The Astartes Family's Notebook
Page 73
The sixth and seventh company commanders of the Desolate Wings realized they had been tricked. As expected of the hangman favored by the battle group leader, they thought that calling their brothers out was a sign of their loyalty, and that they could finally put aside their heavy responsibilities as company commanders and have some fun fighting.
result......
The only one who truly enjoyed it was Jessford, the company commander of the 5th Company of the Raptor Regiment.
Three company commanders from the Wings of Desolation have arrived and are in full command of the operation, while the Fifth Company Commander of the Big Head Eagle has completely let loose.
The battle was exhilarating!
Without having to consider anything else unrelated to the battle, Jesfern hadn't experienced this exhilarating feeling in a hundred years.
I can't stop!
To evade command, he even willingly undertook tasks like infiltrating Nest One to steal the orbital tower blueprints.
It wasn't that he didn't trust Yesfer, but Madsich still temporarily transferred Ingus to serve as a henchman for the Fifth Company Commander.
The Raptor Squadron's tactical style is flexible and varied. They always prefer to conduct reconnaissance first and use their intelligence advantage to carry out targeted strikes and ambushes.
However, the Bighead Eagles also have clear tactical flaws. Compared to other chapters that regard melee combat as an honor, the Raptors are known for avoiding melee combat because they prefer to use ranged weapons for simple and quick attacks.
It's fine against other enemies, but it's annoying that the stinky canned food of the Sinner has almost maxed-out light fire resistance and that the Raptor doesn't like close combat.
The Astartes has no obvious weaknesses; having made it through basic training, the Raptor's close-combat abilities are adequate.
There's no need to compare them to Ingus, Tyrant, and Khaz, those three green-skinned thugs disguised as Astartes. Any one of the six or seven Astartes brothers from Desolation Wings would be stronger in melee combat than more than half of the Great Eagles.
The difference in tactical style determined by the atmosphere of this battle group is not worth getting hung up on about which is better or worse. The big-headed eagles of the Fifth Company are already used to it. The wings of the Desolate Wings are just for show. These Astartes brothers prefer close-quarters combat.
After three years of sparring, the Raptor Five felt that their close-combat abilities had been greatly enhanced.
Conquering a planet is not easy. The Motor Sich team arrived too quickly. Although the Shadow of Death War gang captured Hive One, they did not complete the full occupation of Skord.
With the arrival of the Imperial Astartes fleet, some scattered survivor settlements also sent messengers, hoping to obtain protection from the second hive city.
There are risks. No one knows whether the survivors were infected with the highly insidious Nurgle plague, or whether there were Chaos traitors among them.
However, there are also benefits. The mine owners in Skord are extremely wealthy, and the wealth accumulated by their ancestors is truly terrifying. Gathering these survivors can not only provide a lot of supplies, but also greatly alleviate the talent shortage.
Since repairing the orbital tower requires a lot of manpower and resources, let's gather these survivors seeking refuge here.
Finally, the Shadow of Death faction could no longer hold on.
Extensive intelligence indicates that the Wasteland Wings are indeed preparing to rebuild the Orbital Tower.
So whatever the true purpose behind the Desolate Wings, the Shadow of Death must attack the enemy's defenses.
With all the gates of City One opening simultaneously, billions of zombies were unleashed.
Dinner's ready!
Chapter 110 Police Dispatch
We solemnly refute these rumors: The Martian Mechanicus has never copied any technology from the Orcs. We urge our fellow heretics not to maliciously smear and slander us.
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The days when Anwizland was relentlessly bombarded by the Orcs left the fighting brothers of the Desolation Wings with a rather painful battlefield memory.
Although the Astartes superhumans can roughly determine the impact point by hearing the sound of the bomb falling, they can escape the explosion center at a speed of 100 meters per second, leaving the impact of some debris to be handled by the terracotta outer skin of their power armor.
But being bombed every day would make anyone angry.
So it's not unreasonable to blame the Chaos traitors for the sins committed by the Orcs.
The Empire's standard fighter jets are indeed powerful, with five of them in the nose section being equally effective. However, due to the dual control of the Imperial Navy and the Mechanicus, their numbers have remained low.
Therefore, Motor Sich knew the principle that if the people didn't complain, the officials wouldn't investigate. By circumventing the supervision of the Imperial Navy and the Mechanicus, he figured it wouldn't be a problem for him to sell several thousand aircraft engines to Skold.
The engineers of the Cult of Mechanics have flexible moral boundaries, since the four company commanders of Astartes have hypothetically raised questions.
The question is whether, with current technology, a cost-effective atmospheric fighter jet comparable to the Orc Flying Squadron can be assembled.
So what's wrong with me designing a few toy blueprints on my own?
You can criticize the Mechanical Engineering Cult for being conservative, or the Mechanical Engineering Cult for being bad, but you cannot slander the Mechanical Engineering Cult as being pedantic, or the Mechanical Engineering Cult as being incompetent.
While plasma propulsion systems are indeed effective, and the Empire's major industrial worlds have complete production lines for them, this does not mean that the Cult of Mechanics cannot design internal combustion engines powered by promethium fuel.
This is a classic craft project from elementary school on Mars.
The loyalists had eight warships, eight engineers, and four technical sergeants, totaling twelve people, who each submitted sixteen design drawings. In the end, the design drawing of the engineer on the destroyer was selected by a large margin in the cross-review.
Because this guy copied the orcs' plan the most thoroughly.
In other science fiction universes, pilots are extremely valuable strategic assets, but this is not the case in the Warhammer universe.
Even in the M41 era, the Empire still doesn't know what modifications the humans of the Golden Age made to human DNA. In terms of physique alone, as long as humans ate and developed normally in childhood, their physical condition almost meets the selection criteria for pilots in the ancient Terra era.
Therefore, piloting the Imperial Navy's standard aircraft requires specialized training and education. To fly these orc-like aircraft, which are classified as "toys," one can complete the entire course from takeoff to burial in a hundred hours.
Skord is just a shallow continental shelf where rare metal veins have been depleted; common metals like steel are readily available.
A month is enough time for Nest No. 2 to produce several thousand assembly machines.
After discarding all the high-tech components, these aircraft have achieved near-maximum cost-effectiveness.
Apart from the custom-designed engine and sights, the communication equipment used was IG's individual communication device.
The high-altitude breathing apparatus used was the same as the mine ventilation machine used by miners.
There were no cannons, but heavy logging guns were mounted on them.
The bomb bay design was too complicated, so they simply opened the fuselage and dropped the bombs manually.
The formation of the line-filling unit in the second nest city was difficult, but the selection of air force personnel went exceptionally smoothly.
Therefore, when the Nurgle cultists poured out of City One, the Orbital Fleet only carried out targeted strikes on high-value armored vehicles, leaving personnel casualties entirely to the local air force.
World War I can be imagined as if we were 40,000 years ago. When thousands of aircraft, which showed even a modicum of respect for aerodynamics, roared past, even a cultist who believed that the Father would grant him eternal life would feel a chill run down his spine.
Promethium coagulation bombs are incredibly effective for ground cleaning. Just fire a machine gun at the ground, and even the worst marksman will run into a bunch of unlucky cultists.
There's a reason why humans and orcs have been able to fight each other peacefully for tens of thousands of years.
Taking off is easy, landing is difficult. Even orcs understand this principle. Don't humans understand it?
So what if it's difficult? We can train a pilot every hundred hours, and we have plenty of bombardiers and gunners. Even if an accident happens during landing, as long as we can recover the sights, it doesn't matter if the engine is damaged.
When has the Empire ever cared about this level of personnel loss?
Moreover, practice makes perfect; the more you fly, the less difficult even the worst flight control system becomes for an experienced pilot.
Extensive data collection can actually be beneficial for subsequent optimization and improvement.
Learn about survivor bias; once you've identified the crews that successfully returned, you'll know what kind of subsequent modifications to make.
Of course, there are also quite a few aircraft in Hive City One. The problem is that Nurgle's love is indiscriminate and will not protect you from the disease just because you are a pilot.
The Nurgle faction certainly has its share of monstrous creatures like Plague Swarms, but even Hellwings can be destroyed by the IG's anti-air firepower. With their numbers, the Imperial standard laser rifles, jokingly referred to as flashlights, can banish the Archmages.
Motor Sich was too well prepared. After mobilizing the manpower and resources of the second hive, the loyalists overwhelmed the Chaos traitors in terms of overall combat strength.
Victory is the best stimulant, and the boost in morale, in turn, accelerated the formation of the PDF force.
The second hive city finally emerged from its state of constant fear. The linear advance of a large number of mortal troops greatly expanded the occupied territory of the Imperial loyalists, and the recapture of more mines accelerated the production efficiency of war weapons.
The Wings of Desolation finally began their advance towards Nest City One.
The Void Shield is indeed very effective against the Orbital Fleet's Light Spears and Macro Cannons, but how will the Death Shadow Warband deal with subsonic fossil cannons?
By using these relatively primitive weapons to destroy the outer defenses of the first hive city, the Astartes can then use their expertise to raid the Void Shield's power supply facilities.
Having completely destroyed the Void Shield array of the first hive, Skord's still loyal Imperial forces no longer needed to engage in fierce urban warfare in the hive; orbital bombardment would suffice.
Therefore, if you want to advance your local PDF forces to the outskirts of Hive City 1, you must first drastically reduce the number of Nurgle cultists and Nurgle walkers.
The foundation repair project for the rail tower is the best bait.
The war is unfolding in a direction familiar to the empire.
Company Commander Yesfe personally intervened and successfully retrieved the design blueprints.
Although two of their comrades-in-arms were sacrificed, they brought back firsthand intelligence from human reconnaissance.
"Motor Sich, something's not right. We might have been tricked."
"How to say?"
"At first, I just thought the Shadow of Death faction retreated to their stronghold because their fleet had been annihilated. But after seeing it with my own eyes this time, something feels very wrong."
"Tell me in detail what's wrong."
"There were no large-scale sacrificial rituals, no pervasive Nurgle corruption, and even the order of the First Hive hadn't completely collapsed. This is very strange. The Shadow of Death doesn't seem like the Chaos Warband we're used to seeing; they have other plans. I don't have concrete evidence, but I have a very strong feeling that these traitors are up to something big."
Motor Sich fell silent; lacking sufficient intelligence, he was unable to make reasonable inferences.
However, Kars, the only one who guessed the truth, had to keep quiet.
What other grand plan could it be? It's just Abaddon's planned, targeted elimination of Blackrock creations scattered throughout the galaxy, in preparation for the Thirteenth Black Crusade.
Chapter 111 Slaughter Spire
Many climb the tower, few are heartbroken. Do good deeds and don't worry about the future!
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Sifus didn't quite understand how a combat-oriented company like the Fourth Company of the Wasteland Wings could have such a prevailing atmosphere.
The seemingly relaxed environment is actually a rigorous, all-encompassing surveillance system.
It's practically tempting you to make a mistake.
However, the gang members of the Fourth Company were indeed to the liking of the Big Head Eagles.
Forming a warband is not like inviting someone to dinner. The Astartes are a strict and disciplined order. If a brother makes a mistake, he will be stabbed three times and have sixty holes pierced through his body, and his head will be removed and made into wet parts of the Thinkers.
Therefore, someone within the warband must be the "bad guy".
A nation cannot stand without laws, and a community cannot function without rules.
But every Astartes is a super soldier with impeccable execution skills.
Ordinary punishments are not very meaningful for Astartes.
It's hard to say what the outcome will be if they're pushed to the limit.
So Deathwatch is good because of the Black Shield system.
Deathwatch is not a specific warband, but rather a mechanism devised by the Astartes after the War of the Beasts to avoid the humiliating spectacle of orcs fighting the moon and riding the Holy Terran.
Each chapter that signed the agreement regularly provides elite Astartes to join the Deathwatch service, focusing on dealing with the alien threat in the universe.
Initially, none of the major sects paid much attention to this.
What Deathwatch? Do we need Deathwatch to deal with the aliens? Can't our chapter handle them on our own?
For a long time, replenishing Deathwatch was extremely difficult because the organization was not a regular warband and was more like a non-profit organization.
But gradually, the battle leaders began to understand its benefits.
Deathwatch is great! Deathwatch, this big dumping ground, is really great!
No matter what, if a member of the gang commits a serious mistake and kills a loved one, it will always be a blow to morale.
Moreover, some mistakes only became apparent when they were put on the scale. The warband commanders were forced to give the Empire an explanation, which also pained him greatly.
However, the emergence of Deathwatch provided various factions with a ready-made excuse that caught their eye.
A genius appears in the world, sent to the Death Watch to hone his skills.
Some new recruits are not sociable, so they are sent to Death Watch to gain experience.
Some veterans who committed crimes were sent to the Death Watch for training.
Some prodigal sons return home, their spirits washed clean by the waters of death.
For special needs, arrange to meet in Deathwatch.
Holy Terra, thinking itself clever, blocked the Deathwatch's formation, inadvertently opening the door to a new world for various warbands.
Sifus was an outstanding recruit in the Raptor Regiment. After serving in the Eighth Company for fifty years, he was recommended by the company commander to be sent to Deathwatch and served for another fifty years. Upon returning to the regiment, he was immediately promoted and became the sergeant leading the Fifth Company.
That's why the well-informed Seifert dared to think to himself that the entire Brotherhood of the Wasteland should be sent to Deathwatch for further training, except for the company commander, Mad Sich.
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