It was divided into about 5 to 7 animated units, some of which were shorter, maybe one or two minutes long, while others were three or four minutes long.

Chapter 302 What is the Eastern Spirit?

This version of Touhou animation was produced by Xinghuo.

There is not much connection between the units.

But it is full of the creator's love.

Lin Li knew very well why Touhou Gensokyo was so popular.

It's because of co-creation.

Because of a large number of community-created and even tertiary creations, the Touhou Project IP was eventually brought together.

What Lin Li needs to do now.

It means integrating these forces as much as possible.

Besides keeping the game updated and making it the entry point for the entire IP, we also need to use money and recognition to revive the Touhou Gensokyo fan fiction, which had been showing signs of decline.

This is an animation set in an Eastern fantasy world.

It was made based on this logic.

If it's another work.

Playing this way might be risky.

However, the Touhou IP is very special. There are so many wonderful fan-made works about Touhou that the density of comments on the screen never dropped from the beginning to the end of the anime.

For example, the first paragraph of the first episode.

It's an animation that lasts about three minutes.

There is no cause and effect.

It tells the story of Reimu Hakurei's 100,000-coin box.

The gist of the story is that when the player landed, instead of landing on the grass as in the game, they landed on top of the money box, breaking Reimu Hakurei's money box.

Then, the player encountered Reimu Hakurei* Crash Version.

Reimu Hakurei then demanded compensation from the player.

When the player asked how much she wanted, Reimu Hakurei blushed and said she wanted 100,000.

At this point, a game reference was also introduced.

Marisa Kirisame flew over to help Reimu Hakurei resolve the Crimson Mist Incident, but throughout the process, Reimu kept trying to resolve her own "Ten Thousand" Incident first.

A lighthearted theme, coupled with exquisite art style.

It's a truly amazing game for both gamers and fans of Touhou Project.

And in the last chapter, Touhou Yureimu HD appears.

This has moved many fans from the East.

After the wave of anime broadcasts ended.

The official Touhou Fantasy World website has once again released its list of acknowledgments, indicating that a total of 622 side quests created by the "Touhou Co-creation Community" and reviewed and improved by the official team have been introduced into the current game.

To express our gratitude for their contributions.

Xinghuo will contribute 2000 million RMB.

The prize money will be distributed based on the completion rate and positive feedback rate of players after accepting side quests.

The appearance of these two numbers.

This once again drew gasps of amazement from gamers worldwide.

The so-called "Eastern Co-creation Community"

It is a community that Xinghuo created after the first announcement of the Eastern fantasy world.

At the time, the Starfire Oriental Fantasy World Editor was released, which allowed players to create secondary content in the game and run player-edited scenarios.

And then.

Spark also conducted a script collection activity.

Actually, from the very beginning.

Xinghuo didn't expect so many people to submit their work.

To know.

Submitting an article to the Spark official website is not as simple as just submitting a text file.

Instead, you need to use the Starfire Touhou Gensokyo Quest Editor to edit a complete quest route.

After editing is complete.

While it might be a bit rough around the edges when placed within the main Touhou Project universe, it can still run directly.

therefore.

This co-creation community has entry requirements.

The entry barrier is not low.

however.

Since the policy was announced, submissions have poured in, forcing Spark to expand its review department three times.

Why was the Eastern Fantasy World able to launch in May of this year?

A large part of the reason is that this co-creation community provides a lot of content.

Moreover, the quality of this content varies.

However, because there are a lot of submissions, Spark is able to select some high-quality tasks relatively easily.

Many of the side quests are very interesting.

After selecting these co-created contents, Spark's task is to work with the original creators to continuously add performance effects to them.

For example, CG can be added, and skeletal animation can be added in some places, which is to say, the animation of small characters in a large world.

Some of the more interesting parts may also be accompanied by viewpoints or animation resources.

These side quests also greatly enrich the content of the main storyline.

Use this as a comparison.

The official Spark platform only offers about 200 side quests, excluding the main storyline, while the co-creation quests offer several times more.

And that doesn't mean...

After the game was officially released, no one submitted any more content.

In fact, with the gradual improvement of the Eastern World editor.

These content updates are actually increasing.

This is what Xinghuo needs to do.

It's about consistency and distributivity.

For example, with the same character, you can't have maxed out their affection level in one side quest and then not recognize them in the next.

So it was in the later stages of game development.

The updates that Spark made to the Eastern Fantasy World editor are no less than those made to the official game.

present.

After becoming a certified co-creator, players...

Yes, you can see the character cards. Each character card will have a brief description of its existing side quests below it, so players can clearly see which side quests are currently available.

This system can help co-creators link stories together and avoid setting conflicts.

In addition, co-creators before undertaking game tasks.

It is also necessary to set the prerequisites for triggering side quests, such as how much favorability is required.

Avoid creating a sense of disjointedness.

In fact, because there were so many submissions, the Eastern Fantasy World has a dedicated team to sort, categorize, revise, and summarize these tasks.

By now, it has become an assembly line.

Under Spark's announcement, and especially under the announcement on Twitter, many authors who participated in the co-creation left comments.

They usually act very surprised.

"Wow, thank you Spark, I didn't expect them to send us a special announcement."

"That's why Spark is actually the developer with the most independent game style."

"I like Xinghuo's openness and generosity."

"Haha, yes, when you make mods for Starfire, you don't have to worry about him eating your money."

Actually, in the gaming industry...

Many manufacturers incorporate mods.

Essentially, this collaborative community is also a type of mod, except that it's a story mod that requires official approval.

By integrating with the Galaxy Paradise: Exploration MOD community, Spark has figured out a path for this kind of co-creation.

This path is actually very simple.

It's not that complicated.

To enable mod creators to receive money, gain recognition, and share their achievements.

It's that simple.

It is simple, though.

But very few people, or rather, very few companies, can do that.

Because for them...

Earning less is a loss.

Besides, you're using my platform to make money, so why should you?

So, when you don't share.

Naturally, they wouldn't be able to enjoy the benefits of this co-creation.

Chapter 303 Co-creation is the Key

Are there any examples of co-created games that have become a global phenomenon?

In fact, there are.

And there are quite a few, such as the Warcraft series.

However, it is more similar to the current Eastern fantasy world.

Actually, it's Kerbala.

Kerbal, a game that simulates rocket construction, launch, and research.

Its theme and gameplay are very distinctive.

The subject matter is very niche, but the development is very difficult.

reason?

Finding a game programmer is easy, but finding a programmer with basic cosmological knowledge is difficult.

However, the first Kerbal game ultimately sold an astonishing 350 million copies.

This data.

The developers certainly deserve credit.

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