I'm fighting Kal'tsit? Really?

Author: Video games are so much fun!

Summary:

Reborn into a second life, Gerald, born into a noble family in Kazimierz, believes his future will be very bright.

This idea only lasted until he was imprisoned on the day he turned twenty-four.

During his leisurely days in prison, Gerald enjoys the most realistic dreams every night, inviting him to engage in physical battles with the biggest men in history. If he wins, he can obtain relics and embark on further challenges.

So he enjoyed a deep sleep in the self-destructive cycle of killing and being killed.

During his prison break, he was invited to the island by the green-clad doctor who had stabbed him through the neck in his dream.

—You mean, the general Felin who formed the three-nation alliance and fought against the Sarkaz army in my dream is this doctor named Kal'tsit?

—The banshee queen who sang my elegy has become this elite male operator from Rhodes Island?

—Isamara, who destroyed the world, is this Agor man with a heavy sword in front of me?

Hey! I don't want to fight you guys!!

Settings and notifications

Operator Profile: Gerald

Basic files:

【Code Name】Chasing the Wind

[Gender] Male

[Combat Experience] Twelve years

Place of Origin: Kazimir

【Birthday】December 3

[Race] Kuranta

【Height】188cm

[Ore disease infection]

Referring to the medical test report, it was confirmed that he was not infected.

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Comprehensive physical examination test:

[Physical Strength] Excellent

[Battlefield Mobility] ■■

[Physiological tolerance] Excellent

[Tactical Planning] Standard

[Combat Skills] Excellent

[Originium Arts Adaptability] ■■

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Objective resume:

Gerald Windseeker, born in Kazimierz. He has demonstrated top-tier combat skills and personal military prowess in various operations, including fighting large creatures, destroying hardened targets, siege warfare, mobile warfare, annihilation warfare, and open-field operations. He currently assists Rhodes Island and supports some of its operations in a cooperative capacity.

【■■■■■■】

The latter half of the content was completely blacked out and cannot be viewed.

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[Clinical Diagnostic Analysis]

Imaging results showed that the individual's internal organs had clear outlines and no abnormal shadows were observed. No abnormalities were found in the detection of Originium particles in the circulatory system, and there were no signs of Oripathy infection. At this stage, the individual can be confirmed as a non-Oripathy infected person.

[Somatic cell fusion rate with Originium] 0%

Note: Operator Windwalker shows no signs of being infected by Originium.

[Blood Origin Stone Crystal Density] ■■■u/L

[Permissions Log]

Note: Information should be disseminated orally, nothing more. Do not view medical test reports concerning Warfarin, and do not attempt to bribe him to obtain information.

—Kal'tsit

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特性

[Branch]: Skywatcher (can block 2 flying enemies after takeoff)

[Branch Information]: Can attack air units, has mobility after takeoff, and can only block flying units.

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attribute

Redeployment time: 70s

Initial deployment cost: 16 → 18

Number of blocks: 2

Attack interval: 1.5s

Life limit: 2935

Attack: 775 (+70)

Defense: 402

Spell Resistance: 0

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天赋

[First Talent]: Homeland

When knocked down, the operator does not retreat and recovers all health (only once per deployment). Deals true damage equal to 200% of attack power to enemies within four tiles and stuns them for 3 seconds. When a character from the [Kazimierz] faction is in the squad, faction operators do not retreat and recover all health when knocked down, but their maximum health is reduced by 60%.

[Second Talent]: Mourning

When an operator on the field is knocked down, the operator's skill point recovery increases by 0.1 seconds, and attack power increases by 30, stacking up to 4 (+1) times. When an operator of the [Kazimierz] faction is knocked down, the operator immediately performs a physical damage slash dealing 200% of their attack power to the enemy unit that knocked down the target.

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skill

Skill 1: Withered Branches and Fallen Leaves

Initial: 0 SP

Cost: 10 SP (auto-recovery, manual trigger)

Passive effect: Attack interval slightly reduced (-0.33), attack range -1, each attack deals 100 magic damage.

Active triggering can switch between the following states and the initial state:

Take off immediately, attack power +40%, and attack all blocking enemies at the same time.

[Skill 2]: The Flow of All Things

Initial: 25 SP

Cost: 30 SP (auto-recovery, manual trigger)

Duration: 20 seconds

Take off immediately, attack range +1, immediately deal physical damage equal to 400% of attack power to up to 6 enemies in front, attack power +50%, attack becomes a double attack.

This skill can be turned off at any time.

[Skill 3]: Sacrifice My Flesh

Initial: 40 SP

Cost: 60 SP (auto-recovery, manual trigger)

Duration: 30s

Take off immediately, search for the leader unit on the field (if there are multiple leader units, or if there is no leader unit, select the target according to the priority of attack power, health, and defense power) and immediately move to the nearest deployable tile to the leader unit. It cannot be selected by enemy units other than the leader unit and can block both air and ground units at the same time.

When attacking, attack power is increased to 200%, attack interval is shortened (-0.7), maximum health is increased by 80%, and all blocking enemies are attacked at the same time. The character returns to the original position after the skill ends.

If you are knocked down during the skill's duration, the "Severed Bones" effect will be triggered.

[Sever Your Bones]: Increases attack power to 320%, unleashes four consecutive true damage slashes within a 3x3 area centered on the caster, and the final hit kills all units whose health is not higher than 150% of the caster's current attack power. When the first talent is triggered, the caster returns to their original position after [Sacrifice My Flesh] ends.

This skill can be turned off at any time.

Mansfield Prisoners

Chapter One: Mansfield and a Dream with a Green Lynx

Wasteland, tumbleweeds, and the afterglow of the setting sun make up this land at 5:35 pm.

The mobile prison with "legs" trampled over the tumbleweeds that hadn't had time to leave the wasteland, speeding across the deserted wilderness to the distance.

In the words of the prison's warden, Randolph, "Mansfield is a heart that beats forever, constantly racing across the wilderness, never stopping."

Of course, to Gerald, this was just another empty boast from a "big shot".

After all, the disinfectant and bandages he had were acquired during a recent transaction when the mobile city stopped nearby.

"Move, move, keep moving around. Are you not used to it because it's not Duma treating you? Young master, I can't even see the wound on your face anymore, and you still want to move around. Are you afraid that your wound will heal?"

The silver-haired, golden-eyed youth punched the man in front of him hard on the shoulder, making the furry man's face instantly bar his teeth and claws. The manners and expression management he had learned as a young master of high society were completely thrown away for a moment.

“…Your fist landed right on my wound.” A deep male voice came from Anthony’s mouth, with a hint of gritted teeth in his tone, “And if you had hit me any harder, my arm would have broken.”

"Nonsense, I'm the one who inflicted your injury. Do you think I wouldn't know where it is?"

"You just said you couldn't see where the wound was."

"I forgot that just now, but I remember now."

"..."

After the big man calmed down, Gerald examined his injuries for a while, then turned and stood up to pick through the wounds on the operating table beside him.

The young man appeared somewhat thin under the incandescent light, yet his back straightened as if by habit when he stood up. The two ears on his head, representing Kuranta, swayed gently, and the tuft of sideburns on top, the same color as his hair, reflected a faint silver glow, which, in contrast to the gold flowing in his eyes, created a harmonious effect.

"There are two rather deep cuts, let me stitch them up for you. Watch carefully and learn well, so you can do this yourself if you get injured in the future..."

Gerald paused as he said this, a smile playing on his lips: "Oh, I forgot, those hands of yours are good for punching people, but not so good for fine work, right?"

“I know how to write with a pen, so I naturally know how to sew.” Anthony had become somewhat resistant to this sarcastic tone. “If you’re going to keep nagging like this, I’d rather wait until Duma has rested before coming over.”

"Really? You need to shave all the hair around your wound, otherwise I won't be able to clean it for you."

Gerald was quite pleased with the other party's attitude. "If you want Duma to see your wounds all exposed, I personally have no objection. In the end, it's not me who will be exhausted."

Upon hearing this, Anthony silently shut his mouth.

He really didn't want the other person to see him in such a disheveled state, otherwise he wouldn't have asked this guy who claimed to have unparalleled medical skills to treat his wounds.

Mansfield Prison is essentially a place that doesn't treat prisoners' lives as precious. Even the infirmary is located next to the morgue, perfectly achieving the complete process of "near death, sent to the hospital, sent to the morgue".

Overall, the medical environment is passable, probably taking into account the potential impact of wound infection and Originium infection, and all the necessary equipment and medical supplies are available.

On the other hand, the infirmary was hardly a popular place, even though the prison's only doctor was a girl born in the prison.

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