This is very difficult for him, because investment rights are his lifeline.
At this time, the penguins hadn't yet launched their anti-corruption campaign.
With his lifeline compromised, Zhao Ming was naturally distressed. So, for the next month or two after the acquisition, he spent his time researching the issue.
They wanted to see if there was any chance of saving the body after the explosion.
After more than a month of internal discussions.
Zhao Ming actually found a solution.
Of course, it's not about saving Girls' Frontline.
In this current timeline, Girls' Frontline, like Exile in the previous timeline, appears to be still running, but in reality, it's a zombie game.
There is only one way to win back the investment: capitalize on the popularity of Battlefront Girls and release a sequel.
This was originally just an idea, since making a sequel also requires investment.
Penguins aren't being taken advantage of.
After falling once, you have to fall again in the same spot.
Therefore, although Zhao Ming came up with this plan, it did not pass internal review.
All related documents and ideas were also rejected.
But by early September...
This project was brought up again, and its feasibility was gradually discussed within Tencent Games.
Because it's early September.
Tencent's first anime-style game, Azure War, received a C- rating in its operational performance review last month after four months of operation.
Simply put, it refers to Bao Si.
They even died more tragically than those on Girls' Frontline.
Girls' Frontline, after all, can still support the development team.
The Blue War in September even yielded negative returns.
Tencent's first step into the world of anime-style mobile games has been a complete disaster.
Sometimes, people are afraid of comparison.
After Girls' Frontline collapsed, Tencent internally felt that they had invested in something worthless.
But now, the Blue War has suffered an even more horrific defeat.
This made the penguins start to think that the spread bombs weren't entirely without merit.
Although Girls' Frontline collapsed, at least Penguin knows why it collapsed.
In their analysis, the collapse mainly stemmed from the copywriting, and secondly from the intense competitive pressure from the Girls on the Frontline.
The former is even the more important issue.
If we disregard the copywriting, the rest of the content is still quite commendable.
Player feedback wasn't all negative; aspects like the minimap and battle system received positive reviews.
And recently.
With its high reputation and low barrier to entry, Starfire Games' Battlefront Girls is gradually gaining momentum.
In a very short time, the "Gun Girl" genre was brought to a level of popularity comparable to that of "Kantai Collection" (ship girls).
Bilibili's fan-made content, and even Baidu's search index, are both on a steady upward trend.
Various fan-made videos and related community discussions are also very popular.
For penguins.
This scene seems to have triggered their passive skill.
If Bubble Fighter is popular, then let's make QQ Tang.
If Audition Online is popular, then let's make QQ Dance!
If Three Kingdoms Kill is popular, then let's make Hero Kill!
KartRider is popular, so let's switch to QQ Speed!
Even the reason Zhao Ming decided to invest in Girls' Frontline was because Girls' Frontline became popular, so they wanted to invest in Girls' Frontline.
Even if the investment fails.
Even though the previous ship girl-themed Blue War had just ended.
However, the penguin's path dependence has not been broken.
Girls' Frontline failed, so let's make Girls' Frontline 2.
I, Penguin, will use Girls' Frontline 2 to beat your Starfire Games' Girls' Frontline 1.
Even if we can't win, we can still get some attention, right?
If the marketing and promotion are done more deliberately, players might even feel that the second generation is better than the first.
Don't think this is ridiculous.
In fact, such people do exist.
Otherwise, mobile phone manufacturers wouldn't always be able to name their products in a way that is superior to their competitors.
In short.
After a series of internal analyses.
The project for Girls' Frontline 2 has been approved. The budget is certainly not as high as that of Exile 2, but it is enough to make a light 3D game.
That's right.
Since the goal is to differentiate ourselves from competitors, 3D is definitely superior to 2D.
Although the 3D game Azure Wars just ended...
I have no idea how things are going on inside their company.
However, that's how it turned out.
They've already chosen a producer; they'll let Yu Zhong do it again.
On the one hand, Yu Zhong owes them too much money, and even if all of Yu Zhong's assets are cleared, they still can't afford to pay it back.
Strictly speaking, Yu Zhong has no money to compensate, and Tencent has no other way to deal with him except by making him a defaulter.
Letting him continue making games is a way of making good use of his resources.
He only needs a small allowance each month to work.
Secondly, both parties can sign an agreement that if Girls' Frontline 2 is successful, the money owed can be deducted from the revenue of Girls' Frontline 2.
Don't worry about Yu Zhong slacking off.
As for whether Yu Zhong's past online arguments with players will affect the game's promotion and distribution?
It's more accurate to say that it's still 16, not 24.
During this period, players of anime-style mobile games were quite tolerant of developers and producers.
For example, Gian, who developed Mobile Suit Gundam: Battle of the Titans, has been a popular character in the series, but it didn't cause much of a stir at the time.
It wasn't until 24, after Gian created Resonas, that the boomerang turned back around.
Before and after the launch of Resonas, many Mobile Suit Gundam players compiled and posted its classic quotes.
Chapter 105 Changes in the Trajectory of Fate
Furthermore, due to server crashes at launch, issues such as... were exposed.
"The more I act like a jerk, the less I change."
"Are you teaching me what to do?"
Such words.
Fat Tiger might still think this is 18 or 19, but little does he know that many players who have already developed PTSD from Yu Zhong's actions have ultimately given up on the game because of the producer's attitude.
After all, a producer doesn't even bother to pretend.
How can we ensure long-term operation in the future, and how can we ensure that this game will not become a pay-to-win hell when revenue is not good?
But it is 2016 now.
Many Tencent Games executives believe that Yu Zhong's Weibo incident is over.
At worst, we can wait until Girls' Frontline 2 comes out and have Yu Zhong apologize.
It can also be used for negative publicity.
That's not necessarily a bad thing.
However, the crushing defeat of Girls' Frontline was still too painful.
Therefore, before formally issuing this development order.
Penguin still wants to test Yu Zhong.
Look at this B... no, this person, has he changed at all after spending two months in Japan?
It happened to be during the Spark Games Direct presentation.
Therefore, the test involved having Yu Zhong watch the new version of Battlefront Girls and analyze the future direction of Battlefront Girls based on the trailer.
Its underlying meaning is already quite obvious.
Tencent hopes this game will be a complete Battlefront Girls-like game, ideally "similar" in every way, and then use 3D as a gimmick.
However, to Penguin's surprise, Spark Games acted rather unethically this time.
Showing a promotional video with absolutely no gameplay footage is indeed a bit inappropriate as a test question.
Therefore, we had to settle for second best and let Yu Zhong herself share her thoughts on Girls' Frontline 2.
Hearing that he might still have a chance to come back to life.
Yu Zhong was completely energized.
"Hey, I've actually thought about this too. Since Girls' Frontline uses a base vehicle, we could consider deploying one too. They make road movies, so we can make road movies too. Let's set the timeline 10 years after the Girls' Frontline 1 universe..."
~~~
Yu Zhong was talking boastfully in the conference room.
The Spark Games Direct presentation has finally come to an end.
The FGO remake had already thrilled many players.
Although in Lin Li's view, he didn't do any major reforms.
However, FGO players, especially those on the Japanese server, tend to have very low expectations...
It happened so suddenly.
It's like giving someone who eats rice every day a bowl of lean meat porridge.
Although the lean meat porridge wasn't a fancy meal, it was enough to move them deeply for a long time.
After the FGO remake demonstration, Lin Li also provided the implementation timeline for the FGO remake.
Firstly, UI and various system optimizations, as well as the safety net mechanism, will be completed by the 14th of the following month.
In other words, it will be implemented when the Chinese version of FGO is launched.
The implementation of character illustrations will be an ongoing process, with a batch of revised illustrations being added to the game every month.
As for the combat system, it will not be able to complete the final debugging and enter the implementation stage until mid-November.
There's really nothing we can do about it.
Although Lin Li reused the existing card art, the battle system is a large part after all, and involves a lot of numerical adjustments, plus the fact that a battle system has been introduced.
In order to promote the advantages of this combat system, some gameplay elements will definitely need to be added.
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