This engine asset management involves preserving and maintaining the technological updates of the technologies that are built on the Spark Engine for various games. For example...

Once fully developed, the current burning interaction system in Adventure World will become an asset.

Other games using the Spark engine will apply it in the future.

Thus, a framework was established.

You can make the changes yourself.

Of course, the current version of "Adventure World" actually uses the burning interactive module from "Galaxy Paradise".

Only the grass and trees will burn.

The implementation involves assigning two values ​​to all items: "flammability" and "flammability." The former controls whether an item can burn; for example, metals and stones obviously cannot.

The latter controls the burning rate; green grass and withered grass, as well as tree trunks, should also be different.

As for more flammable objects, this includes more in-game scenes and items that increase these two attributes, as well as the plot events triggered by burning.

These things need to be adapted gradually.

As a combat demo, "Tiger Vanguard" has its health and attack desire set very low.

He died after only a few hits.

Overall.

The combat in Adventure World is pretty good.

First, let's look at the combat perspective.

The perspective of "Adventure World" is divided into two sections.

Daily life + battles.

Or it could be described as The Witcher 3 + World of Warcraft.

Under normal circumstances, the game uses a third-person perspective.

It's from the perspective of The Witcher 3.

One reason is that the entire "Adventure World" adopts a tabletop RPG narrative style. This perspective not only maintains the immersive experience of the RPG world, but also allows players to fully appreciate the world.

You can also see the changes in your equipment.

This is actually very important. Players have a great need for equipment in MMORPGs.

The changes in weapons, clothing, combat equipment, and armor are all visually displayed, allowing you to feel yourself constantly becoming stronger.

Once the battle begins, the camera will slightly tilt up to allow players to observe the battlefield.

From this perspective.

It's more like World of Warcraft.

The reason for this perspective change design is that Adventure World is not a single-player game after all.

It's an MMORPG game.

If players can only see the information in front of them, it will lead to a decrease in the overall game experience.

Especially in multiplayer team battles.

The experience will be very poor.

On the contrary, it would be much better if players could adjust the camera angle.

After testing the attack.

Lin Li then used some magic.

Not bad.

Shields, fireballs—these particle effects are ordinary.

It's still passable.

Furthermore, as the engine improves in the future, these skill effects should also be further upgraded.

"How's the story demo coming along?"

I've finished testing the combat.

Lin Li then inquired about the plot.

At this point, Hu Qing also revealed a confident smile.

"Don't worry, Mr. Lin, we've already completed the entire exploration storyline of a village. We're sure to surprise the players at the carnival!"

Chapter 264 The Pinnacle of Lee Wei-hee's Life

What does it mean to reach the pinnacle of life?

Lee Wei-hee feels that he is currently at the peak of his life.

Because it happened just yesterday.

Spark launched the official website for the Spark Carnival, but it failed to generate the same buzz as Penguin's carnival.

This is actually a very normal thing.

After all, Spark only launched a webpage and did not start any promotional activities.

Moreover, even without widespread media coverage.

Relying on its previous reputation, Xinghuo saw ticket reservations reach a million within almost 24 hours of the carnival's website going live.

However, data is such a magical thing.

In Li Weixi's report.

On the first day of Penguin Carnival's launch, it was covered by 47 media outlets worldwide.

The Spark Carnival only has 13 participants!

Winning until you're numb is a good thing.

Aside from winning by a landslide in this small detail, Tencent also had a strong showing in *Chaos Explorers*, formerly known as *KurtzPel*.

The marketing and promotion of games such as Black Desert, Lost Ark, A:IR, and Aion:RE have been a huge success.

The former is a relatively rare PVP anime-style combat game currently on the market.

While the art style is crisp and clean.

The fight scenes in the PV look quite exciting.

The opening animation produced by KOG, boosted by Tencent's traffic, garnered over a million views on Bilibili.

If you only watch this animation and not the game.

KOG still has the strength.

Current promotional materials showcase detailed anime-style graphics, excellent game quality, and exhilarating combat.

In addition, there are some distinctive game systems, such as character creation, job switching, and affinity system.

I don't know how it is to play.

The PV looks pretty good, after all, there isn't really a niche for PVP-based anime-style mobile games right now.

If the Chaos Messenger is a small explosion.

Then Black Desert, A:IR, and Aion:re were huge hits.

In 19, not long after the wave of South Korean online games had passed.

Black Desert was first tested in 14, but now in 19, it is still in its prime in terms of both graphics and popularity.

The Lost Ark is even more noteworthy; it's a completely new game right now, and its graphics and the promise of various gameplay features make it look incredibly appealing.

A:IR benefited from the success of PUBG, and many players, after witnessing the huge success of PUBG, inevitably developed a positive perception of the game.

I want to see what kind of MMORPG Bluehole, the developer of PUBG, will create.

As for the final "Aion: RE", its promotional video caused a sensation in China as soon as it was released.

You have to understand that Aion in 09 was a game that could really rival World of Warcraft.

Moreover, a full ten years had passed since that spring of 09.

For many players, it has become a source of spiritual sustenance.

"Aion is a true classic, it's a pity that Shanda ruined it."

This phrase can be heard in many places.

Especially for most veteran players who experienced the golden age of PC online games, it represents a realistic, gorgeous, and adventurous fantasy world.

Therefore, when Tencent announced that it would co-produce a remake of Aion, the news caused a sensation, at least in China.

Just at this time.

Tencent also shamelessly created a poll to determine the world's most anticipated MMORPG.

And it thoughtfully identifies the developers and distributors of these games.

A dozen or so games flashed by at a glance.

There was no name for it, Xinghuo.

At this time, Xinghuo had not yet announced "Adventure World", and there was indeed no MMORPG in its first-party lineup. Some people said that Xinghe Paradise could be considered one.

However, it is clear that Galaxy Park is more geared towards single-player experiences.

Penguins have precisely identified this "weakness".

The hand of cards we played.

This can also be seen from the news about penguins recently.

Those promoting "Chaos Messenger" used "China's first PVP anime-style game" as a gimmick.

The promotional language used for several MMORPGs is much more targeted.

"MMORPGs are the jewels of the gaming industry, and companies that can create high-quality MMORPGs are the pillars of the global gaming industry."

This doesn't mention Xinghuo at all.

Yet, he constantly criticizes Xinghuo's articles, publishing dozens of them on Tencent.

Don't tell me.

It’s really useful.

Even the penguins themselves didn't expect that their combination of moves would be so effective.

~~~

"They just happened to catch the right moment."

Lin Li lay on the sofa, feeling the strength from Su Shanshan's hand, and hummed comfortably a few times.

What do you mean by "catching the right moment"?

Su Shanshan continued to massage Lin Li's shoulder blades while asking questions.

"Didn't I say that before? The 'itchy hands' theory, remember?"

"Players have an emotional attachment to MMORPGs. The lack of MMORPGs in China over the past two years has really made many players itchy to play. Isn't that why we started the Adventure World project?"

"Yes, this is it, this is it, it feels good."

Lin Lizheng said it felt comfortable.

Su Shanshan had already withdrawn her delicate hand.

"Is it that simple?"

"It's that simple."

"Alright, my question is answered. I'm going to take a shower!"

"Hey, wait a minute! Didn't you just promise me you'd massage me for half an hour?!"

"But I already know the answer."

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