to open treasure chests, which have a chance to yield virtual items such as game skins, chessboard skins, player avatars, damage avatars, chat emoticons, and chat bubbles.
These items are very crudely made, and many people in the comments section have said that it's a bit unseemly to put these things out to sell.
However, these things are ultimately just side effects.
Moreover, you can choose not to spend any money if you don't like it, and it really won't affect your gaming experience at all.
Therefore, the project became an instant hit.
"The success of the Spark mode is a star among indie games."
Why is the MOD Incubation Pool and Theme Park Exploration so enduringly popular?
"Why is it Xinghuo again? What did the Xinghuo platform do right?"
"How did Drodo Studio, which started as a small studio with just a few people, become a hot commodity for global game capital, attracting investment from numerous industry giants?"
"Paradise Exploration Editor? NO! This is Spark Engine Youth Edition!"
The explosive popularity of "Auto Chess" on the Spark platform has given "Galaxy Paradise: Exploration" a new lease on life.
But at this moment.
A fierce argument broke out within the development team that created "Auto Chess".
"Yuan Shouqing, why are you so stubborn? What we need to do now is monetize! Monetize!"
The person speaking was named Zou Huaide.
He was the planner of Auto Chess, which has been making waves worldwide during this period.
He is also the owner of Giant Bird Studio.
In just a few short days, he made a complete uproar.
Compared to my previous life.
This version of Auto Chess uses the resurrection coin charging method commonly found in Galaxy Exploration.
Even with this method, Spark will take half of the profits.
However, due to the large number of players.
Giant Bird Studio's revenue has been very good these past two days.
After receiving their first sum of money, Zou Huaide and the game's producer, Yuan Shouqing, disagreed on the next steps for the game.
As the game's producer, Yuan Shouqing believes that what needs to be done at this time is to rapidly iterate and update the version.
After continuing with the "Starship Troopers: Exploration" mod and updating the game to a relatively stable version, we will consider making an indie game.
"It's not that I'm not going to cash it out, Brother Zou."
Yuan Shouqing was also helpless at this point.
He felt that Zou Huaide had become a stranger almost overnight.
Especially these past few days.
After Giant Bird Studio began its rapid expansion, with more people joining and more people calling him "boss," Zou Huaide seemed to genuinely consider himself the big boss.
"Our current version is new and has a lot of problems. Once the novelty wears off, the experience will be terrible. If we don't stabilize the version first, even if the official version of the game is released, the reputation will be ruined."
"And aren't the people from Xinghuo supposed to come and help us in two days?"
Upon hearing Yuan Shouqing's words, Zou Huaide's tone became even more forceful.
"Are you stupid? Do you think the people from Xinghuo came to help us? They're here to reap the benefits!"
"So what if the current version has a bad user experience? It's meant to be bad so that players will buy the full version later! In this version, Spark will take half of the credits! Half of the credits!!"
Zou Huaide believes that since Auto Chess has been proven to be a viable path,
We should immediately start developing an independent game version.
Instead of continuing to operate this mod as it is now, unless Starfire is willing to reduce its share of resurrection coins.
Unfortunately, even though he had contacted Xinghuo several times, it was to no avail.
Spark also has no intention of lowering the revenue share for mods.
For Xinghuo, this revenue sharing ratio has been in place for three years, and even if it needs to be changed, it won't be something that can be adjusted in a short time.
But Zou Huaide insisted on making changes right away.
Clearly, he was blinded by the massive traffic, and in his view, every minute was a loss.
The more you earn, the more you lose.
That's why they're so eager to break away from mods and make the game on their own.
on the contrary.
Yuan Shouqing, on the contrary, took this matter in a very open-minded way.
"But Spark also brings us traffic. Without Spark, who would play our game?"
"Moreover, the best way to become independent is to obtain authorization from Xinghuo, so that we can become independent without doing too much work."
Yuan Shouqing's thinking was actually very clear.
The idea is to maintain the current version first, and then directly obtain the Starfire license, considering that this mod itself is based on the Starfire engine framework.
Once you get the authorization, the transplant can be completed very easily, and it may not even take a week.
"You make it sound so easy. Spark's authorization costs money, Yuan Shouqing. It's our way of doing things that makes money, not Spark's shell. I really don't understand. Are you against money? You also have shares in this company!"
"I'm not against money, I just know that if something is going in the right direction, you shouldn't try to change it."
Yuan Shouqing is a true game developer, and he has been working in the industry for several years.
He was well aware that the success of a game was the result of many factors combined.
So now that we've succeeded, the best course of action is to continue down this path.
However, Zou Huaide did not see it that way at all.
He believes that the success of Auto Chess is entirely due to him, because he had the foresight to recognize its potential, and because of the unique gameplay. It succeeded at Spark, simply because he chose Spark.
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