Chapter 172: Desperate High School Students in Hope Academy

To be honest, Brownie never thought that Alicia would affect the progress of his game production in this way.

No, this was not an interruption while working, nor was it while writing text. Alicia sat on her sofa, ate her own snacks, and then looked at her dirty pictures on the computer.

But Brownie often distracts his energy to Alicia, causing Alicia to often appear in the creation system.

Alicia in a swimsuit, Alicia in a maid outfit, Alicia in a princess dress, or Alicia in a Ying Jie uniform...

Coupled with the creation system used when making games, it itself is a keen tool for reading Brownie's ideas and directly implementing them.

So it was unlucky that all the beautiful girls turned into Alicia, which added a lot of workload to Brownie.

In addition to deleting those traces, there is also the need to save the remaining pictures.

I don’t mean anything else, I just think it’s a pity to delete this picture. Wouldn’t it be better to use it on the mobile desktop in the future?

But despite all the stumbling, Brownie finally finished the game.

An optimized and reset version of Danganronpa [-], and an enhanced version of Danganronpa [-].

Brownie also adjusted everyone's behavior pattern, so that at least the whole plot would not look like there is a gangster in it.

Due to character issues, the first generation had more or less the problem of being a gangster. It was a mess all the way, and the talent was barely used, which gave people a very subtle feeling.

The second generation solved this problem, so it can be called a masterpiece!

Every character is so impressive, and the death of every character is hard for players to let go.

And every murderer also makes people feel heartache.

The motive for killing was not something done out of selfishness.

[The new game "Danganronpa: Hope Academy and Desperate High School Students", in this school where geniuses gather, I hope everyone can find a glimmer of hope in a desperate environment and overcome all despair! 】

The overall game is not big, and the main content is all in the text, but the game of reasoning and exploration, as well as the re-extraction of the final crime modus operandi, can bring players a very different experience.

Even if you don't use your brain throughout the whole process and follow the plot, you will still have the feeling of solving the puzzle by yourself.

This kind of guidance can give players a very strong sense of immersion, and the feelings of hope and despair in the story are even more deeply rooted in people's hearts.

The first game to be released was the first-generation game, which used three-rendering and two-rendering technology to make the character modeling more detailed, giving it the feeling of watching an anime.

However, the operation mode has not changed much. It uses the No. 1 method to collect clues for investigation and just performs more performances in the dialogue.

In terms of performance, Brownie still has a lot of experience.

Whether it was making animations or performing cutscenes, from zero experience to subsequent accumulation, Brownie put a lot of thought into it.

It can be said to be a very interesting interactive animation?

Or is it a mini-game stuffed into the novel?

All in all, this can indeed be regarded as a next-generation mystery game. It is indeed very different from ordinary mystery novels or visual novel games.

"Okay, for the second game, let's set it to be released in a week. Finally, send the script of the anime to Hare Rabbit Studio, so that the Danganronpa series can come to an end."

The subsequent anime scripts include the plot from Dangan [-] to Dangan [-], the plot from Dangan [-] to Dangan [-], and finally the prequel to all the plots.

A total of three seasons of animation are enough for players to enjoy a world where despair and hope confront each other. I hope they can discover more hope from it, right?

stare--

"So Bronya, do you have something to tell me?"

From the time the game was released until now, Bronya has been watching her from the sidelines.

As for Alicia?

Alicia is playing with Aponya and the children. Aponya can't help but want to ask the children to obey. Although this sounds convenient, it is still prone to problems.

In the past, Aponya often gave commandments that seemed correct, but often resulted in some unintended consequences.

Even now, Aponya does not give too absolute commandments, but the word 'please' is said too much, and the impact on the children is still a bit big.

Didn't Sakura's sister die in the hands of the discipline?

Aponia used the commandments to strengthen everyone's confidence in fighting Honkai, so as not to enter a state of despair for everyone, but it also caused their hostility to the Herrscher to be high.

So much so that after Sakura was chosen to become the Herrscher, she ended up in that state.

It's like the inevitable combination of countless accidents.

The thread of fate hanging from the Cocoon of the End also has such power. Alicia knows Brownie's worries and occasionally stays with Aponia to help take care of the child.

This actually gave Brownie more free time to do what she wanted to do.

Just this Bronya, is there something wrong?

When she first entered the office, Bronny asked, but Bronya just held the switch and said she was here to rest.

But now Bronya put down the game console, her sharp eyes piercing Brownie like needles.

"Bronya just thinks that Brownie's smile is very, very bad, just like a black and white bear. What made Sister Brownie design such a character?"

Well, there are very big opinions on the image of Monokuma.

Especially when she saw that Xingmei liked this character very much, Bronya felt like Homu couldn't beat Monokuma.

Brownie understands the feeling that one of his favorite characters may become completely obsolete one day, and there are still people jumping around and playing tricks on him.

"Monokuma is obviously a villain. He is so popular. Sure enough, does Sister Xing like to watch this kind of show about killing each other?"

"Eh? Is Monokuma a villain?"

Bronya seemed to have just reacted.

"Huh? So you just saw the appearance? But the appearance also looks like a villain!"

"No, in The Adventures of Homu, although the mysterious Homu looks like a villain, it is just his disguise. Bronya thought...well, the game is downloaded!"

Bronya took the switch and showed the screen to Brownie.

Cheerful music played, and in front of the cute black and white bear, a man was tied to a chair common in school.

Cold sweat dripped down his face, his expression of fear was clearly blindfolded, but it conveyed a feeling of despair inside.

Monokuma hit the button in front of him with a red rubber hammer, but the man was imprisoned in a rocket-like place.

He screamed in fear, but there was no sound, only the exaggerated and realistic jaw drop in the long mouth on the screen.

The silent scream was so deafening, and the tightly closed rocket hatch caused endless reverie.

The rocket ignited, and after passing through multiple floors, it rose into the universe, side by side with the sun...

The cabin turned red, and finally fell back to its original position in a very exaggerated upside-down posture.

The hatch opened, and a pile of Q-version bones flowed out of the hatch, giving people the expected sense of satisfaction after watching short videos and watching jokes.

wrong!It doesn’t look right no matter how you look at it!

Someone died at the beginning!

In the most joyful style, all the ways of a person's death are shown to the players!

This indifferent attitude towards life and extremely inconsistent style deeply shocked Bronya.

"Ah, by the way, in order to allow children to have fun playing, the color of the blood in this work has been adjusted to pink. Be sure to enjoy the game~"

After Monokuma executed the first character, the title of the game officially appeared, and this appearance gave Bronya a little shock.

"This is a way that Bronya has never seen an opening in a game so far. How should I put it...Sister Brownie, Bronya is very worried about your mental state. Is it because of Sister Alicia's problem? "

Well, the author who can write a plot like Danganronpa does have a slight mental problem.

When Brownie was making the game, he was writing the text with an attitude that was almost like telling a hell of a joke.

Animation can indeed make the scene a little more comical, but the unreal feeling all hints at the real scene where the player appears.

And this association is very real for players.

The reason why novels are easy to be popular is because of the associations that the text brings to readers, making it easier for readers to become addicted to them.

Browne used the execution scene to achieve the same effect.

Then the male protagonist's inner monologue begins, telling the background of the entire world.

And then--

coma.

"How can you say it's Alicia's problem? Bronya, you have to know that different game themes require different styles to present them, so that they can be called interesting, and more importantly, this kind of game requires It has a strong sense of immersion, so it naturally requires some exciting information to attract players.”

"Well, one of the ways to attract players is to use some fierce materials? Bronya probably understands."

Although I don’t know what Bronya understood, but at this time Brownie just needs to smile, right?

……

"Hmm... This method of expression is a bit interesting. The picture that stood up like a paper cut was instantly transformed into a 3D model, and then was rendered into a 2D model. It seems that this time the Hare Rabbit wants to take a different approach. Ah, but the previous Plants vs. Zombies did the same thing, right?”

Walter's audience all said that Uncle Yang has become a fan of Haitu. As long as Haitu makes any game, he will download it and play it immediately.

Although he denied this and said that he was just collecting information, as the players said, today's Uncle Yang is so upright.

No, as soon as the new game came out, Brownie just played an opening animation, and Walter started live broadcasting.

As for the injury of Hare Rabbit, Einstein and Tesla also went to greet him, and the answer they received was that there was an experimental accident and he was slightly injured, and the results were very gratifying.

This confused the two scientists, but it was obvious that Brownie didn't want to say anything, so they couldn't ask more questions.

Asking is looking for a solution to the Honkai Impact. As for how much progress has been made, Brownie's evaluation is that they are too far behind and can no longer catch up.

Tesla was angry at that time and cursed, but Browne said that the direction from the quantum sea to the imaginary number space was absolutely correct. So how many achievements has been made by reverse entropy?

A new Titan?

A brand new floating battleship?

The Moonlight Throne of pre-civilization?

But unfortunately, these are not the point. The point is the cocoon of the end!

Obviously Browne said that the power of the Herrscher is the shadow cast by the Cocoon of Finality in the real world. If something like the imaginary singularity is active, it is possible to locate the location of the Cocoon of Finality, and fundamentally Deal with Honkai Impact.

But unfortunately there is really no result so far.

There is obviously a Herrscher who is still active in Counter-Entropy.

It’s not pure enough. Brownie’s evaluation is that the determination to fight against Honkai is not pure enough!

After giving so much information, he was actually held back by a group of mere capitalists.

When Alicia heard Brownie complaining about anti-entropy, she immediately thought of the previous state of Fire Chaser. During the great purge, Sakura was there, and she had done something about it.

If you don't make up your mind, there really is nothing you can do.

Naturally, Walter didn't know about so many twists and turns. Now he just wanted to have a good rest and see what information St. Freya College could get. If he really couldn't get it, then go explore the Quantum. Hai, collect more information for the anti-entropy scientists.

And now Walter is enjoying the game extremely well.

"In addition to the style issues and the death scene at the beginning, there are also big problems with the decoration of this classroom. All the windows are sealed with iron plates, and the screws are all inside. It seems to be wary of something outside..."

Walter immediately thought of Honkai, but if Honkai came, this kind of board would not have the ability to defend against Honkai energy.

At most, they deceived themselves and isolated the dead soldiers, and were finally completely destroyed by the passing tank-level Honkai Beast.

After exploring the first floor for a while, Walter also reacted.

"Is it actually the true nature of the Blizzard Villa model... reasoning? It is very difficult to make this kind of work, and usually this kind of thing appears in front of everyone in the form of novels or movies, and rarely in the form of games. Unexpectedly, Haitutu will start to challenge a new theme this time!"

This is an area that Brownie has never ventured into before. Although Brownie’s ability to tell stories is indeed very powerful,...

The detective genre does often feel like a completely different subject matter.

"Then let's see what kind of story Brownie has prepared for us, shall we?"

Chapter 173 Walter has the idea of ​​exploring the quantum sea

What is the story of the first part of Danganronpa?

As the title of this game says, it is a confrontation between hope and despair.

Although the concept is relatively simple, it is very qualified in terms of character design and murder.

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