If this happened 23 or 24 years ago, and a game released a battle royale mode, people's first reaction wouldn't be novelty but disgust.

It was possible in 19.

PUBG is still incredibly popular right now.

However, pure shooting battle royale games are no longer viable after games like PUBG, Fortnite, and Apex Legends.

Therefore, Lost Paradise is not a traditional battle royale game.

It's more like an asymmetrical game with elements of battle royale.

The game's background.

It is set in the Great Depression following World War II.

The address is on a small island off the coast of the United States.

The background setting is very simple.

Back then, in order to revitalize the American economy, local governments joined forces with local real estate developers.

An island amusement park was built on this island.

The original plan was to build the amusement park, and then, based on its popularity, construct related supporting facilities to eventually create a tourist island.

With strong government support, the construction of the amusement park proceeded smoothly.

In less than three years, this seaside amusement park, which is neither too big nor too small, was completed.

Unfortunately, after the amusement park was built, it failed due to poor management and inconvenient transportation.

There haven't been many visitors.

They endured this cycle for several years.

When the Great Depression arrived in the United States, the amusement park developers were unable to survive the most difficult period of the depression.

With the financial backers gone bankrupt, the amusement park naturally lost its source of funding. As a result, in a very short time, the amusement park workers scattered like birds and beasts, and the amusement park was left unmanaged. The cruise ships that transported tourists to the island also stopped working, and gradually no one remembered that there had ever been an amusement park on this island.

Until one day, an explorer brought out a pendant full of magical power from this island.

then.

The amusement park, which had been quiet for several years, has once again attracted new visitors.

Thus began a strange game.

This is the general background of the game. As for why the United States was chosen as the setting, the reason is even simpler: the game itself was made to further expand the American market.

Players take on the role of humans who have been brought here by the strange entity.

The entire game process is divided into 4 stages.

Phase 1 - Personnel Selection

Yes, unlike all current battle royale modes that jump straight into the game and start fighting right away.

The design of Lost Paradise is significantly differentiated.

The number of players per round has been reduced from 100 to 50.

Secondly, each player can choose one of several professions as their profession for this round of the game after entering the game. Each profession in the game has different initial equipment or skills.

Give a chestnut

If you choose police as your starting career.

At the start of the game, you will have a police sidearm, which, although it only has a few bullets, is enough to meet your initial weapon needs.

Other professions also have their own bonuses, for example.

Firefighters: Excellent physical fitness, able to carry 10% more loads.

Veterans: Familiarity with firearms increases weapon damage by 10%.

University students: Decryption speed increased by 10%

Reporter: Movement speed increased by 10%

Ordinary people: Even ordinary people can become extraordinary in adversity. (Bonus effect - None)

..

There are many similar professions, each with its own specialties. In addition to their obvious attributes, these professions also have some hidden attributes.

In addition, each profession can trigger different profession storylines in the game.

They will be connected to the game's final main storyline.

After the character selection is complete, the game enters its first phase.

Survival and Search

At this stage, players will enter an amusement park filled with monsters.

This is also different from all other battle royale games.

In the early stages of the game, the biggest threat is not other players, but the various monsters scattered throughout the game.

In the early stages, when there were no weapons available.

Players are forced to participate in a game similar to hide-and-seek while simultaneously searching for weapons and equipment.

At this point, players will likely feel like they are playing a horror battle royale game, where monsters that may appear at any time will not only physically frighten them, but also psychologically.

Unfortunately, searching for equipment requires constantly opening doors and chests...

You know, killing someone right after opening the door is incredibly exciting.

When the number of players decreases to a certain level, the game will enter the second phase, at which point the game will enter its truly fun mode.

A similar yet completely different experience to battle royale.

Chapter 338 Horror games can be done like this?

Besides the gameplay, Lost Paradise

It also incorporates the main storyline.

Each time a player enters the game, the system will give them a diary that reveals the past of Lost Paradise. Players need to use this diary to fully unravel the secrets of the entire amusement park and ultimately achieve the perfect ending.

This victory condition cannot be achieved in a single game.

Instead, you keep entering the game, because the map is so big that you might discover different things each time, and eventually you unlock them all.

Only then can the true ending be achieved.

Of course, any game design, when it is presented on paper...

Everything looks wonderful.

It's also a lot of fun.

Lin Li had seen too many PPT games in his previous life, and even some that looked really fun and interesting in the PPT, but the final product was a complete mess.

Moreover, the more complex the game's design, the better.

The more likely you are to fall into this predicament, the easier it is to fall into it.

For example, in a previous life, there was a game called "Evolution".

The game is divided into two factions, monsters and humans, in a 1v4 format, making it a typical unfair competitive game.

I was watching a streamer play it back then.

He was so handsome, so cool.

Watch the streamer control monsters and outwit humans, and watch the streamer control humans to kill enormous monsters.

Everything is so beautiful.

However, after the game was officially released.

The game's inability to balance disasters and its excessively high demands on collaborators led to its collapse shortly after launch.

Even after it became a free-to-play game.

They didn't let him live either.

Therefore, when Lin Li agreed to Spark America's engine division's proposal for "Lost Paradise," he repeatedly emphasized that we should not only think about making it fun, but also build a framework.

Of course, this is a game that is inherently based on technological reserves.

Lin Li was also prepared for failure.

Therefore, in the initial stage.

Lin Li's requirement for the production team was to first improve the art direction.

Lost Paradise is not your average battle royale game.

It's a battle royale game with some mysterious and terrifying elements.

Therefore, many details need to be filled in.

Take a church, for example. It might be the instant you see the word "church".

A rough outline of the building will immediately appear in your mind.

But for game development teams...

What is the specific color of the walls? Are they made of stone or painted white? Is the floor marble or wood? Are there any statues in the church, and what do they look like?

All of this requires the artists to think slowly, refine slowly, and add slowly.

After all, the more detailed the game is, the more immersed players will be in the dungeon.

These efforts were not in vain.

When MAX entered the game, the first scene gave him the creeps.

The setting sun at dusk was powerless to dispel the chill in the amusement park.

A crow perched on an abandoned amusement park ride, its blood-red eyes scanning the surroundings. The once bustling street was now completely dilapidated.

The amusement park, which had been silent for who knows how long, was suddenly filled with thunder and lightning. Crows and bats hiding in every corner were startled and took flight, obscuring the already dim sky.

Followed by.

Like spotlights when a stage actor makes his entrance, cylindrical beams of light shot down from the sky and onto every corner of the amusement park. Soon, the golden beams of light dissipated into particles.

The high school girl chosen by MAX appeared in the scene.

Just the opening.

On MAX's live stream chat, comments about popping champagne had already appeared.

"Wow, these particle effects are so cool!"

"Is this really a horror game? Horror gamers are ecstatic!!"

"As expected of Xinghuo Games, even the female characters in this horror game are so sexy."

"Ah, this JK skirt, ah, these black stockings... I'll stand in awe first."

MAX looked at a bunch of comments.

I'm speechless.

"It's clear that although Xinghuo has made a horror game this time, in order to lower the barrier to entry, Xinghuo did not deliberately exaggerate the horror."

MAX's statement is actually quite accurate.

While Lost Paradise is a horror game, there are differences between different horror games.

What Spark wants is the synergy between horror games and battle royale games, where the sum of its parts is greater than the sum of its parts.

Instead of actually researching how to scare players.

So, how can we create a terrifying atmosphere for players without making it too intense, thus discouraging them from trying the game?

Answer.

It's actually in those JK short skirts and black stockings.

These things, except for adding no points to butter, can be effective in any other genre as long as you can maintain the right balance and get that coy, hesitant feeling right.

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