After the instance reached Rank B, the rules were comprehensively upgraded, which enhanced her ability to interfere with the mind. She no longer stayed on the surface but went deep into the levels of the id, ego, and superego.

She also discovered that all the original test subjects were still alive and were being raised by Sash Sen as his children.

And so, a plan took shape in her mind.

By using the rules of the instance to seal a person's id, ego, and superego, and allowing her to occupy them... then she can completely control the other person's mind, assume their identity, and become a player recognized by the evolution game.

At that time, she will no longer have to be trapped in the dungeon.

No more having to interact with people in an ugly way.

As for who to choose as your "host"... it doesn't really matter, because theoretically, anyone can be chosen.

but……

To avoid repeating the same mistake and to avoid being betrayed and killed again, she decided to choose a powerful player... or a player with great abilities, to be her "host".

She turned her gaze to the previous batch of test subjects, and to the most successful one—Number 9.

That is, the girl named Cassandra by Shash Sen.

To extend the temporary sealing of another person's id, ego, and superego into a permanent state requires a considerable amount of guilt.

With this in mind, she secretly formed the Holy Sword Alliance and began to arrange Kassandra's life.

Shash Sen also became her pawn.

Then, fate was on her side again—Cassandra awakened the A-rank psionic ability, Silver Court.

The most perfect "host"... Huiying couldn't hide the excitement in her heart.

Cassandra will eventually witness the sacrifice of all the members of the Order of the Sword, and then she will appear before the student at the opportune moment to reveal Shash Sen's true colors. It will be like the finishing touch, a stroke of genius, using the huge contrast to further intensify and expand Cassandra's guilt until it engulfs her completely—this is the script she has arranged.

During this time, she was causing trouble while simultaneously deceiving Dr. Zhuang's remote calls.

She wasn't too worried about Dr. Zhuang.

As long as her plan succeeds, the die will be cast, and Dr. Zhuang will naturally not do anything to her, a player who has the dual identity of "A-level psionicist" and "dungeon boss".

They might even value her more and recommend her to the core of "One Wing".

Then, Van Helsing's appearance somewhat disrupted her plans.

Fortunately, even Dr. Zhuang didn't know what she was planning to do, and Van Helsing, who suddenly appeared out of nowhere, was naturally even more clueless.

Although some unexpected things happened, she made some flexible adjustments based on her long-term planning and arrangements, and turned the tables on Van Helsing.

As for Shash Sen...

Echoes… or rather, Cassandra gave a cold laugh.

Shash Sen is just a clown who has gained temporary success and has no idea that the "One-Winged" organization is behind the test subjects.

An ignorant fellow has sown the seeds of great disaster for himself without even realizing it.

The moment Dr. Zhuang returned to the 019 section, that was the moment this guy's time to retire came.

Of course, Huiying didn't intend to leave her mess to Dr. Zhuang to clean up.

Even if she were incredibly bold, she wouldn't dare to do something so outrageous.

Perhaps Dr. Zhuang would spare her life because of her status as an A-level psychic, but... what good would it do her to offend a mysterious and powerful S-level player to death?

So Shash Sen, she intends to handle it herself.

With the "Silver Garden" and the high-level items she had accumulated over the years, killing her opponent would not be difficult.

She knew everything about "Alfonso's Temple," including its functions and weaknesses.

In her eyes, Shash Sen was never a threat, but a pawn that could be discarded at any time.

"It's time to settle the score with you."

A cold glint appeared in Huiying's eyes.

She took out the healing potion from the player's storage space and drank several bottles of it.

Cassandra had exhausted her mental energy and needed time to recover.

As Huiying felt her spirit gradually recovering under the medicine, her cold heart became hot and excited.

The feeling of being alive... is wonderful.

Of course, since she's essentially usurping someone else's place, the chances of her downfall are still quite high.

Therefore, the seal on Cassandra needs to be reinforced from time to time.

Otherwise, if one day Cassandra wakes up and regains control of her mind, and she becomes a controlled subconscious, a pawn in the game, having everything, including her instance privileges, taken away by her own student... that would be a bit ridiculous.

"Time to go out... huh?"

After carefully sensing the situation in his instance, Huiying suddenly showed a slightly surprised expression.

Van Helsing... he's still alive?!

how can that be!

A feeling of surprise arose in her heart.

As the dungeon boss, she was naturally aware of the dangers within her dungeon and knew that it wasn't fair to all players.

The main crisis stems from the world of memories constructed from a part of the "id".

The ratio of the flow of time in the memory world to the flow of real time is 15:1.

The task of surviving for three days translates to surviving for 45 days in the memory world.

Furthermore, in the world of memories, players must act in accordance with the identity they have been assigned, otherwise assimilation will begin—the speed of assimilation depends on the player's mental strength.

The stronger a person's will, the longer they can endure.

Those who are completely assimilated will remain in the instance in a daze until their bodies die, causing their self-awareness to disappear, at which point the corresponding memory world will vanish.

At the same time, as a dungeon boss, she can also use the part of the player's mind that has been "assimilated" as a medium to interfere with the player's memories. The degree of interference corresponds to the degree to which the player has been assimilated.

In addition, players will face a second crisis – after entering the memory world, they will be labeled as “outsiders” and will be targeted with malice by all life in the world.

The formation of the memory world is related to the player's guilt memories.

In other words, the number and intensity of the crises players encounter in this stage depend on luck.

For example...

If a player experiences guilt events in a backward region, then after the memory world is formed, he will only face very minor crises.

They might even be facing only ordinary people.

However, if players experience feelings of guilt in certain developed regions... that's rather unfortunate.

How many high-level players are there in a developed region... it's unimaginable!

Although these players won't rush in all at once, and the crisis will unfold gradually, how long can ordinary B-level players, with their limited strength, withstand this kind of relentless attack?

Of course, there's always a way out, and the dungeon rules won't create a situation where certain death is inevitable.

If players can reconcile with their past as quickly as possible, and face, accept, and transcend their past... passing the level is almost a matter of a single thought.

That depends on each person's understanding.

Her copy of the game could be described as both incredibly difficult and incredibly easy.

Two contradictory situations exist simultaneously.

As for Van Helsing... this girl has a powerful figure behind her, who is obviously from a developed region, so the world formed by her guilt memories is extremely difficult to navigate in terms of crisis level.

This guy hasn't shown up yet, so we can rule out the possibility that he has "high comprehension".

In other words, Van Helsing is most likely still acting like a reckless brute, battling against the people of the memory world.

"Logically speaking, he should already be dead."

"Could it be... that the location he was in when he felt guilty was in a relatively backward zone? Or even the ordinary world? Where the level of danger was very low?"

Huiying pondered a possibility.

However, she could not determine its accuracy.

Dr. Zhuang had already warned her to deal with this fraudster, and she couldn't let him go unpunished.

That being the case...

"If the world of memories can't kill you, then I'll kill you!"

Huiying made the decision.

"Monetta" is an independent space-type instance. According to the background information, this independent space is actually the solidified spirit of the goddess Monetta.

As the boss of this instance, she has long since taken control of this space, and her id, ego, and superego have been manifested in this space.

This deserted city is the world of memories solidified from the guilt within her "id".

Like other players, yet different from other players.

One difference is that this is the real world, so it cannot be compared with a dream; it has spatial boundaries.

Secondly, as the owner of the instance, she has certain privileges—she hid everyone in the city to prevent players from prying into her memories.

Therefore, this place became a ghost town.

She didn't have the authority to hide the remaining material data, such as the reports, data, and photos in the research institute below the welfare home.

This is the real world relative to the player's memory world.

At 10 p.m., the player's consciousness will fall into their own world of memories—this is something she, as the dungeon boss, can trigger actively, but only with the player's consent.

At the same time, the players' bodies will be protected in an alternate dimension by the dungeon rules, and she will not be able to directly attack these players' bodies until they regain consciousness.

She can only launch attacks in two ways: actively enter the player's memory world to attack; or use touch as a medium to transfer the player into another player's memory world.

To this end, she specifically prepared two locations where the guilty memories occurred, namely C-level players in sections 001 and 002.

Both of them were members of the Holy Sword Alliance, and the guilt-inducing events they experienced were all orchestrated by her.

At this moment, the two of them are in the instance, where two high-risk memory worlds have appeared and are operating, ready to be deployed at any time.

However, actively entering the player's memory world carries considerable risk for her—because she would also be categorized as an "outsider" by the dungeon rules.

Furthermore, she only has one chance per day to leave the player's memory world without any cost.

In other words, there is also the possibility that she is trapped inside.

Based on the time flow rate, she would have to stay inside for fifteen days before she could leave again.

In the past, she wouldn't easily enter other people's memory world because of her concerns.

But now... she has mastered what can be called the strongest support ability, "Silver Garden".

The likes of Van Helsing are no longer a threat to her.

She is fearless now!

The next instant, she submerged her own consciousness and sank into Van Helsing's world of memories.

In front of the orphanage, her... or rather Cassandra's body, was immediately swallowed up by the alternate dimension and protected by the rules of the instance.

……

A massive calamity descended upon the densely populated city of Shimagaki.

A horde of deformed monsters crawled ashore from the sea and began attacking humans.

A war for survival between races has begun.

"What...what the hell is that!?"

"resident Evil?"

"What a disgusting shape! How can such a monster exist in this world?!"

People screamed in terror.

The army went to meet them, but the commanders all mutated, and the resistance forces were quickly defeated.

The monsters possess the ability to transmit distorted pollution through their gaze, a power beyond the resistance of modern weapons, making it no exaggeration to call it an apocalyptic catastrophe.

Driven by the monster, people fled in a frenzy, converging on the city center.

Several blocks in the city center quickly became incredibly crowded.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like