The third great collapse, the fourth too.

After knowing these things, why would it be difficult for Brownie to refute Pado's words?

So what should we do?

I can only bring more sparkling things to Pado, but now that I think about it, Pado must have had a lot of fun in Hyrule. Saving the princess is not something that must be done. There are so many treasure chests and... Haha, it will definitely keep Pado entertained for a long time.

You must know that every once in a while, after the blood moon comes, some of the treasure chests will be refreshed, which means that Paduo can have countless treasure chests to explore!

"Don't worry, Sister Brownie, Bronya will accompany Sister Brownie to fight against Honkai. However, Bronya feels that Sister Brownie has not taken any practical actions to fight against Honkai."

"Although these are indeed facts. I spend most of my time on making games, but please don't forget about Siren. If I can control and influence a Herrscher, destiny will give me a medal of the highest achievement."

Although Xilin is still hiding in her room playing games arrogantly, every time Kiana tries to communicate with Xilin, she gets some perfunctory responses at most.

"Yes, yes, Sister Brownie is working hard to make games in order to calm Sister Xilin! The games made by Sister Brownie have made outstanding contributions to world peace, and Bronny will also do so in the future. Learn from Sister Brownie’s techniques and create a game with the same effect.”

"Hehehe, not bad, not bad~"

"but!"

Good guy, can there be a but here too! ?

Brownie was stunned for a moment.

"The game created by Sister Brownie also successfully caused Teacher Yang to delay the update of Homu Adventures for two consecutive issues! It made countless fans wail, which can be said to be a heinous crime!"

No matter which time or space Bronya was in, she always had a soft spot for Homu.

But Brownie understands this better. After all, Brownie felt vaguely like he was looking at Jojo after watching it.

Mr. Walter’s control of the plot is indeed very impressive.

"Does that mean my merits and demerits are equal to each other?"

"So Sister Brownie has to make more games to offset this sin."

Seeing Bronya's evil smile, Brownie was also helpless.

"Have you unlocked the entire Pokémon Pokédex? How many levels have you passed in Mario Maker? How many points have you scored in Splatoon's ranking? Or have you collected all the nine hundred Hahaha in Hyrule?"

"So the conditions for clearing Zelda are that you still need to collect [-], haha?"

Bronya couldn't help complaining. These games can indeed be played for a long, long time, but nine hundred hahaha would be too unfriendly to players.

"Actually, there is no need to collect clean ones, or we should consider making extra ones from the beginning. Haha, but your push for updates makes me wonder what game to make."

He played a lot of games at once and made a lot of money. Even Siora said that the money he received was so much that he felt a little uneasy about holding it in his hands.

But after holding back such a big wave, I felt like I might fall directly off the altar no matter what I did.

In short, I already have a bit of idol baggage.

"Plot? Or are you talking about exploring new ways to play? Bronya is very confident in Brownie, but if there is really no inspiration, Bronya can go out with Sister Brownie for a while to find inspiration~ "

"Hmm, are you looking for inspiration... It's actually a very bad thing to leave the orphanage too far away. I really can't let go of the children in the orphanage, and I can't let go of Xilin's child either. Well, but the new gameplay and the new plot are indeed something very difficult to control. Even this time The Legend of Zelda doesn’t have enough interesting plots, it’s just about the hero saving the princess. "

The gameplay can make up for the gaps in the plot to a certain extent, but The Legend of Zelda still has a lot of interactive plots related to the protagonist.

In order to avoid the separation of plot and plot among some players, Brownie also thought of many branches of dialogue.

"Speaking of which, Sister Brownie, using game engines and real-time calculations, you can actually create a plot like a cartoon, right? Maybe we can take out the plot separately and not integrate it into the game, and the game will directly become into simpler and more interesting content? How about that?”

"Divide it directly? Isn't this inappropriate?"

Brownie shook his head and denied this statement. After all, most of the time the plot and the game are closely integrated.

Unless the plot and the game are really separated, such as fighting games.

Players are fighting the whole time, so why do they care about the plot of your game?

My mind is full of thinking about what combos I want to perform and what cool moves I can use.

However, Browne is not sure whether such a game can really attract players.

The threshold for fighting games is indeed higher than that of most games. If you want to do well and become a classic, you must first achieve differentiation and ease of entry.

So after thinking about it, Brownie looked at Bronya.

"Now that there are Kof and Street Fighter in the game industry, do you want to make a new fighting game? And separate the game plot into a TV series?"

Bronya never expected that her casual words would be adopted by Sister Brownie, and she even gave a game theme that was very suitable for her suggestion!

For fighting games, if there is indeed a separate plot, it will definitely not be too separated from the game.

"Bronya wants to give it a try!"

"Then just go ahead and do it!"

Chapter 1 Guilty Equipment

With the development of the times, fighting games will always add some unique and brand-new systems in order to attract more players to play.

Some add new awakenings, while others add new explosive states.

However, most fighting games cannot avoid one thing, that is, rubbing moves and guessing punches.

The so-called guessing game means that the two sides are at a certain distance, and each move is similar to rock, paper, scissors. The move will win the other moves, but will also be restrained by other moves.

With the development of the times, most fighting game players have their own unique ways of thinking, just like practicing martial arts, they constantly improve themselves.

After a new fighting game appears, part of that set of experience can still be retained and brought into the new game, and then new content can be developed with new complex mechanisms.

But this leads to a very bad problem.

That's how newbies can experience the fun of fighting games earlier.

Combinations take time to practice, and once you practice them, you may not be able to use them in actual combat.

You can't beat the opponent immediately, and you will get beaten no matter what move you make. This makes it difficult for fighting games to get positive feedback in the early stage.

As for the plot?

To be honest, Brownie doesn't know much about the plots of Kof and Street Fighter, and it's hard to really get into them after a brief exposure.

Although these are relatively old fighting games, they are still entertaining to watch.

So if you want new players to get started quickly and old players can also enjoy the fun of fighting, do you need to make the game more complicated?

If some games make appropriate subtractions and increase the rhythm, they will definitely be welcomed by many players. What impressed Brownie most in his previous life was the young man's first fighting game "Guilty Gear: Struggle".

That game is a fighting game that has successfully achieved subtraction. It is also the game with the most new fighting players. It is called by everyone as buying a TV series and getting a fighting game for free.

That's right, after downloading the game, you can find an option called Story Mode. Just when you thought it was going to be a King of Fighters kind of story where you're about to have a fight, you can only find that There's really just pure plot here.

Just like animation, each model is calculated in real time and then interacts in different scenarios.

Brownie was shocked at that time.

However, this is indeed a good way to watch the plot. You can quickly get addicted to it and understand the backgrounds of all the characters.

You don’t have to worry about getting stuck.

Of course, there is also a drawback, that is, if you don’t want to watch the plot, you really won’t be able to watch it at all.

But the most distinctive feature of Guilty Gear is its three-render-two style.

It's very two-dimensional, without the greasy feel of Street Fighter or the plastic texture of King of Fighters.

If you look at it carefully, you will find it more pleasing to the eye. When old Two-dimensional people see this style of painting, most of them buy it directly.

Let’s talk about style and plot first. Next, this game also has the most comprehensive fighting tutorial built in.

From the simplest operations to the cancellation of subsequent moves, as well as the most common tricks in the game, everything is available. Some of them can even be used in other combats. It can be said that it is very friendly to newcomers. .

Moreover, the novice tutorial is step-by-step, from simple to entry-level. Some even veteran fighting players realize that they have taken countless detours after playing this game for a long time.

Next is the mechanics of the entire game.

Almost every character has the ability to sprint in the air and double jump, and this ability can easily distance the enemy and catch them by surprise. Some skills can also cancel the back shake through sprinting, allowing for further attacks. Continuous extension.

And the most important thing is that as long as you move forward, you can increase the energy of your awakening bar. After being attacked and defended, you will still gain a lot of energy.

Therefore, the overall game rhythm is very fast, and even encourages offense. The more offensive actions you make, the faster your Qi is restored. When you accumulate fifty points of Qi, you can perform a more radical action - romantic cancellation.

Romantic Cancel is divided into three types. Blue Romantic Cancel can slow down the time flow of enemies around you, thereby achieving the purpose of grabbing moves. Purple Romantic Cancel can cancel your own attack actions and directly change moves, while red Romantic Cancel can The Romance Cancel is used the moment it hits the opponent, which can directly knock the enemy into the air and connect more combos!

As long as I have fifty points of energy, you may be taken away by me.

Even if you can't take it with you, this game has a more unique system - the wall breaking system.

As long as you continue to attack the opponent with combos at the edge of the map, the wall breaking value will continue to accumulate in the process of causing damage. When it reaches a certain value, the opponent will be hit on the wall, and if you attack again, you will be hit. In another map, the two sides once again engaged in a new immediate return competition.

Those who successfully break through the wall on the opposite side will also receive a buff that can quickly restore their energy.

An air dash, a romantic cancellation, and the recovery buff after breaking through the wall. These three simple systems speed up the pace of the entire fighting game. Sometimes a battle can be ended directly in 30 seconds.

With the fast pace and simple moves, even veteran fighting players may overturn in front of novice players. Newbie players may use their fists and kicks randomly to connect with combos and take away the opponent gorgeously.

That’s why this is called young people’s first fighting game.

The most important thing is the design of the game characters. In fact, each character does not have many moves, but each character is equipped with special moves. When using it to a certain extent, you don’t have to worry about being defended and then counterattacking, or maybe It was because the opponent was too fierce and I couldn't resist. The opponent pressed me so hard that I couldn't even get up.

All in all, there will always be times when the opponent makes mistakes, there are times when you make random moves, and there are times when you hit the opponent.

It's easy to get started, but it also takes a lot of time to improve. Experts have the fun of playing against each other, and newcomers also have the fun of themselves.

Brownie drew several characters in front of the computer in twos and twos, and Bronya also came over.

"Fighting games or something like that, isn't this style a bit too magical? And technology is suddenly useless. Artificial intelligence causes wars, human intelligence develops magic, etc. Bronya feels a bit outrageous."

"Do you want a real one, where you punch to the point of physical contact and have to dismember the opponent's body?"

When Brownie heard Bronya's thoughts, he immediately thought of Mortal Kombat.

After victory, the enemy can be executed, and the execution animation is particularly bloody. Brownie couldn't help but shake his head when he saw it.

It's just that the movements of Mortal Kombat feel too stiff. Although the high-end rounds I saw still have combos and so on, they just don't feel exciting.

There is only blood.

When Bronya heard Brownie's response, she quickly shook her head.

"Forget it, if Sister Brownie likes this style, just use this style. Bronya won't comment on the plot, but the magic settings here look like Sister Brownie's ability. Program data and information to achieve the effect you want to achieve.”

"Yes, it is indeed very similar, but I think guns are more suitable for me. Magic and other things can also be programmed in advance, but I always feel that the power is not good."

"Then can this absolutely defensive time-space barrier be achieved? And the time deceleration of romantic cancellation?"

"The space-time rupture system is definitely no problem. The imaginary number barrier developed based on Herrscher of the Sky can also do it. Does Bronya want to install such a function on her future robot?"

Seeing Bronya nod, Brownie knew that the other party must be more or less phobic about lack of firepower.

Brownie understood that after all, even the hidden room in his office was filled with various weapons to deal with various possible situations, so it must have affected Bronya herself to some extent.

Every time I go into the room, I will perform a series of maintenance on the equipment to maintain the feel of the firearms. Even physical training and combat training will never fall behind.

"There is no problem with these functions. They are being worked on."

It’s just that these things cannot be made directly by relying on your own imagination. You can only slowly draw drawings, then find raw materials, and then slowly turn the raw materials into physical objects.

There are many things that need to be modified in this process, and the design aspect requires a long process.

After all, Brownie didn’t want to disappoint Bronya.

"Okay, let's make a fighting game now. Although Homu Fighting is quite famous and looks relatively simple, Bronya is still very interested in making a brand new fighting game. So Sister Brownie Can you tell me about this little nun?”

"Ah? That's a boy. Well, he was born in a remote town in England. There is a rumor that twins of the same sex will be born unlucky, so Bridget was raised as a girl, but later in order to get rid of the misfortune. Due to the superstition of the town, he decided to go out alone to solve all this with sufficient wealth and became a bounty hunter. Although he got the money, he later awakened the female in his heart. "

This is really a subtle story.

Bronya didn't even know what expression to use to face this character.

"Weird! How could Sister Brownie think of such a role!?"

"Isn't it cute? He is full of contradictions in his heart. He bravely leaves home to go out to prove himself. Finally, he discovers the female in his heart. During this period, he shows the beautiful side of his heart, whether it is brave or selfless. These are all very good, aren't they? ?”

The most important thing is that Bridget will be tricked by Ino into causing trouble for others. Isn't this idiot-like attribute very interesting?

"Maybe?"

"Just like Sister Xing, she wants to pretend to be a boy when she doesn't have anything to do, just to prove that she is strong and can protect her family. Bridget also wants to make her family feel at ease and not let her The outside world has weird ideas about family members, even if those traditional superstitions are wrong."

"So is it based on Xingmaer?"

"You're thinking too much. Xing likes weapons that open and close. This Bridget plays with yo-yo, but there are indeed more male costumes on the nun's uniform. This modified version of the skirt is twisted That’s so exciting!”

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